{"id":1632913,"date":"2026-07-13T23:31:45","date_gmt":"2026-07-13T23:31:45","guid":{"rendered":"http:\/\/E2QWNdSL6Y7Ko79aiSCeWG"},"modified":"2026-07-13T23:31:45","modified_gmt":"2026-07-13T23:31:45","slug":"im-in-this-whole-new-world-heres-what-eric-barone-had-to-say-about-the-life-changing-stardew-valley-10-years-ago-this-month","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/im-in-this-whole-new-world-heres-what-eric-barone-had-to-say-about-the-life-changing-stardew-valley-10-years-ago-this-month\/","title":{"rendered":"&#8216;I&#8217;m in this whole new world&#8217;: Here&#8217;s what Eric Barone had to say about the life-changing Stardew Valley 10 years ago this month"},"content":{"rendered":"<article>\n<p><em><strong>From the archives: <\/strong><\/em><em>This interview was originally published 10 years ago this month in PC Gamer #293 (UK, July 2016), and conducted not long after the release of Stardew Valley. You can see how developer Eric Barone was just realizing how life-changing Stardew would prove to be, and many of the game&#8217;s now-beloved features, like multiplayer, were still to come in the future.<\/em><\/p>\n<p><em>Also check out out <\/em><a href=\"https:\/\/www.youtube.com\/watch?v=olf3wAuCfeU\" target=\"_blank\"><em>2025 interview with Barone on YouTube<\/em><\/a><em> in which he looks back at Stardew&#8217;s release, discusses why he just can&#8217;t stop working on the game, and what he hopes to accomplish with <\/em><a href=\"https:\/\/www.pcgamer.com\/games\/life-sim\/haunted-chocolatier-guide\/\" target=\"_blank\"><em>Haunted Chocolatier<\/em><\/a><em>.<\/em><\/p>\n<p>&#8220;You know,\u201d Eric Barone says, \u201cas a kid I never really thought about how games were made. They were just these things that existed, almost like magic.&#8221;<\/p>\n<p>He first turned his hand to programming four years ago, as a way of improving his CV. Juggling game design, bills and a job at a local theatre, he put his coding skills to the test by singlehandedly creating Stardew Valley\u2014the farming simulator RPG that was released in February this year. It\u2019s since sold several hundred thousand copies. \u201cNow I feel like a wizard because I understand the magic.\u201d <\/p>\n<p>Raised on the console classics of yesteryear, Barone spent much of his youth obsessed with his family\u2019s Super Nintendo, spending hours in front of Mario Kart, Chrono Trigger and Secret of Mana. Back then, he admits, the thought of making a game didn\u2019t cross his mind all too often, although he recalls occasionally tinkering with Basic on his parents\u2019 PC. One game captured his heart, and would go on to heavily inspire his debut venture some way down the line. <\/p>\n<p>\u201cI guess there was a period where I stopped following current games and just kept playing old ones,\u201d says Barone. \u201cAnd I spent countless hours playing Harvest Moon. I loved it.\u201d<\/p>\n<figure class=\"van-image-figure pull-right inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:553px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:78.12%;\"><img loading=\"lazy\" decoding=\"async\" id=\"CnWAGTEiwKjU7SGUcVgA2J\" name=\"stardewbone\" alt=\"A Stardew Valley player holds an item above their head outside the blacksmith.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/im-in-this-whole-new-world-heres-what-eric-barone-had-to-say-about-the-life-changing-stardew-valley-10-years-ago-this-month.png\" mos=\"\" align=\"right\" fullscreen=\"\" width=\"553\" height=\"432\" attribution=\"\" endorsement=\"\" class=\"pull-rightinline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"pull-right inline-layout\"><span class=\"caption-text\">Tsk, just look at that carbon footprint. <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: ConcernedApe)<\/span><\/figcaption><\/figure>\n<p>In 2011, Barone graduated from the University of Washington-Tacoma with a computer science degree, but struggled to find work shortly after. In a bid to make himself more employable, he decided to pursue computer programming as an entertaining way of learning something new, and began creating what was essentially a Harvest Moon clone. <\/p>\n<p>At first, he worked from his bedroom at his parents\u2019 house, but before long he moved into an apartment with his girlfriend. \u201cShe was supporting us,\u201d he admits. <\/p>\n<p>\u201cAlthough I did work part time as an usher at the theatre. My girlfriend was working as a lab technician at the local university and we were living off of that. I think she probably had some doubts, but she wanted to support me and knew this was what I wanted to do, that this was my dream.\u201d<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:670px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:77.76%;\"><img loading=\"lazy\" decoding=\"async\" id=\"qwGGLWDH2ebkLutaoe83iV\" name=\"stardewfish\" alt=\"Stardew Valley fishing\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/im-in-this-whole-new-world-heres-what-eric-barone-had-to-say-about-the-life-changing-stardew-valley-10-years-ago-this-month-1.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"670\" height=\"521\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"caption-text\">Plenty more fish in the sea. <\/span><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: ConcernedApe)<\/span><\/figcaption><\/figure>\n<h2 id=\"farm-labour\">Farm labour<\/h2>\n<p>In addition to his theatre shifts, Barone spent anything between 60 and 80 hours per week developing what was first known as Sprout Valley. He was learning on the job, constantly iterating, poring over the minutiae of his code and adding new things. <\/p>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">From the archives<\/div>\n<div class=\"fancy_box_body\">\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' >\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img decoding=\"async\" id=\"XbsNCbDZStosb2KKPqPm9o\" name=\"PCG 293 Cover\" caption=\"\" alt=\"PC Gamer Magazine UK #293 - Dishonored 2 cover\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/im-in-this-whole-new-world-heres-what-eric-barone-had-to-say-about-the-life-changing-stardew-valley-10-years-ago-this-month.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"\" height=\"\" attribution=\"\" endorsement=\"\" class=\"pinterest-pin-exclude\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Future)<\/span><\/figcaption><\/figure>\n<p class=\"fancy-box__body-text\">This interview was originally published in <strong>PC Gamer #293 (UK, July 2016)<\/strong>.<\/p>\n<p class=\"fancy-box__body-text\">You can still <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.magazinesdirect.com\/pcg-brandsite\" target=\"_blank\">subscribe to PC Gamer<\/a> to get new issues of the magazine (in print!) every month.<\/p>\n<\/div>\n<\/div>\n<p>Within a year, he had a working game\u2014one that was basically finished\u2014yet would go back and axe whole sections, features and storylines as his expectations changed and the scope of the project increasingly widened. <\/p>\n<p>\u201cWhen you get to that point, where you need to redo it all, it just feels depressing\u2014when you know you\u2019re in for another year or more of work, at least,\u201d says Barone. <\/p>\n<p>\u201cThat happened to me several times.\u201d Worse still, Stardew Valley, as it was eventually renamed, was nearly cancelled. Barone had neglected to backup any of his work, so when his computer crashed about a year or so into development he was convinced it was over. He frantically gathered new hardware, besides the existing hard drive, and, luckily, was able to salvage everything from there. <\/p>\n<h2 id=\"harvest-time\">Harvest time<\/h2>\n<p>\u201cIn retrospect, it feels like crazy that it all worked out,\u201d he says. \u201cThe whole development was so sloppy. It was the most indie development you could imagine: no professional style at all, figuring it all out as I go, and just the scrappiest code you could imagine. I\u2019m almost embarrassed to have other people look at my code!\u201d <\/p>\n<p>Yet Stardew Valley\u2019s overnight success paints a different picture. Although born from fond childhood memories, it is a deep and engaging game that seems to have struck a chord with PC players\u2014particularly those who missed the console-exclusive Harvest Moon almost two decades ago. Barone concedes that part of the reason he started down this path was precisely to this end\u2014that the absence of such a game on PC implied there were people, like him, who wanted one. <\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1215px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:119.01%;\"><img loading=\"lazy\" decoding=\"async\" id=\"9za7XeaQzK7Uh8mznTM824\" name=\"stardewboxout\" alt=\"Stardew Valley boxout\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/im-in-this-whole-new-world-heres-what-eric-barone-had-to-say-about-the-life-changing-stardew-valley-10-years-ago-this-month-2.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1215\" height=\"1446\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: ConcernedApe)<\/span><\/figcaption><\/figure>\n<p>It appears he was right. Even though Barone expected his first foray into development to be a hit among Harvest Moon fans, he is still genuinely surprised by its burgeoning global success, not to mention the extremely positive feedback he\u2019s had from players.<\/p>\n<div>\n<blockquote>\n<p>\u201cMy wildest dreams have come true and I&#8217;m in this whole new world&#8221;<\/p>\n<\/blockquote>\n<\/div>\n<p>This is of course his reward for teaching himself how to code, for working alone, and for staying positive for moments of uncertainty that spanned four whole years. I ask Barone what kept him going throughout that time. <\/p>\n<p>\u201cI just really wanted to be a game developer,\u201d he says simply. \u201cI\u2019d told everyone I was making a game, all my friends and family, so there was a lot of self-imposed pressure to prove myself.\u201d All the students who\u2019d graduated when he had were working by this time. <\/p>\n<p>\u201cIf I\u2019d failed and had to get an entry level job to gain experience, well, it wouldn\u2019t have been an ideal way to start my career. I\u2019d put all my eggs in one basket.\u201d <\/p>\n<p>With the help of Starbound publisher Chucklefish, Barone\u2019s future plans include multiplayer support, console ports, and many more as yet unannounced ideas that he seems desperate to introduce. He also plans to tour this year\u2019s gaming expos\u2014something he\u2019s never managed in the past. <\/p>\n<p>\u201cMy wildest dreams have come true and I\u2019m in this whole new world,\u201d says Barone. \u201cMy life has completely changed in one month.\u201d<\/p>\n<div class=\"product\"><a data-dimension112=\"d32bd0ec-7ef4-11f1-a972-057ad3bd51ac\" data-action=\"Deal Block\" data-label=\"Stardew Valley mods\" data-dimension48=\"Stardew Valley mods\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:257px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.05%;\"><img loading=\"lazy\" decoding=\"async\" id=\"mSUtrVuVhNnuiZG54586ki\" name=\"stardew-robin-square.jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/im-in-this-whole-new-world-heres-what-eric-barone-had-to-say-about-the-life-changing-stardew-valley-10-years-ago-this-month-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"257\" height=\"252\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/stardew-valley-mods\/\" target=\"_blank\" data-dimension112=\"d32bd0ec-7ef4-11f1-a972-057ad3bd51ac\" data-action=\"Deal Block\" data-label=\"Stardew Valley mods\" data-dimension48=\"Stardew Valley mods\" data-dimension25=\"\"><strong>Stardew Valley mods<\/strong><\/a>:<strong> <\/strong>Custom farming<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/life-sim\/stardew-valley-cheats-every-cheat-code-you-need-no-mods-required\/\" target=\"_blank\"><strong>Stardew Valley cheats<\/strong><\/a>: Farm faster<br \/><a href=\"https:\/\/www.pcgamer.com\/stardew-valley-multiplayer-mod\/\" target=\"_blank\"><strong>Stardew Valley multiplayer<\/strong><\/a>:<strong> <\/strong>Co-op farming<br \/><a href=\"https:\/\/www.pcgamer.com\/games-like-stardew-valley\/\"><strong>Games like Stardew Valley<\/strong><\/a>: More life sims<br \/><a href=\"https:\/\/www.pcgamer.com\/best-indie-games\/\" target=\"_blank\"><strong>Best indie games<\/strong><\/a>: Independent excellence<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/im-in-this-whole-new-world-heres-what-eric-barone-had-to-say-about-the-life-changing-stardew-valley-10-years-ago-this-month\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>From the archives: This interview was originally published 10 years ago this month in PC Gamer #293 (UK, July 2016), and conducted not long after the release of Stardew Valley. You can see how developer Eric Barone was just realizing how life-changing Stardew would prove to be, and many of the game&#8217;s now-beloved features, like multiplayer, were still to come in the future. Also check out out 2025 interview with Barone on YouTube in which he looks back at Stardew&#8217;s release, discusses why he just can&#8217;t stop working on the game, and what he hopes to accomplish with Haunted Chocolatier. &#8220;You know,\u201d Eric Barone says, \u201cas a kid I never really thought about how games were made. They were just these things that existed, almost&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/im-in-this-whole-new-world-heres-what-eric-barone-had-to-say-about-the-life-changing-stardew-valley-10-years-ago-this-month\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1632914,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1632913","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&#039;I&#039;m in this whole new world&#039;: Here&#039;s what Eric Barone had to say about the life-changing Stardew Valley 10 years ago this month | Arcader 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