{"id":1629030,"date":"2026-07-09T19:03:09","date_gmt":"2026-07-09T19:03:09","guid":{"rendered":"http:\/\/axd6PsAX8jSYasQXHTK38H"},"modified":"2026-07-09T19:03:09","modified_gmt":"2026-07-09T19:03:09","slug":"the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\/","title":{"rendered":"The most deranged videogame challenge run I&#8217;ve seen: A no-hit playthrough of the &#8216;Unfair&#8217; difficulty in a 100-hour RPG"},"content":{"rendered":"<article>\n<p>No hit or no damage playthroughs have become an increasingly common badge of honor online, especially in precise, timing-driven action games like the Souls series. But what about in a dice rolling, stats and RNG-heavy CRPG? <a href=\"https:\/\/youtu.be\/l-EhQkeumUM?si=0n7P9pp-4vgzW6IR\" target=\"_blank\">Davey Gunface<\/a> on YouTube not only proved it&#8217;s possible, he did so in perhaps the most tedious circumstances: Pathfinder: Wrath of the Righteous&#8217; Unfair difficulty.<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"high\" data-lazy-src=\"https:\/\/www.youtube-nocookie.com\/embed\/l-EhQkeumUM\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>WotR and its predecessor, Kingmaker, are two <a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/pathfinder-wrath-of-the-righteous-232-subclasses-make-it-the-ultimate-rpg-for-buildcrafting-freaks-especially-the-overpowered-ranger-who-gets-to-ride-a-griffon-from-level-1\/\" target=\"_blank\">all-timer CRPGs for me<\/a>. But even die-hard fans recommend them with caveats. Wrath, especially, is kinda bullshit. Once every two to five hours or so across its marathon runtime, a guy who by all rights should be a miniboss is just out of nowhere the strongest guy who ever lived. It&#8217;s like when <a href=\"https:\/\/www.youtube.com\/watch?v=2yslea31q7k\" target=\"_blank\">Battle Beast first shows up<\/a> as some guy&#8217;s goon in Invincible and he solos all the strongest heroes of earth.<\/p>\n<p>Crazy difficulty spikes, Armor Classes through the stratosphere, save-or-die spells, level drain, damage immunities, literal minutes-long hard crowd control, Wrath embraces these and more. Its normal difficulty will make a Baldur&#8217;s Gate 3 Honour Mode veteran sweat a bit, while completing the &#8220;Core&#8221; difficulty is a real CRPG achievement in my book\u2060\u2014you should get your picture on a wall at Owlcat HQ like you finished a Paul Bunyan Big Boy meal at a roadside steakhouse. The &#8220;Unfair&#8221; difficulty? It&#8217;s unfair.<\/p>\n<p>I can only assume Gunface allowed for reloading in this challenge due to the random chance and marathon nature of a WotR playthrough\u2060\u2014it really is, consistently, a 100+ hour deal. Gunface set the challenge of getting through without taking any <em>avoidable<\/em> damage. There are a few instances of story or cutscene-derived, unavoidable hits that just feel unsporting. <\/p>\n<p>He took the definition of &#8220;avoidable&#8221; to some admirable extremes though, like managing to sidestep a &#8220;supposed to lose&#8221; fight at the beginning of the game by uncovering a rare sequence gated as the failure state of a specific moral choice. That&#8217;s pure RPGs, baby.<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-XYdAvO\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/XYdAvO.js\" async><\/script><\/p>\n<p>WotR, like <a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/the-best-d-and-d-videogame-youve-never-played-is-one-guys-outsider-art-personal-baldurs-gate-saga\/\" target=\"_blank\">Neverwinter Nights: Swordflight<\/a>, already sits at the end stage of optimization and powergaming for a Core playthrough. Unfair, let alone hitless, demands you escalate to primeval outer reaches of buildcrafting psychosis. <\/p>\n<p>One example: Gunface got through WotR&#8217;s infamous Shield Maze prologue with the popular Unfair tactic of sacrificing your starter companions&#8217; builds, multiclassing them in ways that are ruinous in the long run, but life-saving in the hyper-specific hell of levels 2 through 4. The one-shot master Rowdy Rogue came in handy, and everybody loves giving companions Lann or Wenduag a Sabertooth Tiger pet.<\/p>\n<p>Across the whole of the game, Gunface opted for a Human (gotta get that extra feat) Witch of the Veil 10 \/ Loremaster 9 \/ Rowdy Rogue 1, parlaying the Witch&#8217;s game-changing early hexes but booboo spell list into the Loremaster prestige class&#8217; expanded spellbook. He also picked the &#8220;eviler than the bad guys&#8221; Swarm That Walks path, making for a fun pairing with his custom portrait, a picture of his dog.<\/p>\n<p>Truly, this is a &#8220;beyond the impossible&#8221; sort of challenge, one better suited for precise, input-driven games where you actually control whether you get hit or not. Doing so in a game built on d20 rolls feels <em>avant garde.<\/em> Gunface&#8217;s full video is a three-hour long runner if you&#8217;re looking for something to come back to over a few days, and you can also follow him on <a href=\"https:\/\/www.youtube.com\/@DaveyGunface\" target=\"_blank\">YouTube<\/a> or support via <a href=\"https:\/\/www.patreon.com\/daveygunface\" target=\"_blank\">Patreon<\/a>.<\/p>\n<div class=\"product\"><a data-dimension112=\"bbe3f9f8-7bc7-11f1-bcc2-5f59816dae19\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"bbe3f9f8-7bc7-11f1-bcc2-5f59816dae19\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>No hit or no damage playthroughs have become an increasingly common badge of honor online, especially in precise, timing-driven action games like the Souls series. But what about in a dice rolling, stats and RNG-heavy CRPG? Davey Gunface on YouTube not only proved it&#8217;s possible, he did so in perhaps the most tedious circumstances: Pathfinder: Wrath of the Righteous&#8217; Unfair difficulty. WotR and its predecessor, Kingmaker, are two all-timer CRPGs for me. But even die-hard fans recommend them with caveats. Wrath, especially, is kinda bullshit. Once every two to five hours or so across its marathon runtime, a guy who by all rights should be a miniboss is just out of nowhere the strongest guy who ever lived. It&#8217;s like when Battle Beast first shows&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1629032,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1629030","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The most deranged videogame challenge run I&#039;ve seen: A no-hit playthrough of the &#039;Unfair&#039; difficulty in a 100-hour RPG | Arcader News<\/title>\n<meta name=\"description\" content=\"No hit or no damage playthroughs have become an increasingly common badge of honor online, especially in precise, timing-driven action games like the\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The most deranged videogame challenge run I&#039;ve seen: A no-hit playthrough of the &#039;Unfair&#039; difficulty in a 100-hour RPG | Arcader News\" \/>\n<meta property=\"og:description\" content=\"No hit or no damage playthroughs have become an increasingly common badge of honor online, especially in precise, timing-driven action games like the\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-07-09T19:03:09+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg.jpg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"The most deranged videogame challenge run I&#8217;ve seen: A no-hit playthrough of the &#8216;Unfair&#8217; difficulty in a 100-hour RPG\",\"datePublished\":\"2026-07-09T19:03:09+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\\\/\"},\"wordCount\":617,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/07\\\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg.jpg\",\"keywords\":[\"games\",\"RPG\"],\"articleSection\":[\"PC Gamer\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\\\/\",\"name\":\"The most deranged videogame challenge run I've seen: A no-hit playthrough of the 'Unfair' difficulty in a 100-hour RPG | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/07\\\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg.jpg\",\"datePublished\":\"2026-07-09T19:03:09+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"No hit or no damage playthroughs have become an increasingly common badge of honor online, especially in precise, timing-driven action games like the\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\\\/#primaryimage\",\"url\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/07\\\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg.jpg\",\"contentUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/07\\\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg.jpg\",\"width\":480,\"height\":475,\"caption\":\"The most deranged videogame challenge run I\u2019ve seen: A no-hit playthrough of the \u2018Unfair\u2019 difficulty in a 100-hour RPG\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/arcader.org\\\/news\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"The most deranged videogame challenge run I&#8217;ve seen: A no-hit playthrough of the &#8216;Unfair&#8217; difficulty in a 100-hour RPG\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/\",\"name\":\"Arcade News\",\"description\":\"Free Arcade News from the Best Online Sources\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/arcader.org\\\/news\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\",\"name\":\"Arcade News\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"caption\":\"Arcade News\"},\"sameAs\":[\"https:\\\/\\\/cricketgames.tv\"],\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/author\\\/arcade-news\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"The most deranged videogame challenge run I've seen: A no-hit playthrough of the 'Unfair' difficulty in a 100-hour RPG | Arcader News","description":"No hit or no damage playthroughs have become an increasingly common badge of honor online, especially in precise, timing-driven action games like the","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/arcader.org\/news\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\/","og_locale":"en_US","og_type":"article","og_title":"The most deranged videogame challenge run I've seen: A no-hit playthrough of the 'Unfair' difficulty in a 100-hour RPG | Arcader News","og_description":"No hit or no damage playthroughs have become an increasingly common badge of honor online, especially in precise, timing-driven action games like the","og_url":"https:\/\/arcader.org\/news\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\/","og_site_name":"Arcade News","article_published_time":"2026-07-09T19:03:09+00:00","og_image":[{"url":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg.jpg","type":"","width":"","height":""}],"author":"Arcade News","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Arcade News","Est. reading time":"3 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/arcader.org\/news\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\/#article","isPartOf":{"@id":"https:\/\/arcader.org\/news\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\/"},"author":{"name":"Arcade News","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"headline":"The most deranged videogame challenge run I&#8217;ve seen: A no-hit playthrough of the &#8216;Unfair&#8217; difficulty in a 100-hour RPG","datePublished":"2026-07-09T19:03:09+00:00","mainEntityOfPage":{"@id":"https:\/\/arcader.org\/news\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\/"},"wordCount":617,"commentCount":0,"image":{"@id":"https:\/\/arcader.org\/news\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg.jpg","keywords":["games","RPG"],"articleSection":["PC Gamer"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/arcader.org\/news\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/arcader.org\/news\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\/","url":"https:\/\/arcader.org\/news\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\/","name":"The most deranged videogame challenge run I've seen: A no-hit playthrough of the 'Unfair' difficulty in a 100-hour RPG | Arcader News","isPartOf":{"@id":"https:\/\/arcader.org\/news\/#website"},"primaryImageOfPage":{"@id":"https:\/\/arcader.org\/news\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\/#primaryimage"},"image":{"@id":"https:\/\/arcader.org\/news\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg.jpg","datePublished":"2026-07-09T19:03:09+00:00","author":{"@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"description":"No hit or no damage playthroughs have become an increasingly common badge of honor online, especially in precise, timing-driven action games like the","breadcrumb":{"@id":"https:\/\/arcader.org\/news\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/arcader.org\/news\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/arcader.org\/news\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\/#primaryimage","url":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg.jpg","contentUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg.jpg","width":480,"height":475,"caption":"The most deranged videogame challenge run I\u2019ve seen: A no-hit playthrough of the \u2018Unfair\u2019 difficulty in a 100-hour RPG"},{"@type":"BreadcrumbList","@id":"https:\/\/arcader.org\/news\/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/arcader.org\/news\/"},{"@type":"ListItem","position":2,"name":"The most deranged videogame challenge run I&#8217;ve seen: A no-hit playthrough of the &#8216;Unfair&#8217; difficulty in a 100-hour RPG"}]},{"@type":"WebSite","@id":"https:\/\/arcader.org\/news\/#website","url":"https:\/\/arcader.org\/news\/","name":"Arcade News","description":"Free Arcade News from the Best Online Sources","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/arcader.org\/news\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839","name":"Arcade News","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","caption":"Arcade News"},"sameAs":["https:\/\/cricketgames.tv"],"url":"https:\/\/arcader.org\/news\/author\/arcade-news\/"}]}},"_links":{"self":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1629030","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/comments?post=1629030"}],"version-history":[{"count":0,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1629030\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media\/1629032"}],"wp:attachment":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media?parent=1629030"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/categories?post=1629030"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/tags?post=1629030"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}