{"id":178157,"date":"2025-09-23T21:24:27","date_gmt":"2025-09-23T21:24:27","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2143566"},"modified":"2025-09-23T21:24:27","modified_gmt":"2025-09-23T21:24:27","slug":"the-effortless-loop-de-loop-surrealism-of-gta-onlines-racing-tracks","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-effortless-loop-de-loop-surrealism-of-gta-onlines-racing-tracks\/","title":{"rendered":"The effortless loop-de-loop surrealism of GTA Online&#8217;s racing tracks"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/the-effortless-loop-de-loop-surrealism-of-gta-onlines-racing-tracks.jpg\" alt=\"\" \/><\/p>\n<p>Reyner Banham once spoke about the architectural properties of crisps. I would love to have been there. This week I am re-reading his thrilling book on Los Angeles, The Architecture of Four Ecologies, and I&#8217;m looking through twenty-year-old magazines. <\/p>\n<p>I&#8217;m reading Banham again because his generous and perceptive take on LA always feels like comfort reading. In March 2021, just opening the book seems to bring the warmed-concrete spaciousness of that city, with its standing freeway pillars and playful flow between urban and wilderness, into the saggy darkness of the lockdown home.<\/p>\n<p>And I&#8217;m looking through old mags because Banham sent me back to GTA 5 and then GTA 5 sent me back to a Wipeout Fusion print ad, a double-page spread, once seen and never forgotten, in which London has been chosen as a site for the development of a multi-gajillion pound anti-grav racing track, and the citizens are not happy about it.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2021-04-02-the-effortless-loop-de-loop-surrealism-of-gta-5-onlines-racing-tracks\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2021-04-02-the-effortless-loop-de-loop-surrealism-of-gta-5-onlines-racing-tracks\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Reyner Banham once spoke about the architectural properties of crisps. I would love to have been there. This week I am re-reading his thrilling book on Los Angeles, The Architecture of Four Ecologies, and I&#8217;m looking through twenty-year-old magazines. I&#8217;m reading Banham again because his generous and perceptive take on LA always feels like comfort reading. In March 2021, just opening the book seems to bring the warmed-concrete spaciousness of that city, with its standing freeway pillars and playful flow between urban and wilderness, into the saggy darkness of the lockdown home. And I&#8217;m looking through old mags because Banham sent me back to GTA 5 and then GTA 5 sent me back to a Wipeout Fusion print ad, a double-page spread, once seen and&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-effortless-loop-de-loop-surrealism-of-gta-onlines-racing-tracks\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":178158,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-178157","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The effortless loop-de-loop surrealism of GTA Online&#039;s racing tracks | Arcader News<\/title>\n<meta name=\"description\" content=\"Reyner Banham once spoke about the architectural properties of crisps. 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This week I am re-reading his thrilling book on\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/the-effortless-loop-de-loop-surrealism-of-gta-onlines-racing-tracks\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2025-09-23T21:24:27+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/the-effortless-loop-de-loop-surrealism-of-gta-onlines-racing-tracks.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"300\" \/>\n\t<meta property=\"og:image:height\" content=\"168\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-effortless-loop-de-loop-surrealism-of-gta-onlines-racing-tracks\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-effortless-loop-de-loop-surrealism-of-gta-onlines-racing-tracks\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"The effortless loop-de-loop surrealism of GTA Online&#8217;s racing tracks\",\"datePublished\":\"2025-09-23T21:24:27+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-effortless-loop-de-loop-surrealism-of-gta-onlines-racing-tracks\\\/\"},\"wordCount\":167,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-effortless-loop-de-loop-surrealism-of-gta-onlines-racing-tracks\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2021\\\/04\\\/the-effortless-loop-de-loop-surrealism-of-gta-onlines-racing-tracks.jpg\",\"articleSection\":[\"Eurogamer\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/the-effortless-loop-de-loop-surrealism-of-gta-onlines-racing-tracks\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-effortless-loop-de-loop-surrealism-of-gta-onlines-racing-tracks\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-effortless-loop-de-loop-surrealism-of-gta-onlines-racing-tracks\\\/\",\"name\":\"The effortless loop-de-loop surrealism of GTA Online's racing tracks | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-effortless-loop-de-loop-surrealism-of-gta-onlines-racing-tracks\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-effortless-loop-de-loop-surrealism-of-gta-onlines-racing-tracks\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2021\\\/04\\\/the-effortless-loop-de-loop-surrealism-of-gta-onlines-racing-tracks.jpg\",\"datePublished\":\"2025-09-23T21:24:27+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"Reyner Banham once spoke about the architectural properties of crisps. 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