{"id":1685487,"date":"2026-09-06T19:15:07","date_gmt":"2026-09-06T19:15:07","guid":{"rendered":"http:\/\/SdK2sgS9v5dJQ76mqYwomW"},"modified":"2026-09-06T19:15:07","modified_gmt":"2026-09-06T19:15:07","slug":"there-is-absolutely-no-generative-ai-in-space-marine-3-promises-saber-interactive-executive","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/there-is-absolutely-no-generative-ai-in-space-marine-3-promises-saber-interactive-executive\/","title":{"rendered":"&#8216;There is absolutely no generative AI in Space Marine 3&#8217; promises Saber Interactive executive"},"content":{"rendered":"<article>\n<p>In a Gamescom interview with <a href=\"https:\/\/www.ign.com\/articles\/confirmed-no-generative-ai-in-warhammer-40000-space-marine-3\" target=\"_blank\">IGN<\/a>, Saber CCO and former id Software dev Tim Willits said that the company&#8217;s <a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/praise-be-to-the-omnissiah-warhammer-40-000-space-marine-3-is-officially-in-development\/\" target=\"_blank\">upcoming Space Marine follow-up<\/a> is not using generative AI in its development. The studio has otherwise been embracing the technology, which was at the heart of the recent <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/sabers-ai-rideshare-stimulator-controversy-almost-closes-on-high-note-with-ceo-apology-then-he-calls-portal-scribe-who-mocked-him-an-unsuccessful-writer\/#viafoura-comments\" target=\"_blank\">Rideshare Stimulator controversy<\/a>.<\/p>\n<p>&#8220;There is absolutely no generative AI in Space Marine 3 or Hellraiser or Stuntman or Turok or Jurassic Park, or [<a href=\"https:\/\/www.pcgamer.com\/games\/action\/space-marine-2-dev-saber-is-making-an-untitled-john-wick-game-with-keanu-reeves-reprising-the-role-but-its-a-playstation-exclusive\/\" target=\"_blank\">Saber&#8217;s John Wick game<\/a>],&#8221; Willits told IGN. &#8220;But like we said, we&#8217;re going to experiment with it. Try it out in Rideshare, see if it works. See if people like it. If they don&#8217;t like it, we&#8217;re like, &#8216;All right.'&#8221;<\/p>\n<p>It seems that Saber is far more circumspect about using generative AI in its big ticket games, especially when there are license holders like Lionsgate or Paramount to consider. <\/p>\n<p>Warhammer 40K owner Games Workshop, for its part, is enforcing strict internal rules against genAI use in any of its products or advertising, a crowd-pleasing stance that contrasts with rival tabletop giant Wizards of the Coast&#8217;s willingness to play footsie with AI usage.<\/p>\n<p>But Willits, like Saber CEO Matt Karch, is solidly pro-AI, and sees smaller projects like Rideshare Stimulator as an opportunity to feel it out. &#8220;If you&#8217;re going to experiment, it&#8217;s a good one to experiment on,&#8221; Willits said. &#8220;If anyone tells you that they have it figured out, they don&#8217;t. It&#8217;ll take a couple years and things will settle out and we&#8217;ll figure it out.&#8221;<\/p>\n<p>PCG news writer Joshua Wolens had his own conversation with Willits at Gamescom, and touched on similar topics. Willits believes that <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/saber-cco-tim-willits-blames-layoffs-on-games-industry-overspecialization-studios-that-have-a-couple-hundred-employees-that-work-on-one-game-are-going-to-struggle\/\" target=\"_blank\">team size and overspecialization<\/a> are major contributing factors to the industry&#8217;s current economic crisis, but also argues that this crisis <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/despite-horrendous-layoffs-obscene-hardware-prices-and-everything-else-saber-interactive-exec-says-this-is-a-great-time-to-be-in-the-industry\/\" target=\"_blank\">isn&#8217;t as bad as it&#8217;s being presented<\/a>. Willits also said that, had the <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/game-development\/id-softwares-former-co-owner-says-they-absolutely-wouldve-used-gen-ai-back-in-the-day-john-carmack-would-be-like-making-skynet-or-something\/\" target=\"_blank\">OG id Software crew gotten their hands on generative AI<\/a> back in the day, they would have aggressively used it.<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-ON92mW\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/ON92mW.js\" async><\/script><\/p>\n<div class=\"product\"><a data-dimension112=\"0ec0afc6-aa27-11f1-a762-7f64069f0538\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/09\/there-is-absolutely-no-generative-ai-in-space-marine-3-promises-saber-interactive-executive.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"0ec0afc6-aa27-11f1-a762-7f64069f0538\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/action\/there-is-absolutely-no-generative-ai-in-space-marine-3-promises-saber-interactive-executive\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In a Gamescom interview with IGN, Saber CCO and former id Software dev Tim Willits said that the company&#8217;s upcoming Space Marine follow-up is not using generative AI in its development. The studio has otherwise been embracing the technology, which was at the heart of the recent Rideshare Stimulator controversy. &#8220;There is absolutely no generative AI in Space Marine 3 or Hellraiser or Stuntman or Turok or Jurassic Park, or [Saber&#8217;s John Wick game],&#8221; Willits told IGN. &#8220;But like we said, we&#8217;re going to experiment with it. Try it out in Rideshare, see if it works. See if people like it. If they don&#8217;t like it, we&#8217;re like, &#8216;All right.&#8217;&#8221; It seems that Saber is far more circumspect about using generative AI in its big&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/there-is-absolutely-no-generative-ai-in-space-marine-3-promises-saber-interactive-executive\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1685488,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[23,748],"class_list":["post-1685487","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-action","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&#039;There is absolutely no generative AI in Space Marine 3&#039; promises Saber Interactive executive | Arcader News<\/title>\n<meta name=\"description\" content=\"In a Gamescom interview with IGN, Saber CCO and former id Software dev Tim Willits said that the company&#039;s upcoming Space Marine follow-up is not using\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/there-is-absolutely-no-generative-ai-in-space-marine-3-promises-saber-interactive-executive\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"&#039;There is absolutely no generative AI in Space Marine 3&#039; 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