{"id":1603230,"date":"2026-06-10T19:45:47","date_gmt":"2026-06-10T19:45:47","guid":{"rendered":"http:\/\/H2ZYExCtprHHtY4cSYwzz5"},"modified":"2026-06-10T19:45:47","modified_gmt":"2026-06-10T19:45:47","slug":"18-embargoes-from-summer-game-fest-just-lifted-so-lets-rank-everything-i-saw-in-la","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/18-embargoes-from-summer-game-fest-just-lifted-so-lets-rank-everything-i-saw-in-la\/","title":{"rendered":"18 embargoes from Summer Game Fest just lifted, so let&#8217;s rank everything I saw in LA"},"content":{"rendered":"<article>\n<p>Greetings from my desk, a place I have not seen much in the month of June. I just got back from Summer Game Fest&#8217;s in-person event, Play Days, in Los Angeles. I saw and played a boatload of cool games that I&#8217;m eager to talk about.<\/p>\n<p>If you&#8217;ll allow me to step behind the curtain for a moment, the days immediately after Summer Game Fest (like the E3 days of old) are something of a whirlwind. Most developers do press the kindness of setting publishing embargoes until after the show itself so we&#8217;re not incentivized to stay up all night writing and rush the process, which is great, but in doing so, you always end up with approximately one billion embargoes attached to the same day. This year, that day is June 10.<\/p>\n<p>While I do plan to cover many of these games in more detail in the coming days, I thought rounding them up would be a fun way to review everything I saw <em>and<\/em> stay timely. And while we&#8217;re at it, let&#8217;s rank &#8217;em. <\/p>\n<p><em>Note: I&#8217;ve called out when showings were hands-on or hands-off, which is obviously a big factor in how exciting the appointment was. It&#8217;s more fun and convincing to play games than have developers describe them.<\/em><\/p>\n<h2 id=\"18-nekome-nazi-hunter\">18. Nekome: Nazi Hunter<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"hRoXzVAShsXKviu9Rgf6E9\" name=\"Nekome_ Nazi Hunter Chateau Officer\" alt=\"Nekome\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/18-embargoes-from-summer-game-fest-just-lifted-so-lets-rank-everything-i-saw-in-la.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: ProbablyMonsters)<\/span><\/figcaption><\/figure>\n<p><strong>Hands-on | Early 2027 | <\/strong><a href=\"https:\/\/store.steampowered.com\/app\/4200110\/Nekome_Nazi_Hunter\/\"><strong>Steam<\/strong><\/a><\/p>\n<p><strong>Why?<\/strong> It was rough<\/p>\n<p>As much as I like the premise of Nekome: Nazi Hunter\u2014you play as a Romani man hunting down Nazis to avenge the murder of his family\u2014the pre-alpha build I played was undeniably rough. It&#8217;s a stealth action game where sneaky stabbing is allowed, but open combat is encouraged. There&#8217;s a Batman-like counter system to group fights that&#8217;s nice to see, and the brutal executions are appropriate for the targets, but the pace of the combat was slow and overly simple. Every attack, counter, and dodge had these windup and followthrough sequences that went on for so long that it was more like queueing up a series of canned animations than embodying a character in a brawl. But this one still has a year in the tank, so that may change!<\/p>\n<h2 id=\"17-minecraft-dungeons-2\">17. Minecraft Dungeons 2<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"tyvRe33dRsz3DHfeb6o9D9\" name=\"[4K] XBOX Games Showcase 2026 Gears of War E-Day Direct 01-32-40 (1)\" alt=\"Heroes in Minecraft Dungeons 2.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/18-embargoes-from-summer-game-fest-just-lifted-so-lets-rank-everything-i-saw-in-la.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Xbox Games Studios)<\/span><\/figcaption><\/figure>\n<p><strong>Hands-on | Sept 2026 | <\/strong><a href=\"https:\/\/store.steampowered.com\/app\/1912410\/Minecraft_Dungeons_II\/\"><strong>Steam<\/strong><\/a><\/p>\n<p><strong>Why?<\/strong> Neat, but boring<\/p>\n<p>The all-ages Minecraft Diablo spinoff is making significant improvements over the 2020 original\u2014like jumping, a quick inventory, and much deeper buildcrafting\u2014but my four-player demo wasn&#8217;t exciting. We basically followed a golden line around, mashing the A button at whatever zombies, witches, or spider jockeys stood in our way. We didn&#8217;t really have the time or context to appreciate our loot or learn our builds, so perhaps the real experience will make all the difference.<\/p>\n<h2 id=\"16-crimson-moon\">16. Crimson Moon<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"sp44C7U3Hr76g6Empg7NN8\" name=\"Crimson Moon Finisher\" alt=\"Crimson Moon\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/18-embargoes-from-summer-game-fest-just-lifted-so-lets-rank-everything-i-saw-in-la-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: ProbablyMonsters)<\/span><\/figcaption><\/figure>\n<p><strong>Hands-on | Sept 2026 | <\/strong><a href=\"https:\/\/store.steampowered.com\/app\/4317690\/Crimson_Moon\/\"><strong>Steam<\/strong><\/a><\/p>\n<p><strong>Why?<\/strong> Unremarkable soulslike combat<\/p>\n<p>Crimson Moon has a grimdark fantasy sheen that gives off a very generic first impression. It&#8217;s essentially a roguelike soulslike\u2014two genres that I&#8217;m a tad exhausted by at the moment. But this early version played pretty well, offered a decent challenge, and the full game will support two-player co-op. That last bit strikes me as the killer feature. If the stars align, Crimson Moon could be what I wished Elden Ring: Nightrein was.<\/p>\n<h2 id=\"15-grave-seasons\">15. Grave Seasons<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"99bz8SygfvtzZN3fd6Zm2i\" name=\"10_BnE_Suprise_01\" alt=\"Grave Seasons\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/18-embargoes-from-summer-game-fest-just-lifted-so-lets-rank-everything-i-saw-in-la-1.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Blumhouse Games)<\/span><\/figcaption><\/figure>\n<p><strong>Hands-on | 2026 | <\/strong><a href=\"https:\/\/store.steampowered.com\/app\/3255110\/Grave_Seasons\/\"><strong>Steam<\/strong><\/a><\/p>\n<p><strong>Why?<\/strong> An awkward demo<\/p>\n<p>I believe Grave Seasons could be great, but this wasn&#8217;t a stellar demo. Instead of showing off what a typical day of this Stardew-like life sim is like, I played 20 minutes from the opening day that consisted of introducing myself to the townsfolk, watering a few seeds, and using a crowbar a few times. I took this appointment because Grave Seasons&#8217; twist\u2014one of the townsfolk is a murderer\u2014is irresistible, but I wasn&#8217;t afforded enough time for that intrigue to take hold. <\/p>\n<h2 id=\"14-resident-evil-veronica\">14. Resident Evil: Veronica<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1574px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:58.45%;\"><img loading=\"lazy\" decoding=\"async\" id=\"5ZBGVvANUaMNXcuRzkLXQN\" name=\"Screenshot 2026-06-05 141313\" alt=\"Resident Evil: Veronica trailer still.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/18-embargoes-from-summer-game-fest-just-lifted-so-lets-rank-everything-i-saw-in-la-2.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1574\" height=\"920\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Capcom)<\/span><\/figcaption><\/figure>\n<p><strong>Hands-off | 2027 | <\/strong><a href=\"https:\/\/store.steampowered.com\/app\/4824610\/Resident_Evil_Veronica\/\"><strong>Steam<\/strong><\/a><\/p>\n<p><strong>Why?<\/strong> Just a Q&#038;A<\/p>\n<p>Veronica was part of a Capcom theater presentation that also included a live Onimusha demo. Frankly, the RE segment felt tacked on. Capcom didn&#8217;t have anything more to share about Veronica than the reveal trailer that aired at SGF, but they did fly out producer Yoshiaki Hirabayashi for a brief Q&#038;A. Several of the room&#8217;s questions were deflected by &#8216;we&#8217;re not talking about that yet&#8217;. Someone asked if the studio will reassess the controversial depiction of the Alfred Ashford character, to which Hirabayashi responded with a vague intention to explore characters in a deeper way than the original game.<\/p>\n<h2 id=\"13-join-us\">13. Join Us<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"eVcLdsjV45W8pnE4iTDkZb\" name=\"JOIN US - Official XBOX Reveal and Date Announce _ XBOX Games Showcase 2026 0-56 screenshot (1)\" alt=\"JOIN US screenshot\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/18-embargoes-from-summer-game-fest-just-lifted-so-lets-rank-everything-i-saw-in-la-3.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Wolf Haus Games)<\/span><\/figcaption><\/figure>\n<p><strong>Hands-on | March 2027 | <\/strong><a href=\"https:\/\/store.steampowered.com\/app\/3401960\/JOIN_US\/\"><strong>Steam<\/strong><\/a><\/p>\n<p><strong>Why?<\/strong> Dumb fun<\/p>\n<p>At an Xbox showcase that was mostly big-budget glam and polished indies, Join Us was a welcome dose of intentional jank. You play as a devoted follower of a creepy cult leader tasked with building up a new branch of the cult in an unfamiliar town. It&#8217;s both a management sim and a third-person shooter\u2014the meat of my demo was fending off a raid from a local gang, then jumping into a truck and driving over to their turf to mess them up. Also, you can name your cult and choose to adopt ancient roman naming conventions for members. It&#8217;s clearly made for a silly night of four-player co-op.<\/p>\n<h2 id=\"12-aliens-fireteam-elite-2\">12. Aliens: Fireteam Elite 2<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"5ZoarRTAG58LRu3JCjN6Tj\" name=\"fireteam2\" alt=\"Aliens: Fireteam Elite 2 trailer still - Colonial Marine firing a smartgun\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/18-embargoes-from-summer-game-fest-just-lifted-so-lets-rank-everything-i-saw-in-la-2.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Cold Iron Studios)<\/span><\/figcaption><\/figure>\n<p><strong>Hands-on | Release TBA | <\/strong><a href=\"https:\/\/store.steampowered.com\/app\/3448650\/Aliens_Fireteam_Elite_2\/\"><strong>Steam<\/strong><\/a><\/p>\n<p><strong>Why?<\/strong> Decent co-op shooting<\/p>\n<p>Aliens: Fireteam Elite 2 is doing a Left 4 Dead-style co-op shooter the right way, but I&#8217;m not wowed by its fundamentals. Guns feel and sound kinda weak, the cover system is awkward, and I often wished I could push into first-person to add to the tension of Xenomorph ambushes. Still, it&#8217;s a decent co-op shooter, and an accessible one by my estimation. The sequel is going big on progression and loadout options, which is always nice for a genre that asks you to replay missions over and over.<\/p>\n<h2 id=\"11-avatar-legends-the-fighting-game\">11. Avatar Legends: The Fighting Game<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"xHo92Pvfbwa7KZmFkTgwq3\" name=\"avatar legends\" alt=\"Avatar Legends\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/18-embargoes-from-summer-game-fest-just-lifted-so-lets-rank-everything-i-saw-in-la-3.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: PM Studios)<\/span><\/figcaption><\/figure>\n<p><strong>Hands-on | July 2026 | <\/strong><a href=\"https:\/\/store.steampowered.com\/app\/2424420\/Avatar_Legends_The_Fighting_Game\/\"><strong>Steam<\/strong><\/a><\/p>\n<p><strong>Why?<\/strong> Well made, but clearly not for me<\/p>\n<p>I was both eager and entirely underqualified to play Avatar Legends at the PM Studios booth. Fighting games are foreign to these hands, but I was impressed with how faithfully Gameplay Group has maintained the Nickelodeon show&#8217;s look in this fast-paced brawler. You can feel the love that went into designing movesets around their lore-accurate fighting styles and personalities, like Aang&#8217;s mid-ranged airbending backed up by extreme mobility. I&#8217;d love to watch some pros play this.<\/p>\n<h2 id=\"10-gears-of-war-e-day\">10. Gears of War: E-Day<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"ZkAd6Pu64tN54SNVBUpoeG\" name=\"[4K] XBOX Games Showcase 2026 Gears of War E-Day Direct 00-57-25\" alt=\"Marcus Fenix wearing a bandana in Gears of War: E-Day.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/18-embargoes-from-summer-game-fest-just-lifted-so-lets-rank-everything-i-saw-in-la-4.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Xbox Games Studios.)<\/span><\/figcaption><\/figure>\n<p><strong>Hands-off | Oct 2026 | <\/strong><a href=\"https:\/\/store.steampowered.com\/app\/3010850\/Gears_of_War_EDay\/\"><strong>Steam<\/strong><\/a><\/p>\n<p><strong>Why?<\/strong> Looks fun, but not much new learned<\/p>\n<p>If you watched the Gears of War direct that followed the Xbox Showcase, you know as much about E-Day as the rest of us. It looks fun, but it also isn&#8217;t showing much evolution from the last few Gears. Not a huge complaint, but since I like but don&#8217;t love the series in the first place, E-Day isn&#8217;t knocking my socks off. A few members of The Coalition leadership also answered questions from the room: They weren&#8217;t ready to say much about non-campaign modes, but they did say that all PvP modes will be 4v4, and that legacy movement techniques like wall bouncing will be somewhat stifled. <\/p>\n<h2 id=\"9-bad-magpie\">9. Bad Magpie<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"joTyLyCaLNJWNEujcvAnKK\" name=\"06_School_Dog\" alt=\"Bad Magpie\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/18-embargoes-from-summer-game-fest-just-lifted-so-lets-rank-everything-i-saw-in-la-5.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Milktooth)<\/span><\/figcaption><\/figure>\n<p><strong>Hands-on | Release TBA | <\/strong><a href=\"https:\/\/store.steampowered.com\/app\/4278970\/Bad_Magpie\/\"><strong>Steam<\/strong><\/a><\/p>\n<p><strong>Why?<\/strong> Cute, fun, gorgeous<\/p>\n<p>It&#8217;s Untitled Goose Game, but instead of a goose you&#8217;re a magpie who chooses chaos at every avenue. Wander around pleasant human domains and peck, grab, or chirp at the world to solve clever puzzles. There was a great gag in the demo where you ruin a soccer match between a bunch of mice by deflating their ball, and when you leave and come back, a memorial for the ball has been set up at the murder site.<\/p>\n<h2 id=\"8-the-wolf-among-us-2\">8. The Wolf Among Us 2<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3790px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.57%;\"><img loading=\"lazy\" decoding=\"async\" id=\"JBpfwM48gvxXVLA4kQR9SJ\" name=\"wolf\" alt=\"Bigby in The Wolf Among Us 2\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/18-embargoes-from-summer-game-fest-just-lifted-so-lets-rank-everything-i-saw-in-la-4.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"3790\" height=\"2144\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Telltale Games)<\/span><\/figcaption><\/figure>\n<p><strong>Hands-off | 2027 | <\/strong><a href=\"https:\/\/store.steampowered.com\/app\/1884870\/The_Wolf_Among_Us_2\/\"><strong>Steam<\/strong><\/a><\/p>\n<p><strong>Why?<\/strong> An intriguing new story<\/p>\n<p>One of my favorite demos of the weekend was two Telltale devs playing an early scene from The Wolf Among Us 2 alongside me. They had control of the sticks, but I was allowed to make most decisions. The demo was focused on establishing Biby&#8217;s next big case\u2014a fable serial killer who&#8217;s targeting humans\u2014and showing off Telltale&#8217;s evolved toolset. The studio has moved to Unreal 5 and fully mocapped actors, the benefits of which were immediately noticeable. Cutscenes were slick and devoid of the stiffness that used to plague its games, and I like the new behind-the-back camera. This could be great.<\/p>\n<h2 id=\"7-spyro-a-realm-beyond\">7. Spyro: A Realm Beyond<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"ULY3NxAQpGoPKYYmeH4wfA\" name=\"Spyro\" alt=\"Spyro stares, determined, in Toys for Bob's upcoming Spyro game.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/18-embargoes-from-summer-game-fest-just-lifted-so-lets-rank-everything-i-saw-in-la-6.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Toys for Bob)<\/span><\/figcaption><\/figure>\n<p><strong>Hands-off | Release TBA | <\/strong><a href=\"https:\/\/store.steampowered.com\/app\/4245560\/Spyro_A_Realm_Beyond\/\"><strong>Steam<\/strong><\/a><\/p>\n<p><strong>Why?<\/strong> Toys For Bob is in its element<\/p>\n<p>This appointment didn&#8217;t show anything new from Spyro: A Realm Beyond, but I nonetheless left excited for the game and Toys For Bob itself. Studio head Paul Yan spoke about how important it was for Toys For Bob to buy back its independence from Activision\u2014an unprecedented move for the megapublisher. Yan lamented the years it was forced to become a Call of Duty support studio instead of making the games it actually wanted to and affirmed that the team is very excited to be back in the world of Spyro. Considering how great the Spyro remakes were, I agree that the purple dragon&#8217;s in great hands.<\/p>\n<p>The studio did expand on one thing from the Realm Beyond: That glimpse of Spyro&#8217;s flying in the new trailer is a new flight system. By creating flame sources on the ground, Spyro can pick up lift and stay in the air indefinitely.<\/p>\n<h2 id=\"6-blood-message\">6. Blood Message<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"KBAows7PCZDMWQXpe3Ljxb\" name=\"Blood Message_13\" alt=\"A trailer still from historical epic videogame Blood Message\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/18-embargoes-from-summer-game-fest-just-lifted-so-lets-rank-everything-i-saw-in-la-7.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: NetEase ThunderFire, 24 Entertainment)<\/span><\/figcaption><\/figure>\n<p><strong>Hands-on | Release TBA | <\/strong><a href=\"https:\/\/www.blood-message.com\/en\/\"><strong>Official site<\/strong><\/a><\/p>\n<p><strong>Why?<\/strong> NetEase is doing prestige action quite well<\/p>\n<p>Blood Message caught me off guard. I had assumed I was talking into another Chinese take on a soulslike, but what I played was more like a grounded God of War. You play as a nameless messenger during the late Tang dynasty tasked with delivering an important letter to a general. The mixture of stealth and animation-heavy combat evoked Naughty Dog\/Sony Santa Monica\u2014gritty, cinematic, simple but effective. NetEase is throwing a lot of money at this thing, and it&#8217;s both impressive and fun.<\/p>\n<h2 id=\"5-stupid-never-dies\">5. Stupid Never Dies<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"EwKPD9ziUj65qqjdasiird\" name=\"01_Davy\" alt=\"Stupid Never Dies\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/18-embargoes-from-summer-game-fest-just-lifted-so-lets-rank-everything-i-saw-in-la-8.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: GPTrack50)<\/span><\/figcaption><\/figure>\n<p><strong>Hands-on | 2026 | <\/strong><a href=\"https:\/\/store.steampowered.com\/app\/3486530\/Stupid_Never_Dies\/\"><strong>Steam<\/strong><\/a><\/p>\n<p><strong>Why?<\/strong> Ludicrous fun<\/p>\n<p>The debut game from ex-Capcom producers at GPTrack50 (including several of the minds behind Devil May Cry and Dragon&#8217;s Dogma) is, unsurprisingly, goofy and fun. Stupid Never Dies is a lot to take in at first, but I&#8217;ve been charmed by both the protagonist\u2014a zombie named Davy who&#8217;s in love with a corpse\u2014and its shapeshifting combat. Davy himself packs a puny punch, but by biting enemies, he absorbs their powers Kirby-style and transforms into monsters with unique movesets. The combat is immediately fun, and I&#8217;m also intrigued by its story-focused roguelite format. It&#8217;s a run-based game, but similar to Hades, you&#8217;re meant to progress at a steady pace until you defeat a final boss.<\/p>\n<h2 id=\"4-redacted\">4. [REDACTED]<\/h2>\n<p><strong>Hands-on | [REDACTED] | [REDACTED]<\/strong><\/p>\n<p><strong>Why?<\/strong> [REDACTED]<\/p>\n<p>Well, this is awkward: This is the one game I saw whose embargo is not quite up yet. If you&#8217;d like to know what goes here, come back tomorrow!<\/p>\n<h2 id=\"3-fable\">3. Fable<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"yT8fFqBZnjPqFZww7EfaVB\" name=\"Fable rebbot key art\" alt=\"Fable reboot\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/18-embargoes-from-summer-game-fest-just-lifted-so-lets-rank-everything-i-saw-in-la-5.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Xbox Game Studios)<\/span><\/figcaption><\/figure>\n<p><strong>Hands-off | Feb 2027 | <\/strong><a href=\"https:\/\/store.steampowered.com\/app\/2769570\/Fable\/\"><strong>Steam<\/strong><\/a><\/p>\n<p><strong>Why?<\/strong> A promising social sandbox<\/p>\n<p>Fable was the standout<em> hands-off <\/em>demo of the show. Playground Games walked us through a demonstration of the game&#8217;s social sandbox systems that exist outside of its main quests. Over a half hour, the devs made friends with a homeless man, fell in love, became a business owner, gave the homeless guy a job, wooed his crush, and bought a home. In a Q&#038;A, the devs told us that it&#8217;s possible to own every home and business in the world of Fable. Yes, that also means you can evict and fire everyone and make the entire city homeless.<\/p>\n<p>The social dynamics of Fable run much deeper than the original trilogy. That said, I was a little put off by how mechanical it was. The results made for a fun story to recount, but the actual interactions that got us there were mostly menu buttons and checklists, not natural conversations. Still, I&#8217;m convinced the simulation will be a fun toy to play with in the same way as Kingdom Come: Deliverance 2&#8217;s clockwork world, especially if it&#8217;s backed up by worthwhile quests.<\/p>\n<h2 id=\"2-onimusha-way-of-the-sword\">2. Onimusha: Way of the Sword<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"g9n2VFvpvb3oPNdLqBto3T\" name=\"onimusha musashi 2\" alt=\"Onimusha: Way of the Sword\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/18-embargoes-from-summer-game-fest-just-lifted-so-lets-rank-everything-i-saw-in-la-6.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Capcom)<\/span><\/figcaption><\/figure>\n<p><strong>Hands-on | Sept 2027 | <\/strong><a href=\"https:\/\/store.steampowered.com\/app\/2638890\/Onimusha_Way_of_the_Sword\/\"><strong>Steam<\/strong><\/a><\/p>\n<p><strong>Why?<\/strong> Fantastic combat<\/p>\n<p>The demo playable at Summer Game Fest was different from the one on Steam. What I played was a longer look at a quest that&#8217;s still somewhat early in the story. You already know this if you&#8217;ve tried it, but this combat just feels tremendous. The swordplay has echoes of Sekiro and Ghost of Tsushima, but Capcom is distinguishing itself with the best sword clashes ever put in a game. I adore the way Musashi absorbs the impact of incoming blows with his katana and redirects the momentum away from his body.<\/p>\n<p>My only gripe is that the majority of the demo was quite easy\u2014a complaint that many have with the public demo as well. My ego was checked by a boss fight with a many-armed asshole who crushed me with an entire house. This just became my most-anticipated game of 2026.<\/p>\n<h2 id=\"1-n-infinity-times-two\">1. N+ Infinity Times Two<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"RVBJo2L64AqS9B4zDKkpgZ\" name=\"N Plus Infinity Times Two\" alt=\"A platforming gauntlet from the game N Plus Infinity Times Two\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/18-embargoes-from-summer-game-fest-just-lifted-so-lets-rank-everything-i-saw-in-la-9.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Metanet)<\/span><\/figcaption><\/figure>\n<p><strong>Hands-on | Release TBA | <\/strong><a href=\"https:\/\/store.steampowered.com\/app\/3040020\/N_PLUS_INFINITY_TIMES_TWO\/\"><strong>Steam<\/strong><\/a><\/p>\n<p><strong>Why?<\/strong> Sublime party platforming<\/p>\n<p>As I said before, <a href=\"https:\/\/www.pcgamer.com\/games\/action\/i-have-played-what-i-suspect-will-be-a-perfect-videogame\/\">N+ Infinity Times Two has the makings of a perfect game<\/a>. The makers of some of the best platformers on PC are making a multiplayer-focused spinoff, and my demo with three strangers was the highlight of the weekend. Race was fun, but Tag was truly genius.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/18-embargoes-from-summer-game-fest-just-lifted-so-lets-rank-everything-i-saw-in-la\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Greetings from my desk, a place I have not seen much in the month of June. I just got back from Summer Game Fest&#8217;s in-person event, Play Days, in Los Angeles. I saw and played a boatload of cool games that I&#8217;m eager to talk about. If you&#8217;ll allow me to step behind the curtain for a moment, the days immediately after Summer Game Fest (like the E3 days of old) are something of a whirlwind. Most developers do press the kindness of setting publishing embargoes until after the show itself so we&#8217;re not incentivized to stay up all night writing and rush the process, which is great, but in doing so, you always end up with approximately one billion embargoes attached to the same&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/18-embargoes-from-summer-game-fest-just-lifted-so-lets-rank-everything-i-saw-in-la\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1603231,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[5491],"class_list":["post-1603230","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-gaming-industry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>18 embargoes from Summer Game Fest just lifted, so let&#039;s rank everything I saw in LA | Arcader News<\/title>\n<meta name=\"description\" content=\"Greetings from my desk, a place I have not seen much in the month of June. 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