{"id":1690126,"date":"2026-09-11T23:11:02","date_gmt":"2026-09-11T23:11:02","guid":{"rendered":"http:\/\/c5KW9wdDyb2YdR392tx976"},"modified":"2026-09-11T23:11:02","modified_gmt":"2026-09-11T23:11:02","slug":"while-still-headquartered-in-the-us-saber-exec-tim-willits-says-it-has-no-real-development-in-north-america-anymore","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/while-still-headquartered-in-the-us-saber-exec-tim-willits-says-it-has-no-real-development-in-north-america-anymore\/","title":{"rendered":"While still headquartered in the US, Saber exec Tim Willits says it has &#8216;no real development in North America anymore&#8217;"},"content":{"rendered":"<article>\n<p>In a Gamescom interview with <a href=\"https:\/\/www.gamesindustry.biz\/saber-interactive-has-no-real-development-in-north-america-any-more\" target=\"_blank\">GamesIndustry.biz<\/a>, Saber Interactive CCO Tim Willits revealed that the company has &#8220;no real development in North America anymore,&#8221; with only publishing operations continuing in the region, while game development occurs at a host of global subsidiaries.<\/p>\n<p>&#8220;We are not afraid of any territories,&#8221; Willits said. &#8220;Some publishers are afraid to work in territories they don&#8217;t understand, but we&#8217;re like, let&#8217;s go, let&#8217;s find some people that are talented, let&#8217;s give them what they need, and let&#8217;s make awesomeness. You don&#8217;t need to be in California to be a brilliant programmer or artist or animator.&#8221;<\/p>\n<p>Willits expressed his disapproval of the &#8220;wasted money&#8221; he sees in many triple-A games, contrasting an unspecified recent release with Saber&#8217;s own Space Marine 2. &#8220;It was a third [of the cost], and it sold 11 million more copies,&#8221; Willits boasted.<\/p>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">Baseless speculation lightning round<\/div>\n<div class=\"fancy_box_body\">\n<p class=\"fancy-box__body-text\">What game do you think Willits was alluding to? Sound off in the comments. My best guesses are Halo: Campaign Evolved or Marathon, two North American triple-As with sales publicly reported at one million units at last call (to Space Marine&#8217;s 12 at last check), and budgets well in excess of the 40K shooter&#8217;s\u2060\u2014though difficult to pin down exactly.<\/p>\n<\/div>\n<\/div>\n<p>&#8220;The problem is stuff like this: big North American development studios, they run about $2 million+ in burn rate a month. <em>A month<\/em>,&#8221; said Willits. &#8220;SnowRunner, which has made hundreds of millions of dollars, costs us $6 million to make. That&#8217;s literally three months of development time in California. So just run the math on that. If it takes [a big studio] five years to make a game, that&#8217;s 60 months, that&#8217;s $120 million just in salaries.&#8221;<\/p>\n<p>A large part of what Willits is describing is offshoring jobs to lower-wage markets. GI.biz describes Saber as having development offices in Serbia, Armenia, Georgia, Spain, Portugal, Sweden, Argentina, and Australia.<\/p>\n<p>But he undeniably has a point: Triple-A game development in the United States is clearly unsustainable as currently organized. Speaking with us at Gamescom, Willits diagnosed <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/saber-cco-tim-willits-blames-layoffs-on-games-industry-overspecialization-studios-that-have-a-couple-hundred-employees-that-work-on-one-game-are-going-to-struggle\/\" target=\"_blank\">&#8220;overspecialization&#8221; among developers<\/a> as another contributor to the ongoing crisis in the industry, though he also argued <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/despite-horrendous-layoffs-obscene-hardware-prices-and-everything-else-saber-interactive-exec-says-this-is-a-great-time-to-be-in-the-industry\/\" target=\"_blank\">the crisis is not quite so bad<\/a> as it&#8217;s being reported.<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-ON92mW\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/ON92mW.js\" async><\/script><\/p>\n<div class=\"product\"><a data-dimension112=\"74b50cb6-ae35-11f1-a1e8-07f51e3559e7\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/09\/while-still-headquartered-in-the-us-saber-exec-tim-willits-says-it-has-no-real-development-in-north-america-anymore.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"74b50cb6-ae35-11f1-a1e8-07f51e3559e7\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/while-still-headquartered-in-the-us-saber-exec-tim-willits-says-it-has-no-real-development-in-north-america-anymore\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In a Gamescom interview with GamesIndustry.biz, Saber Interactive CCO Tim Willits revealed that the company has &#8220;no real development in North America anymore,&#8221; with only publishing operations continuing in the region, while game development occurs at a host of global subsidiaries. &#8220;We are not afraid of any territories,&#8221; Willits said. &#8220;Some publishers are afraid to work in territories they don&#8217;t understand, but we&#8217;re like, let&#8217;s go, let&#8217;s find some people that are talented, let&#8217;s give them what they need, and let&#8217;s make awesomeness. You don&#8217;t need to be in California to be a brilliant programmer or artist or animator.&#8221; Willits expressed his disapproval of the &#8220;wasted money&#8221; he sees in many triple-A games, contrasting an unspecified recent release with Saber&#8217;s own Space Marine 2. &#8220;It&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/while-still-headquartered-in-the-us-saber-exec-tim-willits-says-it-has-no-real-development-in-north-america-anymore\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1690127,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[5491],"class_list":["post-1690126","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-gaming-industry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.4 - 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