{"id":1705406,"date":"2026-09-30T12:47:45","date_gmt":"2026-09-30T12:47:45","guid":{"rendered":"http:\/\/2UvLtnScXT8rahQb9h8CwR"},"modified":"2026-09-30T12:47:45","modified_gmt":"2026-09-30T12:47:45","slug":"no-law-might-be-the-open-world-deus-ex-that-cyberpunk-2077-wasnt","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/no-law-might-be-the-open-world-deus-ex-that-cyberpunk-2077-wasnt\/","title":{"rendered":"No Law might be the open-world Deus Ex that Cyberpunk 2077 wasn&#8217;t"},"content":{"rendered":"<article>\n<p>Like many people, I was initially disappointed by<a href=\"https:\/\/www.pcgamer.com\/cyberpunk-2077-review\/\" target=\"_blank\"> Cyberpunk 2077<\/a>. Also like many people, I think CD Projekt did a superb job fixing it. Post-<a href=\"https:\/\/www.pcgamer.com\/cyberpunk-2077-phantom-liberty-review\/\" target=\"_blank\">Phantom Liberty<\/a> Cyberpunk is one of my favourite games, to the point where I might just love it even more than The Witcher 3.<\/p>\n<p>That said, even in its superior modern form, Cyberpunk isn&#8217;t <em>quite <\/em>the game that I wish it was\u2014namely an open world<a href=\"https:\/\/www.pcgamer.com\/uk\/deus-ex\/\" target=\"_blank\"> Deus Ex<\/a>. CD Projekt&#8217;s early trailers and<a href=\"https:\/\/www.youtube.com\/watch?v=sjH48Xs-5OA\" target=\"_blank\"> gameplay demos<\/a> implied a more immersive sim-like experience, and there are many elements in the final game that are immersive sim-like. The range of abilities it offers, the mixture of stealth and combat, the playful, mischievous hacking skills, the side-missions that often let you infiltrate or attack a compound from multiple angles of approach. It&#8217;s all the kind of stuff you&#8217;d expect to see in a Deus Ex game with the scope blown out.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:5120px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Tos83Tw7vo9aQdXajQvykh\" name=\"NO LAW_Fishbone Gang Bar\" alt=\"No Law screenshot\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/09\/no-law-might-be-the-open-world-deus-ex-that-cyberpunk-2077-wasnt.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"5120\" height=\"2880\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/09\/no-law-might-be-the-open-world-deus-ex-that-cyberpunk-2077-wasnt.png' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Neon Giant)<\/span><\/figcaption><\/figure>\n<p>Ultimately, though, Cyberpunk 2077 isn&#8217;t that game. Your progress and prowess is far too tightly bound to your character level to make it a functioning immersive sim. Plugging points into skill trees will transform mechanics like stealth from next to useless to being massively overpowered. And those open-ended missions are very much a side dish. Whenever the central storyline rears its head, Cyberpunk becomes as linear and prescribed as a Call of Duty campaign.<\/p>\n<div>\n<blockquote>\n<p>Whenever the central storyline rears its head, Cyberpunk becomes as linear and prescribed as a Call of Duty campaign.<\/p>\n<\/blockquote>\n<\/div>\n<p>To be clear, I&#8217;m not complaining\u2014I&#8217;ve come to love Cyberpunk just the way it is. But I would still love to play the Cyberpunk that exists in my head, even if it&#8217;s just to see whether it would actually work. And that&#8217;s why I&#8217;m so intrigued by No Law, because it looks a whole lot like the Cyberpunk that I erroneously imagined.<\/p>\n<p>No Law is the new game from Neon Giant, creators of the gleefully grimy cyberpunk twin-stick shooter<a href=\"https:\/\/www.pcgamer.com\/uk\/the-ascent\/\" target=\"_blank\"> The Ascent<\/a>. No Law maintains the cyberpunk theme but is otherwise a completely different style of game. Taking place in a city called Port Desire, No Law sees you play as Grey Harker, an archetypal military veteran who is dragged reluctantly away from a newfound life of peace after (and Neon Giant has kept this bit vague) trouble comes knocking at his door.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"w4DBL4mVPymVG3PQXzrqHf\" name=\"NO LAW_Mech\" alt=\"No Law screenshot\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/09\/no-law-might-be-the-open-world-deus-ex-that-cyberpunk-2077-wasnt-1.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/09\/no-law-might-be-the-open-world-deus-ex-that-cyberpunk-2077-wasnt-1.png' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Neon Giant)<\/span><\/figcaption><\/figure>\n<p>Neon Giant describes No Law as a &#8220;first-person open world shooter RPG&#8221;. That&#8217;s often what developers say when they&#8217;re planning to make an immersive sim, but don&#8217;t want to use the phrase because nobody under 35 knows what an immersive sim is. However, that&#8217;s also how CD Projekt described Cyberpunk prior to release, and that turned out <em>not <\/em>to be an immersive sim, so it&#8217;s by no means guaranteed.<\/p>\n<p>That said, I&#8217;ve got a good feeling that No Law might be what Cyberpunk wasn&#8217;t, at least going by Neon Giant have shown of (and said about) the game thus far. No Law&#8217;s<a href=\"https:\/\/youtu.be\/ClVyqFt1IJM\" target=\"_blank\"> most recent trailer<\/a>, which debuted at Gamescom&#8217;s Opening Night Live, went to considerable length to emphasise the variety of approaches that Harker can take during missions.<\/p>\n<p>Inevitably, shooting enemies in the face is one possible approach. But you also see Harker sneaking through vents, stealth-killing guards and using some weird sci-fi abilities. One of these makes enemies&#8217; heads explode, while another makes their entire bodies burst like balloons. I&#8217;m also impressed by Harker&#8217;s mighty kick, which he uses to boot doors off hinges and enemies off their mortal coils. It brings back fond memories of punting enemies off ledges and down staircases in<a href=\"https:\/\/www.pcgamer.com\/uk\/deathloop\/\" target=\"_blank\"> Deathloop<\/a> and<a href=\"https:\/\/www.pcgamer.com\/dark-messiah-of-might-and-magic-is-still-a-brilliant-murder-sim\/\" target=\"_blank\"> Dark Messiah: Might and Magic<\/a>.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:55.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"2hr6wLfgrJZQFtiaWtVUWo\" name=\"now law\" alt=\"No Law\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/09\/no-law-might-be-the-open-world-deus-ex-that-cyberpunk-2077-wasnt.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1056\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/09\/no-law-might-be-the-open-world-deus-ex-that-cyberpunk-2077-wasnt.jpg' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Neon Giant)<\/span><\/figcaption><\/figure>\n<p>By far my favourite moment in the trailer, however, is when Harker attaches a grenade to a laptop-shaped Roomba, assumes control of it, and then pilots it into a garage filled with guards where it detonates. That&#8217;s the kind of kooky, indirect solution to a problem any Deus Ex game would be proud to feature.<\/p>\n<div>\n<blockquote>\n<p>A whole city of Adam Jensen-style apartments sounds pretty exciting to me.<\/p>\n<\/blockquote>\n<\/div>\n<p>The broader decision landscape of No Law is also something I&#8217;m intrigued by. While Port Desire is openly explorable, Neon Giant has repeatedly emphasised the density of the city\u2014rather than its breadth\u2014in interviews. Sure, a part of that is probably to get ahead of any unfavourable comparisons to Cyberpunk, but by the sounds of things, it&#8217;s also very much a deliberate design choice. In a recent<a href=\"https:\/\/www.videogameschronicle.com\/features\/dont-sleep-on-no-law-it-has-the-potential-to-be-one-of-2027s-most-stunning-games\/\" target=\"_blank\"> chat with VGC<\/a>, Neon Giant said that every apartment in the game has been handcrafted rather than procedurally generated. A whole city of Adam Jensen-style apartments sounds pretty exciting to me.<\/p>\n<p>Such an approach also sounds more appropriate for an immersive sim. One of the great joys of the genre is learning its 3D space intimately, slowly unpicking all its shortcuts and secrets. You can&#8217;t really do that with Night City. It&#8217;s just too darned big. But that very much seems to be Neon Giant&#8217;s intent with No Law. Indeed, the game will apparently ship with a mode, where you can disable UI-based navigational hints, instead using the city&#8217;s own signage and building numbers to find your way around. Oh, and the name of this mode? &#8220;Immersive&#8221;.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"x8CHFHAXemTnfuYNAfZUof\" name=\"NO LAW_Slide Shoot\" alt=\"No Law screenshot\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/09\/no-law-might-be-the-open-world-deus-ex-that-cyberpunk-2077-wasnt-2.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/09\/no-law-might-be-the-open-world-deus-ex-that-cyberpunk-2077-wasnt-2.png' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Neon Giant)<\/span><\/figcaption><\/figure>\n<p>Finally, there&#8217;s how Neon Giant says your approach to missions will affect No Law&#8217;s story. Each of the game&#8217;s missions will have numerous ways to approach it, from using stealth and subterfuge to going in all guns blazing. Last December, Neon Giant explained that your approach<a href=\"https:\/\/www.pcgamer.com\/games\/fps\/open-world-rpg-shooter-no-law-is-going-straight-on-my-wishlist-after-its-game-awards-reveal-we-spoke-to-the-devs-to-find-out-more\/\" target=\"_blank\"> will influence how characters in the story react to you<\/a>\u2014rather than the narrative being affected by branching dialogue choices.<\/p>\n<p>That&#8217;s something both Deus Ex and<a href=\"https:\/\/www.pcgamer.com\/uk\/dishonored\/\" target=\"_blank\"> Dishonored<\/a> toyed with (though the former <em>also <\/em>had dialogue choices), though it sounds like No Law aims to take the concept even further. Also worth noting is that Neon Giant says if you kill a character in the world, they&#8217;ll remain dead, and if they had a service to offer you, you won&#8217;t be able to access it.<\/p>\n<p>I do have a couple of reservations. Alongside these more freeform ways to play, No Law will also feature XP and skill trees, so your stats and build will define what you can do. <\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6h48MpC8bBpuQbAfzLkDzf\" name=\"NO LAW_Brill\" alt=\"No Law screenshot\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/09\/no-law-might-be-the-open-world-deus-ex-that-cyberpunk-2077-wasnt-3.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Neon Giant)<\/span><\/figcaption><\/figure>\n<p>&#8220;You have experience points and skill trees, and you opt into how you want to play the game,&#8221; <a href=\"https:\/\/www.pcgamer.com\/games\/fps\/open-world-rpg-shooter-no-law-is-going-straight-on-my-wishlist-after-its-game-awards-reveal-we-spoke-to-the-devs-to-find-out-more\/\" target=\"_blank\">Neon Giant&#8217;s Arcade Berg told us last year<\/a>. &#8220;Do you want to be more into lockpicking, or do you want to be a hacker, or do you want to be a specialist with certain types of weapons \u2026 We never tell you which route to take, we say that the player can never play the game wrong.&#8221;<\/p>\n<p>My other concern is: can Neon Giant actually pull this off? The studio comprises just 24 people, which is a mere fraction of Cyberpunk&#8217;s team, and fewer people than the original Deus Ex team. While I&#8217;d prefer a game that leans closer to Deus Ex than Cyberpunk, what I definitely <em>don&#8217;t <\/em>want is a rerun of Cyberpunk&#8217;s disastrous launch. But if Neon Giant can pull off its ambitions with the team it has, I think No Law could prove to be one of the surprise hits of 2027.<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-ON92mW\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/ON92mW.js\" async><\/script><\/p>\n<div class=\"product\"><a data-dimension112=\"0866749a-bccd-11f1-8321-c3ec491d7843\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/09\/no-law-might-be-the-open-world-deus-ex-that-cyberpunk-2077-wasnt-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"0866749a-bccd-11f1-8321-c3ec491d7843\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/no-law-might-be-the-open-world-deus-ex-that-cyberpunk-2077-wasnt\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Like many people, I was initially disappointed by Cyberpunk 2077. Also like many people, I think CD Projekt did a superb job fixing it. Post-Phantom Liberty Cyberpunk is one of my favourite games, to the point where I might just love it even more than The Witcher 3. That said, even in its superior modern form, Cyberpunk isn&#8217;t quite the game that I wish it was\u2014namely an open world Deus Ex. CD Projekt&#8217;s early trailers and gameplay demos implied a more immersive sim-like experience, and there are many elements in the final game that are immersive sim-like. The range of abilities it offers, the mixture of stealth and combat, the playful, mischievous hacking skills, the side-missions that often let you infiltrate or attack a compound&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/no-law-might-be-the-open-world-deus-ex-that-cyberpunk-2077-wasnt\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1705407,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1705406","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>No Law might be the open-world Deus Ex that Cyberpunk 2077 wasn&#039;t | Arcader News<\/title>\n<meta name=\"description\" content=\"Like many people, I was initially disappointed by Cyberpunk 2077. Also like many people, I think CD Projekt did a superb job fixing it. Post-Phantom\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/no-law-might-be-the-open-world-deus-ex-that-cyberpunk-2077-wasnt\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"No Law might be the open-world Deus Ex that Cyberpunk 2077 wasn&#039;t | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Like many people, I was initially disappointed by Cyberpunk 2077. Also like many people, I think CD Projekt did a superb job fixing it. 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