{"id":1647544,"date":"2026-07-29T00:08:45","date_gmt":"2026-07-29T00:08:45","guid":{"rendered":"http:\/\/xC27GqgemJicwrWC6Z8c6G"},"modified":"2026-07-29T00:08:45","modified_gmt":"2026-07-29T00:08:45","slug":"only-the-survival-of-our-studio-would-make-us-consider-such-a-painful-action-tim-schafer-announces-double-fine-layoffs-just-3-weeks-after-xbox-cut-it-loose","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/only-the-survival-of-our-studio-would-make-us-consider-such-a-painful-action-tim-schafer-announces-double-fine-layoffs-just-3-weeks-after-xbox-cut-it-loose\/","title":{"rendered":"&#8216;Only the survival of our studio would make us consider such a painful action&#8217;: Tim Schafer announces Double Fine layoffs just 3 weeks after Xbox cut it loose"},"content":{"rendered":"<article>\n<p>Less than one month after Xbox spun off Double Fine Productions as an independent studio, the developer has laid off 23 employees, a move it says was necessary to ensure &#8220;the survival of our studio.&#8221;<\/p>\n<p>&#8220;Our transition to becoming an independent company means becoming a size that we can sustain,&#8221; Double Fine said in a message shared on <a href=\"https:\/\/bsky.app\/profile\/doublefine.com\/post\/3mrq3vfqkf22s\" target=\"_blank\">Bluesky<\/a>. &#8220;The people we are losing were all important. They all made an impact on our games and culture, and they will be missed.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2160px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"zbr7rWoCQ8zNc4ziJnatx5\" name=\"bafkreiap6cyn2lljt4xmftoczy42m4ayupnvpco4sygidyj4c53vhwfwty\" alt=\"Today, Double Fine Productions let go of 23 members of its staff. As a small, tightly knit team, these actions are not taken lightly. Only the survival of our studio would ever make us consider such a painful action. Our transition to becoming an independent company means becoming a size that we can sustain. The people we are losing were all important. They all made an impact on our games and culture, and they will be missed. We are committed to supporting each affected person as best as we can, and we thank them for their hard work and commitment to the creative spirit we cherish here at Double Fine. -Tim\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/only-the-survival-of-our-studio-would-make-us-consider-such-a-painful-action-tim-schafer-announces-double-fine-layoffs-just-3-weeks-after-xbox-cut-it-loose.webp\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"2160\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/only-the-survival-of-our-studio-would-make-us-consider-such-a-painful-action-tim-schafer-announces-double-fine-layoffs-just-3-weeks-after-xbox-cut-it-loose.webp' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Double Fine (Bluesky))<\/span><\/figcaption><\/figure>\n<p>The layoffs at Double Fine are sad but not entirely unexpected. Xbox earned plaudits from some corners of fandom for allowing Double Fine to go independent as part of its July restructuring that saw <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/xbox-is-laying-off-3-200-people-and-dumping-4-studios\/\" target=\"_blank\">3,200 people put out of work<\/a> rather than closing it outright, but the reality is that without Microsoft backing, the sudden transition to independence for a studio famed for its offbeat, modestly selling games\u2014especially given the current state of the industry\u2014is fraught.<\/p>\n<p>Compulsion Games, the other studio Microsoft cut loose as an indie, put out the word that it <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/one-week-after-going-independent-in-the-xbox-bloodbath-south-of-midnight-developer-compulsion-games-is-looking-for-work\/\" target=\"_blank\">needs work<\/a> just one week later. Prior to the Xbox layoffs earlier this month, numerous Compulsion employees began <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/its-not-layoffs-but-you-can-see-them-from-here-numerous-compulsion-games-employees-are-looking-for-new-jobs\/\" target=\"_blank\">looking for new jobs<\/a>, presumably on the assumption that their positions at the studio would likely be lost.<\/p>\n<p>It&#8217;s not known how many employees remain at Double Fine following the layoffs, but Bloomberg&#8217;s Jason Schreier said the studio had <a href=\"https:\/\/bsky.app\/profile\/jasonschreier.bsky.social\/post\/3mrq3scnjq22j\" target=\"_blank\">90 employees<\/a> prior to the cuts.<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-W0Rm7X\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/W0Rm7X.js\" async><\/script><\/p>\n<div class=\"product\"><a data-dimension112=\"a8d86162-8aba-11f1-8e82-a5f0792b4da1\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/only-the-survival-of-our-studio-would-make-us-consider-such-a-painful-action-tim-schafer-announces-double-fine-layoffs-just-3-weeks-after-xbox-cut-it-loose.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"a8d86162-8aba-11f1-8e82-a5f0792b4da1\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/only-the-survival-of-our-studio-would-make-us-consider-such-a-painful-action-tim-schafer-announces-double-fine-layoffs-just-3-weeks-after-xbox-cut-it-loose\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Less than one month after Xbox spun off Double Fine Productions as an independent studio, the developer has laid off 23 employees, a move it says was necessary to ensure &#8220;the survival of our studio.&#8221; &#8220;Our transition to becoming an independent company means becoming a size that we can sustain,&#8221; Double Fine said in a message shared on Bluesky. &#8220;The people we are losing were all important. They all made an impact on our games and culture, and they will be missed.&#8221; (Image credit: Double Fine (Bluesky)) The layoffs at Double Fine are sad but not entirely unexpected. Xbox earned plaudits from some corners of fandom for allowing Double Fine to go independent as part of its July restructuring that saw 3,200 people put out&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/only-the-survival-of-our-studio-would-make-us-consider-such-a-painful-action-tim-schafer-announces-double-fine-layoffs-just-3-weeks-after-xbox-cut-it-loose\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1647545,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[5491],"class_list":["post-1647544","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-gaming-industry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&#039;Only the survival of our studio 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