{"id":1686999,"date":"2026-09-08T12:23:53","date_gmt":"2026-09-08T12:23:53","guid":{"rendered":"http:\/\/y5zgVZiUFUNoMAGCt8s4s7"},"modified":"2026-09-08T12:23:53","modified_gmt":"2026-09-08T12:23:53","slug":"dont-nod-might-not-have-enough-cash-to-make-it-through-january-2027-and-even-if-it-does-pulling-up-could-involve-the-reduction-of-up-to-90-positions","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/dont-nod-might-not-have-enough-cash-to-make-it-through-january-2027-and-even-if-it-does-pulling-up-could-involve-the-reduction-of-up-to-90-positions\/","title":{"rendered":"Don&#8217;t Nod might not have enough cash to make it through January 2027, and even if it does, pulling up could &#8216;involve the reduction of up to 90 positions&#8217;"},"content":{"rendered":"<article>\n<p>Don&#8217;t Nod, best known as the developers of Life is Strange 1 and 2, has been having a rough go of it, lately. In 2024, its games Jusant and Banishers: Ghosts of New Eden <a href=\"https:\/\/www.pcgamer.com\/games\/dont-nod-is-temporarily-pausing-work-on-two-new-games-after-sales-of-jusant-and-banishers-ghosts-of-new-eden-fall-well-below-expectations\/\">sold &#8220;well below expectations&#8221;<\/a>, causing it to pause development of two further games. Then, in 2025, it <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/lost-records-developer-dont-nod-montreal-lays-off-an-undisclosed-number-of-employees\/\">laid off several employees<\/a> after Lost Records didn&#8217;t quite make up the difference.<\/p>\n<p>Based on this <a href=\"https:\/\/www.dontnod-bourse.com\/en\/financial-information\/regulated-informations?ID=ACTUS-0-100053\" target=\"_blank\">financial update<\/a> (thanks, <a href=\"https:\/\/www.gamesindustry.biz\/dont-nod-warns-it-may-not-have-enough-funding-to-operate-beyond-january-2027\" target=\"_blank\">GamesIndustry.biz<\/a>), its third-person <a href=\"https:\/\/www.pcgamer.com\/games\/adventure\/life-is-strange-developer-dont-nod-adds-a-dash-of-alien-isolation-anxiety-to-its-usual-cinematic-formula-and-i-think-it-works\/\">adventure game Aphelion<\/a> didn&#8217;t pull things back from the brink, either. The developer reported a 56% decrease in operating revenue year-on-year, &#8220;amid systemic pressures in the video game industry, characterized by highly selective financing.&#8221;<\/p>\n<p>This also presented as a \u20ac3.5 million decline in sales in the first half of 2026, &#8220;driven primarily by sales and the recognition of a portion of PS+ and Game Pass revenue from Bloom and Rage, initial sales of Aphelion, and the back catalog&#8221;, as well as an increase development costs to the tune of \u20ac2.6 million because of an as-yet-unannounced collaboration with Netflix for &#8220;a narrative game based on a major Netflix intellectual property.&#8221; <\/p>\n<p>This is a dire forecast, as it means there&#8217;s a &#8220;material uncertainty regarding the company&#8217;s ability to continue as a going concern beyond January 31, 2027.&#8221; In other words, Don&#8217;t Nod is running out of money, and fast.<\/p>\n<p>As a result, the studio&#8217;s looking to reduce the amount of plates it&#8217;s currently spinning: &#8220;Don&#8217;t Nod is refocusing its operations in France around a single production line, bringing together the expertise required to launch new projects before the completion of current productions.&#8221; <\/p>\n<p>To do this, it&#8217;ll be undergoing a hefty restructure that may well lead to layoffs. Or, in corporate speak, a &#8220;workforce adjustment in France that may involve the reduction of up to 90 positions.&#8221; The project to do so has already been approved by its board of directors, and negotiations are in place with its union.<\/p>\n<p>Like a crack of thunder in a distant stormcloud, this is yet another grim piece of news after an <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/foolproof-ways-to-get-laid-off-in-the-videogame-industry\/\">already-severe year for the industry<\/a>\u2014one <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/the-games-industry-reacts-to-xbox-layoffs-we-are-clearly-at-a-turning-point\/\">spearheaded in 2026 by Microsoft<\/a>, which has laid off 1,600 workers and is <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/xbox-is-laying-off-3-200-people-and-dumping-4-studios\/\">soon to lay off 1,600 more<\/a>. It is, as lead services programmer Chris Hayes at id Software <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/id-software-dev-says-mass-layoffs-like-microsofts-are-weakening-the-games-industry-because-developers-dont-have-the-incentive-to-care-anymore\/\">put it<\/a>, a sign that &#8220;there&#8217;s something wrong.&#8221;<\/p>\n<div class=\"product\"><a data-dimension112=\"20eef9d2-ab80-11f1-9ccd-d3fd6e94a6d4\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/09\/dont-nod-might-not-have-enough-cash-to-make-it-through-january-2027-and-even-if-it-does-pulling-up-could-involve-the-reduction-of-up-to-90-positions.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"20eef9d2-ab80-11f1-9ccd-d3fd6e94a6d4\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/dont-nod-might-not-have-enough-cash-to-make-it-through-january-2027-and-even-if-it-does-pulling-up-could-involve-the-reduction-of-up-to-90-positions\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Don&#8217;t Nod, best known as the developers of Life is Strange 1 and 2, has been having a rough go of it, lately. In 2024, its games Jusant and Banishers: Ghosts of New Eden sold &#8220;well below expectations&#8221;, causing it to pause development of two further games. Then, in 2025, it laid off several employees after Lost Records didn&#8217;t quite make up the difference. Based on this financial update (thanks, GamesIndustry.biz), its third-person adventure game Aphelion didn&#8217;t pull things back from the brink, either. The developer reported a 56% decrease in operating revenue year-on-year, &#8220;amid systemic pressures in the video game industry, characterized by highly selective financing.&#8221; This also presented as a \u20ac3.5 million decline in sales in the first half of 2026, &#8220;driven primarily&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/dont-nod-might-not-have-enough-cash-to-make-it-through-january-2027-and-even-if-it-does-pulling-up-could-involve-the-reduction-of-up-to-90-positions\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1687000,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[5491],"class_list":["post-1686999","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-gaming-industry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Don&#039;t Nod might not have enough cash to make it through January 2027, and even if it does, pulling up could &#039;involve the reduction of up to 90 positions&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"Don&#039;t Nod, best known as the developers of Life is Strange 1 and 2, has been having a rough go of it, lately. 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