{"id":1613366,"date":"2026-06-21T23:27:26","date_gmt":"2026-06-21T23:27:26","guid":{"rendered":"http:\/\/uXok9V8LvLKGTPjXoXoBp8"},"modified":"2026-06-21T23:27:26","modified_gmt":"2026-06-21T23:27:26","slug":"data-analyst-finds-ai-stigma-on-steam-can-reduce-the-number-of-reviews-a-game-gets-by-around-53-and-the-reviews-it-does-get-are-more-negative","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/data-analyst-finds-ai-stigma-on-steam-can-reduce-the-number-of-reviews-a-game-gets-by-around-53-and-the-reviews-it-does-get-are-more-negative\/","title":{"rendered":"Data analyst finds &#8216;AI stigma&#8217; on Steam can reduce the number of reviews a game gets by around 53%\u2014and the reviews it does get are more negative"},"content":{"rendered":"<article>\n<p>Since the advent of generative AI and contemporary chatbots, there&#8217;s been endless debate about the ethics of using them in game development. But how does AI measure up through a purely pragmatic, business-minded lens? According to a blog post from <a href=\"https:\/\/www.game-oracle.com\/blog\/ai-part2\" target=\"_blank\">Game Oracle<\/a> written by market data analyst Ross Burton, the technology&#8217;s reputation can ward off prospective players.<\/p>\n<p>Game Oracle sampled 9,879 games released between January and October 2025, &#8220;filtering out spam and purely commercial releases,&#8221; as well as free-to-play games (granted, this could exclude some relatively popular free-to-play games and those which have been accused of using undisclosed AI art, like <a href=\"https:\/\/www.thegamer.com\/fragpunk-latest-game-to-come-under-fire-for-potentially-using-ai-artwork\/\" target=\"_blank\">FragPunk<\/a>, which is both). Of the sampled games, 17.9% disclosed AI use.<\/p>\n<p>Taken as a whole, AI use was correlated with slightly less enthusiastic reception. Games without AI disclosures had slightly more reviews, fewer of them had no reviews at all, and &#8220;when focusing on games that received at least 100 reviews,&#8221; the median rating was about 4% higher.<\/p>\n<p>However, with the methodology adjusted specifically to compare games that were alike in other ways, things were different. The report states: &#8220;After controlling for publisher, developer experience, and game type, developers using AI see a ~53% reduction in reviews compared to those who do not.&#8221;<\/p>\n<p>&#8220;To explain away the observed penalty, an unmeasured X-factor would need to be strong enough to nearly triple the odds (2.7x) of AI adoption while simultaneously causing a 22% reduction in review counts, independent of publisher backing and developer experience.&#8221;<\/p>\n<p>The full breakdown behind these findings is in the report, but it also states that this effect was more pronounced the bigger and more accomplished the developer was. &#8220;Our data suggests that for low-quality games, AI makes no difference,&#8221; it reads. &#8220;But for high-potential games, the &#8216;AI Stigma&#8217; is real and severely punishes developers who otherwise would have succeeded.&#8221; <\/p>\n<p>Games which used AI extensively and remained hugely successful like The Finals, Game Oracle reckons, &#8220;highlight the nuance around how AI is used \u2026 AI can be used well, or it can be sloppy, and that matters.&#8221; The study concludes that &#8220;AI is a tool&#8221; not to be avoided, but approached cautiously. &#8220;Would you avoid using a hammer to build a shed? No, of course not. Just don&#8217;t go around hitting everything with it.&#8221;<\/p>\n<p>It&#8217;s worth noting that plenty of game devs are <a href=\"https:\/\/www.pcgamer.com\/software\/ai\/former-dragon-age-writer-says-ai-could-make-gamedev-frustrating-as-hell-how-are-we-going-to-train-up-the-next-generation-of-devs-if-we-eliminate-every-entry-level-task\/\">skeptical of AI&#8217;s potential as a mere tool<\/a>, and things have changed even since 2025. Clair Obscur raked in awards last year despite its use of <a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/indie-game-awards-pulls-two-awards-from-clair-obscur-over-generative-ai-use-we-have-a-hard-stance-against-gen-ai-in-videogames\/\">AI-generated placeholders<\/a>, and Crimson Desert has sold millions of copies already this year after <a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/crimson-desert-team-apologizes-after-players-find-ai-art-in-the-game-our-intention-has-always-been-for-any-such-assets-to-be-replaced\/\">doing the same thing<\/a>\u2014but with the new <a href=\"https:\/\/www.pcgamer.com\/games\/racing\/the-new-crazy-taxi-has-a-generative-ai-disclosure-on-its-steam-page-and-people-are-not-happy\/\">Crazy Taxi<\/a>, for instance, it feels as though the developer&#8217;s AI use has been talked about more than anything in the game itself. <\/p>\n<p>This is all further complicated by the prevalence of undisclosed AI use, with industry figures like Epic CEO Tim Sweeney <a href=\"https:\/\/www.pcgamer.com\/software\/ai\/its-not-weird-to-want-a-generative-ai-disclosure-on-games\/\">pushing back on the very notion<\/a> of the disclaimers, as well as the ways huge studios continue to invest in the tech. Given that Sony touted <a href=\"https:\/\/www.pcgamer.com\/software\/ai\/sony-deletes-mention-of-pc-from-annual-strategy-report-in-favour-of-a-gushing-about-ai\/\">AI tools<\/a> as a means to &#8220;unleash the creativity of studios&#8221; just a few days ago, I wouldn&#8217;t expect these findings to signal an industry-wide shift anytime soon.<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-XmA0RX\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/XmA0RX.js\" async><\/script><\/p>\n<div class=\"product\"><a data-dimension112=\"a485d14b-f748-4180-946a-cac9addbfa60\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/data-analyst-finds-ai-stigma-on-steam-can-reduce-the-number-of-reviews-a-game-gets-by-around-53-and-the-reviews-it-does-get-are-more-negative.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"a485d14b-f748-4180-946a-cac9addbfa60\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/software\/ai\/data-analyst-finds-ai-stigma-on-steam-can-reduce-the-number-of-reviews-a-game-gets-by-around-53-percent-and-the-reviews-it-does-get-are-more-negative\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Since the advent of generative AI and contemporary chatbots, there&#8217;s been endless debate about the ethics of using them in game development. But how does AI measure up through a purely pragmatic, business-minded lens? According to a blog post from Game Oracle written by market data analyst Ross Burton, the technology&#8217;s reputation can ward off prospective players. Game Oracle sampled 9,879 games released between January and October 2025, &#8220;filtering out spam and purely commercial releases,&#8221; as well as free-to-play games (granted, this could exclude some relatively popular free-to-play games and those which have been accused of using undisclosed AI art, like FragPunk, which is both). Of the sampled games, 17.9% disclosed AI use. Taken as a whole, AI use was correlated with slightly less enthusiastic&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/data-analyst-finds-ai-stigma-on-steam-can-reduce-the-number-of-reviews-a-game-gets-by-around-53-and-the-reviews-it-does-get-are-more-negative\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1613367,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[1997,1622],"class_list":["post-1613366","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-ai","tag-software"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Data analyst finds &#039;AI stigma&#039; on Steam can reduce the number of reviews a game gets by around 53%\u2014and the reviews it does get are more negative | Arcader News<\/title>\n<meta name=\"description\" content=\"Since the advent of generative AI and contemporary chatbots, there&#039;s been endless debate about the ethics of using them in game development. 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