{"id":1615177,"date":"2026-06-23T14:01:56","date_gmt":"2026-06-23T14:01:56","guid":{"rendered":"http:\/\/xiGcS2ZRLAAqnDeezKtMDK"},"modified":"2026-06-23T14:01:56","modified_gmt":"2026-06-23T14:01:56","slug":"we-couldve-had-a-very-dream-daddy-inspired-destiny-dating-sim-but-management-said-no-fun","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/we-couldve-had-a-very-dream-daddy-inspired-destiny-dating-sim-but-management-said-no-fun\/","title":{"rendered":"We could&#8217;ve had a &#8216;very Dream Daddy-inspired&#8217; Destiny dating sim, but management said no fun"},"content":{"rendered":"<article>\n<p>If you were thinking <a href=\"https:\/\/www.pcgamer.com\/destiny-2\/\" target=\"_blank\">Destiny 2&#8217;s<\/a> ending couldn&#8217;t get any more depressing, you&#8217;re wrong. Unfortunately. In a reaction to my pondering of <a href=\"https:\/\/www.pcgamer.com\/games\/fps\/bungies-at-a-crossroads-should-destiny-3-be-a-live-service-just-a-campaign-or-something-else-entirely\/\" target=\"_blank\">what Destiny 3 should even be<\/a> (if ever made, of course), a streamer by the name of Chrizmo demanded something that&#8217;s been brought up a few times over the years: a dating sim.<\/p>\n<p>Ex-community manager <a href=\"https:\/\/x.com\/DirtyEffinHippy\/status\/2069133660364964307?s=20\" target=\"_blank\">Liana Ruppert replied<\/a>, explaining that, &#8220;Fun fact, the team actually made one,&#8221; backing up a casual <a href=\"https:\/\/www.gamesradar.com\/bungie-casually-reveals-it-made-a-destiny-2-dating-sim-internally-that-fans-of-the-mmos-many-hotties-will-never-get-to-play\/\" target=\"_blank\">confirmation from a few years ago<\/a>. The issue, which seems to be recurring at this point, is that &#8220;leadership was very &#8216;Hard No&#8217; that nobody wanted romance or silliness.&#8221; Boo. <\/p>\n<div class=\"see-more see-more--clipped\">\n<blockquote class=\"twitter-tweet hawk-ignore\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">Fun fact, the team actually made one but leadership was very Hard No that nobody wanted romance or silliness. Very Dream Daddy inspired lmao. It was fun getting to be a small part of it<a href=\"https:\/\/twitter.com\/cantworkitout\/status\/2069133660364964307\">June 22, 2026<\/a><\/p>\n<\/blockquote>\n<div class=\"see-more__filter\"><\/div>\n<\/div>\n<p>Ruppert describes this long-lost idea as being &#8220;very Dream Daddy-inspired,&#8221; leaving me to picture a very tongue-in-cheek roster of romances like Crow, Mara, and Empress Caiatl. Hell, imagine getting seduced by Xur, Mithrax, or even the Witness. YouTuber &#8216;A Wild Deathstroke&#8217; actually made a fan concept video in 2022:<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube-nocookie.com\/embed\/pzxR1B_EaU8\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>Former senior narrative designer <a href=\"https:\/\/x.com\/Sphynxian\/status\/2069186334778904830?s=20\" target=\"_blank\">Robert Brookes elaborated<\/a>, saying that the project was dreamed up during a week-long game jam, where the team was given free rein to pitch and make fun prototypes. Alas, &#8220;it was never a full-fledged project,&#8221; Brookes explains, but the team did lobby to make it so every year.<\/p>\n<div class=\"see-more see-more--clipped\">\n<blockquote class=\"twitter-tweet hawk-ignore\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">To be fair the dating sim that was made was a part of the &#8220;Carnival&#8221; event Bungie used to do where devs had a week to make fun prototypes. So it was never a full-fledged project. That said, we did pitch that as a full-fledged project every year. https:\/\/t.co\/rupVRyFNNE<a href=\"https:\/\/twitter.com\/cantworkitout\/status\/2069186334778904830\">June 22, 2026<\/a><\/p>\n<\/blockquote>\n<div class=\"see-more__filter\"><\/div>\n<\/div>\n<p>&#8220;Myself and two other narrative team members (who both CAME from romance game design) had an entire pitch deck for one complete with costs and real hard metrics on returns.&#8221;<\/p>\n<p>Not to kick a dog while it&#8217;s down, but that&#8217;s not all we missed out on. Former Bungie director <a href=\"https:\/\/x.com\/oryxeleven\/status\/2069184712942195147?s=20\" target=\"_blank\">Christopher Barrett revealed<\/a> that there was &#8220;also a fighting game, a Destiny-inspired heavy metal concert, a dialogue conversation system, and other random stuff&#8221; made in game jams.<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-ORV41O\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/ORV41O.js\" async><\/script><\/p>\n<p>Obviously, these were generally rough concepts made to spark some creative thinking, but it&#8217;s hard not to imagine how these could&#8217;ve looked in-game. I think a Valentine&#8217;s event involving a dating sim would&#8217;ve been silly, non-canon fun. It&#8217;s not been confirmed, but I wouldn&#8217;t be surprised if something like the iconic Sparrow Racing League spawned from experiments like this.<\/p>\n<p>While it&#8217;s a shame these ideas never came to any kind of tangible reality for players, it&#8217;s always interesting to hear more about the behind-the-scenes of Bungie. Even more so, given the reports over the years of <a href=\"https:\/\/www.pcgamer.com\/games\/fps\/destiny-developers-reflect-on-the-end-of-an-era-we-all-worked-so-hard-to-maintain-the-quality-bar-under-unrealistic-constraints\/\" target=\"_blank\">struggles between developers and leadership<\/a>, with the <a href=\"https:\/\/www.pcgamer.com\/games\/fps\/before-you-place-all-the-blame-on-sony-former-destiny-2-cm-says-bungie-was-very-close-to-shutting-its-doors-before-the-buyout\/\" target=\"_blank\">added pressure of lots of red on its financial books<\/a>.<\/p>\n<div class=\"product\"><a data-dimension112=\"366fc2fe-67f0-4707-a32e-1a21e929a0d6\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/we-couldve-had-a-very-dream-daddy-inspired-destiny-dating-sim-but-management-said-no-fun.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"366fc2fe-67f0-4707-a32e-1a21e929a0d6\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/we-couldve-had-a-very-dream-daddy-inspired-destiny-dating-sim-but-management-said-no-fun\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you were thinking Destiny 2&#8217;s ending couldn&#8217;t get any more depressing, you&#8217;re wrong. Unfortunately. In a reaction to my pondering of what Destiny 3 should even be (if ever made, of course), a streamer by the name of Chrizmo demanded something that&#8217;s been brought up a few times over the years: a dating sim. Ex-community manager Liana Ruppert replied, explaining that, &#8220;Fun fact, the team actually made one,&#8221; backing up a casual confirmation from a few years ago. The issue, which seems to be recurring at this point, is that &#8220;leadership was very &#8216;Hard No&#8217; that nobody wanted romance or silliness.&#8221; Boo. Fun fact, the team actually made one but leadership was very Hard No that nobody wanted romance or silliness. Very Dream Daddy&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/we-couldve-had-a-very-dream-daddy-inspired-destiny-dating-sim-but-management-said-no-fun\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1615178,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1615177","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>We could&#039;ve had a &#039;very Dream Daddy-inspired&#039; Destiny dating sim, but management said no fun | Arcader News<\/title>\n<meta name=\"description\" content=\"If you were thinking Destiny 2&#039;s ending couldn&#039;t get any more depressing, you&#039;re wrong. 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