{"id":1707134,"date":"2026-10-02T11:30:36","date_gmt":"2026-10-02T11:30:36","guid":{"rendered":"http:\/\/JbKTP8Z9HhxVbechbem6pm"},"modified":"2026-10-02T11:30:36","modified_gmt":"2026-10-02T11:30:36","slug":"resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\/","title":{"rendered":"Resident Evil&#8217;s executive producer explains the deeper meaning behind Requiem, and I just can&#8217;t get on board"},"content":{"rendered":"<article>\n<p>I was brought up with the mindset that when you start something you should see it through to the end, even if it gets a bit tricky. So perhaps that&#8217;s why <a href=\"https:\/\/www.pcgamer.com\/uk\/games\/horror\/resident-evil\/\">Resident Evil<\/a> dropping its in-built Roman numerals irks me so. <\/p>\n<p>It all started with <a href=\"https:\/\/www.pcgamer.com\/uk\/resident-evil-7\/\">Resident Evil: 7 Biohazard<\/a> where the Roman numerals for seven were shoved into the &#8216;E<strong>vil<\/strong>&#8216; and then continued with <a href=\"https:\/\/www.pcgamer.com\/uk\/resident-evil-village\/\">Resident Evil: <strong>Vill<\/strong>age<\/a>. So, in the lead up to Resident Evil 9 I was on tenterhooks, eager to find out how Capcom was going to incorporate IX into its title. <\/p>\n<p>I had <a href=\"https:\/\/www.pcgamer.com\/games\/lets-pour-one-out-for-these-no-shows-we-were-desperate-to-see-during-summer-game-fest\/\">my own theories<\/a>, settling on Helix or Appendix as my favourite options. It made sense in my head, what with their respective links to DNA as well as the T-virus, and an icky body part that simultaneously means something that comes at the end of a story\u2014I really liked appendix. <\/p>\n<p>Alas, we didn&#8217;t get either or those\u2014we didn&#8217;t get an IX at all\u2014we got <a href=\"https:\/\/www.pcgamer.com\/uk\/resident-evil-requiem\/\">Resident Evil Requiem<\/a>.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1324px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.27%;\"><img loading=\"lazy\" decoding=\"async\" id=\"T2kDhFFBvzNy6GBok5Vb6m\" name=\"Panel from Gunshow webcomic\" alt=\"'I guess' panel from Gunshow webcomic\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/10\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1324\" height=\"745\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: K.C. Green)<\/span><\/figcaption><\/figure>\n<p>I made my peace with Requiem, it has cool connotations for the game, referring to a prayer for the soul of the deceased or a general act of remembering someone who has died. I also saw one promotional image that turned the &#8216;q&#8217; in Requiem into the number nine, so that&#8217;s something, maybe. But wait, there&#8217;s more. <\/p>\n<p>Resident Evil&#8217;s executive producer Jun Takeuchi has revealed in chat with Japanese press for RE&#8217;s 30th anniversary (via <a href=\"https:\/\/www.gamesradar.com\/games\/resident-evil\/resident-evil-remakes-are-building-to-a-crossover-with-the-new-games-producer-says\/\">GamesRadar<\/a>) that the name Requiem holds much more than just the above, bog-standard meaning: <\/p>\n<p>&#8220;Let me give you a hint: &#8216;Requiem&#8217; isn&#8217;t just a title chosen for its meaning of &#8216;requiem.&#8217; The spelling of Requiem (REQUIEM) contains not only the &#8216;RE (response)&#8217; mentioned earlier, but also a &#8216;Q (question).&#8217; In other words, this &#8216;Requiem&#8217; presents both an &#8216;answer&#8217; and a &#8216;question.&#8217; I will explain the meaning of that at some point in the future.&#8221; <\/p>\n<p>Yeah, I don&#8217;t think I&#8217;m entirely on board with this breakdown of Requiem. I guess it makes sense but it&#8217;s also giving off GCSE English blue curtain vibes. I am, however, intrigued to find out more about this in the future, and perhaps we can also discover what the rest of Requiem stands for. Who knows, it could go something like: &#8216;U&#8217; for you the player, &#8216;I&#8217; for me, the player, &#8216;E&#8217; for evil residents, and &#8216;M&#8217; for me, the player, again (I get two because I&#8217;m special). <\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-Oqgbme\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/Oqgbme.js\" async><\/script><\/p>\n<div class=\"product\"><a data-dimension112=\"f637e758-bdb3-11f1-8724-591a828450f4\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/10\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"f637e758-bdb3-11f1-8724-591a828450f4\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/resident-evil\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I was brought up with the mindset that when you start something you should see it through to the end, even if it gets a bit tricky. So perhaps that&#8217;s why Resident Evil dropping its in-built Roman numerals irks me so. It all started with Resident Evil: 7 Biohazard where the Roman numerals for seven were shoved into the &#8216;Evil&#8216; and then continued with Resident Evil: Village. So, in the lead up to Resident Evil 9 I was on tenterhooks, eager to find out how Capcom was going to incorporate IX into its title. I had my own theories, settling on Helix or Appendix as my favourite options. It made sense in my head, what with their respective links to DNA as well as the&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1707135,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,1192,1595],"class_list":["post-1707134","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-horror","tag-resident-evil"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Resident Evil&#039;s executive producer explains the deeper meaning behind Requiem, and I just can&#039;t get on board | Arcader News<\/title>\n<meta name=\"description\" content=\"I was brought up with the mindset that when you start something you should see it through to the end, even if it gets a bit tricky. So perhaps that&#039;s why\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Resident Evil&#039;s executive producer explains the deeper meaning behind Requiem, and I just can&#039;t get on board | Arcader News\" \/>\n<meta property=\"og:description\" content=\"I was brought up with the mindset that when you start something you should see it through to the end, even if it gets a bit tricky. So perhaps that&#039;s why\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-10-02T11:30:36+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/10\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board.png\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"270\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Resident Evil&#8217;s executive producer explains the deeper meaning behind Requiem, and I just can&#8217;t get on board\",\"datePublished\":\"2026-10-02T11:30:36+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\\\/\"},\"wordCount\":468,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/10\\\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board.png\",\"keywords\":[\"games\",\"Horror\",\"resident evil\"],\"articleSection\":[\"PC Gamer\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\\\/\",\"name\":\"Resident Evil's executive producer explains the deeper meaning behind Requiem, and I just can't get on board | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/10\\\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board.png\",\"datePublished\":\"2026-10-02T11:30:36+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"I was brought up with the mindset that when you start something you should see it through to the end, even if it gets a bit tricky. So perhaps that's why\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\\\/#primaryimage\",\"url\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/10\\\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board.png\",\"contentUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/10\\\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board.png\",\"width\":480,\"height\":270,\"caption\":\"Resident Evil\u2019s executive producer explains the deeper meaning behind Requiem, and I just can\u2019t get on board\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/arcader.org\\\/news\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Resident Evil&#8217;s executive producer explains the deeper meaning behind Requiem, and I just can&#8217;t get on board\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/\",\"name\":\"Arcade News\",\"description\":\"Free Arcade News from the Best Online Sources\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/arcader.org\\\/news\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\",\"name\":\"Arcade News\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"caption\":\"Arcade News\"},\"sameAs\":[\"https:\\\/\\\/cricketgames.tv\"],\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/author\\\/arcade-news\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Resident Evil's executive producer explains the deeper meaning behind Requiem, and I just can't get on board | Arcader News","description":"I was brought up with the mindset that when you start something you should see it through to the end, even if it gets a bit tricky. So perhaps that's why","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/arcader.org\/news\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\/","og_locale":"en_US","og_type":"article","og_title":"Resident Evil's executive producer explains the deeper meaning behind Requiem, and I just can't get on board | Arcader News","og_description":"I was brought up with the mindset that when you start something you should see it through to the end, even if it gets a bit tricky. So perhaps that's why","og_url":"https:\/\/arcader.org\/news\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\/","og_site_name":"Arcade News","article_published_time":"2026-10-02T11:30:36+00:00","og_image":[{"width":480,"height":270,"url":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/10\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board.png","type":"image\/png"}],"author":"Arcade News","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Arcade News","Est. reading time":"2 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/arcader.org\/news\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\/#article","isPartOf":{"@id":"https:\/\/arcader.org\/news\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\/"},"author":{"name":"Arcade News","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"headline":"Resident Evil&#8217;s executive producer explains the deeper meaning behind Requiem, and I just can&#8217;t get on board","datePublished":"2026-10-02T11:30:36+00:00","mainEntityOfPage":{"@id":"https:\/\/arcader.org\/news\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\/"},"wordCount":468,"commentCount":0,"image":{"@id":"https:\/\/arcader.org\/news\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/10\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board.png","keywords":["games","Horror","resident evil"],"articleSection":["PC Gamer"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/arcader.org\/news\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/arcader.org\/news\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\/","url":"https:\/\/arcader.org\/news\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\/","name":"Resident Evil's executive producer explains the deeper meaning behind Requiem, and I just can't get on board | Arcader News","isPartOf":{"@id":"https:\/\/arcader.org\/news\/#website"},"primaryImageOfPage":{"@id":"https:\/\/arcader.org\/news\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\/#primaryimage"},"image":{"@id":"https:\/\/arcader.org\/news\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/10\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board.png","datePublished":"2026-10-02T11:30:36+00:00","author":{"@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"description":"I was brought up with the mindset that when you start something you should see it through to the end, even if it gets a bit tricky. So perhaps that's why","breadcrumb":{"@id":"https:\/\/arcader.org\/news\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/arcader.org\/news\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/arcader.org\/news\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\/#primaryimage","url":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/10\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board.png","contentUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/10\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board.png","width":480,"height":270,"caption":"Resident Evil\u2019s executive producer explains the deeper meaning behind Requiem, and I just can\u2019t get on board"},{"@type":"BreadcrumbList","@id":"https:\/\/arcader.org\/news\/resident-evils-executive-producer-explains-the-deeper-meaning-behind-requiem-and-i-just-cant-get-on-board\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/arcader.org\/news\/"},{"@type":"ListItem","position":2,"name":"Resident Evil&#8217;s executive producer explains the deeper meaning behind Requiem, and I just can&#8217;t get on board"}]},{"@type":"WebSite","@id":"https:\/\/arcader.org\/news\/#website","url":"https:\/\/arcader.org\/news\/","name":"Arcade News","description":"Free Arcade News from the Best Online Sources","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/arcader.org\/news\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839","name":"Arcade News","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","caption":"Arcade News"},"sameAs":["https:\/\/cricketgames.tv"],"url":"https:\/\/arcader.org\/news\/author\/arcade-news\/"}]}},"_links":{"self":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1707134","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/comments?post=1707134"}],"version-history":[{"count":1,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1707134\/revisions"}],"predecessor-version":[{"id":1707167,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1707134\/revisions\/1707167"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media\/1707135"}],"wp:attachment":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media?parent=1707134"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/categories?post=1707134"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/tags?post=1707134"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}