{"id":1649881,"date":"2026-07-31T11:31:11","date_gmt":"2026-07-31T11:31:11","guid":{"rendered":"http:\/\/pwhQTXCchvjbt7FoGSAxUZ"},"modified":"2026-07-31T11:31:11","modified_gmt":"2026-07-31T11:31:11","slug":"remakes-are-the-backbone-to-capcoms-success-as-they-provide-financial-resources-for-new-resident-evil-games-or-standalone-ideas-like-pragmata","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/remakes-are-the-backbone-to-capcoms-success-as-they-provide-financial-resources-for-new-resident-evil-games-or-standalone-ideas-like-pragmata\/","title":{"rendered":"Remakes are the backbone to Capcom&#8217;s success as they provide &#8216;financial resources&#8217; for new Resident Evil games or standalone ideas like Pragmata"},"content":{"rendered":"<article>\n<p>Capcom is on a roll. It had a successful year, what with the release of <a href=\"https:\/\/www.pcgamer.com\/uk\/resident-evil-requiem\/\">Resident Evil Requiem<\/a> and <a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/pragmata-defies-my-expectations-by-selling-2-5-million-copies-in-just-3-months-as-capcom-celebrates-a-very-successful-start-to-2026\/\">Pragmata, the latter of which sold 2.5 million copies<\/a> in just three months. And part of this continued success is thanks to all the remakes Capcom has under its belt. <\/p>\n<p>&#8220;One of the reasons for creating remakes is producing a new entry in the Resident Evil series every year would be quite an undertaking and a difficult task,&#8221; producer Masachika Kawata says in an <a href=\"https:\/\/gameinformer.com\/feature\/2026\/07\/21\/best-of-both-worlds?check_logged_in=1\" target=\"_blank\">interview with GameInformer<\/a>. &#8220;So, being able to revisit older games and remake them helps Capcom meet that goal of releasing a Resident Evil title each year, but it also allows the team to continually challenge themselves and hone their craft.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"TaVomHMBCgKMYmEvcDii2H\" name=\"rer 11\" alt=\"Resident Evil Requiem survival horror\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/remakes-are-the-backbone-to-capcoms-success-as-they-provide-financial-resources-for-new-resident-evil-games-or-standalone-ideas-like-pragmata.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Capcom)<\/span><\/figcaption><\/figure>\n<p>&#8220;That\u2019s not to say the remakes are any less important. In fact, they\u2019re just as important as the mainline titles. Capcom is lucky enough to have found this cycle that can continue to provide us with the financial resources to create things like new entries in the Resident Evil series and completely new IP like Pragmata. So there is that relationship there.&#8221; <\/p>\n<p>There&#8217;s no kidding that Capcom is in a very fortunate situation, one that I&#8217;m sure plenty of other studios are jealous of. It has access to a great deal of much-loved older games, and has also managed to crack the code when it comes to remaking them. I was a little unsure of the Resident Evil 4 remake before it was released\u2014RE4 is my favourite of the bunch, and I was uncertain how Capcom could improve on that kind of greatness. But RE4&#8217;s remake ended up being a thoughtful and massively worthwhile venture.<\/p>\n<p>This isn&#8217;t to say, however, that I&#8217;d want to see back-to-back Resident Evil remakes. Capcom has already hit the big ones after cycling through RE4, RE2, and even RE3, with a dwindling supply of nostalgia left, and I would much rather see this universe be expanded on, not just reiterated into oblivion. In a perfect world, we&#8217;d be getting far more original stories than remakes, but the world is anything but perfect. <\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"5MKMz9vNky8jDwUbCLjboW\" name=\"01_resident_evil_requiem_PC_screenshot\" alt=\"A screenshot of the PC version of Resident Evil Requiem\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/remakes-are-the-backbone-to-capcoms-success-as-they-provide-financial-resources-for-new-resident-evil-games-or-standalone-ideas-like-pragmata-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Capcom)<\/span><\/figcaption><\/figure>\n<p>&#8220;Maybe there are a lot of people out there who would like to see more spinoff titles or such (yup, that&#8217;s me!), but honestly, the team is giving everything it has right now, working on things like our new entries like Requiem or remakes,&#8221; Kawata says, &#8220;So honestly, at the moment, that\u2019s where our efforts [are] being focused. We are so focused on pouring our energy into that, I don\u2019t think there\u2019s a whole lot left right now for a spinoff.&#8221;<\/p>\n<p>It seems like DLC&#8217;s of mainline games take priority, with a Resident Evil Requiem DLC being scheduled for next year and rumours of one for the Code: Veronica remake coming out the year after that. I would certainly like to see more new ideas coming from Capcom, but it&#8217;s hard to argue against the fact that it&#8217;s clearly found a rhythm with these remakes and new games. <\/p>\n<p>But just because Capcom has found a comfortable cadence doesn&#8217;t mean the devs plan on getting complacent. Kawata himself says that new games like Pragmata &#8220;are absolutely necessary&#8221; when it comes to honing the development team&#8217;s skills with &#8220;new challenges or situations for a game in a triple-A series.&#8221; <\/p>\n<p>&#8220;Creating new things is not just absolutely necessary for the games industry,&#8221; Kawata adds. &#8220;It\u2019s absolutely necessary for the entire entertainment industry. If you\u2019re not doing new things, you\u2019re just going to be repeating old things. And while that\u2019s not necessarily bad in itself, you\u2019re never really going to move forward that way.&#8221;<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-eJqwvX\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/eJqwvX.js\" async><\/script><\/p>\n<div class=\"product\"><a data-dimension112=\"b0e2b168-8cd2-11f1-999c-8b7e2080bfb4\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/remakes-are-the-backbone-to-capcoms-success-as-they-provide-financial-resources-for-new-resident-evil-games-or-standalone-ideas-like-pragmata-2.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"b0e2b168-8cd2-11f1-999c-8b7e2080bfb4\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/resident-evil\/remakes-are-the-backbone-to-capcoms-success-as-they-provide-financial-resources-for-new-resident-evil-games-or-standalone-ideas-like-pragmata\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Capcom is on a roll. It had a successful year, what with the release of Resident Evil Requiem and Pragmata, the latter of which sold 2.5 million copies in just three months. And part of this continued success is thanks to all the remakes Capcom has under its belt. &#8220;One of the reasons for creating remakes is producing a new entry in the Resident Evil series every year would be quite an undertaking and a difficult task,&#8221; producer Masachika Kawata says in an interview with GameInformer. &#8220;So, being able to revisit older games and remake them helps Capcom meet that goal of releasing a Resident Evil title each year, but it also allows the team to continually challenge themselves and hone their craft. (Image credit:&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/remakes-are-the-backbone-to-capcoms-success-as-they-provide-financial-resources-for-new-resident-evil-games-or-standalone-ideas-like-pragmata\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1649882,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,1192,1595],"class_list":["post-1649881","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-horror","tag-resident-evil"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Remakes are the backbone to Capcom&#039;s success as they provide &#039;financial resources&#039; for new Resident Evil games or standalone ideas like Pragmata | Arcader News<\/title>\n<meta name=\"description\" content=\"Capcom is on a roll. 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