{"id":184006,"date":"2025-09-24T09:54:32","date_gmt":"2025-09-24T09:54:32","guid":{"rendered":"https:\/\/arcader.org\/narita-boy-review-easier-on-the-eyes\/"},"modified":"2025-09-24T09:54:32","modified_gmt":"2025-09-24T09:54:32","slug":"narita-boy-review-easier-on-the-eyes","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/narita-boy-review-easier-on-the-eyes\/","title":{"rendered":"Narita Boy Review \u2013 Easier On The Eyes"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/narita-boy-review-easier-on-the-eyes.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<div class=\"game-details\">\n<div class=\"game-details-publisher\"> <b>Publisher:<\/b> Team17 <\/div>\n<div class=\"game-details-developer\"> <b>Developer:<\/b> Studio Koba <\/div>\n<div class=\"game-details-release\"> <b>Release:<\/b> <time datetime=\"00Z\" class=\"datetime\">March 30, 2021<\/time> <\/div>\n<div class=\"game-details-rating\"> <b>Rating:<\/b> Teen <\/div>\n<div class=\"game-details-reviewedon\"> <b>Reviewed on:<\/b> PlayStation 4 <\/div>\n<div class=\"game-details-platform\"> <b>Also on:<\/b> Xbox One, Switch, PC <\/div>\n<\/p><\/div>\n<\/p>\n<p>Narita Boy&#8217;s slick presentation hooked me before I even picked up my digitized sword. 1980s homages are nearly played out, but Studio Koba\u2019s action title manages to reinvent that retro style of cool with an imaginative presentation that goes a step further than \u201clet\u2019s just slap neon and grid lines everywhere.\u201d Narita Boy\u2019s gameplay doesn\u2019t quite live up to its killer looks, but if you can put up with some headaches, it winds up being an enjoyable romp.\u00a0<\/p>\n<p>I can\u2019t stress enough how awesome Narita Boy\u2019s presentation is. Studio Koba borrows heavily from <i>Tron<\/i> in that the entire game is set inside a computer world known as the Digital Kingdom. Your goal: eradicate an evil program and restore the memories of the Kingdom\u2019s human creator. This monarchy, consisting of a desert kingdom and coastal village, among other locations, feels fully realized, both in visual design and lore. The synthwave soundtrack rocks, and the CRT-style overlay is the chef\u2019s kiss of the whole package. I loved gawking at Narita Boy\u2019s art, and even those lacking programming knowledge or nostalgia for the time period should appreciate the creativity on display, like \u201cwhat if digital horses were just four-legged computer rigs?\u201d\u00a0<\/p>\n<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/review\/narita-boy\/narita-boy-review-easier-on-the-eyes\" rel=\"noopener\">Click here to watch embedded media<\/a><\/p>\n<p>Narita Boy almost plays as good as it looks. The combat consists largely of satisfying hack n\u2019 slash action using your legendary sword, but you also have a shotgun side arm. The shotgun sounds cooler on paper than in practice; I regularly forgot about it as it never feels useful or necessary. Slaying enemies starts as a basic affair but becomes more robust, and entertaining, as you unlock new sword attacks and screen-wiping summons. Color-coded power-ups offer another cool perk; it lets you kill enemies of a matching color (represented by a flame) more easily, though at the risk of taking more damage yourself. Best of all, Narita Boy doles out new abilities and mechanics until the very end, including neat, one-off sequences like piloting a giant mech version of yourself.\u00a0<\/p>\n<p>You\u2019ll need all the help you can get because Narita Boy is no walk in the park. The game boasts a plethora of challenging enemy types and has no problem dumping them all over players, which feels overwhelming at times. There\u2019s a fun challenge in figuring out how to use your arsenal of moves to take down combinations of vastly different opponents but a few of the enemy types are a flat-out pain to fight. For example, an armored foe with a nigh-impassable shield was never fun to deal with, and I always groaned when it appeared. The worst part about getting your pixelated butt handed to you are the inconsistent checkpoints that feel almost arbitrary. Some start you close to where you died, but too often are you kicked back further than you\u2019d expect.<\/p>\n<p><i>Click image thumbnails to view larger version<\/i><\/p>\n<p><a target=\"_blank\" href=\"https\/sites\/default\/files\/styles\/body_default\/public\/2021\/04\/06\/72656bd3\/narita_boy_9.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/04\/06\/54a984a9\/narita_boy_8.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/04\/06\/4846f9ba\/narita_boy_10.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/04\/06\/c40ab19e\/narita_boy_6.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/04\/06\/f8b28d48\/narita_boy_5.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/04\/06\/63ae1ef3\/narita_boy_3.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/04\/06\/3657e314\/narita_boy_1.jpg\" rel=\"noopener\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https\/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/04\/06\/72656bd3\/narita_boy_9.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/04\/06\/54a984a9\/narita_boy_8.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/04\/06\/4846f9ba\/narita_boy_10.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/04\/06\/c40ab19e\/narita_boy_6.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/04\/06\/f8b28d48\/narita_boy_5.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/04\/06\/63ae1ef3\/narita_boy_3.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/04\/06\/3657e314\/narita_boy_1.jpg\" \/><\/a> <\/p>\n<p>\u00a0<\/p>\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <\/p>\n<p>Combat isn\u2019t perfect but offers a good time overall. I wish I could say the same for the platforming. Jumping feels stiff, slippery, and floaty all at once. I\u2019d often land on a ledge only for the sensitive movement to take me over it. Jumping wall to wall can take multiple attempts due to how wooden your character feels. Upgrades like a rising sword attack\/high-jump doesn\u2019t feel satisfying since you can\u2019t use it as an actual double-jump and hitting the Up\u00a0and attack buttons at the same time is tough to pull off in hectic scenarios.\u00a0<\/p>\n<p>It wouldn\u2019t be so bad if the game was largely action with basic platforming, but Narita Boy falters by routinely introducing obstacle courses it doesn\u2019t feel equipped for. Riding atop a computer horse sounds great until you\u2019re crashing through spikes you can\u2019t reliably dodge thanks to your character\u2019s deliberate animations. The same is true of surfing atop a giant floppy disk; it\u2019s awesome in concept, less so\u00a0in execution. This becomes especially irritating in combat. One boss lobs energy cubes that require precise dodging; I crashed through half of them, and my survival boiled down to having enough hit points to absorb the onslaught.\u00a0<\/p>\n<p>Still, as much as I didn\u2019t like gingerly hopping across platforms and would yell \u201ccome on!\u201d after failing another difficult combat arena, I couldn\u2019t help but fall in love with Narita Boy\u2019s style once the dust settled. I love every inch of its wonderfully designed world, and the gameplay is good enough to carry the adventure. In a way, it\u2019s like booting up an old computer. If you can put up with the cumbersome interface and some outdated design, there\u2019s a beauty and appreciation in how it still manages to get the job done.<\/p>\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/narita-boy-review-easier-on-the-eyes-1.jpg\" width=\"300\" height=\"375\" alt=\"\" typeof=\"Image\" class=\"image-style-product-box-art\" \/> <\/p>\n<h2>Score: 7.75<\/h2>\n<p><b>Summary: <\/b>Narita Boy has more style than it knows what to do with and boasts a killer-looking world, but setbacks in gameplay can make it more fun to admire than to engage with. <\/p>\n<p><b>Concept: <\/b>Liberate a digital kingdom from a malevolent code while uncovering the memories of your human creator <\/p>\n<p><b>Graphics: <\/b>Creative character designs, such as horse-like computer monitors, look awesome. Having the entire game viewed from a CRT is the icing on top of the nostalgic cake <\/p>\n<p><b>Sound: <\/b>The groovy synthwave soundtrack will have you bopping in your seat as it injects even more style into the experience <\/p>\n<p><b>Playability: <\/b>Combat generally feels good, but the stiff jumping makes platforming and dodging an annoying exercise <\/p>\n<p><b>Entertainment: <\/b>Narita Boy has more style than it knows what to do with, and that helps carry it past its gameplay flaws <\/p>\n<p><b>Replay: <\/b>Moderate <\/p>\n<p><a href=\"https:\/\/www.gameinformer.com\/node\/112781?purchasefromrss\">Click to Purchase<\/a><\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/review\/narita-boy\/narita-boy-review-easier-on-the-eyes\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Publisher: Team17 Developer: Studio Koba Release: March 30, 2021 Rating: Teen Reviewed on: PlayStation 4 Also on: Xbox One, Switch, PC Narita Boy&#8217;s slick presentation hooked me before I even picked up my digitized sword. 1980s homages are nearly played out, but Studio Koba\u2019s action title manages to reinvent that retro style of cool with an imaginative presentation that goes a step further than \u201clet\u2019s just slap neon and grid lines everywhere.\u201d Narita Boy\u2019s gameplay doesn\u2019t quite live up to its killer looks, but if you can put up with some headaches, it winds up being an enjoyable romp.\u00a0 I can\u2019t stress enough how awesome Narita Boy\u2019s presentation is. Studio Koba borrows heavily from Tron in that the entire game is set inside a computer&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/narita-boy-review-easier-on-the-eyes\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":184007,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-184006","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Narita Boy Review \u2013 Easier On The Eyes | Arcader News<\/title>\n<meta name=\"description\" content=\"Publisher: Team17 Developer: Studio Koba Release: March 30, 2021 Rating: Teen Reviewed on: PlayStation 4 Also on: Xbox One, Switch, PC Narita 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