{"id":1640739,"date":"2026-07-21T09:39:30","date_gmt":"2026-07-21T09:39:30","guid":{"rendered":"https:\/\/www.eurogamer.net\/what-sense-to-make-from-id-software-layoffs-microsoft-xbox"},"modified":"2026-07-21T09:39:30","modified_gmt":"2026-07-21T09:39:30","slug":"what-sense-can-we-make-of-the-madness-at-id-software","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/what-sense-can-we-make-of-the-madness-at-id-software\/","title":{"rendered":"What sense can we make of the madness at id Software?"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/what-sense-can-we-make-of-the-madness-at-id-software.jpg\" \/> <\/p>\n<p>In a grim week for the games industry where Microsoft laid off 1,600 people (with 1,600 further job cuts hanging over the heads of Xbox employees) one decision stood out as especially egregious. Id Software, developer of Doom and Quake, was forced to lay off 136 people &ndash; more than half of its workforce.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/what-sense-to-make-from-id-software-layoffs-microsoft-xbox\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/what-sense-to-make-from-id-software-layoffs-microsoft-xbox\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In a grim week for the games industry where Microsoft laid off 1,600 people (with 1,600 further job cuts hanging over the heads of Xbox employees) one decision stood out as especially egregious. Id Software, developer of Doom and Quake, was forced to lay off 136 people &ndash; more than half of its workforce. Read more Source<\/p>\n","protected":false},"author":1,"featured_media":1640740,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[317,12254,127,12459,773,91,1192,229,134,8711,21,59,44,45,86,54,201,649,60,4616],"class_list":["post-1640739","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-bethesda-softworks","tag-doom-2016","tag-doom-eternal","tag-doom-the-dark-ages","tag-first-person","tag-fps","tag-horror","tag-id-software","tag-microsoft","tag-multiplayer-competitive","tag-nintendo-switch","tag-pc","tag-ps4","tag-ps5","tag-shooter","tag-single-player","tag-stadia","tag-xbox-game-studios","tag-xbox-one","tag-xbox-series-x-s"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>What sense can we make of the madness at id Software? | Arcader News<\/title>\n<meta name=\"description\" content=\"In a grim week for the games industry where Microsoft laid off 1,600 people (with 1,600 further job cuts hanging over the heads of Xbox employees) one\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/what-sense-can-we-make-of-the-madness-at-id-software\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"What sense can we make of the madness at id Software? 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