{"id":1731139,"date":"2026-10-26T12:32:53","date_gmt":"2026-10-26T12:32:53","guid":{"rendered":"https:\/\/www.eurogamer.net\/onimusha-way-of-the-sword-enemy-difficulty-capcom"},"modified":"2026-10-26T12:32:53","modified_gmt":"2026-10-26T12:32:53","slug":"despite-initial-player-concerns-capcom-feels-good-about-onimusha-way-of-the-swords-difficulty-and-says-it-has-the-data-to-prove-it-got-it-right","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/despite-initial-player-concerns-capcom-feels-good-about-onimusha-way-of-the-swords-difficulty-and-says-it-has-the-data-to-prove-it-got-it-right\/","title":{"rendered":"Despite initial player concerns, Capcom feels good about Onimusha: Way of the Sword&#8217;s difficulty, and says it has the data to prove it got it right"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/10\/despite-initial-player-concerns-capcom-feels-good-about-onimusha-way-of-the-swords-difficulty-and-says-it-has-the-data-to-prove-it-got-it-right.jpg\" \/> <\/p>\n<p>Even before Onimusha: Way of the Sword came out, the topic of enemy and encounter difficulty was a contentious one. The pre-launch demo had players divided; <a href=\"https:\/\/www.eurogamer.net\/onimusha-way-of-the-sword-is-one-of-those-rare-game-previews-that-made-me-think-ok-yeah-im-going-to-platinum-this-one\">Dom found the combat exciting and challenging, likening it to the Nioh series<\/a>, whereas <a href=\"https:\/\/www.eurogamer.net\/what-weve-been-playing-and-no-i-dont-mean-sexy-barry-white-songs\">I thought it was a little too easy, almost like the game played itself<\/a>.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/onimusha-way-of-the-sword-enemy-difficulty-capcom\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/onimusha-way-of-the-sword-enemy-difficulty-capcom\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Even before Onimusha: Way of the Sword came out, the topic of enemy and encounter difficulty was a contentious one. The pre-launch demo had players divided; Dom found the combat exciting and challenging, likening it to the Nioh series, whereas I thought it was a little too easy, almost like the game played itself. Read more Source<\/p>\n","protected":false},"author":1,"featured_media":1731140,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[259,209,79,1192,10355,17962,59,45,8822,54,3987,4616],"class_list":["post-1731139","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-action-adventure","tag-capcom","tag-fantasy","tag-horror","tag-nintendo-switch-2","tag-onimusha-way-of-the-sword","tag-pc","tag-ps5","tag-rpg-action","tag-single-player","tag-third-person","tag-xbox-series-x-s"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Despite initial player concerns, Capcom feels good about Onimusha: Way of the Sword&#039;s difficulty, and says it has the data to prove it got it right | Arcader News<\/title>\n<meta name=\"description\" content=\"Even before Onimusha: Way of the Sword came out, the topic of enemy and encounter difficulty was a contentious one. 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