{"id":1662757,"date":"2026-08-14T13:47:27","date_gmt":"2026-08-14T13:47:27","guid":{"rendered":"http:\/\/AZfNLDgfX6jzqm7ykLpjNX"},"modified":"2026-08-14T13:47:27","modified_gmt":"2026-08-14T13:47:27","slug":"palworld-fans-do-not-realize-the-sheer-number-of-collabs-weve-rejected-even-with-the-survival-games-fun-first-approach","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/palworld-fans-do-not-realize-the-sheer-number-of-collabs-weve-rejected-even-with-the-survival-games-fun-first-approach\/","title":{"rendered":"Palworld fans &#8216;do not realize the sheer number of collabs we&#8217;ve rejected&#8217; even with the survival game&#8217;s &#8216;fun-first approach&#8217;"},"content":{"rendered":"<article>\n<p>The crowning achievement of a game is no longer player count or Metacritic score, it&#8217;s actually the number of collabs it can squeeze into its lifecycle\u2014soon every game will collab with each other to make one giant game. I can see it coming. <\/p>\n<p>Although that may not be the case for <a href=\"https:\/\/www.pcgamer.com\/uk\/palworld\/\">Palworld<\/a>, even with its current collabs it won&#8217;t just let any old IP work with the critters-with-guns survival game. <\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3015px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"gUp4uga477dZaJ83BPFysH\" name=\"Palworld-Terraria-Dungeon-Eye-of-Cthulhu-Boss\" alt=\"The Eye of Cthulhu boss in Palworld, part of the Sealed Realm of Terraria Dungeon.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/08\/palworld-fans-do-not-realize-the-sheer-number-of-collabs-weve-rejected-even-with-the-survival-games-fun-first-approach.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"3015\" height=\"1696\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Pocketpair)<\/span><\/figcaption><\/figure>\n<p>&#8220;If it really doesn\u2019t make sense then obviously we would never go ahead with it,&#8221; the head of publishing and communications, John &#8216;Bucky&#8217; Buckley, recently revealed in a <a href=\"https:\/\/x.com\/Bucky_cm\/status\/2087715575917375683?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E2087715575917375683%7Ctwgr%5E91c458dc28a6d0c997dbb34ec10b72b72443303c%7Ctwcon%5Es1_&#038;ref_url=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival%2Fpalworld-lead-tells-fans-they-simply-do-not-realize-the-sheer-number-of-collabs-weve-rejected-because-they-didnt-make-sense-for-the-survival-game%2F\" target=\"_blank\">social media post<\/a> (via <a href=\"https:\/\/www.gamesradar.com\/games\/survival\/palworld-lead-tells-fans-they-simply-do-not-realize-the-sheer-number-of-collabs-weve-rejected-because-they-didnt-make-sense-for-the-survival-game\/\" target=\"_blank\">GamesRadar<\/a>). &#8220;You guys simply do not realize the sheer number of collabs we&#8217;ve rejected or scrapped for that reason.&#8221;<\/p>\n<p>All I can say to that is good\u2014collabs for the sake of collabs suck. I&#8217;d much rather see games perfect and polish their own artistic vision than fill in the gaps with someone else&#8217;s ideas. But even if there are going to be collabs the very least a game can do is take this same approach that Palworld seemingly stands by, with it being far more restrictive with what it lets in. Not everyone can be a Fortnite. <\/p>\n<div class=\"see-more see-more--clipped\">\n<figure>\n<blockquote class=\"twitter-tweet hawk-ignore\" data-lang=\"en\" cite=\"https:\/\/twitter.com\/cantworkitout\/status\/2087715575917375683\">\n<p lang=\"en\" dir=\"ltr\">Well, I understand what you mean in general but (although obviously biased), I think the Terraria collab in Palworld was pretty great! Completely understand some people would prefer a more lore-first approach but we\u2019ve been very open about our fun-first approach since day 1! \u270c\ufe0f https:\/\/t.co\/u0i380BXK8<a href=\"https:\/\/twitter.com\/cantworkitout\/status\/2087715575917375683\">August 13, 2026<\/a><\/p>\n<\/blockquote>\n<\/figure>\n<div class=\"see-more__filter\"><\/div>\n<\/div>\n<p>Some of the best collaborations Palworld has are those that slot into place almost seamlessly. Terraria is a good example of such with its creatures and items, like the legendary Meowmere, already looking like they could be found on the Palpagos Islands. <\/p>\n<p>&#8220;I think the Terraria collab in Palworld was pretty great,&#8221; Bucky adds. &#8220;Completely understand some people would prefer a more lore-first approach but we&#8217;ve been very open about our fun-first approach since day one!&#8221; <\/p>\n<p>Even Palworld&#8217;s UltraKill collab manages to make sense thanks to all the weapons which are already in the game. Armaments like the Marksman Revolver don&#8217;t seem so unseemly when players have already had access to the makeshift shotgun or laser rifle in the game. So clearly whatever Pocketpair has on its checklist for collabs is working so far. <\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-exV5JO\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/exV5JO.js\" async><\/script><\/p>\n<div class=\"product\"><a data-dimension112=\"a5060138-97e5-11f1-87ea-c1e6d8dffa67\" data-action=\"Deal Block\" data-label=\"Steam sale dates\" data-dimension48=\"Steam sale dates\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:550px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"dmLfcTEceHMYUpsciYxiDT\" name=\"steam rpgs\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/08\/palworld-fans-do-not-realize-the-sheer-number-of-collabs-weve-rejected-even-with-the-survival-games-fun-first-approach-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"550\" height=\"550\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/steam-sale-dates\/\" target=\"_blank\" data-dimension112=\"a5060138-97e5-11f1-87ea-c1e6d8dffa67\" data-action=\"Deal Block\" data-label=\"Steam sale dates\" data-dimension48=\"Steam sale dates\" data-dimension25=\"\"><strong>Steam sale dates<\/strong><\/a>: When&#8217;s the next event?<br \/><a href=\"https:\/\/www.pcgamer.com\/epic-games-store-free-games-list\/\" target=\"_blank\"><strong>Epic Store free games<\/strong><\/a>: What&#8217;s free right now?<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: The best freebies you can grab<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\"><strong>2026 games<\/strong><\/a>: This year&#8217;s upcoming releases<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-free-games-on-steam\/\" target=\"_blank\"><strong>Free Steam games<\/strong><\/a>: No purchase necessary<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/survival-crafting\/palworld-fans-do-not-realize-the-sheer-number-of-collabs-weve-rejected-even-with-the-survival-games-fun-first-approach\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The crowning achievement of a game is no longer player count or Metacritic score, it&#8217;s actually the number of collabs it can squeeze into its lifecycle\u2014soon every game will collab with each other to make one giant game. I can see it coming. Although that may not be the case for Palworld, even with its current collabs it won&#8217;t just let any old IP work with the critters-with-guns survival game. (Image credit: Pocketpair) &#8220;If it really doesn\u2019t make sense then obviously we would never go ahead with it,&#8221; the head of publishing and communications, John &#8216;Bucky&#8217; Buckley, recently revealed in a social media post (via GamesRadar). &#8220;You guys simply do not realize the sheer number of collabs we&#8217;ve rejected or scrapped for that reason.&#8221; All&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/palworld-fans-do-not-realize-the-sheer-number-of-collabs-weve-rejected-even-with-the-survival-games-fun-first-approach\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1662758,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,9395],"class_list":["post-1662757","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-survival-crafting"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Palworld fans &#039;do not realize the sheer number of collabs we&#039;ve rejected&#039; even with the survival game&#039;s &#039;fun-first approach&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"The crowning achievement of a game is no longer player count or Metacritic score, it&#039;s actually the number of collabs it can squeeze into its\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/palworld-fans-do-not-realize-the-sheer-number-of-collabs-weve-rejected-even-with-the-survival-games-fun-first-approach\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Palworld fans &#039;do not realize the sheer number of collabs we&#039;ve rejected&#039; even with the survival game&#039;s &#039;fun-first approach&#039; | Arcader News\" \/>\n<meta property=\"og:description\" content=\"The crowning achievement of a game is no longer player count or Metacritic score, it&#039;s actually the number of collabs it can squeeze into its\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/palworld-fans-do-not-realize-the-sheer-number-of-collabs-weve-rejected-even-with-the-survival-games-fun-first-approach\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-08-14T13:47:27+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/08\/palworld-fans-do-not-realize-the-sheer-number-of-collabs-weve-rejected-even-with-the-survival-games-fun-first-approach.jpg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/palworld-fans-do-not-realize-the-sheer-number-of-collabs-weve-rejected-even-with-the-survival-games-fun-first-approach\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/palworld-fans-do-not-realize-the-sheer-number-of-collabs-weve-rejected-even-with-the-survival-games-fun-first-approach\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Palworld fans &#8216;do not realize the sheer number of collabs we&#8217;ve rejected&#8217; 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