{"id":1650844,"date":"2026-08-01T15:00:00","date_gmt":"2026-08-01T15:00:00","guid":{"rendered":"http:\/\/DTbQWrskTSu3YuJsTja7r5"},"modified":"2026-08-01T15:00:00","modified_gmt":"2026-08-01T15:00:00","slug":"question-time-what-makes-a-good-grind-in-an-mmo","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/question-time-what-makes-a-good-grind-in-an-mmo\/","title":{"rendered":"Question time: What makes a &#8216;good&#8217; grind in an MMO?"},"content":{"rendered":"<article>\n<p>I&#8217;m about to say something controversial\u2014I don&#8217;t actually think grinds in MMOs are all that bad. There&#8217;s a bit of a wider resistance to the idea of having to grind for anything in a modern online game, a resistance to the very concept, even. We&#8217;ve all certainly got less time than in the days of <a href=\"https:\/\/www.pcgamer.com\/games\/mmo\/mmo-players-just-dont-want-a-rigid-casual-hardcore-divide-anymore-and-all-the-big-games-know-it\/\">attunement questlines<\/a>.<\/p>\n<p>But that doesn&#8217;t mean an MMO can be entirely grindless, right? Depending on how you define the term, after all. They&#8217;re, typically speaking, RPGs\u2014RPGs have levels, slow-burn goals to achieve, and so on. For the sake of ease, let&#8217;s just define a grind as a repetitive activity you need to do many times in a role to achieve a goal.<\/p>\n<p>Even then, has that sort of thing been entirely stamped out? Not exactly. We aren&#8217;t quite at EverQuest levels of quests being rare breaks from the eternal mobbing, but those archetypal grinds have morphed into new forms. Battle-pass like reward tracks, seasons, world quests, or, in the case of <a href=\"https:\/\/www.pcgamer.com\/final-fantasy-14\/\">Final Fantasy 14<\/a>, relic weapons.<\/p>\n<p>I recently had to sprint to catch up on my relic weapon step, which required me to gather a bunch of crystal paste from dungeons. If you&#8217;re unfamiliar with FF14\u2014basically, I had to get 600 of a thing to get a cool weapon, if you&#8217;ve played an MMO you recognise the kind of activity I&#8217;m describing. You&#8217;ve been there. <\/p>\n<p>Given I wanted to hop into the <a href=\"https:\/\/www.pcgamer.com\/games\/mmo\/ff14s-new-zone-has-a-creepy-backrooms-void-tucked-just-underneath-it-filled-with-horrible-milky-ruins-and-what-i-deem-to-be-far-too-many-arms\/\">patches&#8217; new content<\/a> and start working towards my next step right away, I looked up the easiest way to get it, and it turned out to be grinding low-level dungeons. I settled in with some snacks, put on a playlist, and you know what? I had a lovely time.<\/p>\n<p>It was completely mindless, sure. Absolutely none of my technical skills were challenged at any point. But as I bobbed my head to some tunes and pressed my 1-2-3 rotations, I felt a familiar zen wash over me, a kind of mindless fog that left me feeling rejuvenated. More to the point, I wondered if I actually minded grinding at all. Maybe I just had to get into the right grindset\u2014sorry, mindset.<\/p>\n<p>That&#8217;s not to say I have a newfound tolerance, or anything. I don&#8217;t think I could go back to the days where the only way to level involved copious amounts of mob-whacking in the same open fields. But I have to wonder if some grinding in an MMO can be good for it. Like getting enough fibre in your diet. <\/p>\n<p>But what do you think? Do you like zoning out and making some (in the greater scheme of things) meaningless numbers go up for a few hours? Or does the very concept of busywork in your MMO fill you with apoplectic gamer rage? You can answer via the poll below, but I&#8217;d also be keen to hear your opinions in the comments, as well.<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-Xja0RO\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/Xja0RO.js\" async><\/script><\/p>\n<div class=\"product\"><a data-dimension112=\"159846a0-8ceb-11f1-84da-cdb35428193b\" data-action=\"Deal Block\" data-label=\"Best MMOs\" data-dimension48=\"Best MMOs\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:316px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"UjCJY9gjRfatHZjCuGMrhR\" name=\"elden ring square cheer.jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/08\/question-time-what-makes-a-good-grind-in-an-mmo.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"316\" height=\"316\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/the-best-mmos\/\" target=\"_blank\" data-dimension112=\"159846a0-8ceb-11f1-84da-cdb35428193b\" data-action=\"Deal Block\" data-label=\"Best MMOs\" data-dimension48=\"Best MMOs\" data-dimension25=\"\"><strong>Best MMOs<\/strong><\/a>: Most massive<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-strategy-games\/\" target=\"_blank\"><strong>Best strategy games<\/strong><\/a>: Number crunching<br \/><a href=\"https:\/\/www.pcgamer.com\/best-open-world-games\/\" target=\"_blank\"><strong>Best open world games<\/strong><\/a>: Unlimited exploration<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-survival-games-on-pc\/\" target=\"_blank\"><strong>Best survival games<\/strong><\/a>: Live craft love<br \/><a href=\"https:\/\/www.pcgamer.com\/best-horror-games\/\" target=\"_blank\"><strong>Best horror games<\/strong><\/a>: Fight or flight<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/mmo\/question-time-what-makes-a-good-grind-in-an-mmo\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m about to say something controversial\u2014I don&#8217;t actually think grinds in MMOs are all that bad. There&#8217;s a bit of a wider resistance to the idea of having to grind for anything in a modern online game, a resistance to the very concept, even. We&#8217;ve all certainly got less time than in the days of attunement questlines. But that doesn&#8217;t mean an MMO can be entirely grindless, right? Depending on how you define the term, after all. They&#8217;re, typically speaking, RPGs\u2014RPGs have levels, slow-burn goals to achieve, and so on. For the sake of ease, let&#8217;s just define a grind as a repetitive activity you need to do many times in a role to achieve a goal. Even then, has that sort of thing been&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/question-time-what-makes-a-good-grind-in-an-mmo\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1650845,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,135],"class_list":["post-1650844","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-mmo"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Question time: What makes a &#039;good&#039; grind in an MMO? | Arcader News<\/title>\n<meta name=\"description\" content=\"I&#039;m about to say something controversial\u2014I don&#039;t actually think grinds in MMOs are all that bad. 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