{"id":1649554,"date":"2026-07-31T07:11:08","date_gmt":"2026-07-31T07:11:08","guid":{"rendered":"http:\/\/vJhmk4ZHyubbcJB56w7yEH"},"modified":"2026-07-31T07:11:08","modified_gmt":"2026-07-31T07:11:08","slug":"godot-natively-supports-coding-in-sumero-akkadian-cuneiform-if-you-needed-another-reason-to-switch-game-engines","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/godot-natively-supports-coding-in-sumero-akkadian-cuneiform-if-you-needed-another-reason-to-switch-game-engines\/","title":{"rendered":"Godot natively supports coding in Sumero-Akkadian Cuneiform, if you needed another reason to switch game engines"},"content":{"rendered":"<article>\n<p>In a time when the dominant game engines are <a href=\"https:\/\/www.unrealengine.com\/news\/the-road-to-ue-6\" target=\"_blank\">contorting themselves<\/a> to accommodate generative AI toolsets and the resurrected specter of NFTs, game developers who might be investigating alternatives should be asking themselves one very important, yet all too often overlooked question:<\/p>\n<p><em>Does this engine&#8217;s built-in scripting language allow me to write code using the finest and most adaptive logo-syllabic writing system ever devised in ancient Mesopotamia<\/em><\/p>\n<blockquote class=\"bluesky-embed\" data-bluesky-uri=\"at:\/\/did:plc:brwvwcp2x6oj3gq7odlfq5qf\/app.bsky.feed.post\/3mruaxfphr22y\" data-bluesky-cid=\"bafyreibimarmsoh4piuqrgo7dg76l5ky6buegwtfpgqjjska2llpcj4hf4\">\n<p lang=\"en\">Daily reminder that GDscript supports the Sumerian clay table alphabet, Akkadian cuneiform of ancient Mesopotamia. This is perfectly valid code you can write in your game:<\/p>\n<p>\u2014 @steinmakesgames.bsky.social (<a href=\"https:\/\/bsky.app\/profile\/did:plc:brwvwcp2x6oj3gq7odlfq5qf?ref_src=embed\">@steinmakesgames.bsky.social.bsky.social<\/a>) <a href=\"https:\/\/bsky.app\/profile\/steinmakesgames.bsky.social\/post\/3mruaxfphr22y\">2026-07-30T22:07:29.801Z<\/a><\/p><\/blockquote>\n<p>Well, if you&#8217;re considering Godot for your next project, the answer is a resounding \ud808\udc2d\ud808\ude3e. As noted <a href=\"https:\/\/bsky.app\/profile\/steinmakesgames.bsky.social\/post\/3mruaxfphr22y\" target=\"_blank\">on Bluesky<\/a> earlier today by independent game developer SteinMakesGames, GDscript\u2014Godot&#8217;s built-in, Python-like scripting language\u2014supports coding in Sumero-Akkadian Cuneiform, a feature that&#8217;s sadly neglected by many of the standard languages used in software development.<\/p>\n<p>&#8220;Daily reminder that GDscript supports the Sumerian clay tablet alphabet, Akkadian cuneiform of ancient Mesopotamia,&#8221; SteinMakesGames said, before demonstrating with a screenshot of &#8220;perfectly valid&#8221; cuneiform code that I can definitely read and absolutely understand. I just don&#8217;t want to show off. It&#8217;s rude.<\/p>\n<p>By supporting the world&#8217;s earliest known writing system, GDscript is the perfect choice for developers who might want to comment their code with a dedication to divine and benevolent Enlil, from whom the princes and kings of the earth derive their authority, or ensure they&#8217;re using a language truly capable of conveying their frustrations with <a href=\"https:\/\/en.wikipedia.org\/wiki\/Complaint_tablet_to_Ea-n%C4%81%E1%B9%A3ir\" target=\"_blank\">being sold a shipment of sub-standard copper ingots<\/a> despite earlier assurances of their quality.<\/p>\n<p>It&#8217;s worth noting that SteinMakesGames\u2014whose strategic mining roguelike <a href=\"https:\/\/store.steampowered.com\/app\/2026040\/Dig_Dig_Boom\/\" target=\"_blank\">Dig Dig Boom<\/a> is set to launch on Steam next year\u2014seems genuinely invested in ensuring that other developers are aware of GDscript&#8217;s cuneiform support. While it isn&#8217;t exactly a daily reminder as claimed, the developer has <a href=\"https:\/\/www.reddit.com\/r\/godot\/comments\/1g0epf5\/fun_fact_godot_supports_sumerian_clay_tablet\/\" target=\"_blank\">previously posted on Reddit<\/a> to give other Godot users a heads-up that they could be coding in Akkadian. Can you imagine? Not knowing you could be coding in Akkadian?<\/p>\n<p>If you&#8217;re wondering <em>why <\/em>GDscript supports cuneiform, it&#8217;s because its parser accepts the use of most Unicode Standard Annex #31 characters in identifiers when some languages\u2014like C#\u2014do not. That means, in addition to cuneiform, Godot devs could also be coding with Futhark runes, Egyptian hieroglyphs, and Mycenaean Linear B. And GDscript isn&#8217;t alone in that capability: Python, JavaScript ES6+, and Rust let you play Unicode jazz, too.<\/p>\n<p>As history tells us, It&#8217;s nice to have choices\u2014both in writing systems, and in ingot providers.<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-eJqwvX\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/eJqwvX.js\" async><\/script><\/p>\n<div class=\"product\"><a data-dimension112=\"5a273842-8c61-11f1-855d-05c015d4506a\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/godot-natively-supports-coding-in-sumero-akkadian-cuneiform-if-you-needed-another-reason-to-switch-game-engines.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"5a273842-8c61-11f1-855d-05c015d4506a\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/godot-supports-coding-in-sumero-akkadian-cuneiform-if-you-needed-another-reason-to-switch-game-engines\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In a time when the dominant game engines are contorting themselves to accommodate generative AI toolsets and the resurrected specter of NFTs, game developers who might be investigating alternatives should be asking themselves one very important, yet all too often overlooked question: Does this engine&#8217;s built-in scripting language allow me to write code using the finest and most adaptive logo-syllabic writing system ever devised in ancient Mesopotamia Daily reminder that GDscript supports the Sumerian clay table alphabet, Akkadian cuneiform of ancient Mesopotamia. This is perfectly valid code you can write in your game: \u2014 @steinmakesgames.bsky.social (@steinmakesgames.bsky.social.bsky.social) 2026-07-30T22:07:29.801Z Well, if you&#8217;re considering Godot for your next project, the answer is a resounding \ud808\udc2d\ud808\ude3e. As noted on Bluesky earlier today by independent game developer SteinMakesGames, GDscript\u2014Godot&#8217;s built-in,&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/godot-natively-supports-coding-in-sumero-akkadian-cuneiform-if-you-needed-another-reason-to-switch-game-engines\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1649555,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[5491],"class_list":["post-1649554","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-gaming-industry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Godot natively supports coding in Sumero-Akkadian Cuneiform, if you needed another reason to switch game engines | Arcader 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