{"id":1638496,"date":"2026-07-19T15:00:00","date_gmt":"2026-07-19T15:00:00","guid":{"rendered":"http:\/\/NWMW6tbNLDpQbiTSMKK6T7"},"modified":"2026-07-19T15:00:00","modified_gmt":"2026-07-19T15:00:00","slug":"the-mid-2000s-was-the-golden-era-of-first-person-shooters-david-syzmankski-creator-of-dusk-and-iron-lung-discusses-the-games-on-his-pc","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-mid-2000s-was-the-golden-era-of-first-person-shooters-david-syzmankski-creator-of-dusk-and-iron-lung-discusses-the-games-on-his-pc\/","title":{"rendered":"&#8216;The mid-2000s was the golden era of first-person shooters&#8217;: David Syzmankski, creator of Dusk and Iron Lung, discusses the games on his PC"},"content":{"rendered":"<article>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">Disk Cleanup<\/div>\n<div class=\"fancy_box_body\">\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' >\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img decoding=\"async\" id=\"DEwkbfkEmfdtjT5P9ybme\" name=\"logo_disk_cleanup\" caption=\"\" alt=\"Disk Cleanup logo\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/the-mid-2000s-was-the-golden-era-of-first-person-shooters-david-syzmankski-creator-of-dusk-and-iron-lung-discusses-the-games-on-his-pc.png\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"\" height=\"\" attribution=\"\" endorsement=\"\" class=\"pinterest-pin-exclude\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Future)<\/span><\/figcaption><\/figure>\n<p class=\"fancy-box__body-text\">Welcome to <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/tag\/disk-cleanup\/\" target=\"_blank\">Disk Cleanup<\/a>, our regular weekend feature delving into the PCs of PC gaming luminaries. Come back every weekend to read a new interview, digging into the important questions, like &#8220;How tidy is your desktop?&#8221; and &#8220;What game will you never uninstall?&#8221;<\/p>\n<\/div>\n<\/div>\n<p>David Szymanski, creator of <a href=\"https:\/\/www.pcgamer.com\/uk\/dusk\/\" target=\"_blank\">Dusk<\/a> and one of the chief architects of the retro FPS revival, grew up playing games like Lemmings and Oil&#8217;s Well on the family PC. Among these family favourites was a formative first-person game. But it probably isn&#8217;t the one you&#8217;d expect: &#8220;The most foundational one I can remember is playing <a href=\"https:\/\/www.pcgamer.com\/myst-review\/\" target=\"_blank\">Myst<\/a> for the first time,&#8221; says the New Blood designer. &#8220;That was the first game I remember really getting super into\u2014being able to enter another world and explore it in first-person.&#8221;<\/p>\n<p>Initially a designer of short horror games, Szymanski&#8217;s breakout came in 2018 with Dusk, an homage to classic &#8217;90s shooters like <a href=\"https:\/\/www.pcgamer.com\/doom-review\/\" target=\"_blank\">Doom<\/a> and <a href=\"https:\/\/www.pcgamer.com\/uk\/quake\/\" target=\"_blank\">Quake<\/a>. Following Dusk&#8217;s success, Szymanski returned to developing shorter games, including the hit submarine horror game Iron Lung, which was adapted into a movie by YouTuber Markiplier earlier this year.<\/p>\n<p>Szymanski&#8217;s current project is different from everything else he&#8217;s made, an isometric game called B.U.G.B.I.T.E which is still in its early stages and is yet to be formally announced: &#8220;The only consistency I have is that I keep changing what I&#8217;m doing&#8221;, he says. &#8220;I haven&#8217;t figured out a good, succinct way to pitch it to people because it&#8217;s not a very complicated game, but it also kind of is at the same time.&#8221;<\/p>\n<p>Szymanski took a break from blasting bugs as we delved into the fathomless blood ocean of his Steam library, a journey that took us from the apex of survival games to the most obscure corners of the FPS.<\/p>\n<h2 id=\"what-game-are-you-currently-playing\">What game are you currently playing?<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"2QT7iqAsSSfKwip2g4Q8fH\" name=\"instinct\" alt=\"Instinct\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/the-mid-2000s-was-the-golden-era-of-first-person-shooters-david-syzmankski-creator-of-dusk-and-iron-lung-discusses-the-games-on-his-pc.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Newtonic Studio, Digital Spray Studios)<\/span><\/figcaption><\/figure>\n<p>I am playing an old FPS called Instinct from 2007. It&#8217;s one of those slavjank games. I got it in the Ultimate Slavjank Collection Bundle on Steam, and I just happened to see a video about it the other day, and was like &#8220;Oh, that seems up my alley&#8221;. It&#8217;s [on] the same engine as You Are Empty.<\/p>\n<p>It&#8217;s a pretty simple, barebones FPS, very much like You Are Empty. I don&#8217;t think it&#8217;s the same developer, but it&#8217;s the same engine, so it has the same very hard to explain feel. The way the weapons recoil, the way enemies ragdoll and everything \u2026 you don&#8217;t even have a run button.<\/p>\n<p>You just kind of walk through these very linear Russian science facility hallways. Is it Russian? I don&#8217;t even know where it&#8217;s set because half the cutscenes don&#8217;t work for me. I only have the most tentative grasp on the story \u2026 but it&#8217;s not a very complicated story. There&#8217;s a facility. There&#8217;s zombies. You go in and shoot the zombies, and there&#8217;s also evil guys with guns who you also shoot.<\/p>\n<p>There&#8217;s something very approachable about it. We have a huge variety of different kinds of FPS right now, but it&#8217;s a bit of a novelty to have a FPS that&#8217;s simple and slow and not highly technical \u2026. Although I&#8217;m very much a boomer-shooter fan, and of course am known for Dusk, I would say that the mid-2000s was the golden era of first-person shooters, just in terms of the sheer number and variety that we had. It was after all games were <a href=\"https:\/\/www.pcgamer.com\/uk\/doom\/\" target=\"_blank\">Doom<\/a> clones, but it was before all games were <a href=\"https:\/\/www.pcgamer.com\/uk\/call-of-duty-4-modern-warfare\/\" target=\"_blank\">Call of Duty 4<\/a> clones. <\/p>\n<p>There wasn&#8217;t really this codified\u2014or COD-ified\u2014design for what a shooter was supposed to look like \u2026 you had Serious Sam a few years earlier, <a href=\"https:\/\/www.pcgamer.com\/painkiller\/\" target=\"_blank\">Painkiller<\/a> a few years earlier. You had <a href=\"https:\/\/www.pcgamer.com\/uk\/halo-combat-evolved\/\" target=\"_blank\">Halo<\/a> doing its own thing. You had <a href=\"https:\/\/www.pcgamer.com\/uk\/half-life-2\/\" target=\"_blank\">Half-Life 2<\/a> doing its own thing. You had <a href=\"https:\/\/www.pcgamer.com\/uk\/doom-3\/\" target=\"_blank\">Doom 3<\/a> and <a href=\"https:\/\/www.pcgamer.com\/uk\/far-cry\/\" target=\"_blank\">Far Cry<\/a>, just this huge variety of different things that had all sorts of different mechanics and ways of interacting with it.<\/p>\n<p>I&#8217;ve always considered, like, the &#8217;90s, maybe you would call it the silver age. And then I think late &#8217;90s early to mid-2000s is your golden age of FPSs. And then we enter the brown age.<\/p>\n<h2 id=\"what-was-the-previous-game-you-played-and-is-it-still-installed\">What was the previous game you played, and is it still installed?<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"obEEdaJqeGhypsFfdSTXmn\" name=\"forest.jpg\" alt=\"The forest screenshot\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/the-mid-2000s-was-the-golden-era-of-first-person-shooters-david-syzmankski-creator-of-dusk-and-iron-lung-discusses-the-games-on-his-pc-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/the-mid-2000s-was-the-golden-era-of-first-person-shooters-david-syzmankski-creator-of-dusk-and-iron-lung-discusses-the-games-on-his-pc-1.jpg' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Endnight Games)<\/span><\/figcaption><\/figure>\n<p>The previous games that I was mainlining was <a href=\"https:\/\/www.pcgamer.com\/uk\/the-forest\/\" target=\"_blank\">The Forest<\/a>, which I never played when it came out because I didn&#8217;t consider myself a big survival crafting person. Now I&#8217;m wondering if maybe I do like survival crafting games when they have goals, because I loved <a href=\"https:\/\/www.pcgamer.com\/uk\/subnautica\/\" target=\"_blank\">Subnautica<\/a> and I love The Forest. <\/p>\n<p>However, I haven&#8217;t finished either of them, not because either of them are bad, but because I have\u2014how many hours do I have in the Forest? 20 exactly. That&#8217;s about my cutoff point attention-wise. That&#8217;s the time where I go &#8220;I&#8217;d really like to finish this, but boy am I feeling like I want to do something new and different.&#8221; So, it&#8217;s sitting there waiting for me to go back and finish it. I have failed to finish games that I would consider some of the best things I&#8217;ve ever played. It sucks because that keeps me from being able to enjoy most CRPGs, even though I always enjoy them.<\/p>\n<p>What game <em>did <\/em>I finish last? Oh, <a href=\"https:\/\/www.pcgamer.com\/uk\/pragmata\/\" target=\"_blank\">Pragmata<\/a>! Which I also loved. That one is still installed because haven&#8217;t 100%-ed it yet. That was great. I think that&#8217;s my game of the year so far. It&#8217;s not a wildly revolutionary thing. It&#8217;s just crazy to play a AAA game in 2026 that is a short, singleplayer, campaign-driven game with some innovation in the mechanics. <\/p>\n<p>And wouldn&#8217;t you look at my playtime? Almost exactly 20 hours.<\/p>\n<h2 id=\"what-is-the-oldest-game-by-release-date-currently-installed-on-your-pc\">What is the oldest game (by release date) currently installed on your PC?<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"NqRLotHDysoV2dhuS7X6Ei\" name=\"ss_c5781b8f9a8181e6c989869b86d0b455ccca344a.1920x1080.jpg\" alt=\"Doom Enhanced (1993) screenshot - chaingun firing at two floating cacodemons\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/the-mid-2000s-was-the-golden-era-of-first-person-shooters-david-syzmankski-creator-of-dusk-and-iron-lung-discusses-the-games-on-his-pc-2.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/the-mid-2000s-was-the-golden-era-of-first-person-shooters-david-syzmankski-creator-of-dusk-and-iron-lung-discusses-the-games-on-his-pc-2.jpg' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Id Software)<\/span><\/figcaption><\/figure>\n<p>It&#8217;s got to be Doom. Technically what&#8217;s installed is the most recent port, but it&#8217;s still Doom. <\/p>\n<p>I consider Doom to be nearly, objectively, the best FPS ever made. And that&#8217;s from a combination of historical importance\u2014obviously it&#8217;s extremely important\u2014and relevance today. You can still go back and play Doom and almost everyone is going to have a good time.<\/p>\n<p>Even if you compare it to Wolfenstein 3D, which is fun in its own way, it has not aged as well as Doom has. And Quake has a lot of improvements, but in some ways does not have the same life to it that Doom does. <\/p>\n<p>I think chaos in vision and game design can actually be a very good thing. <\/p>\n<p>It&#8217;s a little bit similar to why I think <a href=\"https:\/\/www.pcgamer.com\/uk\/resident-evil\/\" target=\"_blank\">Resident Evil<\/a> is such an enduring franchise \u2026 where it&#8217;s goofy, it&#8217;s horror, but it&#8217;s also action, and it&#8217;s all of these different things, and as a result you can&#8217;t really ruin it. And I think it&#8217;s similar with Doom. In the past, <a href=\"https:\/\/www.pcgamer.com\/uk\/doom-3\/\" target=\"_blank\">Doom 3<\/a> got flak, and <a href=\"https:\/\/www.pcgamer.com\/uk\/doom-64\/\" target=\"_blank\">Doom 64<\/a> got flak. But you can make Doom a little more horror and it still pretty much works. You can make Doom goofier and it still pretty much works. It&#8217;s such a chaotic mixture of things that it&#8217;s very hard to actually ruin it.<\/p>\n<h2 id=\"what-is-the-highest-number-of-hours-you-have-in-any-given-game-according-to-steam\">What is the highest number of hours you have in any given game, according to Steam?<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1116px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.27%;\"><img loading=\"lazy\" decoding=\"async\" id=\"wMG8YEToCM4k9W9M5GLbqZ\" name=\"cs2 b.jpg\" alt=\"Counter-Strike 2\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/the-mid-2000s-was-the-golden-era-of-first-person-shooters-david-syzmankski-creator-of-dusk-and-iron-lung-discusses-the-games-on-his-pc-3.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1116\" height=\"628\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/the-mid-2000s-was-the-golden-era-of-first-person-shooters-david-syzmankski-creator-of-dusk-and-iron-lung-discusses-the-games-on-his-pc-3.jpg' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Valve)<\/span><\/figcaption><\/figure>\n<p>My play time in games is low compared to most people. The most number of hours I have in anything on Steam is <a href=\"https:\/\/www.pcgamer.com\/uk\/counter-strike-2\/\" target=\"_blank\">Counter-Strike 2<\/a>, because it was formerly Global Offensive, for a whopping 324 hours. But we go down the list \u2026 number four is the first singleplayer one, and I wanted to bring this up because it&#8217;s <a href=\"https:\/\/www.pcgamer.com\/uk\/elden-ring\/\" target=\"_blank\">Elden Ring<\/a> for 186 hours.<\/p>\n<p>That is exponentially the most time I&#8217;ve ever spent playing through a game, and funnily enough, I love Elden Ring, but I wouldn&#8217;t say it&#8217;s necessarily on my top 10 list. It&#8217;d be on my top 20, but I would say <a href=\"https:\/\/www.pcgamer.com\/uk\/dark-souls-remastered\/\" target=\"_blank\">Dark Souls<\/a> I like more than that. But for whatever reason, that was just one of the most gripping things I&#8217;ve ever played.<\/p>\n<p>It turns out I do really like soulslikes \u2026 and some of it might just be that Elden Ring is a greatest hits collection of the series of games it turns out I really like. It&#8217;s sort of this massive buffet of new things I had an experience with that I was resonating with.<\/p>\n<h2 id=\"what-game-will-you-never-ever-uninstall\">What game will you never, ever uninstall?<\/h2>\n<figure class=\"van-image-figure pull-right inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:777px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:59.46%;\"><img loading=\"lazy\" decoding=\"async\" id=\"vgucjp37wMFhsTtQPz2yKU\" name=\"quake.jpg\" alt=\"Quake\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/the-mid-2000s-was-the-golden-era-of-first-person-shooters-david-syzmankski-creator-of-dusk-and-iron-lung-discusses-the-games-on-his-pc-4.jpg\" mos=\"\" align=\"right\" fullscreen=\"1\" width=\"777\" height=\"462\" attribution=\"\" endorsement=\"\" class=\"pull-rightinline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/the-mid-2000s-was-the-golden-era-of-first-person-shooters-david-syzmankski-creator-of-dusk-and-iron-lung-discusses-the-games-on-his-pc-4.jpg' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p>The boring answer [is] Doom, Quake \u2026 the one I have that&#8217;s a little more unique is <a href=\"https:\/\/www.pcgamer.com\/becoming-obsessed-with-safety-in-infra\/\" target=\"_blank\">Infra<\/a>, because that is a game I have a looping playthrough going on at any time. I always have a playthrough going of Infra, and when I finish it, I just start back over because it&#8217;s my comfort game.<\/p>\n<p>It&#8217;s a 30-hour game in a genre of two-hour games. It&#8217;s so incredibly long. I remember my first time through, I thought I was approaching the end after maybe five hours, and I was maybe approaching the end of chapter 1. But that&#8217;s part of what makes it so compelling, there&#8217;s always something you don&#8217;t remember about it, because it&#8217;s a 30-hour game of tunnels. There&#8217;s always some puzzle or some area where you&#8217;re like &#8216;Oh man, I forgot about this&#8217;.<\/p>\n<p>It&#8217;s one of the most detailed Source engine games and might be one of the most detailed first-person games ever made \u2026 there&#8217;s a whole lot of hand-placed detail that stands out to me, that you don&#8217;t necessarily see even in real big AAA games.<\/p>\n<h2 id=\"what-s-a-piece-of-non-gaming-software-installed-on-your-pc-that-you-simply-couldn-t-live-without\">What&#8217;s a piece of non-gaming software installed on your PC that you simply couldn&#8217;t live without?<\/h2>\n<figure class=\"van-image-figure pull-right inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"GQenoXm7BzdLNpcC3mi7wQ\" name=\"gimplogo\" alt=\"GIMP logo\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/the-mid-2000s-was-the-golden-era-of-first-person-shooters-david-syzmankski-creator-of-dusk-and-iron-lung-discusses-the-games-on-his-pc.webp\" mos=\"\" align=\"right\" fullscreen=\"1\" width=\"1920\" height=\"1920\" attribution=\"\" endorsement=\"\" class=\"pull-rightinline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/the-mid-2000s-was-the-golden-era-of-first-person-shooters-david-syzmankski-creator-of-dusk-and-iron-lung-discusses-the-games-on-his-pc.webp' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"pull-right inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: GIMP)<\/span><\/figcaption><\/figure>\n<p>I was trying to think if there&#8217;s anything I could come up with that didn&#8217;t have to do with making games, and I couldn&#8217;t really come up with anything. Let&#8217;s say <a href=\"https:\/\/www.gimp.org\/\" target=\"_blank\">GIMP<\/a>, because I&#8217;ve been using GIMP from even before I was a developer. <\/p>\n<p>I&#8217;ve never used Photoshop, so I have no idea what\u2014that&#8217;s why I never recommend [GIMP] to people because I don\u2019t actually know what the software is like if you&#8217;re coming from Photoshop or something. I just know this is the one I&#8217;ve used and it&#8217;s free, so I just kept using it.<\/p>\n<h2 id=\"how-tidy-is-your-desktop-screen\">How tidy is your desktop screen?<\/h2>\n<p>It&#8217;s pretty tidy right now, because of a recent Linux install. But it&#8217;s slowly becoming less tidy. I started out saying that I wouldn&#8217;t have any icons on it. And now I&#8217;m up to nine icons. <\/p>\n<p>Usually what ends up happening is I have some sort of, not New Year&#8217;s resolution, but random date resolution that I&#8217;m gonna keep my desktop completely clean, just have it be a wallpaper, all aesthetically pleasing. And then it turns into an absolute dumpster fire of text documents and who knows what.<\/p>\n<div class=\"product\"><a data-dimension112=\"2711816e-81f9-11f1-8d8f-1dd877e05c26\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/the-mid-2000s-was-the-golden-era-of-first-person-shooters-david-syzmankski-creator-of-dusk-and-iron-lung-discusses-the-games-on-his-pc-5.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"2711816e-81f9-11f1-8d8f-1dd877e05c26\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/the-mid-2000s-was-the-golden-era-of-first-person-shooters-david-syzmankski-creator-of-dusk-and-iron-lung-discusses-the-games-on-his-pc\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Disk Cleanup (Image credit: Future) Welcome to Disk Cleanup, our regular weekend feature delving into the PCs of PC gaming luminaries. Come back every weekend to read a new interview, digging into the important questions, like &#8220;How tidy is your desktop?&#8221; and &#8220;What game will you never uninstall?&#8221; David Szymanski, creator of Dusk and one of the chief architects of the retro FPS revival, grew up playing games like Lemmings and Oil&#8217;s Well on the family PC. Among these family favourites was a formative first-person game. But it probably isn&#8217;t the one you&#8217;d expect: &#8220;The most foundational one I can remember is playing Myst for the first time,&#8221; says the New Blood designer. &#8220;That was the first game I remember really getting super into\u2014being able&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-mid-2000s-was-the-golden-era-of-first-person-shooters-david-syzmankski-creator-of-dusk-and-iron-lung-discusses-the-games-on-his-pc\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1638497,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[5491],"class_list":["post-1638496","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-gaming-industry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&#039;The mid-2000s was the golden era of first-person shooters&#039;: David Syzmankski, creator of Dusk and Iron Lung, discusses the games on his PC | Arcader News<\/title>\n<meta name=\"description\" content=\"Disk Cleanup(Image credit: Future)Welcome to Disk Cleanup, our regular weekend feature delving into the PCs of PC gaming luminaries. 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