{"id":1643754,"date":"2026-07-24T18:59:27","date_gmt":"2026-07-24T18:59:27","guid":{"rendered":"http:\/\/eGHWDgMPoE5GVk3ufnRfaH"},"modified":"2026-07-24T18:59:27","modified_gmt":"2026-07-24T18:59:27","slug":"i-suck-at-fighting-games-but-marvel-tokon-has-the-sauce","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/i-suck-at-fighting-games-but-marvel-tokon-has-the-sauce\/","title":{"rendered":"I suck at fighting games, but Marvel T\u014dkon has the sauce"},"content":{"rendered":"<article>\n<p>I will openly admit that <a href=\"https:\/\/www.pcgamer.com\/games\/fighting\/the-only-fighting-game-ive-ever-been-excited-for-is-now-getting-a-pc-playtest-before-launch\/\" target=\"_blank\">I&#8217;m not usually a fighting game person<\/a>. I enjoy playing Mortal Kombat with my equally bad friends, but as soon as I&#8217;m up against someone who knows their shit, I&#8217;m fumbling over the controls. Unsurprisingly, it&#8217;s not all too fun getting your ass whooped and feeling like there&#8217;s little you can do to stop the pain.<\/p>\n<p>But as soon as I laid eyes on <a href=\"https:\/\/www.pcgamer.com\/marvel-tokon-fighting-souls\/\" target=\"_blank\">Marvel T\u014dkon: Fighting Souls<\/a> during Sony&#8217;s 2025 State of Play, I knew I needed to at least try it\u2014just look at the graphic design work on display. And now that the <a href=\"https:\/\/www.pcgamer.com\/games\/fighting\/marvel-tokon-fighting-souls-beta-dates\/\" target=\"_blank\">Marvel T\u014dkon beta<\/a> has arrived, I&#8217;ve done just that.<\/p>\n<p>Marvel T\u014dkon&#8217;s main selling point for a fighting game flump like me\u2014besides the cool cast and art style\u2014is the universal controls and automated combos. Basically, every superhero shares the same combo inputs, unlike, say, Mortal Kombat, where each character has unique chains. It&#8217;s all standardised.<\/p>\n<figure role=\"gallery\">\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/i-suck-at-fighting-games-but-marvel-tokon-has-the-sauce.jpg\" alt=\"Gameplay of Marvel T\u014dkon, showing Wolverine lunging at Captain America with his claws.\" \/><figcaption><small role=\"credit\">Arc System Works<\/small><\/figcaption><\/figure>\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/i-suck-at-fighting-games-but-marvel-tokon-has-the-sauce-1.jpg\" alt=\"Gameplay of Marvel T\u014dkon, showing Peni Parker attacking Captain America with webs.\" \/><figcaption><small role=\"credit\">Arc System Works<\/small><\/figcaption><\/figure>\n<\/figure>\n<p>Light, medium, and heavy attacks while standing, crouched, or aerial will always perform the same actions and automatically lead to specific chains no matter who you&#8217;re playing. For example, the following chain is a few basic attacks that&#8217;ll launch your enemy into an aerial combo, then knock them down to earth again: L \u2192 M \u2192 H \u2192 Down \u2192 H \u2192 M \u2192 H \u2192 Down \u2192 H.<\/p>\n<p>Similarly, the right bumper is dedicated to your character&#8217;s unique attacks, while the right trigger handles your skills. Pressing triangle\/Y and circle\/B will grab your opponent. The X\/A button, along with the left trigger, are mapped to your team swapping moves.<\/p>\n<p>It&#8217;s intuitive, it&#8217;s quick, and it&#8217;s much easier to remember than Mortal Kombat&#8217;s fighter-specific inputs and combos that typically also have you pressing buttons like you&#8217;re entering the Konami code. I can comfortably bounce from Wolverine to Captain America without having to rewire my brain.<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/content.jwplatform.com\/players\/aaVStV77.html\" id=\"aaVStV77\" title=\"Marvel Tokon Beta Gameplay\" width=\"1920\" height=\"1080\" frameborder=\"0\" scrolling=\"auto\" allowfullscreen><\/iframe><\/p>\n<p>Marvel T\u014dkon&#8217;s approach might sound restrictive, as if each character would feel the same given they share the same basic combos, but that couldn&#8217;t be further from the truth. Mastery here comes more from how you utilise your character&#8217;s specific superhero skills, and how you weave that into a four-hero tag-team format.<\/p>\n<p>Captain America, for example, can throw his shield for a nice bouncing ranged attack, but time the move correctly, and you can quickly kick the shield back for a second pass. Spider-Man can websling for easy mobility and can even hang from the ceiling. Wolverine can become Berserk from certain moves to deal bonus damage. Green Goblin can launch his glider out and, just like his fate in Sam Raimi&#8217;s Spider-Man, it&#8217;ll return shortly after.<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"high\" data-lazy-src=\"https:\/\/www.youtube-nocookie.com\/embed\/6fbfrV5qqnU\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>And once you&#8217;ve mastered your chosen fighter, it&#8217;s then time to pin down the other three in your team. Your other heroes will automatically poke their heads in for follow-up attacks after certain combos, so long as you&#8217;ve got charge, but you can also swap to them at any moment. It&#8217;s far beyond my current abilities, but I can already foresee some pros rotating through their team, seamlessly executing combos that use each hero&#8217;s unique powers.<\/p>\n<p>It helps that, just like its marketing material, it&#8217;s stylish as hell. You feel cool even if you&#8217;re still making it up as you go along. I&#8217;ve long wanted to get into a fighting game, and perhaps Marvel T\u014dkon&#8217;s lower barrier to entry through universal combat is my Trojan horse. <\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-W0Rm7X\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/W0Rm7X.js\" async><\/script><\/p>\n<div class=\"product\"><a data-dimension112=\"69ac6b98-877a-11f1-b395-99959dbbf0bb\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/i-suck-at-fighting-games-but-marvel-tokon-has-the-sauce-2.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"69ac6b98-877a-11f1-b395-99959dbbf0bb\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fighting\/i-suck-at-fighting-games-but-marvel-tokon-has-the-sauce\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I will openly admit that I&#8217;m not usually a fighting game person. I enjoy playing Mortal Kombat with my equally bad friends, but as soon as I&#8217;m up against someone who knows their shit, I&#8217;m fumbling over the controls. Unsurprisingly, it&#8217;s not all too fun getting your ass whooped and feeling like there&#8217;s little you can do to stop the pain. But as soon as I laid eyes on Marvel T\u014dkon: Fighting Souls during Sony&#8217;s 2025 State of Play, I knew I needed to at least try it\u2014just look at the graphic design work on display. And now that the Marvel T\u014dkon beta has arrived, I&#8217;ve done just that. Marvel T\u014dkon&#8217;s main selling point for a fighting game flump like me\u2014besides the cool cast and&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/i-suck-at-fighting-games-but-marvel-tokon-has-the-sauce\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1643755,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[222,748],"class_list":["post-1643754","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fighting","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>I suck at fighting games, but Marvel T\u014dkon has the sauce | Arcader News<\/title>\n<meta name=\"description\" content=\"I will openly admit that I&#039;m not usually a fighting game person. 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