{"id":1737516,"date":"2026-11-02T18:01:38","date_gmt":"2026-11-02T18:01:38","guid":{"rendered":"https:\/\/www.eurogamer.net\/nintendo-fast-travel-legend-of-zelda-ocarina-of-time-remake"},"modified":"2026-11-02T18:01:38","modified_gmt":"2026-11-02T18:01:38","slug":"nintendo-tried-adding-fast-travel-to-the-legend-of-zelda-ocarina-of-time-remake-before-devs-realised-we-were-missing-out-on-the-moments-of-discovery","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/nintendo-tried-adding-fast-travel-to-the-legend-of-zelda-ocarina-of-time-remake-before-devs-realised-we-were-missing-out-on-the-moments-of-discovery\/","title":{"rendered":"Nintendo tried adding fast travel to The Legend of Zelda: Ocarina of Time remake, before devs realised &#8220;we were missing out on the moments of discovery&#8221;"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/11\/nintendo-tried-adding-fast-travel-to-the-legend-of-zelda-ocarina-of-time-remake-before-devs-realised-we-were-missing-out-on-the-moments-of-discovery.jpg\" \/> <\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/games\/the-legend-of-zelda-ocarina-of-time-switch-2\">The Legend of Zelda: Ocarina of Time<\/a> is being wrapped up in all kinds of modern touches for its imminent <a href=\"https:\/\/www.eurogamer.net\/platforms\/switch-2\">Nintendo Switch 2<\/a> remake (that <a href=\"https:\/\/www.eurogamer.net\/legend-zelda-ocarina-of-time-switch2-remake-owl\">owl seems to be less chatty<\/a>, for starters), but there&#8217;s at least one quality-of-life feature borrowed from <a href=\"https:\/\/www.eurogamer.net\/zelda-breath-of-the-wild-walkthrough-guide-tips-4857\">Breath of the Wild<\/a> that the developers felt was better left on the cutting room floor: fast travel.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/nintendo-fast-travel-legend-of-zelda-ocarina-of-time-remake\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/nintendo-fast-travel-legend-of-zelda-ocarina-of-time-remake\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Legend of Zelda: Ocarina of Time is being wrapped up in all kinds of modern touches for its imminent Nintendo Switch 2 remake (that owl seems to be less chatty, for starters), but there&#8217;s at least one quality-of-life feature borrowed from Breath of the Wild that the developers felt was better left on the cutting room floor: fast travel. Read more Source<\/p>\n","protected":false},"author":1,"featured_media":1737517,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[259,10355,20021],"class_list":["post-1737516","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-action-adventure","tag-nintendo-switch-2","tag-the-legend-of-zelda-ocarina-of-time-switch-2"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Nintendo tried adding fast travel to The Legend of Zelda: Ocarina of Time remake, before devs realised &quot;we were missing out on the moments of discovery&quot; | Arcader News<\/title>\n<meta name=\"description\" content=\"The Legend of Zelda: Ocarina of Time is being wrapped up in all kinds of modern touches for its imminent Nintendo Switch 2 remake (that owl seems to be\" 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