{"id":1729332,"date":"2026-10-22T14:17:48","date_gmt":"2026-10-22T14:17:48","guid":{"rendered":"http:\/\/DSeRVSQX3YDFG9pB4Qxowk"},"modified":"2026-10-22T14:17:48","modified_gmt":"2026-10-22T14:17:48","slug":"no-more-waiting-on-shaders-to-compile-as-nvidias-latest-driver-adds-advanced-shader-delivery-users-report-lower-ram-usage-in-call-of-duty-modern-warfare-4-and-gears-of-war-e-day","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/no-more-waiting-on-shaders-to-compile-as-nvidias-latest-driver-adds-advanced-shader-delivery-users-report-lower-ram-usage-in-call-of-duty-modern-warfare-4-and-gears-of-war-e-day\/","title":{"rendered":"No more waiting on shaders to compile as Nvidia&#8217;s latest driver adds advanced shader delivery: users report lower RAM usage in Call of Duty: Modern Warfare 4 and Gears of War: E-Day"},"content":{"rendered":"<article>\n<p>In the era of speedy solid state drives, I barely remember the last time I saw a loading screen. I say &#8216;barely&#8217; because it was, in fact, last night as I waited for <a href=\"https:\/\/www.pcgamer.com\/star-wars-zero-company\/\" target=\"_blank\">Star Wars Zero Company<\/a> to compile its shaders for a <em>second time <\/em>following a crash I encountered during the tutorial mission. Some of us are just blessed (read: cursed) like that. Thankfully, more and more games are moving towards pre-compiling shaders.<\/p>\n<p>Case in point, Nvidia just released a fresh GeForce Game Ready Driver <a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/news\/phantom-blade-zero-nvidia-geforce-game-ready-driver\/#advanced-shader-delivery\" target=\"_blank\">that adds support for Advanced Shader Delivery<\/a> in both <a href=\"https:\/\/www.pcgamer.com\/games\/call-of-duty\/call-of-duty-modern-warfare-4-review-in-progress-a-campaign-you-shouldnt-skip\/\" target=\"_blank\">Call of Duty: Modern Warfare 4<\/a> and <a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/gears-of-war-e-day-review\/\">Gears of War: E-Day<\/a>. I&#8217;ve not had a chance to test the Nvidia GeForce 621.01 WHQL driver yet, but journalist Sebastian Castellanos notes &#8220;considerably lower system RAM usage&#8221; with it installed.<\/p>\n<p><a href=\"https:\/\/x.com\/Sebasti66855537\/status\/2113032509919555652\" target=\"_blank\">He wrote on X<\/a>, &#8220;In Gears of War: E-Day, [RAM usage is] about 7-8 GB lower in my case. CPU usage is still relatively high though.&#8221;<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-WwgagW\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/WwgagW.js\" async><\/script><\/p>\n<p>To briefly recap, Advanced Shader Delivery is Microsoft tech that compiles a game&#8217;s shaders before you ever hit &#8216;play&#8217;, distributing them during the download process and banishing that pesky in-game load screen. This update brings support to all RTX GPUs, from the 20-series to the 50-series, but the tech is only available for certain games.<\/p>\n<p>Back in May, <a href=\"https:\/\/www.pcgamer.com\/hardware\/graphics-cards\/advanced-shader-delivery-banishes-long-loads-and-shader-stutter-on-first-time-launch-but-only-for-certain-games-and-there-are-a-number-of-other-caveats-too\/\" target=\"_blank\">Microsoft worked with AMD<\/a> to get Advanced Shader Delivery support in a number of games\u2014but only if you download them via the Xbox app. It&#8217;s the same story here, <a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/news\/phantom-blade-zero-nvidia-geforce-game-ready-driver\/#advanced-shader-delivery\" target=\"_blank\">with Nvidia writing<\/a>, &#8220;When you download or update a supported title, the exact Precompiled Shader Database (PSDB) tailored to your rig is bundled with your download via the Xbox PC app, meaning ASD-supported games purchased from the Microsoft Store will offer a seamless experience.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"ZkAd6Pu64tN54SNVBUpoeG\" name=\"[4K] XBOX Games Showcase 2026 Gears of War E-Day Direct 00-57-25\" alt=\"Marcus Fenix wearing a bandana in Gears of War: E-Day.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/10\/no-more-waiting-on-shaders-to-compile-as-nvidias-latest-driver-adds-advanced-shader-delivery-users-report-lower-ram-usage-in-call-of-duty-modern-warfare-4-and-gears-of-war-e-day.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Xbox Games Studios.)<\/span><\/figcaption><\/figure>\n<p>Nvidia also breaks down why one cannot simply add Advanced Shader Delivery to every game, and why waiting around for a game to compile shaders is even a thing to begin with. &#8220;Modern games rely on tens of thousands of complex shaders,&#8221; Nvidia explains, &#8220;However, generic shader files must be compiled locally into instructions specific to your GPU and driver version, which is a CPU-heavy process that forces players to wait up to 30 minutes every time a game launches or updates.<\/p>\n<p>&#8220;Pre-compiling every possible combination on the developer\u2019s side would mean users download terabytes of data with each new game and update, leaving local compilation as the long-standing norm.&#8221; Nvidia goes on, &#8220;Microsoft\u2019s new Advanced Shader Delivery solves this by offloading the heavy lifting to the cloud.&#8221;<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/hardware\/graphics-cards\/no-more-waiting-on-shaders-to-compile-as-nvidias-latest-driver-adds-advanced-shader-delivery-users-report-lower-ram-usage-in-call-of-duty-modern-warfare-4-and-gears-of-war-e-day\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In the era of speedy solid state drives, I barely remember the last time I saw a loading screen. I say &#8216;barely&#8217; because it was, in fact, last night as I waited for Star Wars Zero Company to compile its shaders for a second time following a crash I encountered during the tutorial mission. Some of us are just blessed (read: cursed) like that. Thankfully, more and more games are moving towards pre-compiling shaders. Case in point, Nvidia just released a fresh GeForce Game Ready Driver that adds support for Advanced Shader Delivery in both Call of Duty: Modern Warfare 4 and Gears of War: E-Day. I&#8217;ve not had a chance to test the Nvidia GeForce 621.01 WHQL driver yet, but journalist Sebastian Castellanos notes&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/no-more-waiting-on-shaders-to-compile-as-nvidias-latest-driver-adds-advanced-shader-delivery-users-report-lower-ram-usage-in-call-of-duty-modern-warfare-4-and-gears-of-war-e-day\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1729333,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[791,66],"class_list":["post-1729332","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-graphics-cards","tag-hardware"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>No more waiting on shaders to compile as Nvidia&#039;s latest driver adds advanced shader delivery: users report lower RAM usage in Call of Duty: Modern Warfare 4 and Gears of War: E-Day | Arcader News<\/title>\n<meta name=\"description\" content=\"In the era of speedy solid state drives, I barely remember the last time I saw a loading screen. 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