{"id":1603037,"date":"2026-06-10T14:42:24","date_gmt":"2026-06-10T14:42:24","guid":{"rendered":"http:\/\/dsRo8rTdk8juacnfqmUGQ9"},"modified":"2026-06-10T14:42:24","modified_gmt":"2026-06-10T14:42:24","slug":"archetype-entertainment-founder-and-bioware-veteran-wishes-exodus-didnt-look-so-much-like-mass-effect-2","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/archetype-entertainment-founder-and-bioware-veteran-wishes-exodus-didnt-look-so-much-like-mass-effect-2\/","title":{"rendered":"Archetype Entertainment founder and BioWare veteran wishes Exodus didn&#8217;t look so much like Mass Effect"},"content":{"rendered":"<article>\n<p><a href=\"https:\/\/www.pcgamer.com\/uk\/exodus\/\" target=\"_blank\">Exodus<\/a> might have an uphill struggle escaping the <a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/exodus-somehow-looks-even-more-like-mass-effect-than-it-did-before-it-dropped-a-big-gameplay-reveal-at-the-future-game-show\/\" target=\"_blank\">shadow of Mass Effect<\/a>. Archetype Entertainment&#8217;s sci-fi RPG immediately invited Mass Effect comparisons when it was first shown off, and those comparisons have continued and, if anything, become more obvious. <\/p>\n<p>It&#8217;s understandable, of course. Archetype was founded by BioWare veteran James Ohlen and the team includes other former BioWare devs. And Ohlen isn&#8217;t shy about acknowledging the impact Mass Effect has had on the upcoming game. <\/p>\n<p>&#8220;Mass Effect had a big influence,&#8221; he tells us. But now that Ohlen has left Archetype, and for the time being the games industry entirely, he&#8217;s better able to voice his regrets. Specifically, that visually he &#8220;failed to get us to go further away from [Mass Effect]&#8221;. <\/p>\n<p>There really is an uncanny similarity, right down to the armour design. But Ohlen still has faith that the team can make Exodus stand out. &#8220;The team is still doing a good job at moving it away so that it has its own look,&#8221; he says.<\/p>\n<p>He did at least manage to &#8220;successfully [fight] against Star Wars&#8221;, specifically aping the look of Disney&#8217;s all-consuming sci-fi property. &#8220;We can&#8217;t look like Star Wars,&#8221; he says. <\/p>\n<p>&#8220;I shouldn&#8217;t really talk much about Exodus,&#8221; he jokes, &#8220;I&#8217;m not supposed to. I&#8217;ll be murdered.&#8221; Despite this fear of assassination, he does want to emphasise Exodus&#8217;s more unique properties, which he believes will set it apart from Mass Effect and other sci-fi games. <\/p>\n<p>One of those elements is the concept of the Awakened\u2014&#8221;the animals who have been bred to have intellectual capability&#8221;&#8212;which arose out of the challenges inherent in designing a unique alien species. <\/p>\n<p>&#8220;The thing about science fiction I&#8217;ve always felt is that it&#8217;s so hard to do a unique alien,&#8221; Ohlen says. &#8220;They&#8217;ve all been done before.&#8221; The Awakened were the solution to this conundrum. &#8220;When have you seen a science fiction game where you have intelligent wolves and tigers and frogs and all that? It gives it a different feel and look.&#8221;<\/p>\n<p>Granted, science fiction has given us intelligent or genetically altered critters before, and in games this goes as far back as Star Fox. But it&#8217;s certainly not as overdone\u2014not even close\u2014as aliens. <\/p>\n<p>Then there&#8217;s the time dilation concept, which Ohlen had actually wanted to include in Mass Effect\u2014though it never made the cut. Interestingly, time dilation doesn&#8217;t just set it apart from Mass Effect, it also complements the BioWare-inspired elements that the team wanted to keep. <\/p>\n<p>&#8220;Time dilation is just the big defining feature of the whole universe,&#8221; Ohlen says. &#8220;Because you can&#8217;t break the speed of light, every time you go on a journey, years or decades pass. And that&#8217;s really good when you combine that with BioWare-style choices, where you have to see the [impact of your choices].&#8221;<\/p>\n<p>It&#8217;s actually a pretty brilliant solution to a problem that a lot of BioWare and other choice-laden games have\u2014where the long tail of your choices isn&#8217;t really felt until the game&#8217;s epilogue, or even a sequel. In Exodus, the impact of time dilation as the game unfolds means you&#8217;ll see how your choices echo across the years, without ending the game as a geriatric in an assisted living facility. <\/p>\n<p>Exodus is due out in 2027. <\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-Xj3Ele\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/Xj3Ele.js\" async><\/script><\/p>\n<div class=\"product\"><a data-dimension112=\"300b14bf-321c-4a45-90c1-f0cb4cf7749f\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/archetype-entertainment-founder-and-bioware-veteran-wishes-exodus-didnt-look-so-much-like-mass-effect.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"300b14bf-321c-4a45-90c1-f0cb4cf7749f\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/archetype-entertainment-founder-and-bioware-veteran-wishes-exodus-didnt-look-so-much-like-mass-effect\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Exodus might have an uphill struggle escaping the shadow of Mass Effect. Archetype Entertainment&#8217;s sci-fi RPG immediately invited Mass Effect comparisons when it was first shown off, and those comparisons have continued and, if anything, become more obvious. It&#8217;s understandable, of course. Archetype was founded by BioWare veteran James Ohlen and the team includes other former BioWare devs. And Ohlen isn&#8217;t shy about acknowledging the impact Mass Effect has had on the upcoming game. &#8220;Mass Effect had a big influence,&#8221; he tells us. But now that Ohlen has left Archetype, and for the time being the games industry entirely, he&#8217;s better able to voice his regrets. Specifically, that visually he &#8220;failed to get us to go further away from [Mass Effect]&#8221;. There really is an&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/archetype-entertainment-founder-and-bioware-veteran-wishes-exodus-didnt-look-so-much-like-mass-effect-2\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1603039,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1603037","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Archetype Entertainment founder and BioWare veteran wishes Exodus didn&#039;t look so much like Mass Effect | Arcader News<\/title>\n<meta name=\"description\" content=\"Exodus might have an uphill struggle escaping the shadow of Mass Effect. 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