{"id":1670214,"date":"2026-08-21T02:36:51","date_gmt":"2026-08-21T02:36:51","guid":{"rendered":"http:\/\/QcPYuxrT4fbmZKPuCkezzX"},"modified":"2026-08-21T02:36:51","modified_gmt":"2026-08-21T02:36:51","slug":"riot-is-ending-development-of-its-2xko-fighting-game","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/riot-is-ending-development-of-its-2xko-fighting-game\/","title":{"rendered":"Riot is ending development of its 2XKO fighting game"},"content":{"rendered":"<article>\n<p>Six months after <a href=\"https:\/\/www.pcgamer.com\/games\/fighting\/riot-lays-off-2xko-developers-less-than-three-weeks-after-release-overall-momentum-hasnt-reached-the-level-needed-to-support-a-team-of-this-size\/\">laying off approximately 80 developers<\/a> because &#8220;overall momentum hasn&#8217;t reached the level needed to support a team of this size long term,&#8221; Riot Games has announced that it is ending development of its fighting game <a href=\"https:\/\/www.pcgamer.com\/2xko\/\">2XKO<\/a>. Servers for online play will remain available and the game is also playable offline, but &#8220;active development will conclude at the end of 2026.&#8221;<\/p>\n<p>&#8220;Over the last few months, we&#8217;ve been monitoring 2XKO&#8217;s trajectory closely, and what we&#8217;ve seen is painting a clear, consistent picture: while a lot of you jumped in to try the game and there&#8217;s an incredible community that plays every day, we haven&#8217;t seen enough players stick with the game to get to a path toward sustainability,&#8221; Riot wrote in today&#8217;s <a href=\"https:\/\/www.riotgames.com\/en\/news\/2xko-active-development-ends-december-2026\">update<\/a>.<\/p>\n<p>New content will continue to flow through the remainder of the year, including two new fighters, along with new bug fixes and &#8220;feature improvements&#8221; leading to a final bug fix patch in December. All fighters are being unlocked, and any money spent on the game &#8220;on or before August 20&#8243;\u2014that&#8217;s today\u2014will be refunded.<\/p>\n<p>PC Gamer&#8217;s fighting game pro Mollie Taylor wrote in February, shortly after the layoffs, that she <a href=\"https:\/\/www.pcgamer.com\/games\/fighting\/i-dont-understand-what-riot-wants-from-2xko\/\">didn&#8217;t understand what Riot wanted from 2XKO<\/a>, a question today&#8217;s end-of-development post tries to answer. The short version is that it wanted &#8220;to build a game that the fighting game community would love to play with their friends,&#8221; addressing what it saw as shortcomings on both the technical and business fronts\u2014and while the studio saw evidence of success, &#8220;it just wasn&#8217;t happening enough. Even within the genre, diehard tag fighter players loved 2XKO, but most other fighting game players struggled to find reasons to stick with the game.&#8221;<\/p>\n<p>The bottom line is that while Riot&#8217;s efforts through the first half of 2026 were well received, &#8220;we saw no meaningful, sustained change in 2XKO&#8217;s trajectory; only a fraction of what it would take to trend toward sustainability.&#8221; Thus, the plug is pulled.<\/p>\n<p>A League of Legends fighting game might seem like an obvious idea, but it was something of a bold gambit. It was built to be a 2v2 &#8220;<a href=\"https:\/\/www.pcgamer.com\/league-of-legends-fighting-game-project-l\/\">assist fighter<\/a>&#8221; game right out of the box, and Riot poured years of work (and money) into getting it right: Speculation that it was working on a fighting game goes back to <a href=\"https:\/\/www.pcgamer.com\/riots-co-founders-are-going-back-to-making-new-games\/\">at least 2017<\/a>, but it wasn&#8217;t <a href=\"https:\/\/www.pcgamer.com\/riot-games-confirms-its-working-on-a-fighting-game\/\">officially confirmed<\/a> until 2019.<\/p>\n<p>Two years and many iterations later, it finally <a href=\"https:\/\/www.pcgamer.com\/riots-project-l-fighting-game-finally-gets-a-proper-title-will-hopefully-be-out-sometime-in-2025\/\">got the 2XKO title<\/a>, and went into full release in January 2026. 2XKO isn&#8217;t on Steam so we don&#8217;t have access to player numbers, but the dramatic reduction in the team size just a few weeks after release indicated that they were not up to Riot&#8217;s expectations. The studio said in February that it was still &#8220;fully committed&#8221; to the game, but now it&#8217;s seen enough.<\/p>\n<p>The untimely end of 2XKO sucks, but Riot is at least trying to give players a soft landing: Today&#8217;s announcement includes a roadmap for the remaining updates, and Riot said it&#8217;s &#8220;figuring out what more we can do for players, TOs, competitors, and creators that have consistently shown up for the FGC through 2X.&#8221;<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-WQw9nX\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/WQw9nX.js\" async><\/script><\/p>\n<div class=\"product star-deal\"><a data-dimension112=\"d9856d54-9cd6-11f1-a0e1-c9803c4bcd68\" data-action=\"Star Deal Block\" data-label=\"GTA 6 guide\" data-dimension48=\"GTA 6 guide\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1238px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"ZF5ZJsyvbhJRVSDmd9H3jA\" name=\"gta 6 cover art square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/08\/riot-is-ending-development-of-its-2xko-fighting-game.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1238\" height=\"1238\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<div><span class=\"product__star-deal-label\">Grand Theft Auto 6<\/span><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/grand-theft-auto\/gta-6-guide\/\" data-dimension112=\"d9856d54-9cd6-11f1-a0e1-c9803c4bcd68\" data-action=\"Star Deal Block\" data-label=\"GTA 6 guide\" data-dimension48=\"GTA 6 guide\" data-dimension25=\"\"><strong>GTA 6 guide<\/strong><\/a>: Everything we know<br \/><strong><\/strong><a href=\"https:\/\/www.pcgamer.com\/gta-6-cars-list\/\" target=\"_blank\"><strong>GTA 6 cars<\/strong><\/a>: The garage lineup<br \/><strong><\/strong><a href=\"https:\/\/www.pcgamer.com\/games\/action\/grand-theft-auto\/gta6-characters\/\"><strong>GTA 6 characters<\/strong><\/a>: Your anti-hero cast<br \/><strong><\/strong><a href=\"https:\/\/www.pcgamer.com\/games\/grand-theft-auto\/gta6-map\/\" target=\"_blank\"><strong>GTA 6 map<\/strong>:<\/a> Confirmed Vice City locales<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/grand-theft-auto\/gta-6-pc-release-date\/\"><strong>GTA 6 PC release<\/strong><\/a>: When&#8217;s it going to happen?<\/p>\n<\/div>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fighting\/riot-is-ending-development-of-its-2xko-fighting-game\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Six months after laying off approximately 80 developers because &#8220;overall momentum hasn&#8217;t reached the level needed to support a team of this size long term,&#8221; Riot Games has announced that it is ending development of its fighting game 2XKO. Servers for online play will remain available and the game is also playable offline, but &#8220;active development will conclude at the end of 2026.&#8221; &#8220;Over the last few months, we&#8217;ve been monitoring 2XKO&#8217;s trajectory closely, and what we&#8217;ve seen is painting a clear, consistent picture: while a lot of you jumped in to try the game and there&#8217;s an incredible community that plays every day, we haven&#8217;t seen enough players stick with the game to get to a path toward sustainability,&#8221; Riot wrote in today&#8217;s update.&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/riot-is-ending-development-of-its-2xko-fighting-game\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1670215,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[222,748],"class_list":["post-1670214","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fighting","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Riot is ending development of its 2XKO fighting game | Arcader News<\/title>\n<meta name=\"description\" content=\"Six months after laying off approximately 80 developers because &quot;overall momentum hasn&#039;t reached the level needed to support a team of this size long\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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