{"id":1659344,"date":"2026-08-10T20:09:49","date_gmt":"2026-08-10T20:09:49","guid":{"rendered":"http:\/\/zCCV7cjpAZ52pcpeDZBvmm"},"modified":"2026-08-10T20:09:49","modified_gmt":"2026-08-10T20:09:49","slug":"thank-you-so-much-for-the-best-weekend-ever-the-id-software-gang-got-together-at-quakecon-and-it-sure-looks-like-everyone-had-a-great-time","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/thank-you-so-much-for-the-best-weekend-ever-the-id-software-gang-got-together-at-quakecon-and-it-sure-looks-like-everyone-had-a-great-time\/","title":{"rendered":"&#8216;Thank you so much for the best weekend ever&#8217;: The id Software gang got together at QuakeCon, and it sure looks like everyone had a great time"},"content":{"rendered":"<article>\n<p>The recently concluded QuakeCon was a big one, marking the 30th anniversary of the game that started it all and, more notably, bringing id Software co-founders Adrian Carmack, John Carmack, Tom Hall, and John Romero together for the first time in a very long time. <\/p>\n<p>I had wondered, in the lead-up to the event, if it might get a little awkward or uncomfortable: Differences between the Johns were &#8220;<a href=\"https:\/\/www.pcgamer.com\/john-romero-and-john-carmack-are-still-buds-and-theyre-going-to-prove-it-by-teaming-up-for-a-livestream-celebrating-dooms-30th-anniversary\/\" target=\"_blank\">over-dramatized<\/a>&#8221; over the years, according to Romero Games co-founder Brenda Romero, but Adrian Carmack filed a lawsuit over his removal from the studio back in 2005, and other internal conflicts over the years led to the dismissal of well-liked employees like American McGee and Paul Steed. The more recent layoffs of Xbox that left the studio in varying states of &#8220;<a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/dev-at-id-software-says-microsoft-burned-a-lot-of-bridges-in-the-industry-they-fundamentally-dont-understand-art-they-dont-understand-games\/\" target=\"_blank\">gutted<\/a>,&#8221; depending on who you ask, also threatened to overshadow the whole thing.<\/p>\n<p>So, you know: <em>you wonder<\/em>.<\/p>\n<p>Now that everything is wrapped up, I&#8217;m happy to report that if there was any awkwardness or discomfort between the studio&#8217;s famed founders, everyone kept it to themselves and they all seemed to have a really good time. &#8220;QuakeCon was fantastic this year, especially reuniting with the original founders!&#8221; John Carmack wrote on X. <\/p>\n<p>Adrian Carmack, who I will note for the record (again) is no relation, shared the post and added his own enthusiasm for the moment. &#8220;This was one of the best times of my life. Truly. I haven\u2019t seen John Carmack in 20 years. I was so damn excited and it surpassed my expectations. We haven\u2019t all been together since 94. Damn.&#8221;<\/p>\n<div class=\"see-more see-more--clipped\">\n<figure>\n<blockquote class=\"twitter-tweet hawk-ignore\" data-lang=\"en\" cite=\"https:\/\/twitter.com\/cantworkitout\/status\/2086672232009408599\">\n<p lang=\"en\" dir=\"ltr\">This was one of the best times of my life. Truly. I haven\u2019t seen John Carmack in 20 years. I was so damn excited and it surpassed my expectations. We haven\u2019t all been together since 94. Damn. https:\/\/t.co\/uVeSGCEgVN<a href=\"https:\/\/twitter.com\/cantworkitout\/status\/2086672232009408599\">August 10, 2026<\/a><\/p>\n<\/blockquote>\n<\/figure>\n<div class=\"see-more__filter\"><\/div>\n<\/div>\n<p>Tom Hall reposted a clip of himself and the Johns looking at an archive of old Doom design notes, calling the experience &#8220;amazing.&#8221;<\/p>\n<div class=\"see-more see-more--clipped\">\n<figure>\n<blockquote class=\"twitter-tweet hawk-ignore\" data-lang=\"en\" cite=\"https:\/\/twitter.com\/cantworkitout\/status\/2086088239195038127\">\n<p lang=\"en\" dir=\"ltr\">Was amazing seeing all our old notes on DOOM. https:\/\/t.co\/LOkOf9dk9L<a href=\"https:\/\/twitter.com\/cantworkitout\/status\/2086088239195038127\">August 8, 2026<\/a><\/p>\n<\/blockquote>\n<\/figure>\n<div class=\"see-more__filter\"><\/div>\n<\/div>\n<p>Romero Games shared a photo on Bluesky accompanied by a lovely message: &#8220;Thank you so much for the best weekend ever.&#8221;<\/p>\n<blockquote class=\"bluesky-embed\" data-bluesky-uri=\"at:\/\/did:plc:cxumluk6uferxhndrp5wugky\/app.bsky.feed.post\/3msmpn4cmwk23\" data-bluesky-cid=\"bafyreigid5e2ekgcwoj4lj747ybbouwbjj7it4n5gaiknlwtmbwwa7xwve\" cite=\"https:\/\/bsky.app\/profile\/romerogames.bsky.social\/post\/3msmpn4cmwk23\">\n<p lang=\"en\">Thank you so much for the best weekend ever. \u2764\ufe0f<\/p>\n<p>\u2014 @romerogames.bsky.social (<a href=\"https:\/\/bsky.app\/profile\/did:plc:cxumluk6uferxhndrp5wugky?ref_src=embed\">@romerogames.bsky.social.bsky.social<\/a>) <a href=\"https:\/\/bsky.app\/profile\/romerogames.bsky.social\/post\/3msmpn4cmwk23\">2026-08-10T20:05:06.492Z<\/a><\/p><\/blockquote>\n<p>In a particularly nice touch, Donna Jackson\u2014the famous &#8220;id mom&#8221;\u2014showed up for the reunion. Jackson was hired in January 1994 to assist with office and business management, and as far as I know she&#8217;s still there: She&#8217;s <a href=\"https:\/\/www.mobygames.com\/person\/38103\/donna-jackson\/credits\/\" target=\"_blank\">credited<\/a> as &#8220;Office manager and id mom&#8221; in the studio&#8217;s most recent release, Doom: The Dark Ages. <\/p>\n<div class=\"see-more see-more--clipped\">\n<figure>\n<blockquote class=\"twitter-tweet hawk-ignore\" data-lang=\"en\" cite=\"https:\/\/twitter.com\/cantworkitout\/status\/2086084012615852237\">\n<p lang=\"en\" dir=\"ltr\">id mom &#8220;Miss Donna&#8221; surprised the id founders at QuakeCon! \u2764\ufe0f(@ACarmackArtist, @ThatTomHall , @romero , @ID_AA_Carmack) pic.twitter.com\/x4nhEDJM04<a href=\"https:\/\/twitter.com\/cantworkitout\/status\/2086084012615852237\">August 8, 2026<\/a><\/p>\n<\/blockquote>\n<\/figure>\n<div class=\"see-more__filter\"><\/div>\n<\/div>\n<p>And American McGee, who was fired in 1998 under somewhat murky circumstances, shared some warm thoughts of his own, crediting Carmack and Romero for transforming his life &#8220;beyond imagination.&#8221;<\/p>\n<div class=\"see-more see-more--clipped\">\n<figure>\n<blockquote class=\"twitter-tweet hawk-ignore\" data-lang=\"en\" cite=\"https:\/\/twitter.com\/cantworkitout\/status\/2086211195896578393\">\n<p lang=\"en\" dir=\"ltr\">Watching this stirs up so much emotion and memory. Carmack and Romero pulled me out of a job working on cars and into the world of building games. They transformed my life beyond imagination. And the games we went on to make together, the games I then went to build using id tech,\u2026 https:\/\/t.co\/6sAv96qNTo<a href=\"https:\/\/twitter.com\/cantworkitout\/status\/2086211195896578393\">August 8, 2026<\/a><\/p>\n<\/blockquote>\n<\/figure>\n<div class=\"see-more__filter\"><\/div>\n<\/div>\n<p>It&#8217;s nice, isn&#8217;t it? There&#8217;s a lot going on with the videogame industry right now, and the world as a whole, and sometimes it&#8217;s good to be reminded that not everything inevitably has to suck. For as small and simple a thing as it is, this reunion, with all four of id Software&#8217;s founders so clearly happy to see each other and hang out for a bit, is just goddamn <em>nice<\/em>, and frankly I&#8217;m happy for all of us that we got it.<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-exV5JO\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/exV5JO.js\" async><\/script><\/p>\n<div class=\"product\"><a data-dimension112=\"c74972a8-94f6-11f1-a149-7546ef95397a\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/08\/thank-you-so-much-for-the-best-weekend-ever-the-id-software-gang-got-together-at-quakecon-and-it-sure-looks-like-everyone-had-a-great-time.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"c74972a8-94f6-11f1-a149-7546ef95397a\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/thank-you-so-much-for-the-best-weekend-ever-the-id-software-gang-got-together-at-quakecon-and-it-sure-looks-like-everyone-had-a-great-time\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The recently concluded QuakeCon was a big one, marking the 30th anniversary of the game that started it all and, more notably, bringing id Software co-founders Adrian Carmack, John Carmack, Tom Hall, and John Romero together for the first time in a very long time. I had wondered, in the lead-up to the event, if it might get a little awkward or uncomfortable: Differences between the Johns were &#8220;over-dramatized&#8221; over the years, according to Romero Games co-founder Brenda Romero, but Adrian Carmack filed a lawsuit over his removal from the studio back in 2005, and other internal conflicts over the years led to the dismissal of well-liked employees like American McGee and Paul Steed. The more recent layoffs of Xbox that left the studio in&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/thank-you-so-much-for-the-best-weekend-ever-the-id-software-gang-got-together-at-quakecon-and-it-sure-looks-like-everyone-had-a-great-time\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1659345,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748],"class_list":["post-1659344","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&#039;Thank you so much for the best weekend ever&#039;: The id Software gang got together at QuakeCon, and it sure looks like everyone had a great time | Arcader 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