{"id":1652872,"date":"2026-08-03T23:01:17","date_gmt":"2026-08-03T23:01:17","guid":{"rendered":"http:\/\/ezWerefhcYNwt9f6SnZkmN"},"modified":"2026-08-03T23:01:17","modified_gmt":"2026-08-03T23:01:17","slug":"big-walk-ignores-friendslop-trends-and-is-better-for-it","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/big-walk-ignores-friendslop-trends-and-is-better-for-it\/","title":{"rendered":"Big Walk ignores &#8216;friendslop&#8217; trends, and is better for it"},"content":{"rendered":"<article>\n<p>I wouldn&#8217;t be surprised if the devs at House House are a little disappointed that their new co-op puzzle game, <a href=\"https:\/\/store.steampowered.com\/app\/1478500\/Big_Walk\/\" target=\"_blank\">Big Walk<\/a>, will inevitably draw comparisons to &#8220;friendslop,&#8221; the loose genre applied to viral hits like Repo, Lethal Company, and Peak.<\/p>\n<p>Despite its floppy characters and emphasis on proximity chat, Big Walk doesn&#8217;t have much in common with the biggest friendslop sensations. It has no runs, no quotas, no death\u2014not even a failure state. It doesn&#8217;t squeeze comedy from capitalist dystopia or traffic in ragolls. House House (known for 2019&#8217;s Untitled Goose Game) began working on Big Walk before the friendslop explosion, and you can tell.<\/p>\n<p>Instead, Big Walk is a loosely structured open world adventure. You wander around with up to 12 friends (I&#8217;ve been playing in a group of three) solving puzzles, vibing with nature, and <a href=\"https:\/\/www.pcgamer.com\/games\/puzzle\/communication-is-the-biggest-puzzle-piece-in-chill-co-op-game-big-walk-so-dont-take-any-shortcuts-by-using-discord\/\">grappling with gaps in communication<\/a>. <\/p>\n<p>It&#8217;s really good so far\u2014we&#8217;re six hours into our playthrough with a lot of island left to explore. It&#8217;s a funny game, but not in the TikTok-friendly &#8220;oops my friend fell off the mountain&#8221; way. It can be spooky, but not because a monster roams the woods. It can be challenging, but not because the game gets unreasonably brutal when it decides you&#8217;ve survived for too long.<\/p>\n<p>Big Walk is patient, contemplative, and sometimes dull. Not every puzzle we&#8217;ve solved was a winner, and the lack of urgency does mean the occasional lull in stimulation. For those reasons, I wonder if this will land for friend groups who routinely assemble for the latest high-concept, gimmicky job thing. Can Big Walk be a hit without enforced absurdity? Probably not, but thankfully, nobody is insisting it has to be.<\/p>\n<p>I&#8217;m glad for that, because Big Walk&#8217;s memorable moments are rooted in mundanity, like getting lost in the pitch-black night because nobody packed a flashlight, or accidentally kicking our only binoculars off a cliff, or trying to describe a puzzle-relevant drawing from a room away without admitting it looks like a dick and balls.<\/p>\n<figure role=\"gallery\">\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/08\/big-walk-ignores-friendslop-trends-and-is-better-for-it.jpg\" alt=\"Co-op players holding items in Big Walk\" \/><figcaption><small role=\"credit\">Panic<\/small><\/figcaption><\/figure>\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/08\/big-walk-ignores-friendslop-trends-and-is-better-for-it-1.jpg\" alt=\"Big Walk\" \/><figcaption><small role=\"credit\">House House<\/small><\/figcaption><\/figure>\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/08\/big-walk-ignores-friendslop-trends-and-is-better-for-it-2.jpg\" alt=\"Big Walk\" \/><figcaption><small role=\"credit\">House House<\/small><\/figcaption><\/figure>\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/08\/big-walk-ignores-friendslop-trends-and-is-better-for-it-3.jpg\" alt=\"Players solving a puzzle cooperatively\" \/><figcaption><small role=\"credit\">Panic<\/small><\/figcaption><\/figure>\n<\/figure>\n<p>If Peak is Jenga, fun and repeatable but always the same, Big Walk is a proper campaign\u2014a group project you begin and finish. That once described a lot more co-op games (Portal 2 remains an all-timer), but repeatability has proven far more popular and easy to make. That partially explains why friendslop is already feeling overplayed. As brilliant as those early hits were, Big Walk&#8217;s freshness shines a light on the copycats in the room. <\/p>\n<p>Devs are speedrunning how many times they can sell the same three disposable activities before interest fades: What if the <a href=\"https:\/\/store.steampowered.com\/app\/3722330\/Shift_At_Midnight\/?gad_source=1&#038;gad_campaignid=23519058958&#038;gbraid=0AAAAAqD7is2-cCSUDSLe3Mt7Rp3n-ql6X&#038;gclid=Cj0KCQjw-MDTBhCgARIsAKAkdlQ48sHlLHVyvj8mUOpynK-5fRLbWKn6xg4bJWdlY4vD8-CBNOTH6fkaAkufEALw_wcB\">store you run has monsters<\/a>? What if you <a href=\"https:\/\/store.steampowered.com\/app\/3834090\/YAPYAP\/\">break stuff instead of gently moving stuff<\/a>? What if you <a href=\"https:\/\/store.steampowered.com\/app\/3892270\/Gamble_With_Your_Friends\/\">literally just gamble in a casino<\/a>? Clearly there&#8217;s still gas in this particular tank\u2014one of the top-wishlisted games on Steam right now is &#8220;What if you were <a href=\"https:\/\/store.steampowered.com\/app\/4534960\/Dear_Passengers\/\">flight attendants in a messed up plane<\/a>?&#8221;\u2014but it&#8217;s also telling that the first breakout indie of 2026, Meccha Chameleon, breaks the friendslop mold with competitive hide-and-seek.<\/p>\n<p>Big Walk deserves similar acclaim. It&#8217;s out August 4 for\u2026 well, I&#8217;m not sure how many dollars, but I would happily pay $20 or $25\u2014it&#8217;s a pretty big game!<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/puzzle\/big-walk-ignores-friendslop-trends-and-is-better-for-it\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I wouldn&#8217;t be surprised if the devs at House House are a little disappointed that their new co-op puzzle game, Big Walk, will inevitably draw comparisons to &#8220;friendslop,&#8221; the loose genre applied to viral hits like Repo, Lethal Company, and Peak. Despite its floppy characters and emphasis on proximity chat, Big Walk doesn&#8217;t have much in common with the biggest friendslop sensations. It has no runs, no quotas, no death\u2014not even a failure state. It doesn&#8217;t squeeze comedy from capitalist dystopia or traffic in ragolls. House House (known for 2019&#8217;s Untitled Goose Game) began working on Big Walk before the friendslop explosion, and you can tell. Instead, Big Walk is a loosely structured open world adventure. You wander around with up to 12 friends (I&#8217;ve&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/big-walk-ignores-friendslop-trends-and-is-better-for-it\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1652873,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,1928],"class_list":["post-1652872","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-puzzle"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Big Walk ignores &#039;friendslop&#039; trends, and is better for it | Arcader News<\/title>\n<meta name=\"description\" content=\"I wouldn&#039;t be surprised if the devs at House House are a little disappointed that their new co-op puzzle game, Big Walk, will inevitably draw comparisons\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/big-walk-ignores-friendslop-trends-and-is-better-for-it\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Big Walk ignores &#039;friendslop&#039; 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