{"id":183764,"date":"2025-09-24T07:22:30","date_gmt":"2025-09-24T07:22:30","guid":{"rendered":"https:\/\/news.xbox.com\/en-us\/?p=152012"},"modified":"2025-09-24T07:22:30","modified_gmt":"2025-09-24T07:22:30","slug":"talking-samurai-warriors-5-with-producer-hisashi-koinuma","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/talking-samurai-warriors-5-with-producer-hisashi-koinuma\/","title":{"rendered":"Talking Samurai Warriors 5 with Producer Hisashi Koinuma"},"content":{"rendered":"\n<p>18 years ago, video game producer Hisashi Koinuma began work on the first game in the Samurai Warriors series. Little did he know at the time that his game would become one of the cornerstones of the Koei Tecmo catalog, and in 2021, he\u2019d not only still be working on the franchise, but he\u2019d be developing the game while working in his dual role as both producer and company president. We talked with Koinuma-san to find out more about his upcoming title, his favorite character, and what the new re-imagined experience will bring when the game hits Xbox One and Xbox Series X|S (via Backward Compatibility) in the U.S. on July 27, 2021.<\/p>\n<hr class=\"wp-block-separator\" \/>\n<p><strong>Koei Tecmo: It\u2019s the 17-year anniversary of the Samurai Warriors franchise. Why do you feel like this is the right time to bring the series back?<\/strong><\/p>\n<p><strong>Hisashi Koinuma<\/strong>: Samurai Warriors has always been a passion project to me. I started working on the first game 18 years ago, and here I am, still at it. Fans of the franchise kept asking me: When are you going to make a new Samurai Warriors? And it\u2019s difficult to keep things like this a secret. I want to tell everyone what I\u2019m working on, but obviously, it was a secret [laughs]. Creating a new game is all about timing. When you can combine a great story with compelling art and action to go along with that story, you know the timing is right to release a new game. It was finally time when all these elements came together.<\/p>\n<p><strong><strong><strong>Koei Tecmo<\/strong><\/strong>: What\u2019s the storyline of the new game?<\/strong><\/p>\n<p><strong>Hisashi Koinuma<\/strong>:&nbsp; This time around, <em>Samurai Warriors 5<\/em> will be a re-imagining of the first Samurai Warriors title, including elements from the start of the Sengoku Period (1467), beginning right after the end of the \u014cnin war, which we were not able to fully include originally. The <em>Samurai Warriors 5<\/em> story tells the tale of two of the most preeminent military commanders of this period \u2013 Nobunaga Oda, and Mitsuhide Akechi. We thought exploring Nobunaga\u2019s younger years, when he was known as \u201cOwari\u2019s Great Fool,\u201d is fascinating in terms of both action and storytelling as we lead fans through a period of turmoil and upheaval, leading up to the infamous Honn\u014d-ji Incident.<\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/talking-samurai-warriors-5-with-producer-hisashi-koinuma.jpg\" alt=\"Samurai Warriors 5\" class=\"wp-image-152022\" data-recalc-dims=\"1\" \/><\/figure>\n<\/div>\n<p><strong><strong><strong>Koei Tecmo<\/strong><\/strong>: What makes the Sengoku period interesting in terms of transporting gamers to this time period?<\/strong><\/p>\n<p><strong>Hisashi Koinuma<\/strong>: As developers, when we talk about Samurai Warriors, our high-level concept right from the beginning, our concept from 18 years ago remains the same today: We are looking to deliver Japanese history with exciting characters who are portrayed in a cool, unique way. To me, the Sengoku period, with all its history, is exactly the right place for Samurai Warriors and the type of exhilarating action fans of the series crave.<\/p>\n<p><strong><strong>Koei Tecmo<\/strong>: There\u2019s a new Ink art style to the game. Why the re-imagined look?<\/strong><\/p>\n<p><strong>Hisashi Koinuma<\/strong>: We\u2019re really trying to re-imagine everything about what we\u2019re delivering with the franchise, and to do that, it\u2019s key that right from the first time you see the game, you know from the first images, the first video that you\u2019re seeing something unique, something that stands out. We wanted to bring a more Japanese art style to the game, we wanted to freshen up the look of every sword slice and Musou attack. This Japanese ink look helps capture the characters like you haven\u2019t seen in a Samurai Warriors game before.<\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/talking-samurai-warriors-5-with-producer-hisashi-koinuma-1.jpg\" alt=\"Samurai Warriors 5\" class=\"wp-image-152016\" data-recalc-dims=\"1\" \/><\/figure>\n<\/div>\n<p><strong><strong>Koei Tecmo<\/strong>: <em>Tell us about the new character featured in the game, Mitsuki, who is a K\u014dga Ninja.<\/em><\/strong><\/p>\n<p><strong>Hisashi Koinuma<\/strong>: This is a young female ninja with an interesting backstory. She grew up believing Nobunaga Oda is her father, and she idolizes him. How will her story playout in the end? You\u2019ll just have to play and see if her loyalty stands the test of time.<\/p>\n<p><strong><strong>Koei Tecmo<\/strong>: Who is your favorite character to play as in the series throughout the years? Why? Do they have a quote that you follow to this day?<\/strong><\/p>\n<p><strong>Hisashi Koinuma<\/strong>: The main idea behind our Musou games has always been this 1 vs. 1,000 exhilarating action. So, it\u2019s key that the 1 in the 1 vs. 1,000 is someone you really feel a connection to, someone you really want to play as. One character that always stands out to me is N\u014d. I like the English version of the N\u014d quote from <em>Warriors Orochi 2<\/em>: \u201cThere&#8217;s not much you can&#8217;t do when you put your mind to it.\u201d Good quote about life, and video game development.<\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/talking-samurai-warriors-5-with-producer-hisashi-koinuma-2.jpg\" alt=\"Samurai Warriors 5\" class=\"wp-image-152017\" data-recalc-dims=\"1\" \/><\/figure>\n<\/div>\n<p><strong><strong>Koei Tecmo<\/strong>: You\u2019re not only the producer of the game, but you\u2019re the company\u2019s president. What\u2019s it like juggling those two roles? Which role do you like better? Why?<\/strong><\/p>\n<p><strong>Hisashi Koinuma<\/strong>: I\u2019m a gamer, I\u2019ve always been a gamer and I will always love video games. So naturally, creating games and working as a producer on titles like Samurai Warriors is what continues to inspire me. At the same time, making business decisions, bringing in new partners, and helping our business grow allows me and others like me to continue to create the games we love, so I guess it\u2019s all about striking the right balance.<\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/talking-samurai-warriors-5-with-producer-hisashi-koinuma-3.jpg\" alt=\"Samurai Warriors 5\" class=\"wp-image-152019\" data-recalc-dims=\"1\" \/><\/figure>\n<\/div>\n<p><strong><strong>Koei Tecmo<\/strong>: This is the first Samurai Warriors game to hit Xbox since <em>Samurai Warriors 2<\/em>. Why the return to Xbox after such a long hiatus?<\/strong><\/p>\n<p><strong>Hisashi Koinuma<\/strong>: Our plan as a company is to release our titles on multiple platforms, and we originally wanted to release past titles on Xbox as well but were unable to for various reasons. The concept for this title is to start a re-imagined Samurai Warriors series, so we would like to also challenge ourselves to bring this title to Xbox platforms as well. We hope all the Xbox fans enjoy <em>Samurai Warriors 5<\/em>.<\/p>\n<p><strong><strong>Koei Tecmo<\/strong>: What can fans expect when they finally get their hands on<em> Samurai Warriors 5<\/em>?<\/strong><\/p>\n<p><strong>Hisashi Koinuma<\/strong>: A deep storyline seeped in Japanese history, but with a fun twist. We strive to take these authentic historical events and amp them up for gamers with more weapons and enemies, giving fans the kind of action and strategy that attracted them to the Samurai Warriors franchise in the first place. I think this re-imagined look at Samurai Warriors is exactly what fans have been waiting for. I can\u2019t wait for them to play!<\/p>\n<p>Related:<br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2021\/04\/02\/this-week-on-xbox-april-2-2021\/\">This Week on Xbox: April 2, 2021<\/a><br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2021\/04\/02\/celebrate-the-best-of-roblox-8th-annual-bloxy-awards\/\">Celebrate the Best of Roblox at the 8th Annual Bloxy Awards<\/a><br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2021\/04\/02\/mlb-the-show-21-coming-to-xbox-game-pass-day-one\/\">MLB The Show 21 is Coming to Xbox Game Pass on Day One<\/a><br \/> <a href=\"https:\/\/news.xbox.com\/en-us\/2021\/04\/06\/samurai-warriors-5-interview-producer-hisashi-koinuma\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>18 years ago, video game producer Hisashi Koinuma began work on the first game in the Samurai Warriors series. Little did he know at the time that his game would become one of the cornerstones of the Koei Tecmo catalog, and in 2021, he\u2019d not only still be working on the franchise, but he\u2019d be developing the game while working in his dual role as both producer and company president. We talked with Koinuma-san to find out more about his upcoming title, his favorite character, and what the new re-imagined experience will bring when the game hits Xbox One and Xbox Series X|S (via Backward Compatibility) in the U.S. on July 27, 2021. Koei Tecmo: It\u2019s the 17-year anniversary of the Samurai Warriors franchise. Why&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/talking-samurai-warriors-5-with-producer-hisashi-koinuma\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":183765,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-183764","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-xbox-wire"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Talking Samurai Warriors 5 with Producer Hisashi Koinuma | Arcader News<\/title>\n<meta name=\"description\" content=\"18 years ago, video game producer Hisashi Koinuma began work on the first game in the Samurai Warriors series. 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