{"id":1674055,"date":"2026-08-25T11:53:56","date_gmt":"2026-08-25T11:53:56","guid":{"rendered":"http:\/\/7jCix6sjnfPkkDSw7JVeEf"},"modified":"2026-08-25T11:53:56","modified_gmt":"2026-08-25T11:53:56","slug":"the-upcoming-resident-evil-movie-will-have-first-person-povs-as-it-demonstrates-how-authenticity-is-a-moving-target-for-a-series-that-spans-30-years","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-upcoming-resident-evil-movie-will-have-first-person-povs-as-it-demonstrates-how-authenticity-is-a-moving-target-for-a-series-that-spans-30-years\/","title":{"rendered":"The upcoming Resident Evil movie will have first-person POVs as it demonstrates how authenticity is a moving target for a series that spans 30 years"},"content":{"rendered":"<article>\n<p>If there&#8217;s one thing I know about the upcoming <a href=\"https:\/\/www.pcgamer.com\/uk\/games\/horror\/resident-evil\/\">Resident Evil<\/a> film it&#8217;s that the director Zach Cregger is doing the utmost to stay true to the series&#8217; roots. &#8220;I happen to worship these Resident Evil games and pull a lot of inspiration from the experience of playing them,&#8221; Cregger reminds fans in a recent <a href=\"https:\/\/x.com\/DiscussingFilm\/status\/2091997221298524197\" target=\"_blank\">interview with DiscussingFilm<\/a>. <\/p>\n<p>I&#8217;ve already explained why this means <a href=\"https:\/\/www.pcgamer.com\/games\/resident-evil\/zach-creggers-inspiration-for-the-upcoming-resident-evil-film-once-again-proves-he-knows-ball\/\">he knows ball<\/a>. But authenticity is a moving target for a series which just turned 30 years old, and has made some pretty monumental changes over the last three decades. Exactly what Cregger chooses to remain true to isn&#8217;t as clear cut as some may think. <\/p>\n<div class=\"see-more see-more--clipped\">\n<figure>\n<blockquote class=\"twitter-tweet hawk-ignore\" data-lang=\"en\" cite=\"https:\/\/twitter.com\/cantworkitout\/status\/2091997221298524197\">\n<p lang=\"en\" dir=\"ltr\">Zach Cregger reveals what gameplay elements are included in his \u2018RESIDENT EVIL\u2019 movie.\u201cHe\u2019s constantly coming up against these padlocks that stop him from progressing. [There&#8217;s also] healing spray cans, the green herbs.\u201d pic.twitter.com\/H2mICigeBH<a href=\"https:\/\/twitter.com\/cantworkitout\/status\/2091997221298524197\">August 24, 2026<\/a><\/p>\n<\/blockquote>\n<\/figure>\n<div class=\"see-more__filter\"><\/div>\n<\/div>\n<p>One example of this can be found in the <a href=\"https:\/\/x.com\/DiscussingFilm\/status\/2091999057598353598\" target=\"_blank\">latest teaser<\/a> for the film, which shows a first-person camera angle of Bryan creeping through corridors and shooting down some speedy infected. An OG Resident Evil fan could faint at the sight of this, as traditionally, a third-person or fixed perspective were what you would see in a Resident Evil game. But this isn&#8217;t the late 90s anymore, in fact, Resident Evil hasn&#8217;t had an new exclusively third person perspective for almost a decade now. <\/p>\n<p>Apart from that little hiccup at the start of 2000, 2017 was the first time Resident Evil scrapped the third person perspective with <a href=\"https:\/\/www.pcgamer.com\/uk\/resident-evil-7\/\">Resident Evil 7: Biohazard<\/a>, with Capcom opting for a first-person perspective instead. <\/p>\n<p>It was initially met with a negative knee-jerk reaction as players (myself included) feared that Resident Evil was about to be taken down a gimmicky FPS road, but we were wrong, and Biohazard managed to pull it off so well that first-person has now become a staple for the series with Resident Evil 8: Village and Requiem having both first and third person options. And dare I say, first-person suits Village better. <\/p>\n<div class=\"see-more see-more--clipped\">\n<figure>\n<blockquote class=\"twitter-tweet hawk-ignore\" data-lang=\"en\" cite=\"https:\/\/twitter.com\/cantworkitout\/status\/2091999057598353598\">\n<p lang=\"en\" dir=\"ltr\">New look at first-person POV in Zach Cregger&#8217;s \u2018RESIDENT EVIL\u2019.Multiple shooting action sequences in the film have first-person POV inspired by the games. pic.twitter.com\/MuZkReoiJT<a href=\"https:\/\/twitter.com\/cantworkitout\/status\/2091999057598353598\">August 24, 2026<\/a><\/p>\n<\/blockquote>\n<\/figure>\n<div class=\"see-more__filter\"><\/div>\n<\/div>\n<p>&#8220;This is an opportunity for me to be loyal to the games in spirit and in tone, and build a story that just puts you in that scenario again, and again, and again, with increasing stakes,&#8221; Cregger adds, again reminding players that this adaptation isn&#8217;t meant to be a 1:1 shot recreation of any of the games, but instead an amalgamation of ideas, traits, and vibes that the games employ. <\/p>\n<p>In the same way, Cregger has explained that he&#8217;s tried to recreate the game&#8217;s progression by keeping &#8220;the environment changing every seven or eight minutes&#8221; always pushing the protagonist forward as if he&#8217;s &#8220;moving onto another level.&#8221; This is also helped by the fact that Bryan will move through weapons much like a protagonist in one of the games would: &#8220;You start with a pistol, and then you graduate to a shotgun, and then you graduate to a machine gun.&#8221; <\/p>\n<p>In the grand scheme of things, camera perspectives will play a small part in how successful the film is. But all these little nods to the games combined will serve as a solid foundation if Cregger manages to pull it all off, which I really hope he does. <\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-W5AzpW\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/W5AzpW.js\" async><\/script><\/p>\n<div class=\"product\"><a data-dimension112=\"d132b756-a078-11f1-a57a-0b51f5204bab\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/08\/the-upcoming-resident-evil-movie-will-have-first-person-povs-as-it-demonstrates-how-authenticity-is-a-moving-target-for-a-series-that-spans-30-years.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"d132b756-a078-11f1-a57a-0b51f5204bab\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/resident-evil\/the-upcoming-resident-evil-movie-will-have-first-person-povs-as-it-demonstrates-how-authenticity-is-a-moving-target-for-a-series-that-spans-30-years\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>If there&#8217;s one thing I know about the upcoming Resident Evil film it&#8217;s that the director Zach Cregger is doing the utmost to stay true to the series&#8217; roots. &#8220;I happen to worship these Resident Evil games and pull a lot of inspiration from the experience of playing them,&#8221; Cregger reminds fans in a recent interview with DiscussingFilm. I&#8217;ve already explained why this means he knows ball. But authenticity is a moving target for a series which just turned 30 years old, and has made some pretty monumental changes over the last three decades. Exactly what Cregger chooses to remain true to isn&#8217;t as clear cut as some may think. Zach Cregger reveals what gameplay elements are included in his \u2018RESIDENT EVIL\u2019 movie.\u201cHe\u2019s constantly coming&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-upcoming-resident-evil-movie-will-have-first-person-povs-as-it-demonstrates-how-authenticity-is-a-moving-target-for-a-series-that-spans-30-years\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1674056,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,1192,1595],"class_list":["post-1674055","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-horror","tag-resident-evil"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The upcoming Resident Evil movie will have 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