{"id":1671707,"date":"2026-08-22T15:00:00","date_gmt":"2026-08-22T15:00:00","guid":{"rendered":"http:\/\/KpepaSdtq4nu9thZaNg2Fh"},"modified":"2026-08-22T15:00:00","modified_gmt":"2026-08-22T15:00:00","slug":"2xkos-shutdown-has-me-feeling-glum-about-riots-future-mmo-because-i-dont-think-the-genre-can-survive-corporate-cut-and-run-tactics","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/2xkos-shutdown-has-me-feeling-glum-about-riots-future-mmo-because-i-dont-think-the-genre-can-survive-corporate-cut-and-run-tactics\/","title":{"rendered":"2XKO&#8217;s shutdown has me feeling glum about Riot&#8217;s future MMO\u2014because I don&#8217;t think the genre can survive corporate cut-and-run tactics"},"content":{"rendered":"<article>\n<p>I find myself pretty gloomy about the shutdown of 2XKO\u2014but not because I&#8217;ll miss it on a personal level. I don&#8217;t have the mental bandwidth to training-montage myself into a serious fighting game player other than a few stints with Guilty Gear: Strive, but I did have a reasonable time messing around with 2XKO during its beta. And while I&#8217;m aware my lack of continued playing makes me part of the problem, I genuinely felt a little sad to see it sink into the waves as <a href=\"https:\/\/www.pcgamer.com\/games\/fighting\/riot-is-ending-development-of-its-2xko-fighting-game\/\">Riot announced it was winding down development<\/a>.<\/p>\n<p>But I&#8217;m also feeling blue for another reason. While I don&#8217;t necessarily blame Riot for not wasting money in this quarterly-results-driven culture of ours, I also really don&#8217;t think this sort of attitude helps me believe in the vision of its upcoming MMO, whose details are wrapped in the mists of a <a href=\"https:\/\/www.pcgamer.com\/games\/mmo\/league-of-legends-mmo-shows-signs-of-life-as-riot-adds-a-former-world-of-warcraft-lead-producer-to-its-roster\/\">development mirage<\/a>.<\/p>\n<p>Riot laid off most of its developers less than <a href=\"http:\/\/pcgamer.com\/games\/fighting\/riot-lays-off-2xko-developers-less-than-three-weeks-after-release-overall-momentum-hasnt-reached-the-level-needed-to-support-a-team-of-this-size\/\">three weeks after 2XKO&#8217;s release<\/a>\u2014roughly 80 people. People like <a href=\"https:\/\/bsky.app\/profile\/pattheflip.bsky.social\">Patrick Miller<\/a>, an amazing steward of fighting games who&#8217;s written <a href=\"https:\/\/patrickmiller.itch.io\/frommashertomaster\">a book<\/a> on the genre. The fact it&#8217;s shutting down the game less than a year after that &#8220;inspired&#8221; (these air quotes are so heavy) move speaks to me of a corporate impatience that MMOs seriously struggle to survive. As Raph Koster <a href=\"https:\/\/www.pcgamer.com\/games\/mmo\/ultima-online-and-star-wars-galaxies-vet-tells-me-the-theme-park-assembly-line-mmo-just-isnt-viable-anymore-especially-as-dev-costs-spike-we-hit-the-wall\/\">told me this year<\/a> in our Terminally Online column, MMOs have become incredibly expensive.<\/p>\n<p>MMOs are costly to run and take a long time to get cooking. The continued success of everything that isn&#8217;t WoW (which found major success right away and sat fat and glad for years) isn&#8217;t due to some goldrush mentality, but because they&#8217;ve been steadily sustained for over a decade\u2014once you get a solid playerbase, an MMO will keep breadwinning for you for years to come. But they&#8217;re a commitment.<\/p>\n<p>And commitments are something Riot seems flighty about making. I couldn&#8217;t tell you about the numbers behind the screen\u2014we know that 2XKO was making &#8220;only a fraction of what it would take to trend toward sustainability&#8221;\u2014but might that have had something to do with the 80 people punted from the project less than a month after launch? <\/p>\n<p>Is there a world in which Riot Games didn&#8217;t do that, and instead gave it a chance to grow its playerbase with a more active development team? Is there a world in which Riot\u2014who let&#8217;s not forget, was able to throw <a href=\"https:\/\/www.pcgamer.com\/movies-tv\/arcane-riots-two-season-league-of-legends-animated-series-reportedly-cost-usd250-million-to-make\/\">$250 million at Arcane<\/a>\u2014could have comfortably tanked those losses to give it a chance at success?<\/p>\n<p>More importantly, is there a world in which an MMO survives <em>without <\/em>that patience? There&#8217;s every chance I&#8217;m calling a shot long before it&#8217;s made, mind. Fighting games are a bit of a niche genre due to their high skill floor and astronomical skill cieling\u2014even my game of choice, Strive, has a <a href=\"https:\/\/www.pcgamer.com\/games\/fighting\/i-suck-at-fighting-games-but-marvel-tokon-has-the-sauce\/\">24-hour peak of 1,700 players on Steam<\/a>, as does Marvel T\u014dkon: Fighting Souls, a game that&#8217;s ostensibly new. <\/p>\n<p>Which for the most part isn&#8217;t a problem if you&#8217;re building for it. Fighting games don&#8217;t need high populations to stay &#8220;active&#8221; because they&#8217;re 1v1 experiences\u2014I&#8217;ve literally never had an issue finding ranked matches in Strive, for instance. But if you&#8217;re Riot, and you&#8217;re comparing every videogame you have to your League of Legends moonshot, I can imagine any number without several commas in it won&#8217;t satisfy you.<\/p>\n<p>Who knows. Riot&#8217;s currently-unknown tolerance for mid-range hits might be perfectly comfortable if its MMO pulls in, say, a few hundred thousand players. The studio might also be betting far more money on its MMO&#8217;s success, and thus be less likely to cut and run\u2014but it&#8217;s not as if MMOs are any less of a competitive or brutal market, with very few new entries in the past few years having the staying powers of their predecessors.<\/p>\n<p>Even if Riot finds success, that&#8217;s not an indicator it&#8217;ll survive\u2014take New World, which Amazon somehow managed to mess up despite having <a href=\"https:\/\/www.pcgamer.com\/games\/mmo\/new-world-proved-that-the-hunger-for-a-modern-mmo-is-clearly-there-but-the-only-studios-with-enough-cash-to-make-them-are-too-shareholder-brained-to-try\/\">10,000 concurrent players<\/a> at the end of 2025. By live service standards, that&#8217;s perfectly sustainable, but by MMO standards it clearly wasn&#8217;t enough\u2014which bodes ill. Consider me biting my nails.<\/p>\n<div class=\"product\"><a data-dimension112=\"dc79ef6c-9d62-11f1-97cc-1755a7431bce\" data-action=\"Deal Block\" data-label=\"Best MMOs\" data-dimension48=\"Best MMOs\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:316px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"UjCJY9gjRfatHZjCuGMrhR\" name=\"elden ring square cheer.jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/08\/2xkos-shutdown-has-me-feeling-glum-about-riots-future-mmo-because-i-dont-think-the-genre-can-survive-corporate-cut-and-run-tactics.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"316\" height=\"316\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/the-best-mmos\/\" target=\"_blank\" data-dimension112=\"dc79ef6c-9d62-11f1-97cc-1755a7431bce\" data-action=\"Deal Block\" data-label=\"Best MMOs\" data-dimension48=\"Best MMOs\" data-dimension25=\"\"><strong>Best MMOs<\/strong><\/a>: Most massive<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-strategy-games\/\" target=\"_blank\"><strong>Best strategy games<\/strong><\/a>: Number crunching<br \/><a href=\"https:\/\/www.pcgamer.com\/best-open-world-games\/\" target=\"_blank\"><strong>Best open world games<\/strong><\/a>: Unlimited exploration<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-survival-games-on-pc\/\" target=\"_blank\"><strong>Best survival games<\/strong><\/a>: Live craft love<br \/><a href=\"https:\/\/www.pcgamer.com\/best-horror-games\/\" target=\"_blank\"><strong>Best horror games<\/strong><\/a>: Fight or flight<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/mmo\/2xkos-shutdown-has-me-feeling-glum-about-riots-future-mmo-because-i-dont-think-the-genre-can-survive-corporate-cut-and-run-tactics\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I find myself pretty gloomy about the shutdown of 2XKO\u2014but not because I&#8217;ll miss it on a personal level. I don&#8217;t have the mental bandwidth to training-montage myself into a serious fighting game player other than a few stints with Guilty Gear: Strive, but I did have a reasonable time messing around with 2XKO during its beta. And while I&#8217;m aware my lack of continued playing makes me part of the problem, I genuinely felt a little sad to see it sink into the waves as Riot announced it was winding down development. But I&#8217;m also feeling blue for another reason. While I don&#8217;t necessarily blame Riot for not wasting money in this quarterly-results-driven culture of ours, I also really don&#8217;t think this sort of&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/2xkos-shutdown-has-me-feeling-glum-about-riots-future-mmo-because-i-dont-think-the-genre-can-survive-corporate-cut-and-run-tactics\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1671708,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,135],"class_list":["post-1671707","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-mmo"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>2XKO&#039;s shutdown has me feeling glum about Riot&#039;s future MMO\u2014because I don&#039;t think the genre can survive corporate cut-and-run tactics | Arcader News<\/title>\n<meta name=\"description\" content=\"I find myself pretty gloomy about the shutdown of 2XKO\u2014but not because I&#039;ll miss it on a personal level. 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