{"id":1718042,"date":"2026-10-13T08:40:04","date_gmt":"2026-10-13T08:40:04","guid":{"rendered":"https:\/\/www.eurogamer.net\/glen-schofield-the-callisto-protocol-krafton-problems"},"modified":"2026-10-13T08:40:04","modified_gmt":"2026-10-13T08:40:04","slug":"i-was-forced-to-ship-the-game-glen-schofield-blames-krafton-management-for-the-callisto-protocols-problems","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/i-was-forced-to-ship-the-game-glen-schofield-blames-krafton-management-for-the-callisto-protocols-problems\/","title":{"rendered":"&#8220;I was forced to ship the game&#8221; &#8211; Glen Schofield blames Krafton management for The Callisto Protocol&#8217;s problems"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/10\/i-was-forced-to-ship-the-game-glen-schofield-blames-krafton-management-for-the-callisto-protocols-problems.jpg\" \/> <\/p>\n<p>Glen Schofield, the game-maker best known for co-creating Dead Space, has blamed Korean company Krafton &#8211; the owner of <a href=\"https:\/\/www.eurogamer.net\/games\/playerunknowns-battlegrounds\">PUBG<\/a> &#8211; for the shortcomings of his horror game successor <a href=\"https:\/\/www.eurogamer.net\/games\/the-callisto-protocol\">The Callisto Protocol<\/a>, which it published.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/glen-schofield-the-callisto-protocol-krafton-problems\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/glen-schofield-the-callisto-protocol-krafton-problems\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Glen Schofield, the game-maker best known for co-creating Dead Space, has blamed Korean company Krafton &#8211; the owner of PUBG &#8211; for the shortcomings of his horror game successor The Callisto Protocol, which it published. Read more Source<\/p>\n","protected":false},"author":1,"featured_media":1718043,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[259,5235,2008,59,44,45,86,54,7351,1194,3987,60,4616],"class_list":["post-1718042","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-action-adventure","tag-glen-schofield","tag-krafton","tag-pc","tag-ps4","tag-ps5","tag-shooter","tag-single-player","tag-striking-distance-studios","tag-the-callisto-protocol","tag-third-person","tag-xbox-one","tag-xbox-series-x-s"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&quot;I was forced to ship the game&quot; - Glen Schofield blames Krafton management for The Callisto Protocol&#039;s problems | Arcader News<\/title>\n<meta name=\"description\" content=\"Glen Schofield, the game-maker best known for co-creating Dead Space, has blamed Korean company Krafton - the owner of PUBG - for the shortcomings of his\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/i-was-forced-to-ship-the-game-glen-schofield-blames-krafton-management-for-the-callisto-protocols-problems\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"&quot;I was forced to ship the game&quot; 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