{"id":181170,"date":"2025-09-24T02:29:28","date_gmt":"2025-09-24T02:29:28","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2143970"},"modified":"2025-09-24T02:29:28","modified_gmt":"2025-09-24T02:29:28","slug":"cyberpunk-2077-patch-1-2-big-boosts-for-ps4-pro-but-what-about-the-other-consoles","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/cyberpunk-2077-patch-1-2-big-boosts-for-ps4-pro-but-what-about-the-other-consoles\/","title":{"rendered":"Cyberpunk 2077 patch 1.2: big boosts for PS4 Pro but what about the other consoles?"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/cyberpunk-2077-patch-1-2-big-boosts-for-ps4-pro-but-what-about-the-other-consoles.jpg\" alt=\"\" \/><\/p>\n<p>Cyberpunk 2077&#8217;s 1.2 patch arrived last week, accompanied by an <a href=\"https:\/\/www.cyberpunk.net\/en\/news\/37801\/patch-1-2-list-of-changes\" target=\"_blank\" rel=\"noopener\">absolutely gigantic list of bug fixes, tweaks and upgrades<\/a>. Dedicated players should see game-breaking bugs addressed, but fundamentally, has the game been fixed on consoles? Can we now recommend purchasing the title on last-gen systems? To cut to the chase, there&#8217;s good news for PlayStation 4 Pro owners, but in terms of performance and stability, there&#8217;s still a long, long way to go. <\/p>\n<p>What the patch notes don&#8217;t spell out in great detail is any particular push to optimise the experience for the PS4 and Xbox One generation of consoles, though there is a long list of engine-specific optimisations that should in theory improve the experience for all users. There are also promised improvements for the controversial temporal anti-aliasing solution, plus improved screen-space reflections. Xbox One is singled out for memory management optimisations too &#8211; but it&#8217;s the streaming optimisations that caught our eye as it&#8217;s this that seems to be the key for dramatic improvements on the title on PlayStation 4 Pro.<\/p>\n<p>It&#8217;s all about the background streaming technology &#8211; the way in which assets such as geometry and textures are brought in from storage, decompressed, then rendered on-screen. We spotted the change deployed on PS4, PS4 Pro and Xbox One, but curiously, Xbox One X doesn&#8217;t seem to be much changed from version 1.1. Put simply, there&#8217;s the sense that streaming perhaps runs with a lower priority than it did previously, targeting frame-rate improvements at the expense of resolving detail. Environmental assets take longer to load, pop-in is now <em>more<\/em> of an issue than it was previously. You could say that there are streaming delays, but detail <em>does<\/em> render in eventually, given time. However, in dense city spots while driving quickly, some aspects of the environment now fail to load in at all before they pass you by. <\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/digitalfoundry-2021-cyberpunk-2021-patch-1-2-tested-on-all-consoles\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/digitalfoundry-2021-cyberpunk-2021-patch-1-2-tested-on-all-consoles\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cyberpunk 2077&#8217;s 1.2 patch arrived last week, accompanied by an absolutely gigantic list of bug fixes, tweaks and upgrades. Dedicated players should see game-breaking bugs addressed, but fundamentally, has the game been fixed on consoles? Can we now recommend purchasing the title on last-gen systems? To cut to the chase, there&#8217;s good news for PlayStation 4 Pro owners, but in terms of performance and stability, there&#8217;s still a long, long way to go. What the patch notes don&#8217;t spell out in great detail is any particular push to optimise the experience for the PS4 and Xbox One generation of consoles, though there is a long list of engine-specific optimisations that should in theory improve the experience for all users. There are also promised improvements for&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/cyberpunk-2077-patch-1-2-big-boosts-for-ps4-pro-but-what-about-the-other-consoles\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":181171,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-181170","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Cyberpunk 2077 patch 1.2: big boosts for PS4 Pro but what about the other consoles? | Arcader News<\/title>\n<meta name=\"description\" content=\"Cyberpunk 2077&#039;s 1.2 patch arrived last week, accompanied by an absolutely gigantic list of bug fixes, tweaks and upgrades. 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