{"id":1696184,"date":"2026-09-19T02:37:13","date_gmt":"2026-09-19T02:37:13","guid":{"rendered":"http:\/\/jktEbYormKZdntZVnrBPke"},"modified":"2026-09-19T02:37:13","modified_gmt":"2026-09-19T02:37:13","slug":"industry-vets-behind-dishonored-ultima-online-her-story-and-more-agree-the-games-industry-crisis-goes-beyond-games-ultimately-to-fix-whats-broken-in-the-videogame-industry-we-might-hav","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/industry-vets-behind-dishonored-ultima-online-her-story-and-more-agree-the-games-industry-crisis-goes-beyond-games-ultimately-to-fix-whats-broken-in-the-videogame-industry-we-might-hav\/","title":{"rendered":"Industry vets behind Dishonored, Ultima Online, Her Story and more agree the games industry crisis goes beyond games: &#8216;Ultimately, to fix what\u2019s broken in the videogame industry, we might have to fix reality&#8217;"},"content":{"rendered":"<article>\n<p>It&#8217;s generally agreed that this is a <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/foolproof-ways-to-get-laid-off-in-the-videogame-industry\/\" target=\"_blank\">very bad time for the videogame industry<\/a>. There&#8217;s some disagreement on just how bad it is\u2014Tim Cain says it&#8217;s <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/fallout-lead-tim-cain-argues-games-industry-crisis-hasnt-reached-the-level-of-the-1983-crash-i-dont-think-theres-ever-been-a-worse-time-in-the-games-industry\/\" target=\"_blank\">not as bad<\/a> as the infamous crash of the early 1980s, Brenda Romero says <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/the-industrys-in-a-really-horrible-place-brenda-romero-says-we-were-there-in-the-80s-for-the-crash-and-this-is-definitely-crashier\/\" target=\"_blank\">it&#8217;s worse<\/a>\u2014but the bottom line is that if you&#8217;re comparing your current situation to that very specific moment in time, the situation is definitely not good.<\/p>\n<p>In a new <a href=\"https:\/\/knowledge.edge-online.com\/p\/the-game-industry-is-broken-can-we-fix-it-tim-sweeney-edge-crash\" target=\"_blank\">Knowledge newsletter<\/a>, originally published in Edge magazine, numerous veterans of the game biz shared their thoughts on the industry&#8217;s troubles, and what might be done to address them. It&#8217;s a very interesting discussion, but also a bit disheartening to some extent, because several make the point that the real problem goes way beyond just videogames.<\/p>\n<p>&#8220;It&#8217;s impossible for me to look at this as a game industry problem, when really it\u2019s the result of this much bigger, complex system that we\u2019ve allowed to be captured by greedy, rapacious forces,&#8221; former Arkane Studios creative director Harvey Smith said.<\/p>\n<p>Pointing to Redfall, the game that preceded the <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/microsoft-announces-4-studio-closuresincluding-arkane-austin-and-tango-gameworks-creators-of-prey-and-hi-fi-rush-respectively\/\" target=\"_blank\">closure of Arkane Austin<\/a> in 2024, Smith continued, &#8220;Instead of just being crushed and thrown to the wind, maybe those people would have figured it out and then, another cycle along, they would have had another Dishonored.<\/p>\n<p>&#8220;And, even if they just made the occasional hit\u2014one out of every three or whatever\u2014wouldn\u2019t you want to hold onto that? I guess the answer is no. You wouldn\u2019t want to do that, if there\u2019s an opportunity cost where instead you could put that money into AI, and even if it\u2019s a bubble, your share price goes up massively.&#8221;<\/p>\n<p>Other developers shared similar thoughts. &#8220;I don\u2019t think our current financial models are set up for art or entertainment,&#8221; Kitfox Games co-founder Tanya X. Short said. &#8220;I just don\u2019t think art is what capitalism is designed to nurture. But humans <em>are<\/em>.&#8221; <\/p>\n<p>Ultima Online and Star Wars: Galaxies vet Raph Koster, whose Playable Words studio recently launched a new MMO called <a href=\"https:\/\/www.pcgamer.com\/games\/mmo\/swg-leads-new-mmo-stars-reach-almost-lost-me-until-i-met-an-animal-conservationist-mayor\/\" target=\"_blank\">Stars Reach<\/a>, said &#8220;systemic dynamics are what really make this happen,&#8221; and that &#8220;absent regulation, it develops into market concentration, followed by cartels, followed by monopolies. That\u2019s intrinsic in how it works.&#8221;<\/p>\n<p>Sam Barlow, known for games including Her Story, Telling Lies, and Immorality, put the situation in even starker terms: &#8220;Ultimately, to fix what\u2019s broken in the videogame industry, we might have to fix reality.&#8221;<\/p>\n<p>It&#8217;s a depressing thought alright, particularly given humanity&#8217;s seeming drive to do the opposite of &#8216;fixing things,&#8217; but it&#8217;s hard to dispute the point when the mainstream videogame industry is busy swallowing itself via <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/eas-usd55-billion-acquisition-is-the-biggest-leveraged-buyout-in-private-equity-history-heres-why-it-has-everyone-terrified\/\" target=\"_blank\">multi-billion-dollar mergers and acquisitions<\/a> that seem to inevitably lead to <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/the-grim-industry-summer-continues-as-ea-lays-off-staff-ahead-of-usd55-billion-sale-to-saudi-arabia-likely-to-soothe-the-sting-of-its-usd20-billion-debt\/\" target=\"_blank\">massive layoffs<\/a> and increasingly <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/5-promising-games-recently-cancelled-by-microsoft\/\" target=\"_blank\">constricted creative decisions<\/a>. Earlier this year, Devolver Digital, which went public in 2021, announced its intent to <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/devolver-digital-wants-to-get-off-the-stock-market-because-the-ongoing-challenge-of-delivering-growth-in-line-with-market-expectations-just-isnt-worth-the-headaches\/\" target=\"_blank\">get off the stock market<\/a> because the videogame business is simply not compatible with the market&#8217;s demands for &#8220;predictable, sequential growth&#8221;\u2014a stark admission that the system as it stands just isn&#8217;t working.<\/p>\n<p>Despite the gloominess of the situation, Smith said he&#8217;s &#8220;an optimist,&#8221; and he believes that &#8220;people will keep coming together and keep making cool things.&#8221;<\/p>\n<p>&#8220;The model might be different, the structure of it all might be different, but I\u2019m hopeful there\u2019ll always be a market for that, as long as people are brilliant and creative, and they want to do good work,&#8221; he said. &#8220;That\u2019s what gives me hope. As long as I see that, I\u2019m like, we\u2019re going to come out okay in the end. It may suck for a while, we may have to depose some kings, but it\u2019ll be okay.&#8221;<\/p>\n<p>The full report covers a lot of ground, and features commentary from other industry veterans including Shawn Layden, Tim Sweeney, Craig Duncan, and Amir Satvat, who was honored at The Game Awards in 2024 for his work <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/amir-satvat-game-awards-comments\/\" target=\"_blank\">assisting laid-off game developers<\/a>. It&#8217;s worth a few minutes to read in full\u2014check it out at <a href=\"https:\/\/knowledge.edge-online.com\/p\/the-game-industry-is-broken-can-we-fix-it-tim-sweeney-edge-crash\" target=\"_blank\">edge-online.com<\/a>.<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-ON92mW\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/ON92mW.js\" async><\/script><\/p>\n<div class=\"product\"><a data-dimension112=\"f5e9dbf0-b3a7-11f1-828f-efa59256dc47\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/09\/industry-vets-behind-dishonored-ultima-online-her-story-and-more-agree-the-games-industry-crisis-goes-beyond-games-ultimately-to-fix-whats-broken-in-the-videogame-industry-we-might-hav.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"f5e9dbf0-b3a7-11f1-828f-efa59256dc47\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/industry-vets-behind-dishonored-ultima-online-her-story-and-more-agree-the-games-industry-crisis-goes-beyond-games-ultimately-to-fix-whats-broken-in-the-videogame-industry-we-might-have-to-fix-reality\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s generally agreed that this is a very bad time for the videogame industry. There&#8217;s some disagreement on just how bad it is\u2014Tim Cain says it&#8217;s not as bad as the infamous crash of the early 1980s, Brenda Romero says it&#8217;s worse\u2014but the bottom line is that if you&#8217;re comparing your current situation to that very specific moment in time, the situation is definitely not good. In a new Knowledge newsletter, originally published in Edge magazine, numerous veterans of the game biz shared their thoughts on the industry&#8217;s troubles, and what might be done to address them. It&#8217;s a very interesting discussion, but also a bit disheartening to some extent, because several make the point that the real problem goes way beyond just videogames. &#8220;It&#8217;s&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/industry-vets-behind-dishonored-ultima-online-her-story-and-more-agree-the-games-industry-crisis-goes-beyond-games-ultimately-to-fix-whats-broken-in-the-videogame-industry-we-might-hav\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1696185,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[5491],"class_list":["post-1696184","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-gaming-industry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Industry vets behind Dishonored, Ultima Online, Her Story and more agree the games industry crisis goes beyond games: &#039;Ultimately, to fix what\u2019s broken in the videogame industry, we might have to fix reality&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"It&#039;s generally agreed that this is a very bad time for the videogame industry. 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