{"id":1612418,"date":"2026-06-20T21:39:18","date_gmt":"2026-06-20T21:39:18","guid":{"rendered":"http:\/\/x98VWEYkZqqLdcw7SeKMZL"},"modified":"2026-06-20T21:39:18","modified_gmt":"2026-06-20T21:39:18","slug":"the-team-behind-bullet-hell-fps-luna-abyss-just-got-laid-off-less-than-a-month-after-the-games-release","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-team-behind-bullet-hell-fps-luna-abyss-just-got-laid-off-less-than-a-month-after-the-games-release\/","title":{"rendered":"The team behind bullet hell FPS Luna Abyss just got laid off, less than a month after the game&#8217;s release"},"content":{"rendered":"<article>\n<p>When PC Gamer senior editor Wes Fenlon wrote about <a href=\"https:\/\/www.pcgamer.com\/games\/fps\/steam-may-have-just-thrown-its-weight-behind-bullet-heaven-but-last-weeks-standout-game-was-a-one-of-a-kind-bullet-hell-fps\/\">Luna Abyss<\/a> last month, he said it left him &#8220;already hoping for more of its kind.&#8221; Sadly, it doesn&#8217;t look like that will happen\u2014the entire team that made it has just been laid off.<\/p>\n<p>The news came in the form of a LinkedIn post from Kwalee Labs CEO Hollie Emery posted June 16. &#8220;The entire team has been made redundant; a decision that was completely outside of our control,&#8221; Emery said. <\/p>\n<p>&#8220;As a result, the entire team is available for work as of today \u2026 Thanks for your endless support, and whilst we\u2019re sad it ended like this\u2014I have no doubt that our team will go on to make amazing things.&#8221; The nine affected developers are listed on the LinkedIn post, and Emery encouraged potential employers (or anyone in contact with potential employers) to reach out directly and share the post. <\/p>\n<p>While Luna Abyss was celebrated critically, it appears that didn&#8217;t translate to good sales. According to <a href=\"https:\/\/steamdb.info\/app\/1933000\/\" target=\"_blank\">SteamDB<\/a>, the game has a concurrent player count of just 43 as I write this, and at its peak only ever reached 317. The bullet hell has always been niche, but Luna Abyss further tested that with a cutting-edge genre fusion. Still, the game released less than a month before all this on May 21\u2014its chance to draw folks in was cut absurdly short.<\/p>\n<p>If you&#8217;re unfamiliar with the game, it merges the bullet hell with the FPS for a unique combination of autoaim-infused blasting and pattern dodging. In his impressions, Wes said it &#8220;is proof the bullet hell FPS should be a thing \u2026 the bullet hell is more than 30 years old, but all Luna Abyss had to do to make it feel fresh was put it in first-person, robbing you of the peripheral vision <a href=\"https:\/\/www.pcgamer.com\/returnal-review\/\">Returnal<\/a> is kind enough to offer.&#8221; <\/p>\n<p>It&#8217;s a somber reminder that even making a great game won&#8217;t protect you from <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/foolproof-ways-to-get-laid-off-in-the-videogame-industry\/\">the innumerable sorts of turmoil<\/a> killing jobs in the videogame industry, even as it, from a bird&#8217;s eye view, <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/the-videogame-market-is-as-big-as-ever-with-pc-leading-growth-global-games-revenue-surpassed-the-usd200-billion-mark-in-2025\/\">rakes in cash like never before<\/a>.<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-XmA0RX\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/XmA0RX.js\" async><\/script><\/p>\n<div class=\"product\"><a data-dimension112=\"c0742794-ae55-4739-a5a3-14bc384f2cd8\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/the-team-behind-bullet-hell-fps-luna-abyss-just-got-laid-off-less-than-a-month-after-the-games-release.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"c0742794-ae55-4739-a5a3-14bc384f2cd8\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/the-team-behind-bullet-hell-fps-luna-abyss-just-got-laid-off-less-than-a-month-after-the-games-release\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When PC Gamer senior editor Wes Fenlon wrote about Luna Abyss last month, he said it left him &#8220;already hoping for more of its kind.&#8221; Sadly, it doesn&#8217;t look like that will happen\u2014the entire team that made it has just been laid off. The news came in the form of a LinkedIn post from Kwalee Labs CEO Hollie Emery posted June 16. &#8220;The entire team has been made redundant; a decision that was completely outside of our control,&#8221; Emery said. &#8220;As a result, the entire team is available for work as of today \u2026 Thanks for your endless support, and whilst we\u2019re sad it ended like this\u2014I have no doubt that our team will go on to make amazing things.&#8221; The nine affected developers are&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-team-behind-bullet-hell-fps-luna-abyss-just-got-laid-off-less-than-a-month-after-the-games-release\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1612419,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1612418","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The team behind bullet hell FPS Luna Abyss just got laid off, less than a month after the game&#039;s release | Arcader News<\/title>\n<meta name=\"description\" content=\"When PC Gamer senior editor Wes Fenlon wrote about Luna Abyss last month, he said it left him &quot;already hoping for more of its kind.&quot; Sadly, it doesn&#039;t\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link 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