{"id":1620453,"date":"2026-06-29T16:49:52","date_gmt":"2026-06-29T16:49:52","guid":{"rendered":"http:\/\/WqMCbzqB2Zg8NmZoMcHx43"},"modified":"2026-06-29T16:49:52","modified_gmt":"2026-06-29T16:49:52","slug":"with-a-dumpster-truck-full-of-cash-new-vegas-director-josh-sawyer-would-probably-make-a-spiritual-successor-to-a-crunchy-1992-rpg","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/with-a-dumpster-truck-full-of-cash-new-vegas-director-josh-sawyer-would-probably-make-a-spiritual-successor-to-a-crunchy-1992-rpg\/","title":{"rendered":"With a dumpster-truck full of cash, New Vegas director Josh Sawyer would probably make a &#8216;spiritual successor&#8217; to a crunchy 1992 RPG"},"content":{"rendered":"<article>\n<p>Obsidian studio design director Josh Sawyer has made, if you don&#8217;t mind my saying so, some pretty cool videogames. <a href=\"https:\/\/www.pcgamer.com\/uk\/fallout-new-vegas\/\">New Vegas<\/a> is a classic, the <a href=\"https:\/\/www.pcgamer.com\/uk\/pillars-of-eternity\/\">Pillars of Eternity<\/a> games are some of my favourites ever, and <a href=\"https:\/\/www.pcgamer.com\/uk\/pentiment\/\">Pentiment<\/a> is a beautiful story about history and failure that also includes the line &#8220;A whole lot of inconceivable shit happens on this hell of an Earth.&#8221; Which is true.<\/p>\n<p>With all those under his belt, what&#8217;s he got his eye on next? Well, the answer has less to do with the content of the game than with the people he makes it with. &#8220;I don&#8217;t even know anymore,&#8221; said Sawyer, when asked what his dream project is on a recent episode of the <a href=\"https:\/\/www.youtube.com\/watch?v=76V1O4FUb2k\" target=\"_blank\">Human Can Opener Podcast<\/a>. <\/p>\n<p>&#8220;I got to make the games that I wanted to, that I really wanted to make. I wanted to make a D&#038;D game\u2014which I got to make immediately. I wanted to make a Fallout game, which took me another 10-ish years. And then I wanted to make a historical game, and I just got to do that.&#8221;<\/p>\n<p>So, no worlds left to conquer? Maybe a little, but it&#8217;s more that the ideas Sawyer has are &#8220;not big. I feel like so much now is about working with the people that I like to work with. This is the thing: working even on a game that you&#8217;re not that jazzed about, if you love the people that you work with, can be awesome.&#8221; Conversely, &#8220;working on a dream game in an environment that sucks\u2014it&#8217;s never going to be fun. Your dreams are gonna be nightmares.&#8221;<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-Oqv5ZX\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/Oqv5ZX.js\" async><\/script><\/p>\n<p>It means Sawyer says he doesn&#8217;t &#8220;carry around this idea of like here&#8217;s the one game&#8221; that he wants to make. But that doesn&#8217;t mean there&#8217;s <em>nothing<\/em> left that he&#8217;d like to try his hand at. &#8220;I do still think it would be cool to make some sort of spiritual successor to Darklands\u2014it&#8217;s a historical fantasy roleplaying game from the early &#8217;90s\u2026 I don&#8217;t know if there&#8217;s any market for it at all, but yeah, if someone just wanted to throw money at me to burn, I&#8217;d probably try to make something like that.&#8221;<\/p>\n<p>Speaking personally, I would devour a Sawyer take on Darklands, which is set in 15th-century Germany and has a big emphasis on (a version of) realism, like a kind of proto-Kingdom Come: Deliverance. Sawyer actually discussed it pretty recently himself, as an inspiration on how he <a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/i-never-change-weapons-in-rpgs-which-means-ive-made-obsidian-director-josh-sawyers-life-a-living-hell-when-it-comes-to-making-cool-armour-systems\/\">thinks about armour design<\/a>. I&#8217;d be very eager to see what his approach to a full Darklands(-esque) game would be.<\/p>\n<div class=\"product\"><a data-dimension112=\"ab182423-fb27-4bf3-8a62-16d194328b3f\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/with-a-dumpster-truck-full-of-cash-new-vegas-director-josh-sawyer-would-probably-make-a-spiritual-successor-to-a-crunchy-1992-rpg.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"ab182423-fb27-4bf3-8a62-16d194328b3f\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/with-a-dumpster-truck-full-of-cash-new-vegas-director-josh-sawyer-would-probably-make-a-spiritual-successor-to-a-crunchy-1992-rpg\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Obsidian studio design director Josh Sawyer has made, if you don&#8217;t mind my saying so, some pretty cool videogames. New Vegas is a classic, the Pillars of Eternity games are some of my favourites ever, and Pentiment is a beautiful story about history and failure that also includes the line &#8220;A whole lot of inconceivable shit happens on this hell of an Earth.&#8221; Which is true. With all those under his belt, what&#8217;s he got his eye on next? Well, the answer has less to do with the content of the game than with the people he makes it with. &#8220;I don&#8217;t even know anymore,&#8221; said Sawyer, when asked what his dream project is on a recent episode of the Human Can Opener Podcast. &#8220;I&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/with-a-dumpster-truck-full-of-cash-new-vegas-director-josh-sawyer-would-probably-make-a-spiritual-successor-to-a-crunchy-1992-rpg\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1620454,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1620453","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>With a dumpster-truck full of cash, New Vegas director Josh Sawyer would probably make a &#039;spiritual successor&#039; to a crunchy 1992 RPG | Arcader News<\/title>\n<meta name=\"description\" content=\"Obsidian studio design director Josh Sawyer has made, if you don&#039;t mind my saying so, some pretty cool videogames. 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