{"id":1612048,"date":"2026-06-20T14:00:00","date_gmt":"2026-06-20T14:00:00","guid":{"rendered":"http:\/\/prNWcXJGC2EBre4RMyVqgN"},"modified":"2026-06-20T14:00:00","modified_gmt":"2026-06-20T14:00:00","slug":"wows-got-the-right-to-close-private-servers-but-in-this-industry-layoff-hellscape-i-also-feel-like-im-watching-the-mmo-genres-future-get-snuffed-out","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/wows-got-the-right-to-close-private-servers-but-in-this-industry-layoff-hellscape-i-also-feel-like-im-watching-the-mmo-genres-future-get-snuffed-out\/","title":{"rendered":"WoW&#8217;s got the right to close private servers\u2014but in this industry layoff hellscape, I also feel like I&#8217;m watching the MMO genre&#8217;s future get snuffed out"},"content":{"rendered":"<article>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">Terminally Online<\/div>\n<div class=\"fancy_box_body\">\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' >\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img decoding=\"async\" id=\"PgGhmt5pTtxusaQQX3dHPF\" name=\"logo_terminally\" caption=\"\" alt=\"The Terminally Online logo.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/wows-got-the-right-to-close-private-servers-but-in-this-industry-layoff-hellscape-i-also-feel-like-im-watching-the-mmo-genres-future-get-snuffed-out.png\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"\" height=\"\" attribution=\"\" endorsement=\"\" class=\"pinterest-pin-exclude\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Future)<\/span><\/figcaption><\/figure>\n<p class=\"fancy-box__body-text\">This is <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/tag\/terminally-online\/\" target=\"_blank\">Terminally Online<\/a>:<strong> <\/strong>PC Gamer&#8217;s very own MMO column. Every other week, I&#8217;ll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we&#8217;ve all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.<\/p>\n<\/div>\n<\/div>\n<p>Inside me, there are two people. The first, a rational adult, understands the legalities of private servers, and how typically incompatible they are with\u2026 well, existence. I can&#8217;t say that certain servers,<a href=\"https:\/\/www.pcgamer.com\/games\/world-of-warcraft\/turtle-wow-classic-server-announces-shutdown-after-blizzard-wins-injunction\/\"> like TurtleWoW<\/a>, played it safe either\u2014while you do need to pay developers, opening up a cash shop for a game you&#8217;re running off a stolen IP isn&#8217;t smart.<\/p>\n<p>The second has a grim understanding of the state of the genre by virtue of writing this very column. Not only have I personally observed that MMOs are an aging genre with very little in the way of newcomers, but I&#8217;m also not the only person who has identified a problem\u2014I <a href=\"https:\/\/www.pcgamer.com\/games\/mmo\/ultima-online-and-star-wars-galaxies-vet-tells-me-the-theme-park-assembly-line-mmo-just-isnt-viable-anymore-especially-as-dev-costs-spike-we-hit-the-wall\/\">spoke to Raph Koster<\/a> (Ultima Online, Star Wars Galaxies) earlier this month about the miserly state of things. <a href=\"https:\/\/www.pcgamer.com\/games\/mmo\/people-want-mmos-says-veteran-designer-jack-emmert-its-the-publishers-chasing-wow-level-scope-that-are-the-problem\/\">Jack Emmert of City of Heroes<\/a> fame also thinks there are huge problems. It&#8217;s not just me getting <a href=\"https:\/\/www.pcgamer.com\/games\/mmo\/loving-mmos-in-2026-is-an-exercise-in-frustration-grief-and-moving-on\/\">nostalgic and misty-eyed<\/a>.<\/p>\n<p>Regardless of the cause, one thing is true: <a href=\"https:\/\/www.pcgamer.com\/games\/mmo\/they-survived-the-mmo-massacre-of-2025-but-2026-is-going-to-be-a-tense-year-for-wow-and-ff14-and-for-completely-different-reasons\/\">New MMOs aren&#8217;t surviving<\/a>, or they&#8217;re being shut down. There are a couple indie outliers like <a href=\"https:\/\/www.pcgamer.com\/games\/mmo\/project-gorgon-has-recaptured-the-old-school-mmo-magic-i-thought-was-dead-and-gone-by-letting-me-ask-a-pig-about-its-mother-so-hard-it-dies\/\">Project Gorgon<\/a> that&#8217;re doing just fine for themselves, but we aren&#8217;t getting the big hitters anymore.<\/p>\n<p>And while I might not mourn servers like TurtleWoW or <a href=\"https:\/\/www.pcgamer.com\/games\/world-of-warcraft\/blizzard-sues-to-kill-another-world-of-warcraft-private-server-for-large-scale-egregious-and-ongoing-infringement-of-its-intellectual-property\/\">Project Ascension<\/a> quite like I might, say, wince in sympathy for poor Matt Frior\u2014who <a href=\"https:\/\/www.pcgamer.com\/games\/mmo\/former-elder-scrolls-online-chief-confirms-microsofts-2025-bloodbath-drove-his-departure-from-zenimax-project-blackbird-was-the-game-i-had-waited-my-entire-career-to-create\/\">made Project Blackbird for years<\/a> only for it to be slain in the cradle by Microsoft\u2014I still feel a little sad to see Blizzard folding in on them, even if they&#8217;re well within their rights to do so.<\/p>\n<p>Because it&#8217;s not like Blizzard isn&#8217;t taking pointers, right? Of course, Ion Hazzikostas isn&#8217;t gonna walk out one day and say &#8220;yeah, we were inspired by the private server we shut down&#8221;. But there&#8217;s absolutely a pattern. Blizzard will muscle in on a private server, and then a year or two later, come out with their own version of what that server was doing.<\/p>\n<p>The original example is, of course, <a href=\"https:\/\/www.pcgamer.com\/blizzard-speaks-out-about-nostalrius-shutdown\/\">Nostralius, which Blizzard came for in 2016<\/a>. The server reached a major height of popularity as a version of oldschool World of Warcraft maintained by passionate fans, something Blizzard had previously rebuffed with the now-infamous quote: &#8220;<a href=\"https:\/\/youtu.be\/XuOYmqSF6OQ\" target=\"_blank\">You think you do, but you don&#8217;t<\/a>.&#8221;<\/p>\n<p>Two years after Nostralius shuts down, Blizzard opens up <a href=\"https:\/\/www.pcgamer.com\/world-of-warcraft-classic-is-coming-in-august\/\">World of Warcraft Classic<\/a>, an experiment so successful it&#8217;s still working through expansions today, both in the OG Classic and in Anniversary servers that are doing the whole time loop again.<\/p>\n<p>I also don&#8217;t think it&#8217;s a coincidence that a lot of these servers were offering Classic-adjacent experiences with clever twists around the time Blizzard put out its <a href=\"https:\/\/www.pcgamer.com\/wow-classics-season-of-discovery-will-break-rules-that-have-existed-for-19-years\/\">Season of Discovery<\/a> servers or <a href=\"https:\/\/www.pcgamer.com\/games\/mmo\/wows-pandaria-remix-feels-like-its-emerged-from-an-extended-pandaren-brew-session-in-the-dev-room\/\">Remix<\/a> events, either. Or, indeed, that Blizzard has a mysterious <a href=\"https:\/\/www.pcgamer.com\/games\/world-of-warcraft\/world-of-warcraft-camelot-is-a-mysterious-new-branch-of-the-mmo-that-blizzard-fans-are-convinced-is-the-first-real-evidence-of-a-remixed-wow-classic\/\">&#8220;Project Camelot&#8221; <\/a>on the horizon in the wake of these C&#038;Ds.<\/p>\n<p>I&#8217;m not accusing Blizzard of copying homework, mind. These versions of WoW are very much distinct from the dying servers\u2014whether that be Project Ascension&#8217;s ability draft or TurtleWoW cooking up entirely new classes. But they <em>were <\/em>made in an environment where there was concrete proof that an appetite for interesting, experimental takes on the good old days are incredibly popular.<\/p>\n<p>To be clear: I&#8217;m certainly <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/as-xbox-eyes-layoffs-microsofts-ceo-says-its-videogames-arent-monetised-enough-so-its-not-the-cancelled-games-or-usd68-7-billion-deals-or-ai-overspending-then\/\">not in the business of defending Microsoft,<\/a> and I don&#8217;t think Blizzard needs defending when it comes to what it&#8217;s done. Stating that Blizzard has a right to shut these servers down is an outlining of the facts, rather than what I purposefully believe should be the case in a utopian society. The law and what I want are two different things.<\/p>\n<p>But the facts are: We <em>do<\/em> live in a capitalist society with copyright laws. Blizzard <em>is<\/em> legally obliged to snub these things to protect its IP. There are alternatives, such as NCSoft&#8217;s treatment of the <a href=\"https:\/\/www.pcgamer.com\/games\/mmo\/one-year-later-city-of-heroes-officially-recognized-fan-server-has-me-praying-its-the-future-of-dead-mmos\/\">City of Heroes server Homecoming<\/a>\u2014but that was achieved under years of meticulous and very, very careful manoeuvring by the private server&#8217;s devs, who never once accepted donations beyond what they required to run the server. <\/p>\n<p>They certainly didn&#8217;t open a cash shop. Again, TurtleWoW did itself absolutely no favours, even if I think what it was doing was rad in a vacuum.<\/p>\n<p>So why am I still sad? Well, two reasons.<\/p>\n<p>Well, in isolation, I think these private servers are often just doing cool stuff. I think it&#8217;s neat that Project Ascension had an ability draft version of WoW. I think it&#8217;s neat that TurtleWoW was cooking up entirely different classes and zones\u2014just as I thought it was neat that Homecoming made new archetypes and story arcs.<\/p>\n<p>While the scale of passion projects to actual illegal business varies from server to server, the MMO genre is a space that&#8217;s in dire need of innovation. And if Blizzard has been taking notes, it&#8217;s these servers we have to thank for a lot of the precious scraps of invention the company <em>has <\/em>been allowed to make.<\/p>\n<p>Not necessarily because the devs have been nicking ideas. As a matter of fact, I think they&#8217;re plenty creative\u2014but they&#8217;re bound to the laws of capital in a way these private server mavericks just aren&#8217;t, and they can&#8217;t just disagree with management because\u2026 well, it&#8217;s their career. A private server getting popular, however, means developers can point at their playercounts when pitching to the people with money.<\/p>\n<p>I am willing to bet that we probably wouldn&#8217;t have WoW Remix or SoD without some of the servers that&#8217;re getting shut down. We <em>certainly <\/em>wouldn&#8217;t have had Classic without Nostralius.<\/p>\n<p>But I&#8217;m also sad because, in a healthier videogame industry, with fewer layoffs and studio closures, might some of these private server devs have found positions within actual studios? In a world where companies aren&#8217;t obligated by copyright law to send cease and desist to fan projects, could these private servers tick along just fine?<\/p>\n<p>And more to the point\u2014in a world where the MMO genre wasn&#8217;t suffering from companies hounding after the next quarter (and, to be fair, ballooning development costs)\u2014would these servers even exist in the first place?<\/p>\n<p>It&#8217;s a pipe dream, I know. But I think private servers are a symptom of a wider illness, not a disease\u2014and I have watched genuine creativity and effort be poured into them by people I can&#8217;t rightly blame for being unable to find legitimate work in this <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/foolproof-ways-to-get-laid-off-in-the-videogame-industry\/\">utter hellscape of an industry<\/a>. It&#8217;s a sorry state of affairs, one I doubt will change in my lifetime\u2014but I&#8217;ll quietly wish it would.<\/p>\n<div class=\"product\"><a data-dimension112=\"b37d3273-293e-4120-b252-b95d722acc78\" data-action=\"Deal Block\" data-label=\"Best MMOs\" data-dimension48=\"Best MMOs\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:316px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"UjCJY9gjRfatHZjCuGMrhR\" name=\"elden ring square cheer.jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/wows-got-the-right-to-close-private-servers-but-in-this-industry-layoff-hellscape-i-also-feel-like-im-watching-the-mmo-genres-future-get-snuffed-out.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"316\" height=\"316\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/the-best-mmos\/\" target=\"_blank\" data-dimension112=\"b37d3273-293e-4120-b252-b95d722acc78\" data-action=\"Deal Block\" data-label=\"Best MMOs\" data-dimension48=\"Best MMOs\" data-dimension25=\"\"><strong>Best MMOs<\/strong><\/a>: Most massive<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-strategy-games\/\" target=\"_blank\"><strong>Best strategy games<\/strong><\/a>: Number crunching<br \/><a href=\"https:\/\/www.pcgamer.com\/best-open-world-games\/\" target=\"_blank\"><strong>Best open world games<\/strong><\/a>: Unlimited exploration<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-survival-games-on-pc\/\" target=\"_blank\"><strong>Best survival games<\/strong><\/a>: Live craft love<br \/><a href=\"https:\/\/www.pcgamer.com\/best-horror-games\/\" target=\"_blank\"><strong>Best horror games<\/strong><\/a>: Fight or flight<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/world-of-warcraft\/wows-got-the-right-to-close-private-servers-but-in-this-industry-layoff-hellscape-i-also-feel-like-im-watching-the-mmo-genres-future-get-snuffed-out\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Terminally Online (Image credit: Future) This is Terminally Online: PC Gamer&#8217;s very own MMO column. Every other week, I&#8217;ll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we&#8217;ve all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice. Inside me, there are two people. The first, a rational adult, understands the legalities of private servers, and how typically incompatible they are with\u2026 well, existence. I can&#8217;t say that certain servers, like TurtleWoW, played it safe either\u2014while you do need to pay developers, opening up a cash shop for a game you&#8217;re running off a stolen IP isn&#8217;t smart. The second has a grim understanding of the state of the&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/wows-got-the-right-to-close-private-servers-but-in-this-industry-layoff-hellscape-i-also-feel-like-im-watching-the-mmo-genres-future-get-snuffed-out\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1612049,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,135,1080],"class_list":["post-1612048","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-mmo","tag-world-of-warcraft"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>WoW&#039;s got the right to close private servers\u2014but in this industry layoff hellscape, I also feel like I&#039;m watching the MMO genre&#039;s future get snuffed out | Arcader News<\/title>\n<meta name=\"description\" content=\"Terminally Online(Image credit: Future)This is Terminally Online: PC Gamer&#039;s very own MMO column. 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