{"id":1622740,"date":"2026-07-02T20:06:16","date_gmt":"2026-07-02T20:06:16","guid":{"rendered":"http:\/\/fWQU3eaRzZg44wAVCqoWfQ"},"modified":"2026-07-02T20:06:16","modified_gmt":"2026-07-02T20:06:16","slug":"fewer-than-10-employees-remain-at-thick-as-thieves-studio-following-another-round-of-layoffs","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/fewer-than-10-employees-remain-at-thick-as-thieves-studio-following-another-round-of-layoffs\/","title":{"rendered":"&#8216;Fewer than 10&#8217; employees remain at Thick as Thieves studio following another round of layoffs"},"content":{"rendered":"<article>\n<p><a href=\"https:\/\/www.pcgamer.com\/thick-as-thieves\/\" target=\"_blank\">Thick as Thieves<\/a> developer OtherSide Entertainment has laid off 18 employees, according to a <a href=\"https:\/\/www.gamedeveloper.com\/business\/otherside-entertainment-lays-off-18-from-thick-as-thieves-team\" target=\"_blank\">Game Developer<\/a> report, a move that comes just two weeks after the studio laid off 17 people following the cancellation of a new game it had in development. A studio rep told the site that following this round of cuts, &#8220;fewer than 10&#8221; people remain employed at OtherSide, working on updates for Thick as Thieves, and that there are &#8220;currently no plans for the studio to work on any future games.&#8221;<\/p>\n<p>&#8220;OtherSide\u2019s DNA is built on immersive sim games that have lengthy development cycles,&#8221; the rep said. &#8220;This, unfortunately, has been an increasingly challenging space to occupy in recent years. Despite the encouraging response to the launch of Thick as Thieves&#8217; introductory campaign, it has become clear that the continuation of the studio in its current shape is no longer a commercially viable path.&#8221;<\/p>\n<p>It&#8217;s true that immersive sims have a hard time in the modern game market. As Nightdive CEO Stephen Kick <a href=\"https:\/\/www.pcgamer.com\/games\/nightdive-boss-says-no-ones-making-immersive-sims-because-they-appeal-to-a-very-small-niche-group-and-tend-to-come-together-at-the-12th-hour-even-though-its-obviously-the-best-genre\/\" target=\"_blank\">said earlier this year<\/a>, they generally appeal to &#8220;a very small, niche group,&#8221; and thus tend not to be huge sellers. This limits the appeal of the genre to developers and publishers alike, especially in the current era of <em>&#8216;make a huge hit or immediately go out of business.&#8217;<\/em><\/p>\n<p>But Thick as Thieves made some misplays, too. After being announced and promoted as a <a href=\"https:\/\/www.pcgamer.com\/games\/sim\/thick-as-thieves-is-instantly-one-of-my-most-anticipated-games-and-every-thief-fan-should-be-backstabbing-that-wishlist-button\/\" target=\"_blank\">PvPvE game<\/a>, Otherside announced a new direction shortly before launch as a <a href=\"https:\/\/www.pcgamer.com\/games\/action\/warren-spectors-multiplayer-thief-successor-changes-direction-instead-of-pvpve-its-now-focusing-on-2-player-co-op-and-singleplayer\/\" target=\"_blank\">singleplayer\/two-player co-op game<\/a>. It was pretty good when it came out and had plenty of room to grow, but some of the game&#8217;s mechanics\u2014particularly the mission time limit and exit countdown\u2014were, and are, <a href=\"https:\/\/www.pcgamer.com\/games\/sim\/thick-as-thieves-is-making-changes-but-not-the-one-i-think-matters-most\/\" target=\"_blank\">grating<\/a>. For people looking for a modern Thief-like experience, Thick as Thieves just <a href=\"https:\/\/www.pcgamer.com\/games\/sim\/its-my-own-fault-for-thinking-warren-spectors-new-multiplayer-stealth-game-adding-singleplayer-would-make-it-the-thief-successor-i-was-hoping-for\/\" target=\"_blank\">wasn&#8217;t quite it<\/a>.<\/p>\n<p>Thick as Thieves was also relatively tiny, offering an estimated four hours of gameplay out of the box. To compensate, Otherside priced it at just $5\/\u00a35\/\u20ac5, which it hoped would be low enough to attract a sizable audience of players and &#8220;give the team the flexibility to <a href=\"https:\/\/www.pcgamer.com\/games\/action\/the-thick-as-thieves-campaign-will-be-at-least-four-hours-in-length-which-is-pretty-short-but-on-the-upside-its-a-whole-lot-cheaper-than-i-ever-wouldve-guessed\/\" target=\"_blank\">develop additional content<\/a> informed by how players engage with the game.&#8221; Judging by the <a href=\"https:\/\/steamdb.info\/app\/3341000\/charts\/\" target=\"_blank\">player counts on Steam<\/a>, though, that&#8217;s not really happening.<\/p>\n<p>As a fan of immersive sims, and Thief in particular, I hate to see this outcome. Thick as Thieves wasn&#8217;t quite what I was hoping for in the way of a proper Dark Project follow-up, but I wanted it to succeed so OtherSide could continue to work on bigger and better things in the field. The world needs more immersive sims! <em>I<\/em> need more immersive sims! <a href=\"https:\/\/www.pcgamer.com\/underworld-ascendant-review\/\" target=\"_blank\">Underworld Ascendant<\/a> was an extremely unfortunate misfire, yes, but I was really holding out hope that a new Thiefly game from two of the OG immsim guys would have the juice. Alas.<\/p>\n<p>There&#8217;s no official indication at this point that OtherSide will close, but with the <a href=\"https:\/\/www.gamedeveloper.com\/business\/otherside-entertainment-lays-off-17-staff-following-game-cancellation\" target=\"_blank\">cancellation of the project codenamed Argos<\/a> in June and this latest round of cuts leaving such a small number of employees at the studio, it&#8217;s hard to imagine where else it might go from here. I&#8217;ve reached out to OtherSide for more information and will update if I receive a reply.<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-Oqv5ZX\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/Oqv5ZX.js\" async><\/script><\/p>\n<div class=\"product\"><a data-dimension112=\"629cc770-4e26-4652-a04c-804ad1ba9fb6\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/07\/fewer-than-10-employees-remain-at-thick-as-thieves-studio-following-another-round-of-layoffs.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"629cc770-4e26-4652-a04c-804ad1ba9fb6\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/fewer-than-10-employees-remain-at-thick-as-thieves-studio-following-another-round-of-layoffs\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Thick as Thieves developer OtherSide Entertainment has laid off 18 employees, according to a Game Developer report, a move that comes just two weeks after the studio laid off 17 people following the cancellation of a new game it had in development. A studio rep told the site that following this round of cuts, &#8220;fewer than 10&#8221; people remain employed at OtherSide, working on updates for Thick as Thieves, and that there are &#8220;currently no plans for the studio to work on any future games.&#8221; &#8220;OtherSide\u2019s DNA is built on immersive sim games that have lengthy development cycles,&#8221; the rep said. &#8220;This, unfortunately, has been an increasingly challenging space to occupy in recent years. Despite the encouraging response to the launch of Thick as Thieves&#8217;&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/fewer-than-10-employees-remain-at-thick-as-thieves-studio-following-another-round-of-layoffs\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1622741,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[5491],"class_list":["post-1622740","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-gaming-industry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&#039;Fewer than 10&#039; employees remain at Thick as Thieves studio following another round of layoffs | Arcader News<\/title>\n<meta name=\"description\" content=\"Thick as Thieves developer OtherSide Entertainment has laid off 18 employees, according to a Game Developer report, a move that comes just two weeks after\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/fewer-than-10-employees-remain-at-thick-as-thieves-studio-following-another-round-of-layoffs\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"&#039;Fewer than 10&#039; 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