{"id":1736224,"date":"2026-10-31T16:10:44","date_gmt":"2026-10-31T16:10:44","guid":{"rendered":"http:\/\/tWgmzi8bzqezcP34GV4QG9"},"modified":"2026-10-31T16:10:44","modified_gmt":"2026-10-31T16:10:44","slug":"id-software-co-director-says-the-doom-developer-is-working-more-closely-with-machinegames-than-ever-after-xbox-laid-off-about-half-of-our-studio","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/id-software-co-director-says-the-doom-developer-is-working-more-closely-with-machinegames-than-ever-after-xbox-laid-off-about-half-of-our-studio\/","title":{"rendered":"id Software co-director says the Doom developer is &#8216;working more closely with MachineGames than ever&#8217; after Xbox laid off &#8216;about half of our studio&#8217;"},"content":{"rendered":"<article>\n<p>Id Software has tightened its relationship with fellow shooter specialists MachineGames according to studio co-director Marty Stratton, after Xbox laid off<a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/laid-off-id-software-artist-says-microsoft-is-nuking-the-team-into-the-dirt-and-is-now-the-size-of-a-support-studio\/\" target=\"_blank\"> roughly half of the Doom developer&#8217;s<\/a> employees earlier this year.<\/p>\n<p>Stratton was asked how the studio was doing following Xbox&#8217;s<a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/xbox-is-laying-off-3-200-people-and-dumping-4-studios\/\" target=\"_blank\"> massive job cuts<\/a> at a recent press event for<a href=\"https:\/\/www.pcgamer.com\/games\/fps\/doom-the-dark-ages-revelations-review\/\" target=\"_blank\"> Doom: The Dark Ages&#8217; Revelations DLC<\/a> (via<a href=\"https:\/\/www.ign.com\/articles\/xboxs-doom-wolfenstein-developers-working-more-closely-than-ever-following-xbox-reset-layoffs\" target=\"_blank\"> IGN<\/a>) and he was keen to assure everyone that things are hunky dory at the legendary FPS developer.<\/p>\n<p>&#8220;We&#8217;re doing great,&#8221; Stratton explained. &#8220;Not to handwave the [layoffs] away \u2026 everybody knows we had about half of our studio exit as part of that. But there was a very deliberate effort to make sure that we were incredibly viable coming out of that across everything we do, across game development and [the] technology department.&#8221;<\/p>\n<p>As part of its response to those layoffs, id Software has apparently deepened its ties with MachineGames, developers of<a href=\"https:\/\/www.pcgamer.com\/wolfenstein-the-new-order-review\/\" target=\"_blank\"> Wolfenstein: The New Order<\/a> and, more recently, the excellent<a href=\"https:\/\/www.pcgamer.com\/uk\/indiana-jones-and-the-great-circle\/\" target=\"_blank\"> Indiana Jones and the Great Circle<\/a>.<\/p>\n<p>&#8220;We&#8217;re working more closely with MachineGames than ever,&#8221; Stratton said. &#8220;We&#8217;ve always had a very close partnership with them, but I think we&#8217;re at the point with technology development that both teams are incredibly talented and have incredibly talented engineers and we&#8217;re really on an amazing path that had started pre-[layoffs]. We&#8217;d kicked this off earlier this year. We&#8217;re really excited about that. We&#8217;re both really, really bullish on what we have ahead.<\/p>\n<p>Stratton&#8217;s comments have led to speculation that the two developers may be cooperating on Wolfenstein 3, which MachineGames is<a href=\"https:\/\/www.pcgamer.com\/games\/fps\/more-than-8-years-after-the-new-colossus-a-new-wolfenstein-game-is-reportedly-in-the-works-at-machinegames\/\" target=\"_blank\"> rumoured to be working on<\/a>. Id Software has just concluded active development of<a href=\"https:\/\/www.pcgamer.com\/uk\/doom-the-dark-ages\/\" target=\"_blank\"> Doom: The Dark Ages<\/a> following the expansions&#8217; release, so this is possible. What&#8217;s interesting to me, however, is how Stratton repeatedly references technology.<\/p>\n<p>The id Software layoffs heavily impact the developer&#8217;s Frankfurt arm, including numerous designers of the formidable id-tech engine. This led to fears that id-tech was being shelved. Microsoft contradicted this, though further<a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/report-contradicts-microsofts-statements-that-id-software-hasnt-been-shoved-onto-unreal-from-id-tech-its-most-likely-going-to-end-up-in-the-in-the-trash-can\/\" target=\"_blank\"> reports left the question open<\/a>. But Stratton&#8217;s comments lead me to believe we might be seeing a tech alignment between the two developers as a result of those Frankfurt layoffs.<\/p>\n<p>While id Software built Doom: The Dark Ages on id-tech 8, MachineGames used a modified version of id-tech 7, called Motor, for Indiana Jones and the Great Circle. The fact that Stratton references both teams&#8217; &#8220;incredibly talented engineers&#8221; suggests to me that id Software is folding MachineGames&#8217; engine programmers directly into id-tech&#8217;s ongoing development, with both teams working on the engine concurrently going forward. Assuming that id tech hasn&#8217;t been canned outright, this approach would make sense given the expertise id Software lost from its Frankfurt arm.<\/p>\n<p>Sadly, the layoffs that affected id Software were far from the last at Xbox. After cutting 1600 jobs in the summer, Xbox<a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/xbox-lays-off-268-more-employees-merges-obsidian-into-bethesda-and-puts-activision-in-charge-of-halo\/\" target=\"_blank\"> initiated a second wave of layoffs in September<\/a> that also saw Obsidian and Bethesda merge and put Activision in charge of Halo. Further Xbox layoffs are planned leading up to January 2027, while Microsoft more broadly has offered a<a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/microsoft-is-looking-to-cut-more-than-25-percent-of-its-workforce\/\" target=\"_blank\"> &#8220;voluntary exit offer&#8221;<\/a> to over a quarter of its workforce.<\/p>\n<div class=\"product\"><a data-dimension112=\"55f70446-d545-11f1-8b78-8facce9f8a7d\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/11\/id-software-co-director-says-the-doom-developer-is-working-more-closely-with-machinegames-than-ever-after-xbox-laid-off-about-half-of-our-studio.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\" \/><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"55f70446-d545-11f1-8b78-8facce9f8a7d\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/id-software-co-director-says-the-doom-developer-is-working-more-closely-with-machinegames-than-ever-after-xbox-laid-off-about-half-of-our-studio\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Id Software has tightened its relationship with fellow shooter specialists MachineGames according to studio co-director Marty Stratton, after Xbox laid off roughly half of the Doom developer&#8217;s employees earlier this year. Stratton was asked how the studio was doing following Xbox&#8217;s massive job cuts at a recent press event for Doom: The Dark Ages&#8217; Revelations DLC (via IGN) and he was keen to assure everyone that things are hunky dory at the legendary FPS developer. &#8220;We&#8217;re doing great,&#8221; Stratton explained. &#8220;Not to handwave the [layoffs] away \u2026 everybody knows we had about half of our studio exit as part of that. But there was a very deliberate effort to make sure that we were incredibly viable coming out of that across everything we do, across&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/id-software-co-director-says-the-doom-developer-is-working-more-closely-with-machinegames-than-ever-after-xbox-laid-off-about-half-of-our-studio\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1736225,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1736224","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>id Software co-director says the Doom developer is &#039;working more closely with MachineGames than ever&#039; after Xbox laid off &#039;about half of our studio&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"Id Software has tightened its relationship with fellow shooter specialists MachineGames according to studio co-director Marty Stratton, after Xbox laid\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/id-software-co-director-says-the-doom-developer-is-working-more-closely-with-machinegames-than-ever-after-xbox-laid-off-about-half-of-our-studio\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"id Software co-director says the Doom developer is &#039;working more closely with MachineGames than ever&#039; after Xbox laid off &#039;about half of our studio&#039; | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Id Software has tightened its relationship with fellow shooter specialists MachineGames according to studio co-director Marty Stratton, after Xbox laid\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/id-software-co-director-says-the-doom-developer-is-working-more-closely-with-machinegames-than-ever-after-xbox-laid-off-about-half-of-our-studio\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-10-31T16:10:44+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/11\/id-software-co-director-says-the-doom-developer-is-working-more-closely-with-machinegames-than-ever-after-xbox-laid-off-about-half-of-our-studio.jpg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/id-software-co-director-says-the-doom-developer-is-working-more-closely-with-machinegames-than-ever-after-xbox-laid-off-about-half-of-our-studio\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/id-software-co-director-says-the-doom-developer-is-working-more-closely-with-machinegames-than-ever-after-xbox-laid-off-about-half-of-our-studio\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"id Software co-director says the Doom developer is &#8216;working more closely with MachineGames than ever&#8217; 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