{"id":1701984,"date":"2026-09-26T13:36:38","date_gmt":"2026-09-26T13:36:38","guid":{"rendered":"http:\/\/Ko9puUgsWhMQ2d97Y9Z98T"},"modified":"2026-09-26T13:36:38","modified_gmt":"2026-09-26T13:36:38","slug":"it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\/","title":{"rendered":"It took CD Projekt two years to design Phantom Liberty&#8217;s Chimera Tank boss fight: &#8216;We were iterating over and over&#8217;"},"content":{"rendered":"<article>\n<p>One of the most striking early sequences in<a href=\"https:\/\/www.pcgamer.com\/cyberpunk-2077-phantom-liberty-review\/\"> Cyberpunk 2077: Phantom Liberty<\/a> is its Chimera Tank boss fight, in which V and President Myers battle an enormous, Ghost in the Shell-inspired spider-tank in the bowels of a Barghest facility. The battle forms the explosive culmination of Phantom Liberty&#8217;s opening act, and CD Projekt recently revealed just what it took to get the sequence where they wanted it.<\/p>\n<p>Speaking on CD Projekt&#8217;s official<a href=\"https:\/\/www.youtube.com\/watch?v=pHrKr3a_e8s&#038;list=PLa23C9cgXXk2jr332FiKbwGqIRozgeLq9&#038;index=1\" target=\"_blank\"> AnsweRED podcast<\/a> (via<a href=\"https:\/\/www.eurogamer.net\/cyberpunk-2077-phantom-liberty-chimera-tank-two-years\" target=\"_blank\"> Eurogamer<\/a>), Phantom Liberty&#8217;s game director Gabe Amatangelo, and creative director Igor Sarzy\u0144ski discussed various production challenges the studio faced during<a href=\"https:\/\/www.pcgamer.com\/uk\/cyberpunk-2077\/\"> Cyberpunk 2077<\/a>&#8216;s creation, bringing up the Chimera Tank as an example. &#8220;Sometimes we&#8217;re making content that&#8217;s a nexus point of different disciplines, the Chimera is a great example of that,&#8221; Amatangelo said. &#8220;It was gameplay, narrative, art, worldbuilding.&#8221;<\/p>\n<p>Amatangelo explained that CD Projekt wanted the Chimera Tank to &#8220;terrify&#8221; players with its weapons, and that there were &#8220;so many moving parts&#8221; to balance appropriately for the sequence to work. &#8220;Sometimes it was too gameplay [focussed], sometimes it was too narrative, sometimes too art direction. It was about striking a balance and I think the three of us got into it and went: &#8216;Okay, beat-by-beat, let&#8217;s do this.'&#8221;<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"high\" data-lazy-src=\"https:\/\/www.youtube-nocookie.com\/embed\/ga5-7ZlHEGo\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>According to Pawe\u0142 Mielniczuk, Phantom Liberty&#8217;s art director and the podcast&#8217;s co-host, creating the boss fight was a years-long process. &#8220;I think when we were iterating, it was two years to make this boss fight work,&#8221; he explained. Later in the chat, Mielniczuk stated the tank went through &#8220;four&#8221; different iterations that involved &#8220;changing equipment [and] the weapons&#8221;, while Sarzy\u0144ski claimed that the Chimera&#8217;s construction represents &#8220;one of the most expensive art assets I think ever.&#8221;<\/p>\n<p>It&#8217;s interesting to hear CD Projekt discuss the encounter&#8217;s development, especially since, when I played it around Phantom Liberty&#8217;s launch, I thought it would have benefited from slightly <em>more <\/em>balancing. Slowly blasting it to bits was one of the more gruelling parts of Phantom Liberty, and reminded me a lot of the unexpectedly punishing battle with The Toad Prince in<a href=\"https:\/\/www.pcgamer.com\/uk\/the-witcher-3-hearts-of-stone\/\"> The Witcher 3: Hearts of Stone<\/a>.<\/p>\n<p>Nonetheless, fighting the Chimera Tank is certainly memorable, while Phantom Liberty more broadly is one of the best things I&#8217;ve played this decade. I&#8217;m keen to see how CDP takes all the lessons it&#8217;s learned making Cyberpunk into the sequel, though we&#8217;ve got several years, a<a href=\"https:\/\/www.pcgamer.com\/games\/the-witcher\/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too\/\"> Witcher 3 expansion<\/a>, and<a href=\"https:\/\/www.pcgamer.com\/games\/the-witcher\/the-witcher-4-is-targeting-a-2028-release\/\"> The Witcher 4<\/a> to come before we see it.<\/p>\n<div class=\"product\"><a data-dimension112=\"9d88726e-b9a1-11f1-8e8c-536c9945188c\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/09\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"9d88726e-b9a1-11f1-8e8c-536c9945188c\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the most striking early sequences in Cyberpunk 2077: Phantom Liberty is its Chimera Tank boss fight, in which V and President Myers battle an enormous, Ghost in the Shell-inspired spider-tank in the bowels of a Barghest facility. The battle forms the explosive culmination of Phantom Liberty&#8217;s opening act, and CD Projekt recently revealed just what it took to get the sequence where they wanted it. Speaking on CD Projekt&#8217;s official AnsweRED podcast (via Eurogamer), Phantom Liberty&#8217;s game director Gabe Amatangelo, and creative director Igor Sarzy\u0144ski discussed various production challenges the studio faced during Cyberpunk 2077&#8216;s creation, bringing up the Chimera Tank as an example. &#8220;Sometimes we&#8217;re making content that&#8217;s a nexus point of different disciplines, the Chimera is a great example of that,&#8221;&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1701985,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1701984","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>It took CD Projekt two years to design Phantom Liberty&#039;s Chimera Tank boss fight: &#039;We were iterating over and over&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"One of the most striking early sequences in Cyberpunk 2077: Phantom Liberty is its Chimera Tank boss fight, in which V and President Myers battle an\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"It took CD Projekt two years to design Phantom Liberty&#039;s Chimera Tank boss fight: &#039;We were iterating over and over&#039; | Arcader News\" \/>\n<meta property=\"og:description\" content=\"One of the most striking early sequences in Cyberpunk 2077: Phantom Liberty is its Chimera Tank boss fight, in which V and President Myers battle an\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-09-26T13:36:38+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/09\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"475\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"It took CD Projekt two years to design Phantom Liberty&#8217;s Chimera Tank boss fight: &#8216;We were iterating over and over&#8217;\",\"datePublished\":\"2026-09-26T13:36:38+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\\\/\"},\"wordCount\":469,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/09\\\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over.jpg\",\"keywords\":[\"games\",\"RPG\"],\"articleSection\":[\"PC Gamer\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\\\/\",\"name\":\"It took CD Projekt two years to design Phantom Liberty's Chimera Tank boss fight: 'We were iterating over and over' | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/09\\\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over.jpg\",\"datePublished\":\"2026-09-26T13:36:38+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"One of the most striking early sequences in Cyberpunk 2077: Phantom Liberty is its Chimera Tank boss fight, in which V and President Myers battle an\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\\\/#primaryimage\",\"url\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/09\\\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over.jpg\",\"contentUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/09\\\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over.jpg\",\"width\":480,\"height\":475,\"caption\":\"It took CD Projekt two years to design Phantom Liberty\u2019s Chimera Tank boss fight: \u2018We were iterating over and over\u2019\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/arcader.org\\\/news\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"It took CD Projekt two years to design Phantom Liberty&#8217;s Chimera Tank boss fight: &#8216;We were iterating over and over&#8217;\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/\",\"name\":\"Arcade News\",\"description\":\"Free Arcade News from the Best Online Sources\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/arcader.org\\\/news\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\",\"name\":\"Arcade News\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"caption\":\"Arcade News\"},\"sameAs\":[\"https:\\\/\\\/cricketgames.tv\"],\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/author\\\/arcade-news\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"It took CD Projekt two years to design Phantom Liberty's Chimera Tank boss fight: 'We were iterating over and over' | Arcader News","description":"One of the most striking early sequences in Cyberpunk 2077: Phantom Liberty is its Chimera Tank boss fight, in which V and President Myers battle an","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/arcader.org\/news\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\/","og_locale":"en_US","og_type":"article","og_title":"It took CD Projekt two years to design Phantom Liberty's Chimera Tank boss fight: 'We were iterating over and over' | Arcader News","og_description":"One of the most striking early sequences in Cyberpunk 2077: Phantom Liberty is its Chimera Tank boss fight, in which V and President Myers battle an","og_url":"https:\/\/arcader.org\/news\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\/","og_site_name":"Arcade News","article_published_time":"2026-09-26T13:36:38+00:00","og_image":[{"width":480,"height":475,"url":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/09\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over.jpg","type":"image\/jpeg"}],"author":"Arcade News","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Arcade News","Est. reading time":"2 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/arcader.org\/news\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\/#article","isPartOf":{"@id":"https:\/\/arcader.org\/news\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\/"},"author":{"name":"Arcade News","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"headline":"It took CD Projekt two years to design Phantom Liberty&#8217;s Chimera Tank boss fight: &#8216;We were iterating over and over&#8217;","datePublished":"2026-09-26T13:36:38+00:00","mainEntityOfPage":{"@id":"https:\/\/arcader.org\/news\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\/"},"wordCount":469,"commentCount":0,"image":{"@id":"https:\/\/arcader.org\/news\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/09\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over.jpg","keywords":["games","RPG"],"articleSection":["PC Gamer"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/arcader.org\/news\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/arcader.org\/news\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\/","url":"https:\/\/arcader.org\/news\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\/","name":"It took CD Projekt two years to design Phantom Liberty's Chimera Tank boss fight: 'We were iterating over and over' | Arcader News","isPartOf":{"@id":"https:\/\/arcader.org\/news\/#website"},"primaryImageOfPage":{"@id":"https:\/\/arcader.org\/news\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\/#primaryimage"},"image":{"@id":"https:\/\/arcader.org\/news\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/09\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over.jpg","datePublished":"2026-09-26T13:36:38+00:00","author":{"@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"description":"One of the most striking early sequences in Cyberpunk 2077: Phantom Liberty is its Chimera Tank boss fight, in which V and President Myers battle an","breadcrumb":{"@id":"https:\/\/arcader.org\/news\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/arcader.org\/news\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/arcader.org\/news\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\/#primaryimage","url":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/09\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over.jpg","contentUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/09\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over.jpg","width":480,"height":475,"caption":"It took CD Projekt two years to design Phantom Liberty\u2019s Chimera Tank boss fight: \u2018We were iterating over and over\u2019"},{"@type":"BreadcrumbList","@id":"https:\/\/arcader.org\/news\/it-took-cd-projekt-two-years-to-design-phantom-libertys-chimera-tank-boss-fight-we-were-iterating-over-and-over\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/arcader.org\/news\/"},{"@type":"ListItem","position":2,"name":"It took CD Projekt two years to design Phantom Liberty&#8217;s Chimera Tank boss fight: &#8216;We were iterating over and over&#8217;"}]},{"@type":"WebSite","@id":"https:\/\/arcader.org\/news\/#website","url":"https:\/\/arcader.org\/news\/","name":"Arcade News","description":"Free Arcade News from the Best Online Sources","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/arcader.org\/news\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839","name":"Arcade News","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","caption":"Arcade News"},"sameAs":["https:\/\/cricketgames.tv"],"url":"https:\/\/arcader.org\/news\/author\/arcade-news\/"}]}},"_links":{"self":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1701984","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/comments?post=1701984"}],"version-history":[{"count":1,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1701984\/revisions"}],"predecessor-version":[{"id":1701989,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1701984\/revisions\/1701989"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media\/1701985"}],"wp:attachment":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media?parent=1701984"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/categories?post=1701984"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/tags?post=1701984"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}