{"id":1671565,"date":"2026-08-22T10:44:59","date_gmt":"2026-08-22T10:44:59","guid":{"rendered":"http:\/\/CUJwtDiZtyuH93yxT4yB5S"},"modified":"2026-08-22T10:44:59","modified_gmt":"2026-08-22T10:44:59","slug":"dishonored-was-a-last-ditch-effort-by-arkane-studios-after-years-of-fruitless-contract-work-according-to-the-games-co-creator-i-think-we-had-four-months-of-money-left","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/dishonored-was-a-last-ditch-effort-by-arkane-studios-after-years-of-fruitless-contract-work-according-to-the-games-co-creator-i-think-we-had-four-months-of-money-left\/","title":{"rendered":"Dishonored was a last-ditch effort by Arkane Studios after years of fruitless contract work, according to the game&#8217;s co-creator: &#8216;I think we had four months of money left&#8217;"},"content":{"rendered":"<article>\n<p>Former Arkane Austin head Harvey Smith recently announced his new studio,<a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/dishonored-co-creator-harvey-smith-launches-a-new-studio-and-it-literally-has-the-word-immersive-in-the-name\/\"> Black Pony Immersive<\/a>. As the name suggests will be dedicated to making immersive sims in the tradition of<a href=\"https:\/\/www.pcgamer.com\/uk\/deus-ex\/\"> Deus Ex<\/a> and<a href=\"https:\/\/www.pcgamer.com\/uk\/system-shock\/\"> System Shock<\/a>. It&#8217;s a commitment that I wholeheartedly support, though as is always the case with this genre, there&#8217;s a concern over whether such a move is commercially viable.<\/p>\n<p>As it turns out, however, this isn&#8217;t the first time that Smith has bet the house on an immersive sim and come up trumps. That&#8217;s exactly what happened with<a href=\"https:\/\/www.pcgamer.com\/uk\/dishonored\/\"> Dishonored<\/a>\u2014the game that cemented Arkane&#8217;s reputation as the new guardian of this particular strand of RPG.<\/p>\n<p>Speaking to The Game Business, Smith revealed that Dishonored was a ride or die project, a way out of a mire of fruitless contract work for other developers. &#8220;People would come tell us &#8216;Man, to keep the business alive, you better take some contracts. You need to be working on whatever you can get.&#8217; And for a while we tried that, even though it felt wrong.&#8221;<\/p>\n<p>Despite some promising projects like a<a href=\"https:\/\/www.pcgamer.com\/heres-a-full-hour-of-arkanes-canceled-half-life-game\/\"> cancelled Half-Life 2 episode<\/a>, Smith&#8217;s fears proved justified: &#8220;There was a point in time when Arkane was about to go under. I think we had four months of money left. We were working on<a href=\"https:\/\/en.wikipedia.org\/wiki\/Boom_Blox\" target=\"_blank\"> Boom Blox<\/a> with EA. We were pitching to Ubisoft. We had a couple of guys on a zombie shooter. We were farming people out left and right. We were on nine projects at once.&#8221;<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"high\" data-lazy-src=\"https:\/\/www.youtube-nocookie.com\/embed\/8kmoH_TfFAU\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>Eventually, Arkane decided to stop simply taking on third-party projects just to survive and create what they wanted come hell or high water. &#8220;At some point, we realised this is not the way. We are here to do a very specific thing. Let&#8217;s focus on that, and let&#8217;s go under if that&#8217;s what is going to happen. Instead, the result was Dishonored, which was one of the big turnarounds of my career.&#8221;<\/p>\n<p>This experience reinforced Smith&#8217;s belief that the best chance of succeeding in the games industry is to make what you&#8217;re truly passionate about. As such, Black Pony Immersive has already stated that it<a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/game-development\/former-arkane-vets-new-studio-isnt-going-to-try-trend-chasing-and-in-hindsight-thank-god\/\"> won&#8217;t chase trends<\/a>\u2014attempting which produced Arkane&#8217;s one true misfire<a href=\"https:\/\/www.pcgamer.com\/uk\/redfall\/\"> Redfall<\/a>\u2014and ignore the fears of the wider industry that results in an aversion to creative risk.<\/p>\n<p>Naturally, I can&#8217;t wait to see what Smith&#8217;s renewed commitment to immersive sims results in. Between this, New Blood&#8217;s ongoing development of<a href=\"https:\/\/www.pcgamer.com\/uk\/gloomwood\/\"> Gloomwood<\/a> and<a href=\"https:\/\/www.pcgamer.com\/uk\/fallen-aces\/\"> Fallen Aces<\/a>, and the<a href=\"https:\/\/www.pcgamer.com\/games\/the-next-game-from-dishonored-co-creator-raphael-colantonio-is-a-first-person-immersive-sim-with-a-structure-between-prey-and-fallout-new-vegaswere-going-for-density-over-size\/\"> unnamed first-person RPG<\/a> from WolfEye studios\u2014founded by Arkane&#8217;s co-founder<a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/the-last-time-i-liked-everything-about-a-game-was-probably-baldurs-gate-3-raphael-colantonio-co-founder-of-arkane-studios-talks-us-through-the-games-installed-on-his-pc\/\"> Rapha\u00ebl<strong> <\/strong>Colantonio<\/a>\u2014we may finally be headed out of the &#8216;it&#8217;s so over&#8217; phase of the immersive sim&#8217;s life-cycle.<\/p>\n<div class=\"product\"><a data-dimension112=\"872e1ac4-9e16-11f1-8316-b70291a0c1b5\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/08\/dishonored-was-a-last-ditch-effort-by-arkane-studios-after-years-of-fruitless-contract-work-according-to-the-games-co-creator-i-think-we-had-four-months-of-money-left.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"872e1ac4-9e16-11f1-8316-b70291a0c1b5\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/action\/dishonored-was-a-last-ditch-effort-by-arkane-studios-after-years-of-fruitless-contract-work-according-to-the-games-co-creator-i-think-we-had-four-months-of-money-left\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Former Arkane Austin head Harvey Smith recently announced his new studio, Black Pony Immersive. As the name suggests will be dedicated to making immersive sims in the tradition of Deus Ex and System Shock. It&#8217;s a commitment that I wholeheartedly support, though as is always the case with this genre, there&#8217;s a concern over whether such a move is commercially viable. As it turns out, however, this isn&#8217;t the first time that Smith has bet the house on an immersive sim and come up trumps. That&#8217;s exactly what happened with Dishonored\u2014the game that cemented Arkane&#8217;s reputation as the new guardian of this particular strand of RPG. Speaking to The Game Business, Smith revealed that Dishonored was a ride or die project, a way out of&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/dishonored-was-a-last-ditch-effort-by-arkane-studios-after-years-of-fruitless-contract-work-according-to-the-games-co-creator-i-think-we-had-four-months-of-money-left\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1671566,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[23,748],"class_list":["post-1671565","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-action","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Dishonored was a last-ditch effort by Arkane Studios after years of fruitless contract work, according to the game&#039;s co-creator: &#039;I think we had four months of money left&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"Former Arkane Austin head Harvey Smith recently announced his new studio, Black Pony Immersive. 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