{"id":1659082,"date":"2026-08-10T13:34:01","date_gmt":"2026-08-10T13:34:01","guid":{"rendered":"https:\/\/www.eurogamer.net\/no-mans-sky-boss-sean-murray-updates-on-light-no-fire"},"modified":"2026-08-10T13:34:01","modified_gmt":"2026-08-10T13:34:01","slug":"sean-murray-suggests-no-mans-sky-follow-up-light-no-fire-is-quite-far-along-but-hes-learned-a-very-important-lesson-about-speaking-too-soon","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/sean-murray-suggests-no-mans-sky-follow-up-light-no-fire-is-quite-far-along-but-hes-learned-a-very-important-lesson-about-speaking-too-soon\/","title":{"rendered":"Sean Murray suggests No Man&#8217;s Sky follow-up Light No Fire is quite far along, but he&#8217;s &#8216;learned a very important lesson&#8217; about speaking too soon"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/08\/sean-murray-suggests-no-mans-sky-follow-up-light-no-fire-is-quite-far-along-but-hes-learned-a-very-important-lesson-about-speaking-too-soon.jpg\" \/> <\/p>\n<p>It&#8217;s a big moment for <a href=\"https:\/\/www.eurogamer.net\/games\/no-mans-sky\">No Man&#8217;s Sky<\/a>. This week sees developer Hello Games&#8217; exploratory space sim celebrating its tenth anniversary, and to mark the occasion, I <a href=\"https:\/\/www.eurogamer.net\/sean-murray-hello-games-reflects-10-years-no-mans-sky\">recently spoke with studio boss Sean Murray<\/a>.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/no-mans-sky-boss-sean-murray-updates-on-light-no-fire\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/no-mans-sky-boss-sean-murray-updates-on-light-no-fire\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s a big moment for No Man&#8217;s Sky. This week sees developer Hello Games&#8217; exploratory space sim celebrating its tenth anniversary, and to mark the occasion, I recently spoke with studio boss Sean Murray. Read more Source<\/p>\n","protected":false},"author":1,"featured_media":1659083,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[1596,259,132,2746,79,773,2708,75,10291,410,9795,8711,8673,21,10355,2741,424,59,6942,44,45,34,137,54,3987,671,60,4616],"class_list":["post-1659082","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-505-games","tag-action-adventure","tag-arcade","tag-exploration","tag-fantasy","tag-first-person","tag-hello-games","tag-indie","tag-light-no-fire","tag-mac","tag-meta-quest","tag-multiplayer-competitive","tag-multiplayer-cooperative","tag-nintendo-switch","tag-nintendo-switch-2","tag-no-mans-sky","tag-open-world","tag-pc","tag-playstation-vr2","tag-ps4","tag-ps5","tag-rpg","tag-simulation","tag-single-player","tag-third-person","tag-virtual-reality","tag-xbox-one","tag-xbox-series-x-s"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Sean Murray suggests No Man&#039;s Sky follow-up Light No Fire is quite far along, but he&#039;s &#039;learned a very important lesson&#039; about speaking too soon | Arcader News<\/title>\n<meta name=\"description\" content=\"It&#039;s a big moment for No Man&#039;s Sky. 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