{"id":177604,"date":"2025-09-23T20:59:27","date_gmt":"2025-09-23T20:59:27","guid":{"rendered":"https:\/\/arcader.org\/game-infarcer-cover-retrospective-fake-games-through-the-years\/"},"modified":"2025-09-23T20:59:27","modified_gmt":"2025-09-23T20:59:27","slug":"game-infarcer-cover-retrospective-fake-games-through-the-years","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/game-infarcer-cover-retrospective-fake-games-through-the-years\/","title":{"rendered":"Game Infarcer Cover Retrospective: Fake Games Through The Years"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/game-infarcer-cover-retrospective-fake-games-through-the-years.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p>Our April Fool&#8217;s Day tradition around here is Game Infarcer \u2013 a parody magazine featuring fake games, pretend news,\u00a0\u00a0and even a non-existent\u00a0editor-in-chief. This year&#8217;s edition <a href=\"https:\/\/www.gameinformer.com\/parody\/2021\/03\/29\/cover-reveal-resident-evil-ix-extra-large\" target=\"_blank\" rel=\"noopener\">went online today<\/a>, including a wonderful illustration of Resident Evil IX by artist Zander Cannon. But if you&#8217;ve been reading <em>Game Informer<\/em> for a while, you know that this isn&#8217;t the first time Zander\u00a0has created the cover for Game Infarcer. In fact, this is the 16th consecutive year we&#8217;ve collaborated with\u00a0him on this project.\u00a0<\/p>\n<p>To celebrate such a long history, I got together with Zander, my colleague\u00a0Ben Reeves, and former GI editor Jeff Cork to take a stroll down memory lane. The four\u00a0of us worked together on the majority of these covers, so we traded stories about all 16 of them. In this retrospective, we\u00a0share our recollections on all things Game Infarcer, from\u00a0the origin of the core cover concepts to the technical details of creating the illustrations.\u00a0<\/p>\n<div class=\"paragraph paragraph--type--list-item-large-image paragraph--view-mode--default\">\n<div class=\"list-item\">\n<h2>\n<div class=\"field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item\">Halo 3<\/div>\n<\/h2>\n<div class=\"list_item_sub\">\n<div class=\"field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item\">2006<\/div>\n<\/p><\/div>\n<div class=\"clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item\">\n<p>\u00a0<\/p>\n<article class=\"embedded-entity\"> <a class=\"linkoriginal\" data-featherlight=\"image\" href=\"\"><\/p>\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-none-original-image\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/game-infarcer-cover-retrospective-fake-games-through-the-years-1.jpg\" typeof=\"Image\" alt=\"\" \/>\n<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p><\/a> <\/article>\n<p><strong>ZANDER:<\/strong> So, the first thing is: I got hooked up with you guys through [former Game Informer editor] Jeremy Zoss \u2026 I was really unhappy with all the stuff I was doing in my career, so when I heard: \u201cWe\u2019re going to do an illustration, and it\u2019s going to be about Halo 3,\u201d I was like, \u201cOh my god. This is going to be hilarious and awesome.\u201d And I knew that I had to triple-over-deliver. You guys had this absurd, overstuffed concept \u2013\u00a0basically everything written at the bottom of this cover \u2013\u00a0so I was like, \u201cYeah, I can do that, and plus some.\u201d<\/p>\n<p><strong>JOE:<\/strong> As I remember, our idea for this cover was to overpromise on everything anyone could ever want for a video game with Halo 3, because expectations were so high. But I like how your angle expanded that to more of a \u201cLet\u2019s include all of that, plus every video game ever.\u201d And then some things weren\u2019t even video games. Like,\u00a0just regular old games.<\/p>\n<p><strong>ZANDER:<\/strong>\u00a0With the playing cards? Clearly, I had hit the edge of my ideas there. But I also remember Jason Jones [from Bungie] saying something like, \u201cIf Halo 1 is like this, then Halo 2 is Halo 1 being chased by helicopters and ninjas through a hospital zone, and the ninjas are on fire.\u201d So I added that ninja on fire on the right-hand side. That\u2019s a deep cut for people who pay attention to the gaming press.<\/p>\n<p><strong>JOE:<\/strong>\u00a0Zander, I wanted to ask: Since this is the first cover you did for us, what about the art stands out to you? If I were to read something I wrote in 2006, I would just cringe the whole way through it. What makes you cringe here?<\/p>\n<p><strong>ZANDER:<\/strong>\u00a0I\u2019ll stand by this one. It\u2019s got the main thing right in the center, and it\u2019s reasonably well-constructed. I\u2019ll be cringing way more at the other ones. I was pretty happy with this as a debut, though it\u2019s a bit sloppy. I\u2019ve certainly cleaned things up in the intervening years, but this one\u2019s okay.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<div class=\"paragraph paragraph--type--list-item-large-image paragraph--view-mode--default\">\n<div class=\"list-item\">\n<h2>\n<div class=\"field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item\">Metroid Prime Xtreme<\/div>\n<\/h2>\n<div class=\"list_item_sub\">\n<div class=\"field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item\">2007<\/div>\n<\/p><\/div>\n<div class=\"clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item\">\n<p>\u00a0<\/p>\n<article class=\"embedded-entity\"> <a class=\"linkoriginal\" data-featherlight=\"image\" href=\"\"><\/p>\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-none-original-image\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/game-infarcer-cover-retrospective-fake-games-through-the-years-2.jpg\" typeof=\"Image\" alt=\"\" \/>\n<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p><\/a> <\/article>\n<p><strong>JOE:<\/strong> You might think you know what gave rise to this joke. \u201cOh, it&#8217;s Team Ninja\u2019s sexy take on Samus, because the studio was actually working on Metroid: Other M.\u201d Except this was early 2007, and\u00a0Nintendo had made no announcements about Other M. We had no idea it was happening. It&#8217;s pure coincidence that Team Ninja actually made a Metroid game later.<\/p>\n<p><strong>ZANDER:<\/strong> So the joke\u00a0was just, \u201cRemember Samus is a lady?\u201d<\/p>\n<p><strong>JOE:<\/strong> Yeah, basically. In these\u00a016 years of Game Infarcer covers, I think this one is just the absolute weakest in terms of general concept.<\/p>\n<p><strong>BEN:<\/strong> This was the first year I worked on Infarcer, and I remember thinking the idea was not that strong.<\/p>\n<p><strong>ZANDER:<\/strong> I\u2019ve never been known for my ability to draw sexy pin-up girls \u2026 I remember doing this and thinking, \u201cI can do it, but I don\u2019t know that this is something I\u2019m super-stoked about.\u201d Although I thought it turned out great \u2013\u00a0just maybe a little too sexy.<\/p>\n<p><strong>JEFF:<\/strong> I like the Metroid in the background in a bikini. That\u2019s cute.<\/p>\n<p><strong>ZANDER:<\/strong> Yeah, Metroids in bikinis is much more my style.<\/p>\n<p><strong>JEFF:<\/strong> Did you get to re-use the star field in the background from the first cover and save a little time there?<\/p>\n<p><strong>ZANDER:<\/strong> Oh, I wish. These two were both done on paper. And not even very good paper. So I had to draw the stars, and do the inking all around them. It\u2019s so laborious, and not fun at all. And there\u2019s no real payoff!<\/p>\n<p><strong>JOE:<\/strong> I think it\u2019s funny comparing this one to the previous year \u2026 that one was just packed, and this one is just barren space, a barren beach. That\u2019s no fault of yours, Zander.\u00a0We just didn\u2019t formulate the jokes to hide in there.<\/p>\n<p><strong>ZANDER:<\/strong> If I were doing it now, I\u2019d want a bunch of characters, a bunch of gags. I\u2019d do a lot more research; I hadn\u2019t really played Metroid games or Dead or Alive games \u2013 the fighting ones or the volleyball ones.<\/p>\n<p><strong>JOE:<\/strong> I think you gave this the appropriate amount of effort.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<div class=\"paragraph paragraph--type--list-item-large-image paragraph--view-mode--default\">\n<div class=\"list-item\">\n<h2>\n<div class=\"field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item\">Assassin&#8217;s Creek<\/div>\n<\/h2>\n<div class=\"list_item_sub\">\n<div class=\"field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item\">2008<\/div>\n<\/p><\/div>\n<div class=\"clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item\">\n<p>\u00a0<\/p>\n<article class=\"embedded-entity\"> <a class=\"linkoriginal\" data-featherlight=\"image\" href=\"\"><\/p>\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-none-original-image\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/game-infarcer-cover-retrospective-fake-games-through-the-years-3.jpg\" typeof=\"Image\" alt=\"\" \/>\n<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p><\/a> <\/article>\n<p><strong>ZANDER:<\/strong> For one thing, I\u2019m not a good caricaturist, as you can see. Those could, very broadly, be those characters. But they\u2019re not <i>obviously<\/i> James Van Der Beek and Katie Holmes. I\u2019m not always known for knowing\u00a0my limitations, but I did in this case.<\/p>\n<p><strong>JEFF:<\/strong> You nailed Pacey.<\/p>\n<p><strong>ZANDER:<\/strong> Listen, man, sometimes you\u2019re backed into a corner. This is actually the cover that the GI production team altered. In my version of this, the two <i>Dawson\u2019s Creek<\/i> figures are darkened in the same way the assassin is, because the sun is behind them. But they lightened them up.<\/p>\n<p><strong>JEFF:<\/strong> This really benefits from the fact that we\u2019re looking at something so old. Because we just take for granted that this must have been relevant at the time. But really, this whole joke was well past its expiration date at the time of publication.<\/p>\n<p><strong>JOE:<\/strong> I just looked it up. <i>Dawson\u2019s Creek<\/i> ended in 2003, so this is a good five years after that.<\/p>\n<p><strong>BEN:<\/strong> The whole point was just the pun. This was back when all we needed was a strong pun \u2013 or even a not-so-strong pun \u2013 to run with. Once came up with that &#8220;You won&#8217;t wanna wait&#8221; tagline, Joe was like, \u201cThat\u2019s it. The cover is done.\u201d<\/p>\n<p><strong>ZANDER:<\/strong> From an art perspective, I was still doing all the line art on paper. But I added that orange hillside, and the yellow one further back,\u00a0to give more atmospheric perspective. I remember thinking I was pretty clever for that. And the rendering on the clouds is pretty poor, but I was starting to figure out how to be a bit more sophisticated with my color. Every year, Game Infarcer was always my opportunity to try out a couple new tricks, color-wise. [A Game Infarcer illustration]\u00a0was something I was going to get to spend more time on, so I could tinker with it. All the rendering of the sun on the water \u2013\u00a0you can tell that took a while, and I had the time to play with it.<\/p>\n<p><strong>JOE: <\/strong>And even though we give ourselves grief for the basic concept of this cover,\u00a0I think it actually looks great.<\/p>\n<p><strong>ZANDER:<\/strong> If you cover up their faces, then I\u2019d really like it.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<div class=\"paragraph paragraph--type--list-item-large-image paragraph--view-mode--default\">\n<div class=\"list-item\">\n<h2>\n<div class=\"field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item\">Braid II<\/div>\n<\/h2>\n<div class=\"list_item_sub\">\n<div class=\"field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item\">2009<\/div>\n<\/p><\/div>\n<div class=\"clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item\">\n<p>\u00a0<\/p>\n<article class=\"embedded-entity\"> <a class=\"linkoriginal\" data-featherlight=\"image\" href=\"\"><\/p>\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-none-original-image\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/game-infarcer-cover-retrospective-fake-games-through-the-years-4.jpg\" typeof=\"Image\" alt=\"\" \/>\n<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p><\/a> <\/article>\n<p><strong>ZANDER:<\/strong> This is my first one since the Halo one where I was very familiar with the game. I played the heck out Braid and loved it.<\/p>\n<p><strong>JOE:<\/strong> I remember that we changed the text to \u201cRip time a new one\u201d at the last minute. The cover originally said \u201cBraid II: Time Harder.\u201d I still like that one better, since it was like <i>Die Hard 2: Die Harder<\/i>. But visually, I think the action-movie-poster vibe is great here.<\/p>\n<p><strong>ZANDER:<\/strong> In a way, I kind of wish I\u2019d drawn Tim more like he was in the game. With a big head. I was focused on getting him all muscled up, but it might have been a funnier piece if I\u2019d made him more like he really was, but meaner and with blood on his face. If he was more recognizable as\u00a0that character.<\/p>\n<p>You know, you play Braid, and you just hate those stupid bunnies, so I was like, \u201cI can\u2019t wait to crush that bunny\u2019s skull with a cool-looking key.\u201d\u00a0 The Swiss-cheese holes in the plant, that was my homage to Fearless Fosdick in <i>Lil\u2019 Abner<\/i>. I liked doing that explosion, too. And there\u2019s a whole bunch of stars and stuff, like the ones in the game, that are behind the logo.<\/p>\n<p><strong>JOE: <\/strong>But nothing here that\u2019s making you cringe yet, looking back at your old work?<\/p>\n<p><strong>ZANDER:<\/strong> No, this one isn\u2019t so bad. But there\u2019s one I\u2019m really going to cringe at. That\u2019s coming up soon.<\/p>\n<p><strong>JEFF:<\/strong> The only thing I remember is that this was my first contribution to Game Infarcer. I wrote the \u201cEveryone on friends list watching Netflix\u201d snipe. Because I think I was still on the online team at this point, so I didn\u2019t do a lot of stuff for the magazine.<\/p>\n<p><strong>ZANDER:<\/strong>\u00a0I think this was the first year that social media got ahold of the cover, because I remember\u00a0Jonathan Blow posted something about it. Like, \u201cWe have a sequel coming soon,&#8221; and then attached a photo of our gag cover.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<div class=\"paragraph paragraph--type--list-item-large-image paragraph--view-mode--default\">\n<div class=\"list-item\">\n<h2>\n<div class=\"field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item\">BioShock 3<\/div>\n<\/h2>\n<div class=\"list_item_sub\">\n<div class=\"field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item\">2010<\/div>\n<\/p><\/div>\n<div class=\"clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item\">\n<p>\u00a0<\/p>\n<article class=\"embedded-entity\"> <a class=\"linkoriginal\" data-featherlight=\"image\" href=\"\"><\/p>\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-none-original-image\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/game-infarcer-cover-retrospective-fake-games-through-the-years-5.jpg\" typeof=\"Image\" alt=\"\" \/>\n<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p><\/a> <\/article>\n<p><strong>JOE: <\/strong>This is one of my favorites.<\/p>\n<p><strong>ZANDER:\u00a0<\/strong>Yep.<\/p>\n<p><strong>BEN:<\/strong> Me too.<\/p>\n<p><strong>JEFF: <\/strong>Absolutely.<\/p>\n<p><strong>JOE: <\/strong>When I think of our best covers, I think of the ones that are immediately recognizable as the featured game, but then they have a twist that reinvents or reframes it.<\/p>\n<p><strong>ZANDER:<\/strong> And this one takes the two data points \u2013 the Big Daddies and Big Sisters \u2013\u00a0and obviously the next step is Big Grandpa. It\u2019s that perfect escalation of the concept. I remember being really excited about that. And Joe, you loaned me a Big Daddy figure, which was so helpful. Because you can find pictures, but they never have, like, the bottom of the tank and details like that. I also remember I had a normal\u00a0\u201cPlease wait to be seated\u201d sign, and it was Jeff Cork who suggested we change it \u201cWould you kindly wait to be seated.\u201d<\/p>\n<p>This was the year Jeff Marchiafava reached out and asked if I was able to do the cover, but asked if it would be possible to draw it a little bit more realistically. And I remember saying, \u201cOh yeah, absolutely.\u201d And I drew it the same as I always drew it! That\u2019s my secret \u2013\u00a0saying, \u201cOh yeah, absolutely.\u201d One thing I did do is I rendered out the shadows with a little more detail, and that has the effect of seeming a little more realistic.\u00a0<\/p>\n<p><strong>BEN:<\/strong> One reason for that request about realism might have been tied into the <em>Game Informer<\/em> redesign. This is the first year with that new logo \u2013 we may have been asking \u201cHow does Game Infarcer fit in with the redesign of our magazine?\u201d I remember having a conversation about that.<\/p>\n<p>I remember we actually spent some time thinking about what this cover would look like ahead of time, too. What the Big Grandpa would look like. Usually we\u2019d just come up with the concept.<\/p>\n<p><strong>ZANDER:<\/strong> Yeah, Joe, I think you might have even given me a sketch. That really helped, because you guys had a sense of what might fill out the space. I think one of the reasons this one works so well\u00a0is that there\u2019s nothing really happening except\u00a0this character design and a bunch of stuff around him to fill out the visual story.<\/p>\n<p><strong>JOE:<\/strong> The other thing I remember about this cover is someone from 2K reached out to our boss \u2013 I don&#8217;t remember they talked to\u00a0Andy [McNamara] or [Andy] Reiner \u2013\u00a0but they called to complain that our joke about all the 2K studios was too mean.<\/p>\n<p><strong>BEN:<\/strong> And today, that\u2019s just modern game design.<\/p>\n<p><strong>ZANDER:<\/strong> Can someone explain to me the \u201cAndroid Ryan\u201d joke? Is it just because it sounds like \u201cAndrew Ryan\u201d?<\/p>\n<p><strong>JEFF:<\/strong>\u00a0Yeah, and it was supposed to be a Chuck E. Cheese-style mascot.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<div class=\"paragraph paragraph--type--list-item-large-image paragraph--view-mode--default\">\n<div class=\"list-item\">\n<h2>\n<div class=\"field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item\">Uncharted 4<\/div>\n<\/h2>\n<div class=\"list_item_sub\">\n<div class=\"field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item\">2011<\/div>\n<\/p><\/div>\n<div class=\"clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item\">\n<p>\u00a0<\/p>\n<article class=\"embedded-entity\"> <a class=\"linkoriginal\" data-featherlight=\"image\" href=\"\"><\/p>\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-none-original-image\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/game-infarcer-cover-retrospective-fake-games-through-the-years-6.jpg\" typeof=\"Image\" alt=\"\" \/>\n<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p><\/a> <\/article>\n<p><strong>JOE:<\/strong> This is not one of our best concepts.<\/p>\n<p><strong>ZANDER: <\/strong>There are\u00a0a million things in there. You have the Paramount stars, the raft, the Club Obi-Wan. There are\u00a0a million Indiana Jones jokes. But there are no Uncharted jokes &#8230;\u00a0one reason being I hadn\u2019t actually played Uncharted at this point. I didn\u2019t have a PS3. And it\u2019s not like I\u2019m a caricaturist \u2013 if I had nailed what Nathan Drake looked like, maybe that would have been different.<\/p>\n<p><strong>BEN: <\/strong>You got the untucked shirt! And I think it\u2019s good \u2026 I think it conveys the Uncharted part.<\/p>\n<p><strong>JOE:<\/strong> I remember feeling like that this was a slam-dunk at the time, but looking back on it now, I really feel what Zander is saying. It\u2019s just random Indiana Jones things. Which is what we wanted and asked for,\u00a0but..<\/p>\n<p><strong>BEN:<\/strong> I think, after that BioShock cover, this is when we also started to be conscious of the fact that we wanted concepts with lots of gags. This one had that potential, but we maybe didn\u2019t have a strong enough concept.<\/p>\n<p><strong>ZANDER: <\/strong>And all of the gags are from one thing. \u201cOh, that\u2019s from Indiana Jones. And there\u2019s another one from Indiana Jones.\u201d The BioShock one was lots of jokes about old people, but those don\u2019t all come from the same place. But I think this is a solid cover. It\u2019s not my best drawing or anything, but it\u2019s okay.<\/p>\n<p><strong>JOE:<\/strong> Does anything stand out as memorable or fun to work on here?<\/p>\n<p><strong>ZANDER:<\/strong> It was fun to draw Short Round. I like the pose he\u2019s in. But I was doing a lot of those big black areas, and that made it really hard to get this depth of field. There\u2019s stuff that I obviously inked in black, but I just screened down so it\u2019s dark gray or whatever. That gives a sense of the depth, but it\u2019s not as effective as if I had just made it line art and colored it darker. I was still learning about how to do something sophisticated with depth-of-field.<\/p>\n<p><strong>JEFF: <\/strong>It kinda looks like Nathan Drake is bowling!<\/p>\n<p><strong>BEN:<\/strong> The Paramount stars are my favorite.<\/p>\n<p><strong>ZANDER:<\/strong> Yeah, that joke, I think, has the right degree of subtlety. It definitely isn\u2019t <em>subtle<\/em>, but it has the right amount of subtlety.<\/p>\n<p><strong>BEN:<\/strong>\u00a0I also like the joke up top about the Japanese developer complaining about how much Japanese development sucks. It feels like that was definitely a theme in the industry for a while.\u00a0<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<div class=\"paragraph paragraph--type--list-item-large-image paragraph--view-mode--default\">\n<div class=\"list-item\">\n<h2>\n<div class=\"field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item\">Mortal Kombat vs. Warner Bros.<\/div>\n<\/h2>\n<div class=\"list_item_sub\">\n<div class=\"field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item\">2012<\/div>\n<\/p><\/div>\n<div class=\"clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item\">\n<p>\u00a0<\/p>\n<article class=\"embedded-entity\"> <a class=\"linkoriginal\" data-featherlight=\"image\" href=\"\"><\/p>\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-none-original-image\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/game-infarcer-cover-retrospective-fake-games-through-the-years-7.jpg\" typeof=\"Image\" alt=\"\" \/>\n<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p><\/a> <\/article>\n<p><strong>ZANDER:<\/strong> I remember an argument \u2013\u00a0I think I permanently made an enemy of Dan Ryckert \u2013\u00a0because I was like, \u201cWarner Bros.? That means Looney Tunes!\u201d So I wanted to make it heavy on Looney Tunes. And Dan was like, \u201cNo, there\u2019s all these WB movies. Let&#8217;s do that!\u201d And when I got back to the studio and started drawing, I realized that he was correct, and the original [WB] concept was stronger. But I think Dan was like, \u201cWho is this argumentative cartoonist?\u201d<\/p>\n<p><strong>JOE: <\/strong>But now, looking at what Mortal Kombat has become, this is not as far-off or ridiculous as we thought it was at the time. They\u2019ve had guest characters now like RoboCop, Rambo, and Freddy Krueger.<\/p>\n<p><strong>ZANDER:<\/strong> I still think they should put in the Gremlins.<\/p>\n<p><strong>JOE:<\/strong> Is that Pee-Wee Herman in the lava?<\/p>\n<p><strong>ZANDER:<\/strong> Yeah.<\/p>\n<p><strong>BEN:<\/strong> What about that hand?<\/p>\n<p><strong>ZANDER:<\/strong> That\u2019s Deckard\u2019s hand. And gun. There\u2019s Alex from <i>A Clockwork Orange<\/i> on the spikes, the girl from <i>The Exorcist<\/i>, <i>Beetlejuice<\/i>, <i>Mars Attacks<\/i>, Wesley Snipes from <i>Demolition Man<\/i>. And that\u2019s the gopher from <i>Caddyshack<\/i>. And a core part of the whole concept was that <i>Risky Business <\/i>Tom Cruise doing the \u201cget over here\u201d slide. And I did the toast on Bugs Bunny\u2019s shirt as a nod to the Toasty Guy from Mortal Kombat.<\/p>\n<p>I did all the pencils on one sheet, but this was the first cover where I had inked all of these characters in separate stages, so they were different layers. So I could go, \u201cOne layer back has a bit of orange in front of the line art, so that\u2019s a little bit lighter, and things further back are a little lighter. So I could distance things out by how much haze there was in the lava.<\/p>\n<p>But I am very proud of this Liu Kang pose. It looked effortless, in a way I didn\u2019t feel about Nathan Drake. It\u2019s pretty much what it would look like if you were giving an uppercut to Free Willy.<\/p>\n<p><strong>JEFF:<\/strong> I like the fact that you were just like, \u201cPeople are going to have to figure out what this is.\u201d You didn\u2019t put a tag on his flipper saying \u201cFree Willy\u201d or anything.<\/p>\n<p><strong>ZANDER:<\/strong> It\u2019s mostly covered up by the background, but there\u2019s a sinister sky with clouds and lightning there. The funny thing is, I had done somebody\u2019s wedding invitations for them, and I did this whole sky for that. So I just reused the sky I made for a wedding invitation here. And I\u2019m so glad I did, because you barely see the sky\u00a0in the final version.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<div class=\"paragraph paragraph--type--list-item-large-image paragraph--view-mode--default\">\n<div class=\"list-item\">\n<h2>\n<div class=\"field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item\">The Walking Dead<\/div>\n<\/h2>\n<div class=\"list_item_sub\">\n<div class=\"field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item\">2013<\/div>\n<\/p><\/div>\n<div class=\"clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item\">\n<p>\u00a0<\/p>\n<article class=\"embedded-entity\"> <a class=\"linkoriginal\" data-featherlight=\"image\" href=\"\"><\/p>\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-none-original-image\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/game-infarcer-cover-retrospective-fake-games-through-the-years-8.jpg\" typeof=\"Image\" alt=\"\" \/>\n<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p><\/a> <\/article>\n<p><strong>BEN:<\/strong> The original concept here was \u201cThe Walking Dad.\u201d I think that was a Tim Turi suggestion. But it was so pun-heavy, and we had started to move away from that. So we dismissed it, but came back to it later and renamed it.<\/p>\n<p><strong>JEFF: <\/strong>Yeah, that\u2019s how I remember it.<\/p>\n<p><strong>JOE: <\/strong>I think we had \u201cDad Island\u201d as a preview in this edition, instead.<\/p>\n<p><strong>BEN: <\/strong>For several years, we started to be very anti-pun. Or at least, we decided that there needs to be more to the joke than <em>just <\/em>a pun.<\/p>\n<p><strong>JOE<\/strong>: Assassin\u2019s Creek wouldn\u2019t have made the cut in this era.<\/p>\n<p><strong>ZANDER:<\/strong>\u00a0And for me, I always wanted to make sure it was a good fit for my style \u2013 something that is on-brand for me. Like, something that is going to hinge on a good caricature, or look super badass, that\u2019s not why you\u2019d want to hire me. But something that is silly, choked with detail, and has a lot of deep cuts, that\u2019s why I\u2019d be there. I\u2019d rub my hands in anticipation for that stuff in my wheelhouse.<\/p>\n<p><strong>JEFF:\u00a0<\/strong>It\u2019s funny that you mention caricatures, because you\u2019ve got your son in there riding on the zombie.<\/p>\n<p><strong>ZANDER: <\/strong>You know, that could be any child, basically.<\/p>\n<p><strong>JEFF: <\/strong>Uh huh, okay.<\/p>\n<p><strong>ZANDER: <\/strong>One other thing: This is the first Game Infarcer cover that I digitally inked. I don\u2019t think it\u2019s that obvious, but you\u2019ll notice that there are almost no solid black areas, because I knew I was going to do that in color.<\/p>\n<p>And I\u2019m really proud of that zombie hand in the sandbox. I feel like that\u2019s a solid-looking hand.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<div class=\"paragraph paragraph--type--list-item-large-image paragraph--view-mode--default\">\n<div class=\"list-item\">\n<h2>\n<div class=\"field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item\">Madden 1313<\/div>\n<\/h2>\n<div class=\"list_item_sub\">\n<div class=\"field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item\">2014<\/div>\n<\/p><\/div>\n<div class=\"clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item\">\n<p>\u00a0<\/p>\n<article class=\"embedded-entity\"> <a class=\"linkoriginal\" data-featherlight=\"image\" href=\"\"><\/p>\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-none-original-image\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/game-infarcer-cover-retrospective-fake-games-through-the-years-9.jpg\" typeof=\"Image\" alt=\"\" \/>\n<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p><\/a> <\/article>\n<p><strong>ZANDER: <\/strong>This is such a cool concept, and I am so unhappy with how I drew Darth Vader. I don\u2019t really think the illustration is up to the quality of the gag. I mean, it\u2019s fine. There\u2019s nothing wrong it. But I wish I had delivered more.<\/p>\n<p><strong>JOE:<\/strong> Really? That is immediately recognizable as Darth Vader!<\/p>\n<p><strong>ZANDER:<\/strong> Oh sure, you can tell it\u2019s Darth Vader from a mile away, no matter who draws him. But he\u2019s this great, iconic character, and I don\u2019t feel like I did him justice. I would have redrawn that helmet a bit. But looking past him at all the gags, there are some solid ones back there.<\/p>\n<p><strong>BEN: <\/strong>I love those lightsaber goalposts.<\/p>\n<p><strong>JOE:<\/strong>\u00a0The floodlights are blocking them a bit, but I always liked the AT-ST tailgaters.<\/p>\n<p><strong>JEFF: <\/strong>And is that Akbar getting blue milk dumped on him?<\/p>\n<p><strong>ZANDER:<\/strong> Yeah!\u00a0But from R2D2.<\/p>\n<p><strong>JOE: <\/strong>You know, of\u00a0all the dumb game ideas we\u2019ve had on Infarcer covers, I would love Star Wars football to be real. I want to play this game.<\/p>\n<p><strong>ZANDER: <\/strong>Totally. That would be awesome.<\/p>\n<p><strong>BEN:<\/strong> Over by the goal posts, what\u2019s that \u201cD4\u201d about? Is that some sort of Star Wars convention?<\/p>\n<p><strong>ZANDER:<\/strong> No, sometimes you see a D and a fence at football games, for \u201cDefense.\u201d So that\u2019s a D and two fours. \u201cD Fours\u201d<\/p>\n<p><strong>JOE: <\/strong>&#8220;The Force!&#8221;\u00a0Wow.<\/p>\n<p><strong>ZANDER:<\/strong> This Star Wars cover was the one I was most embarrassed to revisit, but now that we\u2019ve gone through it, I\u2019m like, \u201cIt\u2019s fine.\u201d But if I had redrawn that Darth Vader, I really would have loved it.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<div class=\"paragraph paragraph--type--list-item-large-image paragraph--view-mode--default\">\n<div class=\"list-item\">\n<h2>\n<div class=\"field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item\">A Link Between Everything<\/div>\n<\/h2>\n<div class=\"list_item_sub\">\n<div class=\"field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item\">2015<\/div>\n<\/p><\/div>\n<div class=\"clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item\">\n<p>\u00a0<\/p>\n<article class=\"embedded-entity\"> <a class=\"linkoriginal\" data-featherlight=\"image\" href=\"\"><\/p>\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-none-original-image\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/game-infarcer-cover-retrospective-fake-games-through-the-years-10.jpg\" typeof=\"Image\" alt=\"\" \/>\n<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p><\/a> <\/article>\n<p><strong>ZANDER:<\/strong> For most of the other covers, I had <em>some<\/em> familiarity with the games. But I had never played a single Zelda. I just remember thinking, \u201cI am out of my depth.\u201d So I just went hog-wild researching every little thing. I watched a zillion Let\u2019s Plays. I was hitting you guys up for ideas, combining stuff that looked 3D and modern with stuff that was old and pixelated. I kind of feel like this one is a mess!\u00a0<\/p>\n<p><strong>JEFF:<\/strong> For not having any experience with Zelda, you certainly nailed Epona, who is also a train and boat and bird.<\/p>\n<p><strong>JOE:<\/strong> Do any of you remember where that idea came from?<\/p>\n<p><strong>BEN:<\/strong> I don\u2019t remember that, but I do remember feeling a little worried about the whole idea. \u201cI love Zelda, but how funny is it to see three boomerangs?\u201d But then you see the pile of stuff, and it works. The princesses behind the bars are funny.<\/p>\n<p><strong>ZANDER:<\/strong> If I could do it again, I\u2019d make that mountain closer for maximum humor.<\/p>\n<p><strong>JEFF: <\/strong>I love the Like Like that just has its tongue out in anticipation of all the shields it\u2019s going to eat.<\/p>\n<p><strong>JOE:<\/strong> My favorite detail on this one, which I think is easy to overlook, is just the pile of broken pots on the right.<\/p>\n<p><strong>BEN:<\/strong> And the rupees in the grass. It\u2019s like, \u201cYeah, wait, why is there always so much money in the grass in these games?\u201d<\/p>\n<p><strong>JOE:<\/strong> The original joke here was supposed to point out how similar all the Zelda games are. Like, you always get a boomerang. You always get a shield. But in the process of doing that, the illustration sort of points out how much variety the series actually has instead.<\/p>\n<p><strong>ZANDER:<\/strong> Yeah, when I was looking them all up, I was surprised at how much there was. So many instruments!<\/p>\n<p><strong>JOE:<\/strong> Also, I think those mountains in the background are pretty rad, too.<\/p>\n<p><strong>BEN:<\/strong> Yeah, what wedding invitation were those from?<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<div class=\"paragraph paragraph--type--list-item-large-image paragraph--view-mode--default\">\n<div class=\"list-item\">\n<h2>\n<div class=\"field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item\">Bloodborne 2<\/div>\n<\/h2>\n<div class=\"list_item_sub\">\n<div class=\"field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item\">2016<\/div>\n<\/p><\/div>\n<div class=\"clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item\">\n<p>\u00a0<\/p>\n<article class=\"embedded-entity\"> <a class=\"linkoriginal\" data-featherlight=\"image\" href=\"\"><\/p>\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-none-original-image\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/game-infarcer-cover-retrospective-fake-games-through-the-years-11.jpg\" typeof=\"Image\" alt=\"\" \/>\n<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p><\/a> <\/article>\n<p><strong>JEFF: <\/strong>I love this one. This is one of my favorites.<\/p>\n<p><strong>ZANDER: <\/strong>This is probably my favorite.<\/p>\n<p><strong>JOE: <\/strong>Why is that?<\/p>\n<p><strong>ZANDER: <\/strong>Well, I knew Doctor Seuss backwards and forwards, so it was really easy to think of funny ways to twist the Bloodborne things. There\u2019s a giant pig? Green eggs and ham. To have Thing 1, Thing 2, and Thing 3 as the dancing skeletons. It really stuck in my mind, because it\u2019s basically just taking all of the stuff in Bloodborne and visually translating it into a different style. In a way, it\u2019s easy \u2013 but it also means you can do a lot.<\/p>\n<p><strong>BEN:<\/strong> I was really jealous this year, because I missed the initial concept meeting. So I didn\u2019t even know what the cover was until I saw the initial sketch from Zander, but it just looked like it had been effortless. I think it came together perfectly.\u00a0<\/p>\n<p><strong>JEFF: <\/strong>To be clear, I have the dumbest ideas normally, but the \u201cSuessian horror\u201d angle was my idea. I was really pleased with myself about that one \u2013 but of course, that\u2019s nothing without this execution, which I think is just flawless.<\/p>\n<p><strong>JOE:<\/strong> What\u2019s going on with all those red hats?<\/p>\n<p><strong>ZANDER: <\/strong>Oh, those are\u00a0the 500 hats of Bartholomew Cubbins. And the \u201cUnless\u201d is from <i>The Lorax<\/i>.<\/p>\n<p><strong>JEFF:<\/strong> And you\u2019ve got the Once-ler up on the Gatling gun, too.<\/p>\n<p><strong>BEN: <\/strong>What\u2019s the guy holding the brick in the background?<\/p>\n<p><strong>ZANDER: <\/strong>That\u2019s Clark, from <i>One Fish, Two Fish, Red Fish, Blue Fish<\/i>.<\/p>\n<p><strong>JEFF: <\/strong>I think this is the deepest cut \u2013\u00a0the pants running up the tower from <i>What Was I Scared Of?<\/i>, which I know well because I would read it to my kids. It would really scare them, but they insisted we read it to them every night.<\/p>\n<p><strong>ZANDER: <\/strong>I\u2019ve never thought of myself as being particularly good at matching art styles, but it turns out that Dr. Suess is not tricky. He\u2019s got a couple tricks, but they aren\u2019t very hard to do. I was pleasantly surprised.<\/p>\n<p>Another funny thing:\u00a0I had never played these games. But after this cover, I played Dark Souls. And then I played all the From Software games, and it all started with this illustration.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<div class=\"paragraph paragraph--type--list-item-large-image paragraph--view-mode--default\">\n<div class=\"list-item\">\n<h2>\n<div class=\"field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item\">Metal Gear Solid VI<\/div>\n<\/h2>\n<div class=\"list_item_sub\">\n<div class=\"field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item\">2017<\/div>\n<\/p><\/div>\n<div class=\"clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item\">\n<p>\u00a0<\/p>\n<article class=\"embedded-entity\"> <a class=\"linkoriginal\" data-featherlight=\"image\" href=\"\"><\/p>\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-none-original-image\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/game-infarcer-cover-retrospective-fake-games-through-the-years-12.jpg\" typeof=\"Image\" alt=\"\" \/>\n<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p><\/a> <\/article>\n<p><strong>JEFF:<\/strong> So, this is just the Zelda one again, right?<\/p>\n<p><strong>ZANDER:<\/strong> Including the fact that I hadn\u2019t played any Metal Gear Solid games. But I was still willing to dive in head-first.<\/p>\n<p><strong>JOE:<\/strong> I\u2019m going to take responsibility for this one. In my head, the idea made so much sense: \u201cKonami, having lost Hideo Kojima, will do everything possible to exploit the Metal Gear series \u2013 including reusing old ideas but making them dumber.\u201d But after talking to Zander about it, he was like, \u201cSo, what\u2019s the joke here?\u201d And I just sort of insisted on\u00a0barreling\u00a0ahead without being able to fully answer that question.<\/p>\n<p><strong>ZANDER: <\/strong>If Kojima were coming back, doing \u201cmaximum Kojima\u201d stuff, then that would be a joke to sink your teeth into. Because it would be\u00a0the craziest stuff he ever did, like a victory lap for him. But Konami didn\u2019t quite have a brand you could joke about, other than pachinko machines.<\/p>\n<p><strong>JOE: <\/strong>Yeah, where we landed is just taking stuff from Metal Gear Solid V and making them sillier. Now he has a Swiss-army-arm, instead of just a robot arm. Instead of young Liquid Snake, you have Kid Otacon and Kid Snake \u2013 again with nametags, by the way! The old \u201cPacey Technique\u201d coming back!<\/p>\n<p><strong>BEN: <\/strong>I do like the D. Skunk and D. Platypus, with the eyepatches. Actually, everything has eyepatches!\u00a0But like you were saying, Joe, I remember sitting around for an hour, just trying to think of jokes for Metal Gear. I feel like we had a lot of jokes, but maybe the central theme didn\u2019t shine through.<\/p>\n<p><strong>JOE:<\/strong> I do like this illustration a lot, though. I don\u2019t know anything about composition, but that central image \u2013 Snake and Otacon as buddies having a good time \u2013\u00a0really works for me.<\/p>\n<p><strong>ZANDER:<\/strong> I think the colors turned out nice, and I like the sky combined with the characters. And I really like the Swiss-army-arm. But my favorite joke is the three snakes on the ground: \u201cSnake? Snake!? SNAAAAKE!\u201d<\/p>\n<p><strong>JOE\/JEFF:<\/strong>\u00a0Ohhh!<\/p>\n<p><strong>BEN: <\/strong>That\u2019s deep.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<div class=\"paragraph paragraph--type--list-item-large-image paragraph--view-mode--default\">\n<div class=\"list-item\">\n<h2>\n<div class=\"field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item\">Just OK Luigi Odyssey<\/div>\n<\/h2>\n<div class=\"list_item_sub\">\n<div class=\"field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item\">2018<\/div>\n<\/p><\/div>\n<div class=\"clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item\">\n<p>\u00a0<\/p>\n<article class=\"embedded-entity\"> <a class=\"linkoriginal\" data-featherlight=\"image\" href=\"\"><\/p>\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-none-original-image\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/game-infarcer-cover-retrospective-fake-games-through-the-years-13.jpg\" typeof=\"Image\" alt=\"\" \/>\n<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p><\/a> <\/article>\n<p><strong>JEFF: <\/strong>I remember this being a really long meeting to figure out what our cover was going to be this year.<\/p>\n<p><strong>BEN:<\/strong> I think our idea was something to do with a Mario battle royale, wasn\u2019t it? We talked for a really long time. And at the end of our second meeting about it, Jeff was just like, \u201cWhat if we did Luigi throwing pants?\u201d So, we were ready to move forward with an average Mario battle royale idea, and then Jeff came through at the last second with something better.<\/p>\n<p><strong>ZANDER: <\/strong>I remember that I knew about the battle royale concept, and I was gearing up to do something about that.<\/p>\n<p><strong>JOE: <\/strong>We thought Zander\u2019s style would work so well with Mario, and with Odyssey recently releasing, we were trying to make that work however we could. I don\u2019t think anyone loved the battle royale idea, but it checked that box. And then Jeff had the Luigi idea that checked the same box, but better.<\/p>\n<p><strong>BEN: <\/strong>The twist of it being pants instead of a hat is so stupid, but it also just fits Luigi\u2019s personality for some reason.<\/p>\n<p><strong>JEFF: <\/strong>Yeah, the idea of characters from the Mario universe just <em>reacting to pants<\/em> is so dumb, but so funny. No one knows what they\u2019re doing!<\/p>\n<p><strong>ZANDER: <\/strong>I had so much fun drawing this. My favorite is the dinosaur, who just gets pants on his head. And the Boo, who can\u2019t touch the pants, so he\u2019s just sadly reaching through them.<\/p>\n<p><strong>BEN: <\/strong>It\u2019s also funny to me just how many Mario enemies don\u2019t have legs. Pants just don\u2019t work for so many of them. And I just love how happy Luigi is to be throwing his pants!<\/p>\n<p><strong>ZANDER: <\/strong>This is a really dumb one, but there is something satisfyingly ridiculous about it. I\u2019m not surprised this one got some traction on Reddit. But it was more of a pain than I thought to draw. All of the pictures required a different filter so the colors would match, so it was really difficult to mask off all those things differently from the main picture. It was a surprising amount of work for something that seems simple.<\/p>\n<p><strong>JEFF: <\/strong>This is the deepest cut of this one: You remember how, in the logo for Super Mario Galaxy, the letters with stars on them spelled \u201cU R MR GAY\u201d? We used that trick on this logo, so the letters spell \u201cU OLD.\u201d<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<div class=\"paragraph paragraph--type--list-item-large-image paragraph--view-mode--default\">\n<div class=\"list-item\">\n<h2>\n<div class=\"field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item\">Spider-Man: Award Bait Edition<\/div>\n<\/h2>\n<div class=\"list_item_sub\">\n<div class=\"field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item\">2019<\/div>\n<\/p><\/div>\n<div class=\"clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item\">\n<p>\u00a0<\/p>\n<article class=\"embedded-entity\"> <a class=\"linkoriginal\" data-featherlight=\"image\" href=\"\"><\/p>\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-none-original-image\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/game-infarcer-cover-retrospective-fake-games-through-the-years-14.jpg\" typeof=\"Image\" alt=\"\" \/>\n<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p><\/a> <\/article>\n<p><strong>BEN: <\/strong>I was really excited about the idea of Peter Parker having an Old West gun that shot webs. But, I also remember us trying to find the right words \u2013\u00a0at one point, we talked about it just being an article inside Game Infarcer, instead of the cover, just because the joke needed so much explanation.<\/p>\n<p><strong>ZANDER: <\/strong>When that idea was sent to me, I gotta say, I knew it was going to be so much fun to draw. For one thing, I\u2019d never drawn Spider-Man comics, so it was like, \u201cI can finally do Spider-Man,\u201d which is cool. And it was lucky, because I had just played through all of Spider-Man and God of War, and I knew enough about Red Dead Redemption.<\/p>\n<p><strong>JOE: <\/strong>\u00a0I really like the different color tones on each half of the page. It\u2019s an intuitive visual separation, with Red Dead on one side and God of War on the other. I think that lifts a lot of weight that we were worried about in terms of the concept just making sense.\u00a0<\/p>\n<p><strong>ZANDER:<\/strong> Also, I may have been waiting my whole career to draw Spider-Man, but I\u2019ve <em>really<\/em> been waiting my whole career to draw Spider-<em>Ham<\/em>.<\/p>\n<p><strong>JEFF:<\/strong> Is Spider-Man&#8217;s beard made out of webs? That is very unpleasant to look at.<\/p>\n<p><strong>ZANDER: <\/strong>That was the idea. I don\u2019t know how well it comes across.<\/p>\n<p><strong>JEFF: <\/strong>Yuck. What\u2019s immediately to the left of Spider-Man\u2019s gun? Is that a ghost?<\/p>\n<p><strong>ZANDER:<\/strong> That\u2019s someone from Red Dead, except as Mr. Negative. But actually, about that gun that shoots webs: Drawing a revolver with a natural-looking hand on it is kind of hard. I was extremely pleased with how that turned out.<\/p>\n<p><strong>JOE: <\/strong>Do you just go online and look for a reference image?<\/p>\n<p><strong>ZANDER: <\/strong>Yeah, you can. There\u2019s also this thing called 3D Warehouse \u2013 this company Google bought that does simplified 3D rendering. So you can just look up a revolver, and then rotate it around until it\u2019s the right angle. I do that on a lot of stuff \u2013\u00a0more and more, as we go. It\u2019s really nice to take something complicated, throw it in there, and work off that.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<div class=\"paragraph paragraph--type--list-item-large-image paragraph--view-mode--default\">\n<div class=\"list-item\">\n<h2>\n<div class=\"field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item\">Goose of Tsushima<\/div>\n<\/h2>\n<div class=\"list_item_sub\">\n<div class=\"field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item\">2020<\/div>\n<\/p><\/div>\n<div class=\"clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item\">\n<p>\u00a0<\/p>\n<article class=\"embedded-entity\"> <a class=\"linkoriginal\" data-featherlight=\"image\" href=\"\"><\/p>\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-none-original-image\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/game-infarcer-cover-retrospective-fake-games-through-the-years-15.jpg\" typeof=\"Image\" alt=\"\" \/>\n<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p><\/a> <\/article>\n<p><strong>BEN: <\/strong>I remember pitching this idea, thinking it wasn\u2019t going to fly because it was so dependent on the pun. But I think the fact that it was a pun involving two games helped sell it. And aesthetically, this is one of my favorites. I think Zander did a great job melding the styles from both games.<\/p>\n<p><strong>ZANDER:<\/strong> I remember you saying \u201cWe\u2019re thinking of doing Goose of Tsushima, but maybe something else\u2026\u201d and I said \u201cNo, please, do Goose of Tsushima!\u201d I was so excited.<\/p>\n<p><strong>JOE:\u00a0<\/strong>Zander, I think this cover is a good example of how much you evolved as an artist over all these years. We loved those early covers, obviously \u2013\u00a0we kept asking you to come back \u2013\u00a0but it\u2019s so clear how much you have developed your skills when you compare this cover to those.\u00a0<\/p>\n<p><strong>ZANDER:<\/strong> A lot of time, before, I drew a complete drawing in black and white, and then I colored it. But in this, the goose doesn\u2019t even exist on the line art. It\u2019s just negative space. The same with all of the things with no outline. It\u2019s nice to be able to approach it like that, instead of guessing how it would work\u00a0like I had to do on paper. But I was really happy with all these colors. I did another cheating thing with those leaves;\u00a0I found a couple pictures of that kind of leaf, and kept dragging them all over the page and placing them.<\/p>\n<p><strong>JEFF: <\/strong>One thing I appreciate about this one is how it takes a pretty gruesome concept \u2013\u00a0the goose taking this guy\u2019s arm \u2013\u00a0but it doesn\u2019t lean into the blood and gore. I\u00a0love the idea that the goose just has his arm, like any other object. And the guy shows no more distress than if his glasses had been\u00a0taken instead. \u201cHey! My arm! I need that!\u201d<\/p>\n<p><strong>JOE: <\/strong>Once this cover was out in the wild, several people sent me links to a different artist\u2019s Goose of Tsushima illustration. Like, they had the same idea we did \u2026 which is a bit of a bummer.<\/p>\n<p><strong>ZANDER: <\/strong>Yeah, it never occurred to me for a minute that this idea would have already been done. Maybe I was just too excited to draw it, and I didn\u2019t want to ruin the chance.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<div class=\"paragraph paragraph--type--list-item-large-image paragraph--view-mode--default\">\n<div class=\"list-item\">\n<h2>\n<div class=\"field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item\">Resident Evil IX<\/div>\n<\/h2>\n<div class=\"list_item_sub\">\n<div class=\"field field--name-field-list-item-sub field--type-string field--label-hidden gi5-field-list-item-sub gi5-string field__item\">2021<\/div>\n<\/p><\/div>\n<div class=\"clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item\">\n<p>\u00a0<\/p>\n<article class=\"embedded-entity\"> <a class=\"linkoriginal\" data-featherlight=\"image\" href=\"\"><\/p>\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-none-original-image\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/game-infarcer-cover-retrospective-fake-games-through-the-years-16.jpg\" typeof=\"Image\" alt=\"\" \/>\n<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p><\/a> <\/article>\n<p><strong>JEFF: <\/strong>When we first had the idea for this one, I pushed pretty hard for it, because I knew Zander would love to draw this. Because it\u2019s basically a Kaiju, and Zander does <i>Kaijumax<\/i>.<\/p>\n<p><strong>ZANDER: <\/strong>And it\u2019s very of-the-moment. She is very much in people\u2019s headspace right now, at least judging from social media.<\/p>\n<p><strong>BEN: <\/strong>That was where we got the idea. Everyone had gone nuts for that lady vampire. So we circled the idea with things like, maybe other companies see that and make their characters huge. Like a giant Pyramid Head for a new Silent Hill. We kept coming up with stuff like that, but at some point, we said, \u201cWhy are we circling around it? We should just do Resident Evil, and she is just ridiculously huge.\u201d<\/p>\n<p><strong>ZANDER:\u00a0<\/strong>I do think it\u2019s too bad that so many of the gags are so tiny. But I like the ambulance spilling out only herbs, and Jill Valentine trying to find the right key to the car.<\/p>\n<p><strong>JEFF: <\/strong>The dogs running out of the ruins of the building and still smashing through the windows gets me. It\u2019s their thing! And the Tex-Avery-style wolf down in the corner.<\/p>\n<p><strong>BEN:<\/strong> I pitched the idea that Wesker should just have sunglasses everywhere, but you put a huge pair on his tank, which is also funny.<\/p>\n<p><strong>ZANDER: <\/strong>The tank, the helicopters, the ambulance \u2013 I used that same trick as the web-revolver. I found some 3D models and put them in as reference. That saves a lot of time.<\/p>\n<p><strong>BEN: <\/strong>This may have been a holdover from the Silent Hill idea, but I wanted to have Pyramid Head in there next to a sign that said \u201cMust be this tall to get new game.\u201d But this got pretty crowded with Resident Evil stuff, so it didn\u2019t quite fit in.<\/p>\n<p><strong>JOE: <\/strong>I just can\u2019t see the word \u201csickos\u201d without thinking about that cartoon from <i>The Onion<\/i>.<\/p>\n<p><strong>CORK: <\/strong>Yes! Ha ha ha! Yes!<\/p>\n<p><strong>BEN: <\/strong>One of the other ideas we had before we settled on this one was Steampunk 1877. That could have been really cool visually, but we just didn\u2019t have enough good gags for it. We talked too about a The Last of Us cover, but there was so much discussion about that series right as Part II came out \u2026 it was hard to find an untapped joke there.<\/p>\n<p><strong>JEFF: <\/strong>I really like the \u201cExtra Large\u201d with the IX in there.<\/p>\n<p><strong>ZANDER: <\/strong>Yeah, I think that was Blake [Hester] who came up with that idea. But it was fun to put all sorts of details like that in here. The tracers coming out of their guns, and figuring out how to do all the search lights, with the layers in the distance.<\/p>\n<p><strong>JEFF: <\/strong>Overall, looking back at all these covers over the years, one of the things that is the most fun about the whole process is, after we have our meetings about the concept, we send it over to Zander. And the fun part is when you\u2019d send us your initial sketches, and we\u2019d all just gather around Joe&#8217;s desk and look at them; they were always so good, and they made the whole thing come to life and feel real. Joe would do his best to sketch out a rough composition \u2013 bless him, he tries. But getting that sense of how it would actually look was always a super-fun part of the process.<\/p>\n<p><strong>ZANDER:<\/strong> Thanks! That always was a super-gratifying part of the process for me too, to send it in and get feedback.<\/p>\n<p><strong>JOE:<\/strong> And I always felt like a broken record, because I was always just saying how great it looked. It\u2019s hard to articulate how impressive it is to see an image come in that was leagues beyond what we were thinking.<\/p>\n<p><strong>ZANDER:<\/strong> I looked forward to it every year. It\u2019s never \u201cOh no, I have to do that super-fun illustration again!\u201d<\/p>\n<p><strong>JOE:<\/strong> Well, Zander, I\u2019m very grateful\u00a0we\u2019ve been able to collaborate for\u00a0so long!<\/p>\n<p><strong>ZANDER:<\/strong> I really appreciate it! And it\u2019s been fun to go through it all!<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<p><p>When he isn&#8217;t doing illustrations about pretend games, Zander Cannon is the creator of&nbsp;acclaimed comics such as&nbsp;<em>Kaijumax<\/em> and <em>Heck<\/em>. You can buy them <a href=\"<a href=\"https:\/\/onipress.com\/collections\/kaijumax&#038;quot\">https:\/\/onipress.com\/collections\/kaijumax&#038;quot<\/a>; target=&#8221;_blank&#8221;>here<\/a> and <a href=\"<a href=\"https:\/\/www.topshelfcomix.com\/catalog\/heck\/834&#038;quot\">https:\/\/www.topshelfcomix.com\/catalog\/heck\/834&#038;quot<\/a>; target=&#8221;_blank&#8221;>here<\/a> (respectively), and get other updates on his work via <a href=\"<a href=\"https:\/\/twitter.com\/zander_cannon&#038;quot\">https:\/\/twitter.com\/zander_cannon&#038;quot<\/a>; target=&#8221;_blank&#8221;>@Zander_Cannon<\/a> on&nbsp;Twitter.&nbsp;&nbsp;<\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/game-infarcer\/2021\/04\/01\/game-infarcer-cover-retrospective-fake-games-through-the-years\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Our April Fool&#8217;s Day tradition around here is Game Infarcer \u2013 a parody magazine featuring fake games, pretend news,\u00a0\u00a0and even a non-existent\u00a0editor-in-chief. This year&#8217;s edition went online today, including a wonderful illustration of Resident Evil IX by artist Zander Cannon. But if you&#8217;ve been reading Game Informer for a while, you know that this isn&#8217;t the first time Zander\u00a0has created the cover for Game Infarcer. In fact, this is the 16th consecutive year we&#8217;ve collaborated with\u00a0him on this project.\u00a0 To celebrate such a long history, I got together with Zander, my colleague\u00a0Ben Reeves, and former GI editor Jeff Cork to take a stroll down memory lane. The four\u00a0of us worked together on the majority of these covers, so we traded stories about all 16 of&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/game-infarcer-cover-retrospective-fake-games-through-the-years\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":177605,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-177604","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Game Infarcer Cover Retrospective: Fake Games Through The Years | Arcader News<\/title>\n<meta name=\"description\" content=\"Our April Fool&#039;s Day tradition around here is Game Infarcer \u2013 a parody magazine featuring fake games, pretend news,\u00a0\u00a0and even a\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/game-infarcer-cover-retrospective-fake-games-through-the-years\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Game Infarcer Cover Retrospective: Fake Games Through The Years | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Our April Fool&#039;s Day tradition around here is Game Infarcer \u2013 a parody magazine featuring fake games, pretend news,\u00a0\u00a0and even a\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/game-infarcer-cover-retrospective-fake-games-through-the-years\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2025-09-23T20:59:27+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/game-infarcer-cover-retrospective-fake-games-through-the-years.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"270\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"33 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/game-infarcer-cover-retrospective-fake-games-through-the-years\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/game-infarcer-cover-retrospective-fake-games-through-the-years\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Game Infarcer Cover Retrospective: Fake Games Through The Years\",\"datePublished\":\"2025-09-23T20:59:27+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/game-infarcer-cover-retrospective-fake-games-through-the-years\\\/\"},\"wordCount\":6572,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/game-infarcer-cover-retrospective-fake-games-through-the-years\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2021\\\/04\\\/game-infarcer-cover-retrospective-fake-games-through-the-years.jpg\",\"articleSection\":[\"Game Informer\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/game-infarcer-cover-retrospective-fake-games-through-the-years\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/game-infarcer-cover-retrospective-fake-games-through-the-years\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/game-infarcer-cover-retrospective-fake-games-through-the-years\\\/\",\"name\":\"Game Infarcer Cover Retrospective: Fake Games Through The Years | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/game-infarcer-cover-retrospective-fake-games-through-the-years\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/game-infarcer-cover-retrospective-fake-games-through-the-years\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2021\\\/04\\\/game-infarcer-cover-retrospective-fake-games-through-the-years.jpg\",\"datePublished\":\"2025-09-23T20:59:27+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"Our April Fool's Day tradition around here is Game Infarcer \u2013 a parody magazine featuring fake games, pretend news,\u00a0\u00a0and even a\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/game-infarcer-cover-retrospective-fake-games-through-the-years\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/game-infarcer-cover-retrospective-fake-games-through-the-years\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/game-infarcer-cover-retrospective-fake-games-through-the-years\\\/#primaryimage\",\"url\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2021\\\/04\\\/game-infarcer-cover-retrospective-fake-games-through-the-years.jpg\",\"contentUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2021\\\/04\\\/game-infarcer-cover-retrospective-fake-games-through-the-years.jpg\",\"width\":480,\"height\":270,\"caption\":\"Game Infarcer Cover Retrospective: Fake Games Through The Years\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/game-infarcer-cover-retrospective-fake-games-through-the-years\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/arcader.org\\\/news\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Game Infarcer Cover Retrospective: Fake Games Through The Years\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/\",\"name\":\"Arcade News\",\"description\":\"Free Arcade News from the Best Online Sources\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/arcader.org\\\/news\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\",\"name\":\"Arcade News\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"caption\":\"Arcade News\"},\"sameAs\":[\"https:\\\/\\\/cricketgames.tv\"],\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/author\\\/arcade-news\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Game Infarcer Cover Retrospective: Fake Games Through The Years | Arcader News","description":"Our April Fool's Day tradition around here is Game Infarcer \u2013 a parody magazine featuring fake games, pretend news,\u00a0\u00a0and even a","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/arcader.org\/news\/game-infarcer-cover-retrospective-fake-games-through-the-years\/","og_locale":"en_US","og_type":"article","og_title":"Game Infarcer Cover Retrospective: Fake Games Through The Years | Arcader News","og_description":"Our April Fool's Day tradition around here is Game Infarcer \u2013 a parody magazine featuring fake games, pretend news,\u00a0\u00a0and even a","og_url":"https:\/\/arcader.org\/news\/game-infarcer-cover-retrospective-fake-games-through-the-years\/","og_site_name":"Arcade News","article_published_time":"2025-09-23T20:59:27+00:00","og_image":[{"width":480,"height":270,"url":"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/game-infarcer-cover-retrospective-fake-games-through-the-years.jpg","type":"image\/jpeg"}],"author":"Arcade News","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Arcade News","Est. reading time":"33 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/arcader.org\/news\/game-infarcer-cover-retrospective-fake-games-through-the-years\/#article","isPartOf":{"@id":"https:\/\/arcader.org\/news\/game-infarcer-cover-retrospective-fake-games-through-the-years\/"},"author":{"name":"Arcade News","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"headline":"Game Infarcer Cover Retrospective: Fake Games Through The Years","datePublished":"2025-09-23T20:59:27+00:00","mainEntityOfPage":{"@id":"https:\/\/arcader.org\/news\/game-infarcer-cover-retrospective-fake-games-through-the-years\/"},"wordCount":6572,"commentCount":0,"image":{"@id":"https:\/\/arcader.org\/news\/game-infarcer-cover-retrospective-fake-games-through-the-years\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/game-infarcer-cover-retrospective-fake-games-through-the-years.jpg","articleSection":["Game Informer"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/arcader.org\/news\/game-infarcer-cover-retrospective-fake-games-through-the-years\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/arcader.org\/news\/game-infarcer-cover-retrospective-fake-games-through-the-years\/","url":"https:\/\/arcader.org\/news\/game-infarcer-cover-retrospective-fake-games-through-the-years\/","name":"Game Infarcer Cover Retrospective: Fake Games Through The Years | Arcader News","isPartOf":{"@id":"https:\/\/arcader.org\/news\/#website"},"primaryImageOfPage":{"@id":"https:\/\/arcader.org\/news\/game-infarcer-cover-retrospective-fake-games-through-the-years\/#primaryimage"},"image":{"@id":"https:\/\/arcader.org\/news\/game-infarcer-cover-retrospective-fake-games-through-the-years\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/game-infarcer-cover-retrospective-fake-games-through-the-years.jpg","datePublished":"2025-09-23T20:59:27+00:00","author":{"@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"description":"Our April Fool's Day tradition around here is Game Infarcer \u2013 a parody magazine featuring fake games, pretend news,\u00a0\u00a0and even a","breadcrumb":{"@id":"https:\/\/arcader.org\/news\/game-infarcer-cover-retrospective-fake-games-through-the-years\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/arcader.org\/news\/game-infarcer-cover-retrospective-fake-games-through-the-years\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/arcader.org\/news\/game-infarcer-cover-retrospective-fake-games-through-the-years\/#primaryimage","url":"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/game-infarcer-cover-retrospective-fake-games-through-the-years.jpg","contentUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2021\/04\/game-infarcer-cover-retrospective-fake-games-through-the-years.jpg","width":480,"height":270,"caption":"Game Infarcer Cover Retrospective: Fake Games Through The Years"},{"@type":"BreadcrumbList","@id":"https:\/\/arcader.org\/news\/game-infarcer-cover-retrospective-fake-games-through-the-years\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/arcader.org\/news\/"},{"@type":"ListItem","position":2,"name":"Game Infarcer Cover Retrospective: Fake Games Through The Years"}]},{"@type":"WebSite","@id":"https:\/\/arcader.org\/news\/#website","url":"https:\/\/arcader.org\/news\/","name":"Arcade News","description":"Free Arcade News from the Best Online Sources","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/arcader.org\/news\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839","name":"Arcade News","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","caption":"Arcade News"},"sameAs":["https:\/\/cricketgames.tv"],"url":"https:\/\/arcader.org\/news\/author\/arcade-news\/"}]}},"_links":{"self":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/177604","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/comments?post=177604"}],"version-history":[{"count":1,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/177604\/revisions"}],"predecessor-version":[{"id":1334256,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/177604\/revisions\/1334256"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media\/177605"}],"wp:attachment":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media?parent=177604"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/categories?post=177604"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/tags?post=177604"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}