{"id":1727951,"date":"2026-10-22T19:19:37","date_gmt":"2026-10-22T19:19:37","guid":{"rendered":"http:\/\/QkVsgr7JTRxm6kG8dPJdrV"},"modified":"2026-10-22T19:19:37","modified_gmt":"2026-10-22T19:19:37","slug":"splash-damage-acquired-this-studio-just-3-months-after-laying-off-a-bunch-of-people-now-its-laying-them-off-too","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/splash-damage-acquired-this-studio-just-3-months-after-laying-off-a-bunch-of-people-now-its-laying-them-off-too\/","title":{"rendered":"Splash Damage acquired this studio just 3 months after laying off a bunch of people\u2014now it&#8217;s laying them off, too"},"content":{"rendered":"<article>\n<p>The <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/rip-bioware-ea-has-shut-down-the-legendary-rpg-developer\/\">closure of BioWare<\/a> and layoff of roughly 400 people at Electronic Arts is being rightly excoriated as an example of the corrosive effects of capital on pretty much everything good. But that same sort of thing happens, maybe more often than we&#8217;d like to think, on smaller scales, too. Case in point: Gamepires, creator of open-world survival game <a href=\"https:\/\/www.pcgamer.com\/scum\/\" target=\"_blank\">Scum<\/a>, which announced last week that it&#8217;s putting people out of work.<\/p>\n<p>The bad news came via an unattributed message posted on <a href=\"https:\/\/x.com\/ScumGame\/status\/2110283255060603386\/photo\/1\">X<\/a>: &#8220;A difficult decision has been made to reduce the size of the Gamepires team, which means saying goodbye to colleagues who&#8217;ve helped shape Scum and the studio. This step is necessary to help Gamepires adapt to challenging market conditions and long-term sustainability.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:602px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:124.92%;\"><img loading=\"lazy\" decoding=\"async\" id=\"X6aP4mrbYBNu4zbh6Yi7cR\" name=\"Imported image 1 - 1792689471441\" alt=\"A difficult decision has been made to reduce the size of the Gamepires team, which means saying goodbye to colleagues who've helped shape Scum and the studio. This step is necessary to help Gamepires adapt to challenging market conditions and long-term sustainability.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/10\/splash-damage-acquired-this-studio-just-3-months-after-laying-off-a-bunch-of-people-now-its-laying-them-off-too.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"602\" height=\"752\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/10\/splash-damage-acquired-this-studio-just-3-months-after-laying-off-a-bunch-of-people-now-its-laying-them-off-too.jpg' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Gamepires)<\/span><\/figcaption><\/figure>\n<p>It&#8217;s all very bloodless and generic\u2014the sort of statement that could&#8217;ve come from just about any game studio making layoffs over the past six months or so. <\/p>\n<p>What makes this particular case feel so egregious, though, is that Gamepires was <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/3-months-after-laying-off-a-bunch-of-people-splash-damage-has-become-splash-damage-group-and-acquired-another-studio\/\" target=\"_blank\">acquired by Splash Damage Group<\/a>, in a deal backed by Emona Capital, just eight months ago. And <em>that <\/em>acquisition was made just three months after Splash Damage <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/2-months-after-being-acquired-by-private-equity-splash-damage-is-making-major-layoffs-so-it-can-remain-agile-even-though-it-hasnt-released-a-game-since-2020\/\" target=\"_blank\">made major layoffs<\/a> of its own, so it could &#8220;remain agile and adaptable in what has been a very challenging market.&#8221; And <em>those <\/em>layoffs came just two months after Splash Damage was <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/9-months-after-cancelling-transformers-reactivate-splash-damage-splits-from-tencent-and-is-now-owned-by-private-equity-investors\/\" target=\"_blank\">acquired by then-unnamed private equity investors<\/a>.<\/p>\n<p>Splash Damage hasn&#8217;t released a game since Gears Tactics in 2020: Its planned next big thing, Transformers: Reactivate, was cancelled in 2025. Gamepires&#8217; survival game Scum, meanwhile, is still ticking over nicely on Steam, where it&#8217;s being regularly updated with hotfixes and content updates. <\/p>\n<p>In fact, Splash Damage said when it acquired Gamepires that &#8220;bringing the teams together around Scum gives Splash Damage Group immediate, meaningful work to focus on,&#8221; adding, &#8220;That stability has been important for protecting roles and giving the studio a solid foundation for its future. Splash Damage Group is currently just under 150 people, and we will be working closely with Emona to grow the group over the next few years.&#8221;<\/p>\n<p>Yet here we are, eight months later. <\/p>\n<p>So, to recap:<\/p>\n<ul>\n<li>Splash Damage gets <strong>bought up by private equity<\/strong><\/li>\n<li>Splash Damage <strong>lays off employees<\/strong><\/li>\n<li>Splash Damage, <strong>backed by private equity, acquires Gamepires<\/strong><\/li>\n<li>Gamepires <strong>lays off employees<\/strong><\/li>\n<\/ul>\n<p>The number of people put out of work wasn&#8217;t revealed, but in response to our inquiry Splash Damage issued the following statement:<\/p>\n<p><em>&#8220;Gamepires is part of Splash Damage Group and has reduced the size of its team in response to challenging market conditions and to support the studio\u2019s long-term sustainability.<\/em><\/p>\n<p><em>&#8220;These redundancies have affected colleagues we work closely with, whose work has helped make SCUM what it is today. We know this is difficult news for those leaving. We have great respect for their work and the contribution they\u2019ve made to both the game and the studio.<\/em><\/p>\n<p><em>&#8220;Development of SCUM will continue, and we\u2019ll keep working with our colleagues at Gamepires to support updates and new content.&#8221;<\/em><\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-ON92mW\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/ON92mW.js\" async><\/script><\/p>\n<div class=\"product\"><a data-dimension112=\"a2c89fd6-ce3e-11f1-bc68-3d8aa510d68c\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/10\/splash-damage-acquired-this-studio-just-3-months-after-laying-off-a-bunch-of-people-now-its-laying-them-off-too-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"a2c89fd6-ce3e-11f1-bc68-3d8aa510d68c\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/splash-damage-acquired-this-studio-just-3-months-after-laying-off-a-bunch-of-people-now-its-laying-them-off-too\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The closure of BioWare and layoff of roughly 400 people at Electronic Arts is being rightly excoriated as an example of the corrosive effects of capital on pretty much everything good. But that same sort of thing happens, maybe more often than we&#8217;d like to think, on smaller scales, too. Case in point: Gamepires, creator of open-world survival game Scum, which announced last week that it&#8217;s putting people out of work. The bad news came via an unattributed message posted on X: &#8220;A difficult decision has been made to reduce the size of the Gamepires team, which means saying goodbye to colleagues who&#8217;ve helped shape Scum and the studio. This step is necessary to help Gamepires adapt to challenging market conditions and long-term sustainability.&#8221; (Image&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/splash-damage-acquired-this-studio-just-3-months-after-laying-off-a-bunch-of-people-now-its-laying-them-off-too\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1727952,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[5491],"class_list":["post-1727951","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-gaming-industry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Splash Damage acquired this studio just 3 months after laying off a bunch of people\u2014now it&#039;s laying them 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