{"id":1727924,"date":"2026-10-22T17:57:26","date_gmt":"2026-10-22T17:57:26","guid":{"rendered":"http:\/\/pLD86Eai3gD9GH9QfSVsGh"},"modified":"2026-10-22T17:57:26","modified_gmt":"2026-10-22T17:57:26","slug":"no-other-studio-in-the-world-did-it-better-than-bioware-at-its-peak-says-former-dragon-age-lead-writer-david-gaider","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/no-other-studio-in-the-world-did-it-better-than-bioware-at-its-peak-says-former-dragon-age-lead-writer-david-gaider\/","title":{"rendered":"&#8216;No other studio in the world did it better&#8217; than BioWare at its peak, says former Dragon Age lead writer David Gaider"},"content":{"rendered":"<article>\n<p>After EA&#8217;s announcement this week, PC Gamer reached out to BioWare veteran David Gaider to ask for his reflection on the closure and his memories of the studio. Gaider joined BioWare in 1999 to work on Baldur&#8217;s Gate 2: Shadows of Amn and went on to be lead writer on the early Dragon Age games, leaving BioWare in 2016 and co-founding <a href=\"https:\/\/www.summerfallstudios.com\/\">Summerfall Studios<\/a> in 2019.<\/p>\n<h2 id=\"gaider-on-bioware\">Gaider on BioWare<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"pFGV8fJ5sSyMtvBACWWgV3\" name=\"dragon-age-origins-cullen.jpg\" alt=\"Dragon Age: Origins - Cullen stands trapped behind a magical wall wearing Templar armor and looking concerned.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/10\/no-other-studio-in-the-world-did-it-better-than-bioware-at-its-peak-says-former-dragon-age-lead-writer-david-gaider.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: BioWare)<\/span><\/figcaption><\/figure>\n<h2 id=\"the-loss-of-a-legacy-hurts\">The loss of a legacy hurts<\/h2>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/dragon-age\/no-other-studio-in-the-world-did-it-better-than-bioware-at-its-peak-says-former-dragon-age-lead-writer-david-gaider\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>After EA&#8217;s announcement this week, PC Gamer reached out to BioWare veteran David Gaider to ask for his reflection on the closure and his memories of the studio. Gaider joined BioWare in 1999 to work on Baldur&#8217;s Gate 2: Shadows of Amn and went on to be lead writer on the early Dragon Age games, leaving BioWare in 2016 and co-founding Summerfall Studios in 2019. Gaider on BioWare (Image credit: BioWare) The loss of a legacy hurts Source<\/p>\n","protected":false},"author":1,"featured_media":1727925,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[291,748,34],"class_list":["post-1727924","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-dragon-age","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&#039;No other studio in the world did it better&#039; than BioWare at its peak, says former Dragon Age lead writer David Gaider | Arcader News<\/title>\n<meta name=\"description\" content=\"After EA&#039;s announcement this week, PC Gamer reached out to BioWare veteran David Gaider to ask for his reflection on the closure and his memories of the\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/no-other-studio-in-the-world-did-it-better-than-bioware-at-its-peak-says-former-dragon-age-lead-writer-david-gaider\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"&#039;No other studio in the world did it better&#039; than BioWare at its peak, says former Dragon Age lead writer David Gaider | Arcader News\" \/>\n<meta property=\"og:description\" content=\"After EA&#039;s announcement this week, PC Gamer reached out to BioWare veteran David Gaider to ask for his reflection on the closure and his memories of the\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/no-other-studio-in-the-world-did-it-better-than-bioware-at-its-peak-says-former-dragon-age-lead-writer-david-gaider\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-10-22T17:57:26+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/10\/no-other-studio-in-the-world-did-it-better-than-bioware-at-its-peak-says-former-dragon-age-lead-writer-david-gaider.jpg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/no-other-studio-in-the-world-did-it-better-than-bioware-at-its-peak-says-former-dragon-age-lead-writer-david-gaider\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/no-other-studio-in-the-world-did-it-better-than-bioware-at-its-peak-says-former-dragon-age-lead-writer-david-gaider\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"&#8216;No other studio in the world did it better&#8217; 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