{"id":1622983,"date":"2026-07-03T03:52:27","date_gmt":"2026-07-03T03:52:27","guid":{"rendered":"http:\/\/WfKF6nJ957PEkMmXSxiBLM"},"modified":"2026-07-03T03:52:27","modified_gmt":"2026-07-03T03:52:27","slug":"following-the-success-of-mouthwashing-developer-wrong-organ-wasnt-ready-to-make-a-better-story-game-so-its-making-a-gameplay-game-instead","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/following-the-success-of-mouthwashing-developer-wrong-organ-wasnt-ready-to-make-a-better-story-game-so-its-making-a-gameplay-game-instead\/","title":{"rendered":"Following the success of Mouthwashing, developer Wrong Organ wasn&#8217;t ready to make a better &#8216;story game,&#8217; so it&#8217;s making a &#8216;gameplay game&#8217; instead"},"content":{"rendered":"<article>\n<p>Ahead of co-op tank sim <a href=\"https:\/\/www.pcgamer.com\/games\/sim\/from-the-creators-of-mouthwashing-comes-a-co-op-tank-game-with-a-disgusting-twist\/\" target=\"_blank\">Carcass Clad&#8217;s reveal trailer<\/a> at the PC Gaming Show, I got to speak to Wrong Organ devs Jeffrey Tomec and Dave van Egdom about the studio&#8217;s upcoming third game. The elephant in the room: Carcass Clad is a huge departure from the studio&#8217;s breakout hit, Mouthwashing, a <a href=\"https:\/\/www.pcgamer.com\/games\/horror\/mouthwashing-review\/\" target=\"_blank\">singleplayer narrative horror game<\/a>.<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube-nocookie.com\/embed\/_4_ZImVytY8\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>&#8220;This game is a statement in some ways, it could seem weird,&#8221; said Tomec. &#8220;We made a story game and you loved it, but now we&#8217;re doing something [that&#8217;s] nothing like that, and to an extent, there&#8217;s a little bit that we definitely don&#8217;t want to pigeonhole ourselves.&#8221;<\/p>\n<p>There are definitely commonalities between Mouthwashing and Carcass Clad, the things that Tomec and the others feel are essential to a Wrong Organ game: Themes of dehumanization, innovative deployments of gore and body horror, plus a sense of the mundane gone wrong, a workplace transplanted to an impossible situation. But written narrative is taking more of a backseat.<\/p>\n<p>In addition to wanting to prove something about Wrong Organ, Tomec admitted they also just wanted to mix things up. &#8220;Mouthwashing was like, &#8216;God, I wish I was making a shooter right now,'&#8221; he joked. But that seems to have come back around.<\/p>\n<p>&#8220;We really liked working on Mouthwashing, and I think this deep in the development of any game, [the] grass is greener\u2060,&#8221; said Tomec. &#8220;Like, I miss working on Mouthwashing! Now that we&#8217;ve been in this tank\u2060\u2014we just got off like, four months of just designing these little components and being like, &#8216;Actually, this gear doesn&#8217;t rotate this other gear correctly.'&#8221;<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-Oqv5ZX\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/Oqv5ZX.js\" async><\/script><\/p>\n<p>It sounds like a return to something more narrative-driven isn&#8217;t out of the question for Wrong Organ in the future, but Tomec thinks they needed to build more capacity and expertise to improve on their own work. &#8220;How do you make <a href=\"https:\/\/www.pcgamer.com\/games\/horror\/how-fish-is-made-is-the-most-disgusting-horror-game-ive-ever-played-and-it-perfectly-captures-2024\/\" target=\"_blank\">[Wrong Organ&#8217;s first game] How Fish is Made<\/a> better? Well, you make it not 20 minutes long,&#8221; said Tomec. &#8220;That&#8217;s the easiest explanation. So, we made a two-hour game \u2026 But now it&#8217;s like, what&#8217;s the natural progression of Mouthwashing?<\/p>\n<p>&#8220;Mouthwashing isn&#8217;t better if it&#8217;s eight hours. Probably. It&#8217;s not easy, it&#8217;s not a direct scale up. How do we fundamentally change the formula to make something that&#8217;s worth more time to the player than Mouthwashing? And in our eyes, a lot of that is finding a way to get that unique Wrong Organ vibe\u2060\u2014our stories and our writing\u2060\u2014and to put that into something big, into something that has a real gameplay layer and feels like a super cohesive experience.&#8221;<\/p>\n<p>That sounds sick as hell, and definitely a game I want to play, but it would also be &#8220;a huge undertaking&#8221; according to Tomec. &#8220;We don&#8217;t feel ready to fully deliver that right now,&#8221; he said. &#8220;The idea is, we&#8217;re saying, &#8216;We made the &#8216;story game,&#8217; now we make the &#8216;gameplay game,&#8217; and then after that we can sit down and decide, are we ready to make the &#8216;gameplay story game?&#8221;&#8221;<\/p>\n<p>We won&#8217;t exactly be bereft waiting for that gameplay story game: Carcass Clad, the &#8216;just gameplay&#8217; game, looks gnarly as hell. It does not currently have a release date, but you can wishlist the claustrophobic tank sim on <a href=\"https:\/\/store.steampowered.com\/app\/3327430\/Carcass_Clad\/\" target=\"_blank\">Steam<\/a>.<\/p>\n<div class=\"product\"><a data-dimension112=\"42618a4c-4d04-4c2e-96f6-f68aabf86f97\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/following-the-success-of-mouthwashing-developer-wrong-organ-wasnt-ready-to-make-a-better-story-game-so-its-making-a-gameplay-game-instead.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"42618a4c-4d04-4c2e-96f6-f68aabf86f97\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/horror\/following-the-success-of-mouthwashing-developer-wrong-organ-wasnt-ready-to-make-a-better-story-game-so-its-making-a-gameplay-game-instead\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ahead of co-op tank sim Carcass Clad&#8217;s reveal trailer at the PC Gaming Show, I got to speak to Wrong Organ devs Jeffrey Tomec and Dave van Egdom about the studio&#8217;s upcoming third game. The elephant in the room: Carcass Clad is a huge departure from the studio&#8217;s breakout hit, Mouthwashing, a singleplayer narrative horror game. &#8220;This game is a statement in some ways, it could seem weird,&#8221; said Tomec. &#8220;We made a story game and you loved it, but now we&#8217;re doing something [that&#8217;s] nothing like that, and to an extent, there&#8217;s a little bit that we definitely don&#8217;t want to pigeonhole ourselves.&#8221; There are definitely commonalities between Mouthwashing and Carcass Clad, the things that Tomec and the others feel are essential to a&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/following-the-success-of-mouthwashing-developer-wrong-organ-wasnt-ready-to-make-a-better-story-game-so-its-making-a-gameplay-game-instead\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1622984,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,1192],"class_list":["post-1622983","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-horror"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Following the success of Mouthwashing, developer Wrong Organ wasn&#039;t ready to make a better &#039;story game,&#039; so it&#039;s making a &#039;gameplay game&#039; instead | Arcader News<\/title>\n<meta name=\"description\" content=\"Ahead of co-op tank sim Carcass Clad&#039;s reveal trailer at the PC Gaming Show, I got to speak to Wrong Organ devs Jeffrey Tomec and Dave van Egdom about the\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/following-the-success-of-mouthwashing-developer-wrong-organ-wasnt-ready-to-make-a-better-story-game-so-its-making-a-gameplay-game-instead\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Following the success of Mouthwashing, developer Wrong Organ wasn&#039;t ready to make a better &#039;story game,&#039; so it&#039;s making a &#039;gameplay game&#039; instead | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Ahead of co-op tank sim Carcass Clad&#039;s reveal trailer at the PC Gaming Show, I got to speak to Wrong Organ devs Jeffrey Tomec and Dave van Egdom about the\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/following-the-success-of-mouthwashing-developer-wrong-organ-wasnt-ready-to-make-a-better-story-game-so-its-making-a-gameplay-game-instead\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-07-03T03:52:27+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/following-the-success-of-mouthwashing-developer-wrong-organ-wasnt-ready-to-make-a-better-story-game-so-its-making-a-gameplay-game-instead.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"475\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/following-the-success-of-mouthwashing-developer-wrong-organ-wasnt-ready-to-make-a-better-story-game-so-its-making-a-gameplay-game-instead\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/following-the-success-of-mouthwashing-developer-wrong-organ-wasnt-ready-to-make-a-better-story-game-so-its-making-a-gameplay-game-instead\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Following the success of Mouthwashing, developer Wrong Organ wasn&#8217;t ready to make a better &#8216;story game,&#8217; 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