{"id":1609289,"date":"2026-06-17T12:45:44","date_gmt":"2026-06-17T12:45:44","guid":{"rendered":"http:\/\/yWshVF5JRcv34VMBqb6gGh"},"modified":"2026-06-17T12:45:44","modified_gmt":"2026-06-17T12:45:44","slug":"civilization-is-the-most-iconic-turn-based-series-of-all-time-but-sid-meier-considered-making-it-an-rts-it-could-have-easily-gone-in-different-directions","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/civilization-is-the-most-iconic-turn-based-series-of-all-time-but-sid-meier-considered-making-it-an-rts-it-could-have-easily-gone-in-different-directions\/","title":{"rendered":"Civilization is the most iconic turn-based series of all time, but Sid Meier considered making it an RTS: &#8216;It could have easily gone in different directions&#8217;"},"content":{"rendered":"<article>\n<p>I am 41 years old tomorrow, and for most of my life I&#8217;ve had a game of Civilization in rotation. The first Civ arrived in 1991, popularising the nascent 4X genre and quickly becoming a PC gaming icon. But Civ could have looked very different. Instead of a slow, deliberate turn-based game, it was almost Age of Empires. <\/p>\n<p>Back in 2017, I interviewed every Civilization lead designer for a magazine feature, <a href=\"https:\/\/www.pcgamer.com\/the-complete-history-of-civilization\/\"><u>The complete history of Civilization<\/u><\/a>, which was later published on the site. Until recently, each game had a different lead, starting with Sid Meier and the OG Civ. This tradition continued until Civ 7.<\/p>\n<p>Civ was born out of Meier and Bruce Shelley&#8217;s desire to push the boat out after the success of Railroad Tycoon. Instead of running a company, how about running a nation, and eventually the world? <\/p>\n<p>&#8220;We were young, and we had no fear,&#8221; Meier told me. <\/p>\n<p>But Meier started to worry that their ambitions were too grand. He needed to find a way to make this imposing challenge more accessible for would-be world conquerors. One of the accessibility solutions was ditching the popular hex-based map model for simple squares. <\/p>\n<div>\n<blockquote>\n<p>We were young, and we had no fear.<\/p>\n<p>Sid Meier<\/p>\n<\/blockquote>\n<\/div>\n<p>&#8220;One of the reasons we used squares for mapping was we thought hexes were too geeky. We went with squares to make things accessible,&#8221; Meier said. <\/p>\n<p>That would continue until Civilization 5, which arrived in 2010. <\/p>\n<p>An even more impactful accessibility decision led to Civ becoming turn-based. But that came after prototyping other options, namely making it an RTS. While testing it, though, Meier realised that the RTS model wouldn&#8217;t give players the space to get to grips with the game&#8217;s complexity. <\/p>\n<p>&#8220;Development is a journey in itself,&#8221; said Meier, &#8220;and it could have easily gone in different directions. There were a number of things we considered that we didn\u2019t end up doing. Real-time is one of them. I think it\u2019s great to look at Age of Empires, for example, because that\u2019s how the game would have probably progressed if we\u2019d continued down that route.&#8221;<\/p>\n<p>In the end, we got both versions of Civilization. Six years after Civ launched, Age of Empires appeared, with Bruce Shelly serving as game director. Beyond being real-time, one key difference was that AoE wasn&#8217;t interested in charting all of human history\u2014it was focused on the ancient world. <\/p>\n<p>An RTS with Civ&#8217;s scope wouldn&#8217;t appear until 2003. That game was the exceptional Rise of Nations, from another Civ veteran, Civ 2 and Alpha Centauri&#8217;s Brian Reynolds. <\/p>\n<p>So while Meier ended up going down a different route for Civ, it still spawned Age of Empires and Rise of Nations. We got to have our cake and eat it too. <\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-XmA0RX\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/XmA0RX.js\" async><\/script><\/p>\n<div class=\"product\"><a data-dimension112=\"b5407239-53c0-43c8-8528-f0bee619f58b\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/civilization-is-the-most-iconic-turn-based-series-of-all-time-but-sid-meier-considered-making-it-an-rts-it-could-have-easily-gone-in-different-directions.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"b5407239-53c0-43c8-8528-f0bee619f58b\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/strategy\/civilization-is-the-most-iconic-turn-based-series-of-all-time-but-sid-meier-considered-making-it-an-rts-it-could-have-easily-gone-in-different-directions\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I am 41 years old tomorrow, and for most of my life I&#8217;ve had a game of Civilization in rotation. The first Civ arrived in 1991, popularising the nascent 4X genre and quickly becoming a PC gaming icon. But Civ could have looked very different. Instead of a slow, deliberate turn-based game, it was almost Age of Empires. Back in 2017, I interviewed every Civilization lead designer for a magazine feature, The complete history of Civilization, which was later published on the site. Until recently, each game had a different lead, starting with Sid Meier and the OG Civ. This tradition continued until Civ 7. Civ was born out of Meier and Bruce Shelley&#8217;s desire to push the boat out after the success of Railroad&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/civilization-is-the-most-iconic-turn-based-series-of-all-time-but-sid-meier-considered-making-it-an-rts-it-could-have-easily-gone-in-different-directions\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1609290,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,516],"class_list":["post-1609289","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-strategy"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Civilization is the most iconic turn-based series of all time, but Sid Meier considered making it an RTS: &#039;It could have easily gone in different directions&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"I am 41 years old tomorrow, and for most of my life I&#039;ve had a game of Civilization in rotation. 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