{"id":1679687,"date":"2026-08-31T16:55:58","date_gmt":"2026-08-31T16:55:58","guid":{"rendered":"http:\/\/YQXwp2D9E3CLJNcTB5J7je"},"modified":"2026-08-31T16:55:58","modified_gmt":"2026-08-31T16:55:58","slug":"fables-story-will-be-15-20-hours-long-according-to-its-game-director-although-the-games-life-systems-are-limitless","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/fables-story-will-be-15-20-hours-long-according-to-its-game-director-although-the-games-life-systems-are-limitless\/","title":{"rendered":"Fable&#8217;s story will be &#8217;15-20 hours&#8217; long, according to its game director, although the game&#8217;s life systems are &#8216;limitless&#8217;"},"content":{"rendered":"<article>\n<p>Throughout all of<a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/you-can-just-bypass-fables-complex-nuanced-reputation-system-with-enough-gold\/\"> Fable<\/a>&#8216;s showcases and demonstrations this year, one aspect of it has proved difficult to figure out\u2014how big it&#8217;s going to be. The original Fable games were decently-sized, but not massive, and monster roleplaying games like<a href=\"https:\/\/www.pcgamer.com\/uk\/elden-ring\/\"> Elden Ring<\/a> and<a href=\"https:\/\/www.pcgamer.com\/uk\/baldur-s-gate-3\/\"> Baldur&#8217;s Gate 3<\/a> have dramatically shifted expectations on what an RPG&#8217;s scope should be.<\/p>\n<p>But it turns out that Fable will stick closely to tradition when it comes to its size, with the caveat that players could potentially hang around in Playground&#8217;s RPG forever depending on how invested they become in the world they help to forge.<\/p>\n<p>Speaking to<a href=\"https:\/\/www.polygon.com\/fable-game-length-interview-xbox\/\" target=\"_blank\"> Polygon<\/a> in a Q&#038;A session, associate game director Will Kennedy explained that Fable will have a total of around 40 hours of things to do in the world. &#8220;We have around 15-20 hours of mainline quest gameplay, we have around 15-20 of side and open-world exploration content gameplay,&#8221; Kennedy said.<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"high\" data-lazy-src=\"https:\/\/www.youtube-nocookie.com\/embed\/eEKbR70uSLc\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>That&#8217;s the traditional baseline for an RPG. But Kennedy also pointed out that Fable&#8217;s life-systems, which allow players to interact with NPCs, commit crimes, buy property and so forth may significantly expand the runtime. &#8220;And then, of course, the life systems are limitless, so you can play them for as long as you want.&#8221; To this, fellow associate game director Craig Litter added that &#8220;You can literally play it forever if that&#8217;s what you want to do.&#8221;<\/p>\n<p>It&#8217;s worth stating at this point that you can play <em>any <\/em>game forever if you <em>really <\/em>want to do that. I could probably play<a href=\"https:\/\/www.pcgamer.com\/uk\/doom\/\"> Doom<\/a> forever even though the base game is not all that long. Nonetheless, if Fable&#8217;s life simulation elements put it within touching distance of, say, The Sims, then maybe the &#8216;play it forever&#8217; claim isn&#8217;t so far-fetched.<\/p>\n<p>We were expecting to find out how Fable shapes up relatively soon. But Playground&#8217;s long-awaited RPG has been pushed to 2027 in order to avoid the looming behemoth that is<a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/fable-director-says-they-arent-scared-of-other-big-games-except-one-its-gta-6-in-case-you-were-living-under-a-rock\/\"> Grand Theft Auto 6<\/a>. Alongside its life simulation, the reboot is swapping out the series&#8217;<a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/fable-creator-says-its-a-real-shame-the-reboot-is-dropping-the-horns-or-halo-morality-system\/\"> old morality system<\/a> for a more nuanced, character-specific reputation system, although you&#8217;ll apparently be able to<a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/you-can-just-bypass-fables-complex-nuanced-reputation-system-with-enough-gold\/\"> bypass it if you&#8217;re rich enough<\/a>\u2014just like in real life!<\/p>\n<div class=\"product\"><a data-dimension112=\"ffa6f888-a549-11f1-885f-05815cc915aa\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/08\/fables-story-will-be-15-20-hours-long-according-to-its-game-director-although-the-games-life-systems-are-limitless.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"ffa6f888-a549-11f1-885f-05815cc915aa\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/fables-story-will-be-15-20-hours-long-according-to-its-game-director-although-the-games-life-systems-are-limitless\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Throughout all of Fable&#8216;s showcases and demonstrations this year, one aspect of it has proved difficult to figure out\u2014how big it&#8217;s going to be. The original Fable games were decently-sized, but not massive, and monster roleplaying games like Elden Ring and Baldur&#8217;s Gate 3 have dramatically shifted expectations on what an RPG&#8217;s scope should be. But it turns out that Fable will stick closely to tradition when it comes to its size, with the caveat that players could potentially hang around in Playground&#8217;s RPG forever depending on how invested they become in the world they help to forge. Speaking to Polygon in a Q&#038;A session, associate game director Will Kennedy explained that Fable will have a total of around 40 hours of things to do&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/fables-story-will-be-15-20-hours-long-according-to-its-game-director-although-the-games-life-systems-are-limitless\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1679688,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1679687","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Fable&#039;s story will be &#039;15-20 hours&#039; long, according to its game director, although the game&#039;s life systems are &#039;limitless&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"Throughout all of Fable&#039;s showcases and demonstrations this year, one aspect of it has proved difficult to figure out\u2014how big it&#039;s going to be. 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