{"id":1609650,"date":"2026-06-17T20:43:44","date_gmt":"2026-06-17T20:43:44","guid":{"rendered":"http:\/\/ez6PBD5LBiZ5dR5pPLjDTN"},"modified":"2026-06-17T20:43:44","modified_gmt":"2026-06-17T20:43:44","slug":"guild-wars-3-hopes-to-solve-the-problem-that-made-me-quit-guild-wars-2-after-thousands-of-hours-with-the-series","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/guild-wars-3-hopes-to-solve-the-problem-that-made-me-quit-guild-wars-2-after-thousands-of-hours-with-the-series\/","title":{"rendered":"Guild Wars 3 hopes to solve the problem that made me quit Guild Wars 2 after thousands of hours with the series"},"content":{"rendered":"<article>\n<p>I&#8217;m thrilled by the announcement of <a href=\"https:\/\/www.pcgamer.com\/games\/mmo\/guild-wars-3-guide\/\">Guild Wars 3<\/a>, but there&#8217;s a little voice in my head that keeps whispering &#8220;you know you won&#8217;t have time for a new MMO.&#8221; It&#8217;s a fear that ArenaNet seems keenly aware of as it begins to set expectations for the sequel, which plans to begin beta testing in 2027.<\/p>\n<p>In a <a href=\"https:\/\/www.guildwars3.com\/en\/news\/our-guild-wars-philosophy\/\">blog post this week<\/a>, ArenaNet laid out several things that it believes are the &#8220;core philosophy&#8221; of Guild Wars 3: no subscriptions, no pay-to-win, respecting your time, and evolving the MMO genre. <\/p>\n<p>&#8220;Historically, MMO engagement has been viewed as an experience like a second job, where players spend large amounts of time preparing to have fun before they can actually engage in the fun parts,&#8221; ArenaNet says. &#8220;Only have thirty minutes to play? Don&#8217;t play an MMO; you&#8217;ll need that time just to organize your inventory, figure out what content you&#8217;re going to play, get your character set up, and\u2014oh, no! Time&#8217;s up, and you haven&#8217;t even begun the gameplay yet.&#8221;<\/p>\n<p>The &#8220;preparing to play&#8221; problem, specifically inventory organizing, is exactly what made me drift away from Guild Wars 2 after its Path of Fire expansion despite having thousands of hours in the original Guild Wars and probably double that in GW2. Every time I logged in I would find my bags stuffed with Halloween tonics, miscellaneous currencies, and all sorts of other consumables whose purpose I couldn&#8217;t recall. It felt like I needed to clean my room before I was allowed to have fun. Eventually I stopped logging in.<\/p>\n<p>ArenaNet has gotten the message that managing a slew of currencies from the past decade of expansions and story updates is one of the biggest pain points for GW2 players, lapsed or otherwise.<\/p>\n<p>&#8220;We want you to feel good about the time you invest, whether you&#8217;re playing every day, only have an hour or two every week, or are coming back after a long break from the game,&#8221; it says.<\/p>\n<p>ArenaNet says it approaches MMO design by identifying a problem with MMOs as they currently exist and building a solution. It&#8217;s true that my problem with most MMO options right now is that they&#8217;re all trying to lay claim to the same precious few hours I&#8217;ve got between work and bedtime. <\/p>\n<p>If ArenaNet&#8217;s answer to that really is a snappier MMO with less homework, I&#8217;ll be excited to see it. I can&#8217;t help but think of the <a href=\"https:\/\/www.pcgamer.com\/games\/fps\/its-wild-that-destiny-2s-biggest-ever-quality-of-life-update-is-the-one-that-ends-the-game\/\">end of new content updates for Destiny 2<\/a>, sometimes affectionately called a &#8220;dad game&#8221; for its (relatively) low-stress, drop-in qualities. I wasn&#8217;t ever a Destiny gal, but I&#8217;d be psyched by the rise of a &#8220;mom MMO&#8221; equivalent.<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-XmA0RX\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/XmA0RX.js\" async><\/script><\/p>\n<div class=\"product\"><a data-dimension112=\"96de8a39-e04c-48f5-92f2-2b84f633d877\" data-action=\"Deal Block\" data-label=\"Best MMOs\" data-dimension48=\"Best MMOs\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:316px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"UjCJY9gjRfatHZjCuGMrhR\" name=\"elden ring square cheer.jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/guild-wars-3-hopes-to-solve-the-problem-that-made-me-quit-guild-wars-2-after-thousands-of-hours-with-the-series.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"316\" height=\"316\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/the-best-mmos\/\" target=\"_blank\" data-dimension112=\"96de8a39-e04c-48f5-92f2-2b84f633d877\" data-action=\"Deal Block\" data-label=\"Best MMOs\" data-dimension48=\"Best MMOs\" data-dimension25=\"\"><strong>Best MMOs<\/strong><\/a>: Most massive<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-strategy-games\/\" target=\"_blank\"><strong>Best strategy games<\/strong><\/a>: Number crunching<br \/><a href=\"https:\/\/www.pcgamer.com\/best-open-world-games\/\" target=\"_blank\"><strong>Best open world games<\/strong><\/a>: Unlimited exploration<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-survival-games-on-pc\/\" target=\"_blank\"><strong>Best survival games<\/strong><\/a>: Live craft love<br \/><a href=\"https:\/\/www.pcgamer.com\/best-horror-games\/\" target=\"_blank\"><strong>Best horror games<\/strong><\/a>: Fight or flight<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/mmo\/guild-wars-3-hopes-to-solve-the-problem-that-made-me-quit-guild-wars-2-after-thousands-of-hours-with-the-series\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m thrilled by the announcement of Guild Wars 3, but there&#8217;s a little voice in my head that keeps whispering &#8220;you know you won&#8217;t have time for a new MMO.&#8221; It&#8217;s a fear that ArenaNet seems keenly aware of as it begins to set expectations for the sequel, which plans to begin beta testing in 2027. In a blog post this week, ArenaNet laid out several things that it believes are the &#8220;core philosophy&#8221; of Guild Wars 3: no subscriptions, no pay-to-win, respecting your time, and evolving the MMO genre. &#8220;Historically, MMO engagement has been viewed as an experience like a second job, where players spend large amounts of time preparing to have fun before they can actually engage in the fun parts,&#8221; ArenaNet says.&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/guild-wars-3-hopes-to-solve-the-problem-that-made-me-quit-guild-wars-2-after-thousands-of-hours-with-the-series\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1609651,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,135],"class_list":["post-1609650","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-mmo"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Guild Wars 3 hopes to solve the problem that made me quit Guild Wars 2 after thousands of hours with the series | Arcader News<\/title>\n<meta name=\"description\" content=\"I&#039;m thrilled by the announcement of Guild Wars 3, but there&#039;s a little voice in my head that keeps whispering &quot;you know you won&#039;t have time for a new\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" 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