{"id":1701518,"date":"2026-09-25T22:10:04","date_gmt":"2026-09-25T22:10:04","guid":{"rendered":"http:\/\/KNWydysZXFW9XG4AovHMS"},"modified":"2026-09-25T22:10:04","modified_gmt":"2026-09-25T22:10:04","slug":"guess-who-patented-a-new-system-for-in-game-ads","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/guess-who-patented-a-new-system-for-in-game-ads\/","title":{"rendered":"Guess who patented a new system for in-game ads"},"content":{"rendered":"<article>\n<p><a href=\"https:\/\/www.tomshardware.com\/video-games\/microsoft-patents-system-to-freeze-games-and-inject-ads-during-downtimes-watching-commercials-earns-ad-free-playtime-credits\" target=\"_blank\">Tom&#8217;s Hardware<\/a> and <a href=\"https:\/\/respawnfirst.com\/microsoft-patents-ad-credit-system-for-pc-and-consoles-to-serve-in-game-ads-during-pause-windows\/\" target=\"_blank\">Respawn First<\/a> recently reported on a fun new patent from those wiz kids at Microsoft, one that would dynamically pause your game to show you advertisements. Here are the big wham lines from the abstract of <a href=\"https:\/\/image-ppubs.uspto.gov\/dirsearch-public\/print\/downloadPdf\/20260260258\" target=\"_blank\">US 202610260258 A1<\/a>, &#8220;Contextually Aware Management of Interactive Software Application Access:&#8221;<\/p>\n<ul>\n<li>&#8220;A content management system may <strong>suspend a user&#8217;s interaction<\/strong> with the interactive software application based on the promoted content trigger event.&#8221; (Emphasis mine)<\/li>\n<li>&#8220;A content management system may present the promoted audiovisual content to the user.&#8221;<\/li>\n<li>&#8220;A content management system may establish a credit \u2026 the credit delays suspension of the user&#8217;s interaction.&#8221;<\/li>\n<\/ul>\n<p>That&#8217;s the sort of whimsical creativity that made me fall in love with games in the first place. In plain English: This is a system for showing advertisements during gameplay, one that pauses your game (suspends your interaction). Similar to ad-supported mobile games, Microsoft proposes a credit system where these tokens can be exchanged for more ad-free game time.<\/p>\n<p>Microsoft explains that videogames do not lend themselves to regular commercial breaks in the same way as TV shows, necessitating a partially user-controlled, credit-based system for managing advertisement delivery. The other half of the equation: Having it monitor gameplay and avoid deploying ads during climactic or lean-forward moments. How thoughtful.<\/p>\n<p>This sounds, quite frankly, god-awful. One of the worst case scenario arguments against always-online consoles and subscription-based gaming outlined in a patent. I&#8217;m not sure there is a game good enough, or an ad-supported Game Pass package cheap enough, that would make me subject myself to this. Forget the inconvenience\u2060\u2014the <em>indignity<\/em> of it all is enough to drive you to the brink.<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-eBEN8X\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/eBEN8X.js\" async><\/script><\/p>\n<p>The silver lining, if you&#8217;re still rooting for Xbox\u2060\u2014it still holds some of my favorite studios hostage\u2060\u2014is that patents are not always put into practice. Seventeen years ago, Sony signaled intent to have us all <a href=\"https:\/\/patents.google.com\/patent\/US8246454B2\/en\" target=\"_blank\">stand up and shout &#8220;McDonalds&#8221;<\/a> to make a vision of a burger go away, and that never happened. <\/p>\n<p>The popular outrage against the patent may already be giving the planners at Microsoft pause. On the other hand: <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/xboxs-new-chief-strategy-officer-is-still-a-big-believer-in-in-game-ads\/\" target=\"_blank\">Xbox&#8217;s CSO Matthew Ball is still a big believer in in-game ads<\/a>. Meanwhile, The ailing titan EA has already rolled out <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/say-hello-to-ea-advertising-which-will-let-your-favourite-brands-integrate-ads-to-enhance-your-experience\/\" target=\"_blank\">EA Advertising<\/a>, a new platform for &#8220;in-game integrations, creative partnerships, and scalable advertising capabilities.&#8221; I <em>love<\/em> scalable advertising capabilities.<\/p>\n<div class=\"product\"><a data-dimension112=\"db60e1f4-b92c-11f1-9a4a-0fdc61bbfe5c\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/09\/guess-who-patented-a-new-system-for-in-game-ads.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"db60e1f4-b92c-11f1-9a4a-0fdc61bbfe5c\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/guess-who-patented-a-new-system-for-in-game-ads\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tom&#8217;s Hardware and Respawn First recently reported on a fun new patent from those wiz kids at Microsoft, one that would dynamically pause your game to show you advertisements. Here are the big wham lines from the abstract of US 202610260258 A1, &#8220;Contextually Aware Management of Interactive Software Application Access:&#8221; &#8220;A content management system may suspend a user&#8217;s interaction with the interactive software application based on the promoted content trigger event.&#8221; (Emphasis mine) &#8220;A content management system may present the promoted audiovisual content to the user.&#8221; &#8220;A content management system may establish a credit \u2026 the credit delays suspension of the user&#8217;s interaction.&#8221; That&#8217;s the sort of whimsical creativity that made me fall in love with games in the first place. In plain English: This&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/guess-who-patented-a-new-system-for-in-game-ads\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1701519,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[5491],"class_list":["post-1701518","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-gaming-industry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Guess who patented a new system for in-game ads | Arcader News<\/title>\n<meta name=\"description\" content=\"Tom&#039;s Hardware and Respawn First recently reported on a fun new patent from those wiz kids at Microsoft, one that would dynamically pause your game to\" \/>\n<meta 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