{"id":1623894,"date":"2026-07-03T11:00:23","date_gmt":"2026-07-03T11:00:23","guid":{"rendered":"http:\/\/uysueaLLXDqWHZ8ePjq3WK"},"modified":"2026-07-03T11:00:23","modified_gmt":"2026-07-03T11:00:23","slug":"clair-obscur-is-flawed-on-purpose-says-director-games-that-try-to-be-perfect-that-try-to-fix-all-their-flaws-theyre-usually-just-really-boring","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/clair-obscur-is-flawed-on-purpose-says-director-games-that-try-to-be-perfect-that-try-to-fix-all-their-flaws-theyre-usually-just-really-boring\/","title":{"rendered":"Clair Obscur is flawed on purpose, says director: &#8216;Games that try to be perfect, that try to fix all their flaws\u2014they&#8217;re usually just really boring&#8217;"},"content":{"rendered":"<article>\n<p><a href=\"https:\/\/www.pcgamer.com\/clair-obscur-expedition-33\/\">Clair Obscur: Expedition 33<\/a>, in my humble opinion, deserves the laurels it got\u2014it&#8217;s a gorgeous, inventive, personality-filled romp <a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/clair-obscur-expedition-33s-tremendously-messed-up-endings-arent-what-id-hoped-for-and-i-hope-sandfall-keeps-it-that-way\/\">with an ending that rips your heart out<\/a> and stomps it into a pulp fine enough for use in paint. But I&#8217;d hesitate to call it &#8216;perfect&#8217;, mostly because I don&#8217;t believe in perfection as a concept, but also because there were a few moments where it lost me\u2014like <a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/clair-obscur-expedition-33-mime-locations\/\">those freaking mimes<\/a>. Hate those guys. <\/p>\n<p>Anyway, in a recent interview with the YouTube channel <a href=\"https:\/\/youtu.be\/i5x2hm7Epdc\" target=\"_blank\">Konbini<\/a>, creative director Guillaume Broche says that\u2014among a lot of other inspirations\u2014he was inspired by games with clear and glaring imperfections, jokingly referencing the <a href=\"https:\/\/youtu.be\/H8qG4AlK1qk\">infamous Devil May Cry<\/a> scene where Dante screams: &#8220;I should&#8217;ve been the one to fill your dark soul with light!&#8221; <\/p>\n<p>&#8220;I think these games are really endearing,&#8221; says Broche. &#8220;You see their flaws and think to yourself, &#8216;yeah, it&#8217;s lame, but I don&#8217;t care. It&#8217;s part of the character&#8217;s flaws, and that&#8217;s what makes them&#8217;. You&#8217;re not looking for a perfect game. A perfect game is boring anyway.&#8221;<\/p>\n<p>As a matter of fact, Broche has a theory of perfection that games with a bit of jank are better than games that try to cover them up: &#8220;Games that try to be perfect, that try to fix all their flaws\u2014they&#8217;re usually just really boring.&#8221;<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube-nocookie.com\/embed\/i5x2hm7Epdc\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>Generally speaking, I couldn&#8217;t agree more\u2014neither could my colleagues, who are often <a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/judging-by-how-well-gothic-remake-has-sold-we-still-love-eurojank\/\">ardent defenders of eurojank<\/a>: &#8220;My theory is that it&#8217;s just like people. People who try to be perfect are boring because they have no personality. Whereas people who embrace their slightly weird side\u2014in the end, are the interesting ones.&#8221;<\/p>\n<p>As far as the purposeful jank that made it into Clair Obscur, Broche brings up its intentionally-obnoxious minigames: &#8220;We knew when we were making them: it was going to be unbearable, people were going to lose it, but it&#8217;s part of the fun. We thought it was funny. And, well, it&#8217;s imperfect, but whatever\u2014we&#8217;re putting it in.<\/p>\n<p>&#8220;With Clair Obscur, there are plenty of design decisions that are fundamentally flawed. What we heard a lot before we released the game was: You&#8217;re making a game that mixes the challenging aspects of an action game\u2014with dodging and parrying\u2014with turn-based gameplay. No-one&#8217;s going to like it.&#8221;<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-Oqv5ZX\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/Oqv5ZX.js\" async><\/script><\/p>\n<p>I liked it quite a lot, but I&#8217;m both an RPG-lover and a <a href=\"https:\/\/www.pcgamer.com\/games\/action\/mag-407-why-i-love-the-parries-and-timed-blocks-of-sekiro-nine-sols-and-clair-obscur-expedition-33\/\">parry fanatic<\/a>, so Clair Obscur was so deeply designed for me it felt almost targeted. Still, Broche admits, &#8220;fundamentally there are a lot of design decisions [in Clair Obscur] that, from an outside or business perspective, make no sense at all.&#8221;<\/p>\n<div class=\"product\"><a data-dimension112=\"d559eca1-ed58-4908-aa98-fce1cb8398d4\" data-action=\"Deal Block\" data-label=\"Best cozy games\" data-dimension48=\"Best cozy games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:685px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"2btpGUUeNoUT67HBRbro3G\" name=\"metaphor-refantazio\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/clair-obscur-is-flawed-on-purpose-says-director-games-that-try-to-be-perfect-that-try-to-fix-all-their-flaws-theyre-usually-just-really-boring.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"685\" height=\"685\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/best-cozy-games-on-pc\/\" target=\"_blank\" data-dimension112=\"d559eca1-ed58-4908-aa98-fce1cb8398d4\" data-action=\"Deal Block\" data-label=\"Best cozy games\" data-dimension48=\"Best cozy games\" data-dimension25=\"\"><strong>Best cozy games<\/strong><\/a>: Relaxed gaming<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-anime-games-on-pc\/\" target=\"_blank\"><strong>Best anime games<\/strong><\/a>: Animation-inspired<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-jrpgs-on-pc\/\" target=\"_blank\"><strong>Best JRPGs<\/strong><\/a>: Classics and beyond<br \/><a href=\"https:\/\/www.pcgamer.com\/best-cyberpunk-games-on-pc\/\" target=\"_blank\"><strong>Best cyberpunk games<\/strong><\/a>: Techno futures<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/best-gacha-games\/\" target=\"_blank\"><strong>Best gacha games<\/strong><\/a>: Freemium fanatics<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/clair-obscur-is-flawed-on-purpose-says-director-games-that-try-to-be-perfect-that-try-to-fix-all-their-flaws-theyre-usually-just-really-boring\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Clair Obscur: Expedition 33, in my humble opinion, deserves the laurels it got\u2014it&#8217;s a gorgeous, inventive, personality-filled romp with an ending that rips your heart out and stomps it into a pulp fine enough for use in paint. But I&#8217;d hesitate to call it &#8216;perfect&#8217;, mostly because I don&#8217;t believe in perfection as a concept, but also because there were a few moments where it lost me\u2014like those freaking mimes. Hate those guys. Anyway, in a recent interview with the YouTube channel Konbini, creative director Guillaume Broche says that\u2014among a lot of other inspirations\u2014he was inspired by games with clear and glaring imperfections, jokingly referencing the infamous Devil May Cry scene where Dante screams: &#8220;I should&#8217;ve been the one to fill your dark soul with&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/clair-obscur-is-flawed-on-purpose-says-director-games-that-try-to-be-perfect-that-try-to-fix-all-their-flaws-theyre-usually-just-really-boring\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1623895,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1623894","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Clair Obscur is flawed on purpose, says director: &#039;Games that try to be perfect, that try to fix all their flaws\u2014they&#039;re usually just really boring&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"Clair Obscur: Expedition 33, in my humble opinion, deserves the laurels it got\u2014it&#039;s a gorgeous, inventive, personality-filled romp with an ending that\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, 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